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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
RedEyeFilter.java 27 import android.filterfw.core.Program;
63 private Program mProgram;
124 // Create program if not created already
RotateFilter.java 29 import android.filterfw.core.Program;
47 private Program mProgram;
95 // Create program if not created already
StraightenFilter.java 29 import android.filterfw.core.Program;
50 private Program mProgram;
96 // Create program if not created already
DrawOverlayFilter.java 27 import android.filterfw.core.Program;
AutoFixFilter.java 25 import android.filterfw.core.Program;
151 private Program mShaderProgram;
152 private Program mNativeProgram;
245 // Create program if not created already
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
FragmentShader.java 66 public Builder addShaderTexture(Program.TextureType texType, String name) {
72 public Builder addTexture(Program.TextureType texType, String name) {
151 item.program = mProgram;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/
radeon_vert_fc.c 57 for(inst = fc_state->C->Program.Instructions.Next;
58 inst != &fc_state->C->Program.Instructions;
217 for(inst = c->Program.Instructions.Next;
218 inst != &c->Program.Instructions;
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_vert_fc.c 57 for(inst = fc_state->C->Program.Instructions.Next;
58 inst != &fc_state->C->Program.Instructions;
217 for(inst = c->Program.Instructions.Next;
218 inst != &c->Program.Instructions;
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertex.java 19 * <p>The RenderScript vertex program, also known as a vertex shader, describes a stage in
24 * <li>GLSL shader string that defines the body of the program</li>
28 * <p>Once the program is created, you bind it to the graphics context, RenderScriptGL, and it will be used for
29 * all subsequent draw calls until you bind a new program. If the program has constant inputs,
54 public class ProgramVertex extends Program {
95 * @param rs Context to which the program will belong.
103 * Add varying inputs to the program
Program.java 31 * Program is a base class for all the objects that modify
35 public class Program extends BaseObj {
43 * TextureType specifies what textures are attached to Program
77 Program(int id, RenderScript rs) {
82 * Program object can have zero or more constant allocations
91 * Returns the type of the constant buffer used in the program
105 * Returns the number of textures used in this program object
139 * program
142 * @param slot index within the program's list of constant
158 * Binds a texture to be used in the program
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/base/
CallbackFilter.java 29 import android.filterfw.core.Program;
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
TorusTest.java 27 import android.renderscript.Program.TextureType;
178 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
201 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
209 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
FillTest.java 113 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
119 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
124 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 28 #include "Program.h"
191 glEnableVertexAttribArray(Program::texCoords);
192 glVertexAttribPointer(Program::texCoords,
199 glVertexAttribPointer(Program::position,
208 glDisableVertexAttribArray(Program::texCoords);
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramVertexTest.java 23 import android.renderscript.Program;
94 Program.BaseProgramBuilder bpb = pvb;
115 Program p = pv;
  /external/ceres-solver/internal/ceres/
coordinate_descent_minimizer.cc 46 #include "ceres/program.h"
60 const Program& program,
89 const vector<ParameterBlock*>& parameter_blocks = program.parameter_blocks();
100 const vector<ResidualBlock*>& residual_blocks = program.residual_blocks();
168 Program inner_program;
203 void CoordinateDescentMinimizer::Solve(Program* program,
214 Evaluator::Create(evaluator_options_, program, &error));
solver_impl_test.cc 37 #include "ceres/program.h"
96 Program program(*problem.mutable_program());
97 EXPECT_TRUE(SolverImpl::RemoveFixedBlocksFromProgram(&program,
101 EXPECT_EQ(program.NumParameterBlocks(), 3);
102 EXPECT_EQ(program.NumResidualBlocks(), 3);
118 Program program(problem.program());
120 EXPECT_TRUE(SolverImpl::RemoveFixedBlocksFromProgram(&program,
306 Program* program = problem.mutable_program(); local
483 Program* program = problem.mutable_program(); local
913 Program* program = problem.mutable_program(); local
980 Program* program = problem.mutable_program(); local
    [all...]
evaluator_test.cc 44 #include "ceres/program.h"
96 Evaluator* CreateEvaluator(Program* program) {
97 // This program is straight from the ProblemImpl, and so has no index/offset
99 program->SetParameterOffsetsAndIndex();
107 return Evaluator::Create(options, program, &error);
217 // Add the parameters in explicit order to force the ordering in the program.
