HomeSort by relevance Sort by last modified time
    Searched refs:quads (Results 51 - 75 of 91) sorted by null

1 23 4

  /external/mesa3d/src/gallium/auxiliary/indices/
u_unfilled_gen.py 36 'quads',
176 def quads(intype, outtype): function
177 preamble(intype, outtype, prim='quads')
198 quads(intype, outtype)
u_indices_gen.py 41 'quads',
237 def quads(intype, outtype, inpv, outpv): function
238 preamble(intype, outtype, inpv, outpv, prim='quads')
265 quads(intype, outtype, inpv, outpv)
  /art/test/044-proxy/src/
BasicTest.java 46 Quads quads = (Quads) proxy; local
47 quads.rectangle(15, 25);
48 quads.trapezoid(6, 81.18, 4);
101 new Class[] { Quads.class, Colors.class, Trace.class });
139 interface Quads extends Shapes {
176 class Mix implements Quads, Colors {
  /dalvik/tests/044-proxy/src/
BasicTest.java 45 Quads quads = (Quads) proxy; local
46 quads.rectangle(15, 25);
47 quads.trapezoid(6, 81.18, 4);
89 new Class[] { Quads.class, Colors.class });
127 interface Quads extends Shapes {
160 class Mix implements Quads, Colors {
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_dmatmp.h 465 /* Emit whole number of quads in total, and in each buffer.
480 GLint quads = (nr/2)-1; local
482 ELTS_VARS( ALLOC_ELTS( quads*6 ) );
484 for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) {
517 /* Emit whole number of quads in total, and in each buffer.
556 /* Emit whole number of quads in total. dmasz is already a multiple
587 /* Emit whole number of quads in total, and in each buffer.
604 GLint quads = nr/4; local
606 ELTS_VARS( ALLOC_ELTS( quads*6 ) );
608 for ( i = j-start ; i < j-start+quads*4 ; i+=4 )
1044 GLint quads = (nr\/2)-1; local
1131 GLint quads = nr\/4; local
    [all...]
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp.h 465 /* Emit whole number of quads in total, and in each buffer.
480 GLint quads = (nr/2)-1; local
482 ELTS_VARS( ALLOC_ELTS( quads*6 ) );
484 for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) {
517 /* Emit whole number of quads in total, and in each buffer.
556 /* Emit whole number of quads in total. dmasz is already a multiple
587 /* Emit whole number of quads in total, and in each buffer.
604 GLint quads = nr/4; local
606 ELTS_VARS( ALLOC_ELTS( quads*6 ) );
608 for ( i = j-start ; i < j-start+quads*4 ; i+=4 )
1044 GLint quads = (nr\/2)-1; local
1131 GLint quads = nr\/4; local
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InspectorOverlay.h 100 // When the type is Node, there are 4 or 5 quads (margin, border, padding, content, optional eventTarget).
101 // When the type is Rects, this is just a list of quads.
103 Vector<FloatQuad> quads; member in struct:WebCore::Highlight
InspectorTimelineAgent.cpp 503 Vector<FloatQuad> quads; local
504 root->absoluteQuads(quads);
505 if (quads.size() >= 1)
506 TimelineRecordFactory::appendLayoutRoot(entry.data.get(), quads[0], nodeId(root));
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/
GrPathUtils.cpp 388 SkTArray<SkPoint, true>* quads,
399 SkPoint* degQuad = quads->push_back_n(3);
438 SkPoint* qpts = quads->push_back_n(6);
446 SkPoint* qpts = quads->push_back_n(3);
501 SkPoint* pts = quads->push_back_n(3);
514 quads,
520 quads,
529 SkTArray<SkPoint, true>* quads) {
539 convert_noninflect_cubic_to_quads(cubic, tolSqd, constrainWithinTangents, dir, quads);
GrPathUtils.h 110 // Converts a cubic into a sequence of quads. If working in device space
112 // result is sets of 3 points in quads (TODO: share endpoints in returned
126 SkTArray<SkPoint, true>* quads);
GrAAConvexPathRenderer.cpp 260 SkSTArray<15, SkPoint, true> quads; local
261 GrPathUtils::convertCubicToQuads(pts, SK_Scalar1, true, dir, &quads);
262 int count = quads.count();
264 add_quad_segment(&quads[q], segments, devBounds);
665 // We can't simply use the path bounds because we may degenerate cubics to quads which produces
