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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 #ifndef GrGLTexture_DEFINED
     10 #define GrGLTexture_DEFINED
     11 
     12 #include "GrGpu.h"
     13 #include "GrGLRenderTarget.h"
     14 
     15 /**
     16  * A ref counted tex id that deletes the texture in its destructor.
     17  */
     18 class GrGLTexID : public SkRefCnt {
     19 public:
     20     SK_DECLARE_INST_COUNT(GrGLTexID)
     21 
     22     GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped)
     23         : fGL(gl)
     24         , fTexID(texID)
     25         , fIsWrapped(isWrapped) {
     26     }
     27 
     28     virtual ~GrGLTexID() {
     29         if (0 != fTexID && !fIsWrapped) {
     30             GR_GL_CALL(fGL, DeleteTextures(1, &fTexID));
     31         }
     32     }
     33 
     34     void abandon() { fTexID = 0; }
     35     GrGLuint id() const { return fTexID; }
     36 
     37 private:
     38     const GrGLInterface* fGL;
     39     GrGLuint             fTexID;
     40     bool                 fIsWrapped;
     41 
     42     typedef SkRefCnt INHERITED;
     43 };
     44 
     45 ////////////////////////////////////////////////////////////////////////////////
     46 
     47 
     48 class GrGLTexture : public GrTexture {
     49 
     50 public:
     51     struct TexParams {
     52         GrGLenum fMinFilter;
     53         GrGLenum fMagFilter;
     54         GrGLenum fWrapS;
     55         GrGLenum fWrapT;
     56         GrGLenum fSwizzleRGBA[4];
     57         void invalidate() { memset(this, 0xff, sizeof(TexParams)); }
     58     };
     59 
     60     struct Desc : public GrTextureDesc {
     61         GrGLuint        fTextureID;
     62         bool            fIsWrapped;
     63     };
     64 
     65     // creates a texture that is also an RT
     66     GrGLTexture(GrGpuGL* gpu,
     67                 const Desc& textureDesc,
     68                 const GrGLRenderTarget::Desc& rtDesc);
     69 
     70     // creates a non-RT texture
     71     GrGLTexture(GrGpuGL* gpu,
     72                 const Desc& textureDesc);
     73 
     74     virtual ~GrGLTexture() { this->release(); }
     75 
     76     virtual GrBackendObject getTextureHandle() const SK_OVERRIDE;
     77 
     78     virtual void invalidateCachedState() SK_OVERRIDE { fTexParams.invalidate(); }
     79 
     80     // These functions are used to track the texture parameters associated with the texture.
     81     const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const {
     82         *timestamp = fTexParamsTimestamp;
     83         return fTexParams;
     84     }
     85 
     86     void setCachedTexParams(const TexParams& texParams,
     87                             GrGpu::ResetTimestamp timestamp) {
     88         fTexParams = texParams;
     89         fTexParamsTimestamp = timestamp;
     90     }
     91 
     92     GrGLuint textureID() const { return (NULL != fTexIDObj.get()) ? fTexIDObj->id() : 0; }
     93 
     94 protected:
     95     // overrides of GrTexture
     96     virtual void onAbandon() SK_OVERRIDE;
     97     virtual void onRelease() SK_OVERRIDE;
     98 
     99 private:
    100     TexParams                       fTexParams;
    101     GrGpu::ResetTimestamp           fTexParamsTimestamp;
    102     SkAutoTUnref<GrGLTexID>         fTexIDObj;
    103 
    104     void init(GrGpuGL* gpu,
    105               const Desc& textureDesc,
    106               const GrGLRenderTarget::Desc* rtDesc);
    107 
    108     typedef GrTexture INHERITED;
    109 };
    110 
    111 #endif
    112