302 // Add the parameters in explicit order to force the ordering in the program.
357 // Add the parameters in explicit order to force the ordering in the program.
425 // Add the parameters in explicit order to force the ordering in the program
571 Program* program = problem.mutable_program(); local
    [all...]
  /frameworks/base/libs/hwui/
Program.h 95 // Program description
99 * Describe the features required for a given program. The features
207 * the fragment shader. When this method returns true, the program should
217 * the fragment shader. When this method returns true, the program should
227 * Computes the unique key identifying this program.
276 * Logs the specified message followed by the key identifying this program.
302 * A program holds a vertex and a fragment shader. It offers several utility
305 class Program {
313 * Creates a new program with the specified vertex and fragment
316 Program(const ProgramDescription& description, const char* vertex, const char* fragment)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
state.c 45 #include "program/program.h"
46 #include "program/prog_parameter.h"
77 * program is enabled AND valid. Similarly for ATI fragment shaders.
98 * we're generating a fragment program from fixed-function texture state.
101 * or fragment program is being used.
126 * program (and vice versa) here, but in practice that shouldn't ever
137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
142 /* Use user-defined fragment program */
152 /* Use fragment program generated from fixed-function state *
    [all...]
  /external/mesa3d/src/mesa/main/
state.c 45 #include "program/program.h"
46 #include "program/prog_parameter.h"
77 * program is enabled AND valid. Similarly for ATI fragment shaders.
98 * we're generating a fragment program from fixed-function texture state.
101 * or fragment program is being used.
126 * program (and vice versa) here, but in practice that shouldn't ever
137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
142 /* Use user-defined fragment program */
152 /* Use fragment program generated from fixed-function state *
    [all...]
  /external/llvm/tools/bugpoint/
CrashDebugger.cpp 73 OrigProgram = BD.Program;
75 BD.Program = ParseInputFile(PrefixOutput, BD.getContext());
76 if (BD.Program == 0) {
94 delete BD.Program;
95 BD.Program = OrigProgram;
102 /// variable's initializer and seeing if the program still crashes. If it
103 /// does, then we keep that program and try again.
130 // Clone the program to try hacking it apart...
156 // Try running the hacked up program...
172 /// seeing if the program still crashes. If it does, then keep the newer
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 133 Program *prog = fn->getProgram();
138 // this is actually per-program, but we can do it all on visiting main()
248 NV50LegalizeSSA(Program *);
266 NV50LegalizeSSA::NV50LegalizeSSA(Program *prog)
271 (prog->getType() == Program::TYPE_GEOMETRY ||
272 prog->getType() == Program::TYPE_VERTEX))
514 NV50LoweringPreSSA(Program *);
552 NV50LoweringPreSSA::NV50LoweringPreSSA(Program *prog) :
563 if (prog->getType() == Program::TYPE_COMPUTE) {
867 if (prog->getType() == Program::TYPE_COMPUTE)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/codegen/
nv50_ir_lowering_nvc0.cpp 124 NVC0LegalizePostRA(const Program *);
164 NVC0LegalizePostRA::NVC0LegalizePostRA(const Program *prog)
582 NVC0LoweringPass(Program *);
614 NVC0LoweringPass::NVC0LoweringPass(Program *prog) : targ(prog->getTarget())
622 if (prog->getType() == Program::TYPE_GEOMETRY) {
904 assert(prog->getType() == Program::TYPE_FRAGMENT);
918 assert(prog->getType() == Program::TYPE_TESSELLATION_EVAL);
922 if (prog->getType() == Program::TYPE_TESSELLATION_EVAL)
990 if (prog->getType() == Program::TYPE_FRAGMENT) {
1004 if (prog->getType() == Program::TYPE_GEOMETRY)
    [all...]
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 133 Program *prog = fn->getProgram();
138 // this is actually per-program, but we can do it all on visiting main()
248 NV50LegalizeSSA(Program *);
266 NV50LegalizeSSA::NV50LegalizeSSA(Program *prog)
271 (prog->getType() == Program::TYPE_GEOMETRY ||
272 prog->getType() == Program::TYPE_VERTEX))
514 NV50LoweringPreSSA(Program *);
552 NV50LoweringPreSSA::NV50LoweringPreSSA(Program *prog) :
563 if (prog->getType() == Program::TYPE_COMPUTE) {
867 if (prog->getType() == Program::TYPE_COMPUTE)
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