1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.bullet.collision; 33 34 import com.bulletphysics.collision.narrowphase.ManifoldPoint; 35 import com.jme3.bullet.util.Converter; 36 import com.jme3.math.Vector3f; 37 import com.jme3.scene.Spatial; 38 import java.util.EventObject; 39 40 /** 41 * A CollisionEvent stores all information about a collision in the PhysicsWorld. 42 * Do not store this Object, as it will be reused after the collision() method has been called. 43 * Get/reference all data you need in the collide method. 44 * @author normenhansen 45 */ 46 public class PhysicsCollisionEvent extends EventObject { 47 48 public static final int TYPE_ADDED = 0; 49 public static final int TYPE_PROCESSED = 1; 50 public static final int TYPE_DESTROYED = 2; 51 private int type; 52 private PhysicsCollisionObject nodeA; 53 private PhysicsCollisionObject nodeB; 54 private ManifoldPoint cp; 55 56 public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) { 57 super(source); 58 this.type = type; 59 this.nodeA = source; 60 this.nodeB = nodeB; 61 this.cp = cp; 62 } 63 64 /** 65 * used by event factory, called when event is destroyed 66 */ 67 public void clean() { 68 source = null; 69 type = 0; 70 nodeA = null; 71 nodeB = null; 72 cp = null; 73 } 74 75 /** 76 * used by event factory, called when event reused 77 */ 78 public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) { 79 this.source = source; 80 this.type = type; 81 this.nodeA = source; 82 this.nodeB = nodeB; 83 this.cp = cp; 84 } 85 86 public int getType() { 87 return type; 88 } 89 90 /** 91 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial 92 */ 93 public Spatial getNodeA() { 94 if (nodeA.getUserObject() instanceof Spatial) { 95 return (Spatial) nodeA.getUserObject(); 96 } 97 return null; 98 } 99 100 /** 101 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial 102 */ 103 public Spatial getNodeB() { 104 if (nodeB.getUserObject() instanceof Spatial) { 105 return (Spatial) nodeB.getUserObject(); 106 } 107 return null; 108 } 109 110 public PhysicsCollisionObject getObjectA() { 111 return nodeA; 112 } 113 114 public PhysicsCollisionObject getObjectB() { 115 return nodeB; 116 } 117 118 public float getAppliedImpulse() { 119 return cp.appliedImpulse; 120 } 121 122 public float getAppliedImpulseLateral1() { 123 return cp.appliedImpulseLateral1; 124 } 125 126 public float getAppliedImpulseLateral2() { 127 return cp.appliedImpulseLateral2; 128 } 129 130 public float getCombinedFriction() { 131 return cp.combinedFriction; 132 } 133 134 public float getCombinedRestitution() { 135 return cp.combinedRestitution; 136 } 137 138 public float getDistance1() { 139 return cp.distance1; 140 } 141 142 public int getIndex0() { 143 return cp.index0; 144 } 145 146 public int getIndex1() { 147 return cp.index1; 148 } 149 150 public Vector3f getLateralFrictionDir1() { 151 return Converter.convert(cp.lateralFrictionDir1); 152 } 153 154 public Vector3f getLateralFrictionDir2() { 155 return Converter.convert(cp.lateralFrictionDir2); 156 } 157 158 public boolean isLateralFrictionInitialized() { 159 return cp.lateralFrictionInitialized; 160 } 161 162 public int getLifeTime() { 163 return cp.lifeTime; 164 } 165 166 public Vector3f getLocalPointA() { 167 return Converter.convert(cp.localPointA); 168 } 169 170 public Vector3f getLocalPointB() { 171 return Converter.convert(cp.localPointB); 172 } 173 174 public Vector3f getNormalWorldOnB() { 175 return Converter.convert(cp.normalWorldOnB); 176 } 177 178 public int getPartId0() { 179 return cp.partId0; 180 } 181 182 public int getPartId1() { 183 return cp.partId1; 184 } 185 186 public Vector3f getPositionWorldOnA() { 187 return Converter.convert(cp.positionWorldOnA); 188 } 189 190 public Vector3f getPositionWorldOnB() { 191 return Converter.convert(cp.positionWorldOnB); 192 } 193 194 public Object getUserPersistentData() { 195 return cp.userPersistentData; 196 } 197 } 198