/external/jmonkeyengine/engine/src/test/jme3test/games/ |
CubeField.java | 47 import com.jme3.scene.Geometry; 48 import com.jme3.scene.Node; 49 import com.jme3.scene.Spatial.CullHint; 50 import com.jme3.scene.shape.Box; 51 import com.jme3.scene.shape.Dome;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialHelper.java | 32 package com.jme3.scene.plugins.blender.materials;
42 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
43 import com.jme3.scene.plugins.blender.BlenderContext;
44 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
45 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
46 import com.jme3.scene.plugins.blender.file.Pointer;
47 import com.jme3.scene.plugins.blender.file.Structure;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 33 package com.jme3.scene.plugins; 41 import com.jme3.scene.Mesh.Mode; 42 import com.jme3.scene.*; 43 import com.jme3.scene.VertexBuffer.Type; 44 import com.jme3.scene.mesh.IndexBuffer; 45 import com.jme3.scene.mesh.IndexIntBuffer; 46 import com.jme3.scene.mesh.IndexShortBuffer;
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/external/chromium_org/tools/traceline/svgui/ |
traceline.js | 7 // entire scene every time we render. 294 // scrolling performance since you have to re-render the scene. The second 303 // scrolled we rerender the scene. This means that the SVG element is never 304 // scrolled, and coordinates are always at 0. We keep the scene in millisecond 345 var scene = this.RenderSVGCreateScene(); 349 // The height is static after we've created the scene 350 var dom = this.RenderSVGCreateDOM(threadnames, scene.height); 361 var count = obj.RenderSVGRenderScene(dom, scene, startms, curzoom); 365 'Scene render of ' + count + ' nodes took: ' + total + ' ms'; 367 })(this, dom, scene); [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGenerator.java | 32 package com.jme3.scene.plugins.blender.textures; 35 import com.jme3.scene.plugins.blender.BlenderContext; 36 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException; 37 import com.jme3.scene.plugins.blender.file.DynamicArray; 38 import com.jme3.scene.plugins.blender.file.Pointer; 39 import com.jme3.scene.plugins.blender.file.Structure;
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UVProjectionGenerator.java | 1 package com.jme3.scene.plugins.blender.textures; 8 import com.jme3.scene.Mesh; 9 import com.jme3.scene.VertexBuffer; 10 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestWalkingChar.java | 64 import com.jme3.scene.Geometry; 65 import com.jme3.scene.Node; 66 import com.jme3.scene.Spatial; 67 import com.jme3.scene.shape.Box; 68 import com.jme3.scene.shape.Sphere; 69 import com.jme3.scene.shape.Sphere.TextureMode;
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TestFancyCar.java | 50 import com.jme3.scene.Geometry; 51 import com.jme3.scene.Node; 52 import com.jme3.scene.Spatial; 161 carNode = (Node)assetManager.loadModel("Models/Ferrari/Car.scene");
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
Bridge.java | 323 * the scene. 331 RenderSessionImpl scene = new RenderSessionImpl(params); local 334 lastResult = scene.init(params.getTimeout()); 336 lastResult = scene.inflate(); 338 lastResult = scene.render(true /*freshRender*/); 342 scene.release(); 346 return new BridgeRenderSession(scene, lastResult); 443 * will do the clean-up, and make the thread unable to do further scene actions. 454 * Cleans up thread-specific data. After this, the thread cannot be used for scene actions. 457 * call to this will prevent the thread from doing further scene action [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup_point.c | 321 struct lp_scene *scene = setup->scene; local 357 point = lp_setup_alloc_triangle(scene,
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeCluster.java | 18 import com.jme3.scene.*; 19 import com.jme3.scene.debug.Arrow; 20 import com.jme3.scene.shape.Box;
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_point.c | 321 struct lp_scene *scene = setup->scene; local 357 point = lp_setup_alloc_triangle(scene,
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/sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/ |
ViewHierarchyScene.java | 17 package com.android.hierarchyviewer.scene; 203 public GradientWidget(ViewHierarchyScene scene, ViewNode node) { 204 super(scene);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
BlenderTrack.java | 1 package com.jme3.scene.plugins.blender.constraints;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 47 import com.jme3.scene.Geometry; 48 import com.jme3.scene.Node; 49 import com.jme3.scene.Spatial; 50 import com.jme3.scene.debug.Arrow;
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PhysicsVehicle.java | 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Node; 44 import com.jme3.scene.Spatial; 45 import com.jme3.scene.debug.Arrow;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/ |
RigidBodyMotionState.java | 38 import com.jme3.scene.Spatial;
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
SpotLight.java | 38 import com.jme3.scene.Spatial;
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Statistics.java | 35 import com.jme3.scene.Mesh;
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TempVars.java | 36 import com.jme3.scene.Spatial;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsCollisionEvent.java | 37 import com.jme3.scene.Spatial;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
MeshCollisionShape.java | 43 import com.jme3.scene.Mesh;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsVehicle.java | 44 import com.jme3.scene.Geometry; 45 import com.jme3.scene.Node; 46 import com.jme3.scene.Spatial; 47 import com.jme3.scene.debug.Arrow;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/ |
RigidBodyMotionState.java | 41 import com.jme3.scene.Spatial;
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 33 package com.jme3.scene.plugins.ogre; 40 import com.jme3.scene.plugins.ogre.matext.MaterialExtensionLoader; 41 import com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet; 42 import com.jme3.scene.plugins.ogre.matext.OgreMaterialKey;
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