/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
RedEyeFilter.java | 27 import android.filterfw.core.Program; 63 private Program mProgram; 124 // Create program if not created already
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RotateFilter.java | 29 import android.filterfw.core.Program; 47 private Program mProgram; 95 // Create program if not created already
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StraightenFilter.java | 29 import android.filterfw.core.Program; 50 private Program mProgram; 96 // Create program if not created already
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DrawOverlayFilter.java | 27 import android.filterfw.core.Program;
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AutoFixFilter.java | 25 import android.filterfw.core.Program; 151 private Program mShaderProgram; 152 private Program mNativeProgram; 245 // Create program if not created already
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
FragmentShader.java | 66 public Builder addShaderTexture(Program.TextureType texType, String name) { 72 public Builder addTexture(Program.TextureType texType, String name) { 151 item.program = mProgram;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/ |
radeon_vert_fc.c | 57 for(inst = fc_state->C->Program.Instructions.Next; 58 inst != &fc_state->C->Program.Instructions; 217 for(inst = c->Program.Instructions.Next; 218 inst != &c->Program.Instructions;
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_vert_fc.c | 57 for(inst = fc_state->C->Program.Instructions.Next; 58 inst != &fc_state->C->Program.Instructions; 217 for(inst = c->Program.Instructions.Next; 218 inst != &c->Program.Instructions;
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramVertex.java | 19 * <p>The RenderScript vertex program, also known as a vertex shader, describes a stage in 24 * <li>GLSL shader string that defines the body of the program</li> 28 * <p>Once the program is created, you bind it to the graphics context, RenderScriptGL, and it will be used for 29 * all subsequent draw calls until you bind a new program. If the program has constant inputs, 54 public class ProgramVertex extends Program { 95 * @param rs Context to which the program will belong. 103 * Add varying inputs to the program
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Program.java | 31 * Program is a base class for all the objects that modify 35 public class Program extends BaseObj { 43 * TextureType specifies what textures are attached to Program 77 Program(int id, RenderScript rs) { 82 * Program object can have zero or more constant allocations 91 * Returns the type of the constant buffer used in the program 105 * Returns the number of textures used in this program object 139 * program 142 * @param slot index within the program's list of constant 158 * Binds a texture to be used in the program [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/base/ |
CallbackFilter.java | 29 import android.filterfw.core.Program;
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
TorusTest.java | 27 import android.renderscript.Program.TextureType; 178 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); 201 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); 209 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
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FillTest.java | 113 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); 119 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); 124 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 28 #include "Program.h" 191 glEnableVertexAttribArray(Program::texCoords); 192 glVertexAttribPointer(Program::texCoords, 199 glVertexAttribPointer(Program::position, 208 glDisableVertexAttribArray(Program::texCoords);
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/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
ProgramVertexTest.java | 23 import android.renderscript.Program; 94 Program.BaseProgramBuilder bpb = pvb; 115 Program p = pv;
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/external/ceres-solver/internal/ceres/ |
coordinate_descent_minimizer.cc | 46 #include "ceres/program.h" 60 const Program& program, 89 const vector<ParameterBlock*>& parameter_blocks = program.parameter_blocks(); 100 const vector<ResidualBlock*>& residual_blocks = program.residual_blocks(); 168 Program inner_program; 203 void CoordinateDescentMinimizer::Solve(Program* program, 214 Evaluator::Create(evaluator_options_, program, &error));
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solver_impl_test.cc | 37 #include "ceres/program.h" 96 Program program(*problem.mutable_program()); 97 EXPECT_TRUE(SolverImpl::RemoveFixedBlocksFromProgram(&program, 101 EXPECT_EQ(program.NumParameterBlocks(), 3); 102 EXPECT_EQ(program.NumResidualBlocks(), 3); 118 Program program(problem.program()); 120 EXPECT_TRUE(SolverImpl::RemoveFixedBlocksFromProgram(&program, 306 Program* program = problem.mutable_program(); local 483 Program* program = problem.mutable_program(); local 913 Program* program = problem.mutable_program(); local 980 Program* program = problem.mutable_program(); local [all...] |
