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  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
DesktopAssetManager.java 41 import com.jme3.shader.Shader;
42 import com.jme3.shader.ShaderKey;
382 * Load a vertex/fragment shader combo.
387 public Shader loadShader(ShaderKey key){
390 Shader s = (Shader) cache.getFromCache(key);
398 s = new Shader(key.getLanguage());
399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
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  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GradientsActivity.java 29 import android.graphics.Shader;
98 BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT, local
99 Shader.TileMode.REPEAT);
101 mPaint.setShader(shader);
124 Shader.TileMode.CLAMP);
149 Shader.TileMode.MIRROR);
205 mGradient = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP);
207 new int[] { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }, null, Shader.TileMode.CLAMP);
AdvancedGradientsActivity.java 25 import android.graphics.Shader;
52 Shader.TileMode.MIRROR);
FramebufferBlendActivity.java 30 import android.graphics.Shader;
58 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
  /external/chromium_org/gpu/command_buffer/service/
program_manager.h 25 class Shader;
155 bool AttachShader(ShaderManager* manager, Shader* shader);
156 bool DetachShader(ShaderManager* manager, Shader* shader);
198 // Return true if a varying is statically used in fragment shader, but it
199 // is not declared in vertex shader.
257 // If long attribate names are mapped during shader translation, call
307 // Shaders by type of shader.
308 scoped_refptr<Shader>
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program_cache_unittest.cc 20 Shader* /* shader_a */,
22 Shader* /* shader_b */,
30 const Shader* /* shader_a */,
32 const Shader* /* shader_b */,
61 void ComputeShaderHash(const std::string& shader,
64 ProgramCache::ComputeShaderHash(shader, translator, result);
program_manager_unittest.cc 41 void ShaderCacheCb(const std::string& key, const std::string& shader) {}
236 Shader* vertex_shader = shader_manager_.CreateShader(
238 Shader* fragment_shader =
298 // Set up shader
376 // Check we can create shader.
377 Shader* vshader = shader_manager_.CreateShader(
379 Shader* fshader = shader_manager_.CreateShader(
381 // Check shader got created.
576 Shader* vshader = shader_manager_.CreateShader(
580 Shader* fshader = shader_manager_.CreateShader
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorRectView.java 26 import android.graphics.Shader;
148 mBorder, 0, mWidth - mBorder, 0, wheelColor, null, Shader.TileMode.CLAMP);
152 0, mBorder, 0, mHeight - mBorder, colors, null, Shader.TileMode.CLAMP);
155 0, mBorder, 0, mHeight - mBorder, colors2, null, Shader.TileMode.CLAMP);
193 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP);
ColorHueView.java 28 import android.graphics.Shader;
154 0, .3f, .31f, 1}, Shader.TileMode.CLAMP);
197 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
ColorValueView.java 25 import android.graphics.Shader;
119 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP);
139 Shader sg = new LinearGradient(mBorder, mBorder, mBorder, mHeight - mBorder, color1, color2,
140 Shader.TileMode.CLAMP);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_sol.c 44 ctx->Shader.CurrentVertexProgram;
89 ctx->Shader.CurrentVertexProgram;
162 ctx->Shader.CurrentVertexProgram;
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 36 import com.jme3.shader.*;
53 private Shader shader; field in class:Technique
90 * Returns the shader currently used by this technique instance.
95 * @return the shader currently used by this technique instance.
97 public Shader getShader() {
98 return shader;
119 if (shader != null) {
132 if (shader != null) {
136 shader.removeUniform(paramName)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sol.c 44 ctx->Shader.CurrentVertexProgram;
89 ctx->Shader.CurrentVertexProgram;
162 ctx->Shader.CurrentVertexProgram;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
AlphaBitmap.java 40 private Shader mShader;
72 null, Shader.TileMode.MIRROR);
Xfermodes.java 29 import android.graphics.Shader;
71 private Shader mBG; // background checker-board pattern
110 Shader.TileMode.REPEAT,
111 Shader.TileMode.REPEAT);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Statistics.java 36 import com.jme3.shader.Shader;
131 * Called by the Renderer when a shader has been utilized.
