/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
DesktopAssetManager.java | 41 import com.jme3.shader.Shader;
42 import com.jme3.shader.ShaderKey;
382 * Load a vertex/fragment shader combo.
387 public Shader loadShader(ShaderKey key){
390 Shader s = (Shader) cache.getFromCache(key);
398 s = new Shader(key.getLanguage());
399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled()); [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GradientsActivity.java | 29 import android.graphics.Shader; 98 BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT, local 99 Shader.TileMode.REPEAT); 101 mPaint.setShader(shader); 124 Shader.TileMode.CLAMP); 149 Shader.TileMode.MIRROR); 205 mGradient = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); 207 new int[] { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }, null, Shader.TileMode.CLAMP);
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AdvancedGradientsActivity.java | 25 import android.graphics.Shader; 52 Shader.TileMode.MIRROR);
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FramebufferBlendActivity.java | 30 import android.graphics.Shader; 58 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
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/external/chromium_org/gpu/command_buffer/service/ |
program_manager.h | 25 class Shader; 155 bool AttachShader(ShaderManager* manager, Shader* shader); 156 bool DetachShader(ShaderManager* manager, Shader* shader); 198 // Return true if a varying is statically used in fragment shader, but it 199 // is not declared in vertex shader. 257 // If long attribate names are mapped during shader translation, call 307 // Shaders by type of shader. 308 scoped_refptr<Shader> [all...] |
program_cache_unittest.cc | 20 Shader* /* shader_a */, 22 Shader* /* shader_b */, 30 const Shader* /* shader_a */, 32 const Shader* /* shader_b */, 61 void ComputeShaderHash(const std::string& shader, 64 ProgramCache::ComputeShaderHash(shader, translator, result);
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program_manager_unittest.cc | 41 void ShaderCacheCb(const std::string& key, const std::string& shader) {} 236 Shader* vertex_shader = shader_manager_.CreateShader( 238 Shader* fragment_shader = 298 // Set up shader 376 // Check we can create shader. 377 Shader* vshader = shader_manager_.CreateShader( 379 Shader* fshader = shader_manager_.CreateShader( 381 // Check shader got created. 576 Shader* vshader = shader_manager_.CreateShader( 580 Shader* fshader = shader_manager_.CreateShader [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/ |
ColorRectView.java | 26 import android.graphics.Shader; 148 mBorder, 0, mWidth - mBorder, 0, wheelColor, null, Shader.TileMode.CLAMP); 152 0, mBorder, 0, mHeight - mBorder, colors, null, Shader.TileMode.CLAMP); 155 0, mBorder, 0, mHeight - mBorder, colors2, null, Shader.TileMode.CLAMP); 193 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP);
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ColorHueView.java | 28 import android.graphics.Shader; 154 0, .3f, .31f, 1}, Shader.TileMode.CLAMP); 197 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
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ColorValueView.java | 25 import android.graphics.Shader; 119 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP); 139 Shader sg = new LinearGradient(mBorder, mBorder, mBorder, mHeight - mBorder, color1, color2, 140 Shader.TileMode.CLAMP);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen6_sol.c | 44 ctx->Shader.CurrentVertexProgram; 89 ctx->Shader.CurrentVertexProgram; 162 ctx->Shader.CurrentVertexProgram;
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Technique.java | 36 import com.jme3.shader.*; 53 private Shader shader; field in class:Technique 90 * Returns the shader currently used by this technique instance. 95 * @return the shader currently used by this technique instance. 97 public Shader getShader() { 98 return shader; 119 if (shader != null) { 132 if (shader != null) { 136 shader.removeUniform(paramName) [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_sol.c | 44 ctx->Shader.CurrentVertexProgram; 89 ctx->Shader.CurrentVertexProgram; 162 ctx->Shader.CurrentVertexProgram;
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
AlphaBitmap.java | 40 private Shader mShader; 72 null, Shader.TileMode.MIRROR);
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Xfermodes.java | 29 import android.graphics.Shader; 71 private Shader mBG; // background checker-board pattern 110 Shader.TileMode.REPEAT, 111 Shader.TileMode.REPEAT);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Statistics.java | 36 import com.jme3.shader.Shader; 131 * Called by the Renderer when a shader has been utilized. 133 * @param shader The shader that was used 134 * @param wasSwitched If true, the shader has required a state switch 136 public void onShaderUse(Shader shader, boolean wasSwitched){ 137 assert shader.getId() >= 1; 139 if (!shadersUsed.contains(shader.getId()) [all...] |