evaluator_test.cc | 44 #include "ceres/program.h" 96 Evaluator* CreateEvaluator(Program* program) { 97 // This program is straight from the ProblemImpl, and so has no index/offset 99 program->SetParameterOffsetsAndIndex(); 107 return Evaluator::Create(options, program, &error); 217 // Add the parameters in explicit order to force the ordering in the program. 302 // Add the parameters in explicit order to force the ordering in the program. 357 // Add the parameters in explicit order to force the ordering in the program. 425 // Add the parameters in explicit order to force the ordering in the program 571 Program* program = problem.mutable_program(); local [all...] |
/frameworks/base/libs/hwui/ |
Program.h | 95 // Program description 99 * Describe the features required for a given program. The features 207 * the fragment shader. When this method returns true, the program should 217 * the fragment shader. When this method returns true, the program should 227 * Computes the unique key identifying this program. 276 * Logs the specified message followed by the key identifying this program. 302 * A program holds a vertex and a fragment shader. It offers several utility 305 class Program { 313 * Creates a new program with the specified vertex and fragment 316 Program(const ProgramDescription& description, const char* vertex, const char* fragment) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
state.c | 45 #include "program/program.h" 46 #include "program/prog_parameter.h" 77 * program is enabled AND valid. Similarly for ATI fragment shaders. 98 * we're generating a fragment program from fixed-function texture state. 101 * or fragment program is being used. 126 * program (and vice versa) here, but in practice that shouldn't ever 137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 142 /* Use user-defined fragment program */ 152 /* Use fragment program generated from fixed-function state * [all...] |
/external/mesa3d/src/mesa/main/ |
state.c | 45 #include "program/program.h" 46 #include "program/prog_parameter.h" 77 * program is enabled AND valid. Similarly for ATI fragment shaders. 98 * we're generating a fragment program from fixed-function texture state. 101 * or fragment program is being used. 126 * program (and vice versa) here, but in practice that shouldn't ever 137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 142 /* Use user-defined fragment program */ 152 /* Use fragment program generated from fixed-function state * [all...] |
/external/llvm/tools/bugpoint/ |
CrashDebugger.cpp | 73 OrigProgram = BD.Program; 75 BD.Program = ParseInputFile(PrefixOutput, BD.getContext()); 76 if (BD.Program == 0) { 94 delete BD.Program; 95 BD.Program = OrigProgram; 102 /// variable's initializer and seeing if the program still crashes. If it 103 /// does, then we keep that program and try again. 130 // Clone the program to try hacking it apart... 156 // Try running the hacked up program... 172 /// seeing if the program still crashes. If it does, then keep the newer [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/ |
nv50_ir_lowering_nv50.cpp | 133 Program *prog = fn->getProgram(); 138 // this is actually per-program, but we can do it all on visiting main() 248 NV50LegalizeSSA(Program *); 266 NV50LegalizeSSA::NV50LegalizeSSA(Program *prog) 271 (prog->getType() == Program::TYPE_GEOMETRY || 272 prog->getType() == Program::TYPE_VERTEX)) 514 NV50LoweringPreSSA(Program *); 552 NV50LoweringPreSSA::NV50LoweringPreSSA(Program *prog) : 563 if (prog->getType() == Program::TYPE_COMPUTE) { 867 if (prog->getType() == Program::TYPE_COMPUTE) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/codegen/ |
nv50_ir_lowering_nvc0.cpp | 124 NVC0LegalizePostRA(const Program *); 164 NVC0LegalizePostRA::NVC0LegalizePostRA(const Program *prog) 582 NVC0LoweringPass(Program *); 614 NVC0LoweringPass::NVC0LoweringPass(Program *prog) : targ(prog->getTarget()) 622 if (prog->getType() == Program::TYPE_GEOMETRY) { 904 assert(prog->getType() == Program::TYPE_FRAGMENT); 918 assert(prog->getType() == Program::TYPE_TESSELLATION_EVAL); 922 if (prog->getType() == Program::TYPE_TESSELLATION_EVAL) 990 if (prog->getType() == Program::TYPE_FRAGMENT) { 1004 if (prog->getType() == Program::TYPE_GEOMETRY) [all...] |
/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_lowering_nv50.cpp | 133 Program *prog = fn->getProgram(); 138 // this is actually per-program, but we can do it all on visiting main() 248 NV50LegalizeSSA(Program *); 266 NV50LegalizeSSA::NV50LegalizeSSA(Program *prog) 271 (prog->getType() == Program::TYPE_GEOMETRY || 272 prog->getType() == Program::TYPE_VERTEX)) 514 NV50LoweringPreSSA(Program *); 552 NV50LoweringPreSSA::NV50LoweringPreSSA(Program *prog) : 563 if (prog->getType() == Program::TYPE_COMPUTE) { 867 if (prog->getType() == Program::TYPE_COMPUTE) [all...] |