133 * @param shader The shader that was used
134 * @param wasSwitched If true, the shader has required a state switch
136 public void onShaderUse(Shader shader, boolean wasSwitched){
137 assert shader.getId() >= 1;
139 if (!shadersUsed.contains(shader.getId())
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  /frameworks/base/graphics/java/android/graphics/
LinearGradient.java 19 public class LinearGradient extends Shader {
41 /** Create a shader that draws a linear gradient along a line.
50 @param tile The Shader tiling mode
73 /** Create a shader that draws a linear gradient along a line.
80 @param tile The Shader tiling mode
101 protected Shader copy() {
RadialGradient.java 19 public class RadialGradient extends Shader {
40 /** Create a shader that draws a radial gradient given the center and radius.
48 @param tile The Shader tiling mode
73 /** Create a shader that draws a radial gradient given the center and radius.
79 @param tile The Shader tiling mode
102 protected Shader copy() {
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
shaderapi.c 56 /** Define this to enable shader substitution (see below) */
95 * Initialize context's shader state.
116 ctx->Shader.Flags = get_shader_flags();
121 * Free the per-context shader-related state.
126 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
127 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram,
129 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
131 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
161 * Confirm that the a shader type is valid and supported by the implementatio
200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); local
614 struct gl_shader *shader = local
1290 GLcharARB *buffer, *shader; local
1672 const GLuint shader = create_shader(ctx, type); local
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state.c 106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
107 const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
125 * Note: it's possible for a vertex shader to get used with a fragment
132 /* Use GLSL fragment shader */
134 &ctx->Shader._CurrentFragmentProgram,
144 &ctx->Shader._CurrentFragmentProgram,
156 &ctx->Shader._CurrentFragmentProgram,
172 /* Use GLSL geometry shader */
186 /* Use GLSL vertex shader */
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  /external/mesa3d/src/mesa/main/
shaderapi.c 56 /** Define this to enable shader substitution (see below) */
95 * Initialize context's shader state.
116 ctx->Shader.Flags = get_shader_flags();
121 * Free the per-context shader-related state.
126 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
127 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram,
129 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
131 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
161 * Confirm that the a shader type is valid and supported by the implementatio
200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); local
614 struct gl_shader *shader = local
1290 GLcharARB *buffer, *shader; local
1672 const GLuint shader = create_shader(ctx, type); local
    [all...]
state.c 106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
107 const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
125 * Note: it's possible for a vertex shader to get used with a fragment
132 /* Use GLSL fragment shader */
134 &ctx->Shader._CurrentFragmentProgram,
144 &ctx->Shader._CurrentFragmentProgram,
156 &ctx->Shader._CurrentFragmentProgram,
172 /* Use GLSL geometry shader */
186 /* Use GLSL vertex shader */
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
SweepGradientTest.java 25 import android.graphics.Shader;
55 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local
56 mPaint.setShader(shader);
64 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
65 mPaint.setShader(shader);
75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
76 mPaint.setShader(shader);
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  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Shader_Delegate.java 22 import android.graphics.Shader.TileMode;
25 * Delegate implementing the native methods of android.graphics.Shader
27 * Through the layoutlib_create tool, the original native methods of Shader have been replaced
32 * it and the original Shader class.
34 * This also serve as a base class for all Shader delegate classes.
  /packages/apps/Settings/src/com/android/settings/applications/
LinearColorBar.java 12 import android.graphics.Shader;
127 0, 0, 0, off-2, mRightColor &0xffffff, mRightColor, Shader.TileMode.CLAMP));
130 0, 0, 0, off-2, mMiddleColor&0xffffff, mMiddleColor, Shader.TileMode.CLAMP));
133 0, 0, 0, off/2, 0x00a0a0a0, 0xffa0a0a0, Shader.TileMode.CLAMP));

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