/frameworks/base/graphics/java/android/graphics/ |
LinearGradient.java | 19 public class LinearGradient extends Shader { 41 /** Create a shader that draws a linear gradient along a line. 50 @param tile The Shader tiling mode 73 /** Create a shader that draws a linear gradient along a line. 80 @param tile The Shader tiling mode 101 protected Shader copy() {
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RadialGradient.java | 19 public class RadialGradient extends Shader { 40 /** Create a shader that draws a radial gradient given the center and radius. 48 @param tile The Shader tiling mode 73 /** Create a shader that draws a radial gradient given the center and radius. 79 @param tile The Shader tiling mode 102 protected Shader copy() {
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
shaderapi.c | 56 /** Define this to enable shader substitution (see below) */ 95 * Initialize context's shader state. 116 ctx->Shader.Flags = get_shader_flags(); 121 * Free the per-context shader-related state. 126 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); 127 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram, 129 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, 131 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, 133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); 161 * Confirm that the a shader type is valid and supported by the implementatio 200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); local 614 struct gl_shader *shader = local 1290 GLcharARB *buffer, *shader; local 1672 const GLuint shader = create_shader(ctx, type); local [all...] |
state.c | 106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; 107 const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; 108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; 125 * Note: it's possible for a vertex shader to get used with a fragment 132 /* Use GLSL fragment shader */ 134 &ctx->Shader._CurrentFragmentProgram, 144 &ctx->Shader._CurrentFragmentProgram, 156 &ctx->Shader._CurrentFragmentProgram, 172 /* Use GLSL geometry shader */ 186 /* Use GLSL vertex shader */ [all...] |
/external/mesa3d/src/mesa/main/ |
shaderapi.c | 56 /** Define this to enable shader substitution (see below) */ 95 * Initialize context's shader state. 116 ctx->Shader.Flags = get_shader_flags(); 121 * Free the per-context shader-related state. 126 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); 127 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram, 129 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, 131 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, 133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); 161 * Confirm that the a shader type is valid and supported by the implementatio 200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); local 614 struct gl_shader *shader = local 1290 GLcharARB *buffer, *shader; local 1672 const GLuint shader = create_shader(ctx, type); local [all...] |
state.c | 106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; 107 const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; 108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; 125 * Note: it's possible for a vertex shader to get used with a fragment 132 /* Use GLSL fragment shader */ 134 &ctx->Shader._CurrentFragmentProgram, 144 &ctx->Shader._CurrentFragmentProgram, 156 &ctx->Shader._CurrentFragmentProgram, 172 /* Use GLSL geometry shader */ 186 /* Use GLSL vertex shader */ [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
SweepGradientTest.java | 25 import android.graphics.Shader; 55 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local 56 mPaint.setShader(shader); 64 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 65 mPaint.setShader(shader); 75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 76 mPaint.setShader(shader); [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Shader_Delegate.java | 22 import android.graphics.Shader.TileMode; 25 * Delegate implementing the native methods of android.graphics.Shader 27 * Through the layoutlib_create tool, the original native methods of Shader have been replaced 32 * it and the original Shader class. 34 * This also serve as a base class for all Shader delegate classes.
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/packages/apps/Settings/src/com/android/settings/applications/ |
LinearColorBar.java | 12 import android.graphics.Shader; 127 0, 0, 0, off-2, mRightColor &0xffffff, mRightColor, Shader.TileMode.CLAMP)); 130 0, 0, 0, off-2, mMiddleColor&0xffffff, mMiddleColor, Shader.TileMode.CLAMP)); 133 0, 0, 0, off/2, 0x00a0a0a0, 0xffa0a0a0, Shader.TileMode.CLAMP));
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