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  /external/jmonkeyengine/engine/src/test/jme3test/games/
CubeField.java 47 import com.jme3.scene.Geometry;
48 import com.jme3.scene.Node;
49 import com.jme3.scene.Spatial.CullHint;
50 import com.jme3.scene.shape.Box;
51 import com.jme3.scene.shape.Dome;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 32 package com.jme3.scene.plugins.blender.materials;
42 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
43 import com.jme3.scene.plugins.blender.BlenderContext;
44 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
45 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
46 import com.jme3.scene.plugins.blender.file.Pointer;
47 import com.jme3.scene.plugins.blender.file.Structure;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 33 package com.jme3.scene.plugins;
41 import com.jme3.scene.Mesh.Mode;
42 import com.jme3.scene.*;
43 import com.jme3.scene.VertexBuffer.Type;
44 import com.jme3.scene.mesh.IndexBuffer;
45 import com.jme3.scene.mesh.IndexIntBuffer;
46 import com.jme3.scene.mesh.IndexShortBuffer;
  /external/chromium_org/tools/traceline/svgui/
traceline.js 7 // entire scene every time we render.
294 // scrolling performance since you have to re-render the scene. The second
303 // scrolled we rerender the scene. This means that the SVG element is never
304 // scrolled, and coordinates are always at 0. We keep the scene in millisecond
345 var scene = this.RenderSVGCreateScene();
349 // The height is static after we've created the scene
350 var dom = this.RenderSVGCreateDOM(threadnames, scene.height);
361 var count = obj.RenderSVGRenderScene(dom, scene, startms, curzoom);
365 'Scene render of ' + count + ' nodes took: ' + total + ' ms';
367 })(this, dom, scene);
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGenerator.java 32 package com.jme3.scene.plugins.blender.textures;
35 import com.jme3.scene.plugins.blender.BlenderContext;
36 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
37 import com.jme3.scene.plugins.blender.file.DynamicArray;
38 import com.jme3.scene.plugins.blender.file.Pointer;
39 import com.jme3.scene.plugins.blender.file.Structure;
UVProjectionGenerator.java 1 package com.jme3.scene.plugins.blender.textures;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.VertexBuffer;
10 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestWalkingChar.java 64 import com.jme3.scene.Geometry;
65 import com.jme3.scene.Node;
66 import com.jme3.scene.Spatial;
67 import com.jme3.scene.shape.Box;
68 import com.jme3.scene.shape.Sphere;
69 import com.jme3.scene.shape.Sphere.TextureMode;
TestFancyCar.java 50 import com.jme3.scene.Geometry;
51 import com.jme3.scene.Node;
52 import com.jme3.scene.Spatial;
161 carNode = (Node)assetManager.loadModel("Models/Ferrari/Car.scene");
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java 323 * the scene.
331 RenderSessionImpl scene = new RenderSessionImpl(params); local
334 lastResult = scene.init(params.getTimeout());
336 lastResult = scene.inflate();
338 lastResult = scene.render(true /*freshRender*/);
342 scene.release();
346 return new BridgeRenderSession(scene, lastResult);
443 * will do the clean-up, and make the thread unable to do further scene actions.
454 * Cleans up thread-specific data. After this, the thread cannot be used for scene actions.
457 * call to this will prevent the thread from doing further scene action
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_point.c 321 struct lp_scene *scene = setup->scene; local
357 point = lp_setup_alloc_triangle(scene,
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 18 import com.jme3.scene.*;
19 import com.jme3.scene.debug.Arrow;
20 import com.jme3.scene.shape.Box;
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c 321 struct lp_scene *scene = setup->scene; local
357 point = lp_setup_alloc_triangle(scene,
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
ViewHierarchyScene.java 17 package com.android.hierarchyviewer.scene;
203 public GradientWidget(ViewHierarchyScene scene, ViewNode node) {
204 super(scene);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
BlenderTrack.java 1 package com.jme3.scene.plugins.blender.constraints;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 47 import com.jme3.scene.Geometry;
48 import com.jme3.scene.Node;
49 import com.jme3.scene.Spatial;
50 import com.jme3.scene.debug.Arrow;
PhysicsVehicle.java 42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.debug.Arrow;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java 38 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
SpotLight.java 38 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Statistics.java 35 import com.jme3.scene.Mesh;
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TempVars.java 36 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionEvent.java 37 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
MeshCollisionShape.java 43 import com.jme3.scene.Mesh;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsVehicle.java 44 import com.jme3.scene.Geometry;
45 import com.jme3.scene.Node;
46 import com.jme3.scene.Spatial;
47 import com.jme3.scene.debug.Arrow;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java 41 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 33 package com.jme3.scene.plugins.ogre;
40 import com.jme3.scene.plugins.ogre.matext.MaterialExtensionLoader;
41 import com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet;
42 import com.jme3.scene.plugins.ogre.matext.OgreMaterialKey;

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