  /external/skia/src/gpu/
GrPathUtils.cpp 388 SkTArray<SkPoint, true>* quads,
399 SkPoint* degQuad = quads->push_back_n(3);
438 SkPoint* qpts = quads->push_back_n(6);
446 SkPoint* qpts = quads->push_back_n(3);
501 SkPoint* pts = quads->push_back_n(3);
514 quads,
520 quads,
529 SkTArray<SkPoint, true>* quads) {
539 convert_noninflect_cubic_to_quads(cubic, tolSqd, constrainWithinTangents, dir, quads);
GrPathUtils.h 110 // Converts a cubic into a sequence of quads. If working in device space
112 // result is sets of 3 points in quads (TODO: share endpoints in returned
126 SkTArray<SkPoint, true>* quads);
GrAAConvexPathRenderer.cpp 260 SkSTArray<15, SkPoint, true> quads; local
261 GrPathUtils::convertCubicToQuads(pts, SK_Scalar1, true, dir, &quads);
262 int count = quads.count();
264 add_quad_segment(&quads[q], segments, devBounds);
665 // We can't simply use the path bounds because we may degenerate cubics to quads which produces
  /external/chromium_org/third_party/WebKit/Source/core/dom/
Range.cpp 1833 Vector<FloatQuad> quads; local
1890 Vector<FloatQuad> quads; local
    [all...]
Element.cpp 791 Vector<FloatQuad> quads;
797 quads.append(renderer()->localToAbsoluteQuad(localRect));
801 renderBoxModelObject()->absoluteQuads(quads);
804 if (quads.isEmpty())
807 IntRect result = quads[0].enclosingBoundingBox();
808 for (size_t i = 1; i < quads.size(); ++i)
809 result.unite(quads[i].enclosingBoundingBox());
826 Vector<FloatQuad> quads;
827 renderBoxModelObject->absoluteQuads(quads);
828 document().adjustFloatQuadsForScrollAndAbsoluteZoom(quads, *renderBoxModelObject)
836 Vector<FloatQuad> quads; local
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/page/
Page.cpp 198 Vector<FloatQuad> quads(rects.size());
200 quads[i] = FloatRect(rects[i]);
201 return ClientRectList::create(quads);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/indices/
u_indices_gen.py 41 'quads',
237 def quads(intype, outtype, inpv, outpv): function
238 preamble(intype, outtype, inpv, outpv, prim='quads')
265 quads(intype, outtype, inpv, outpv)
  /external/chromium_org/third_party/skia/src/core/
SkShader.cpp 105 int quads = kTempColorQuadCount; local
116 } while (--quads != 0);
  /external/skia/src/core/
SkShader.cpp 105 int quads = kTempColorQuadCount; local
116 } while (--quads != 0);
  /external/chromium_org/third_party/WebKit/Source/core/accessibility/
AXObject.cpp 464 IntRect AXObject::boundingBoxForQuads(RenderObject* obj, const Vector<FloatQuad>& quads)
470 size_t count = quads.size();
476 IntRect r = quads[i].enclosingBoundingBox();
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGText.cpp 483 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
485 quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed));
  /frameworks/base/libs/hwui/
Patch.cpp 220 // Skip degenerate and transparent (empty) quads
230 // Record all non empty quads
233 quads.add(bounds);
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderText.cpp 406 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed, ClippingOption option) const
420 quads.append(localToAbsoluteQuad(boundaries, 0, wasFixed));
424 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
426 absoluteQuads(quads, wasFixed, NoClipping);
429 void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight, bool* wasFixed)
455 quads.append(localToAbsoluteQuad(r, 0, wasFixed));
459 quads.append(localToAbsoluteQuad(rect, 0, wasFixed));
    [all...]
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainQuad.java 662 * children are either quads or patches. This is dependent on the size of the
664 * size, then patches are created, otherwise, quads are created.
690 * <code>createQuad</code> generates four new quads from this quad.
695 // create 4 terrain quads
    [all...]

Completed in 428 milliseconds

1 23 4