HomeSort by relevance Sort by last modified time
    Searched full:shadertype (Results 1 - 25 of 319) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/llvm/lib/Target/R600/
AMDGPUMachineFunction.cpp 7 static const char *const ShaderTypeAttribute = "ShaderType";
11 ShaderType = ShaderType::COMPUTE;
19 if (Str.getAsInteger(0, ShaderType))
AMDGPUAsmPrinter.cpp 111 switch (MFI->ShaderType) {
113 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break;
114 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break;
115 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break;
116 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break;
120 switch (MFI->ShaderType) {
122 case ShaderType::GEOMETRY: // Fall through
123 case ShaderType::COMPUTE: // Fall through
124 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break;
125 case ShaderType::PIXEL: RsrcReg = R_028850_SQ_PGM_RESOURCES_PS; break
    [all...]
AMDGPUCallingConv.td 52 "ShaderType == ShaderType::COMPUTE", CCDelegateTo<CC_AMDGPU_Kernel>>,
56 "ShaderType == ShaderType::COMPUTE", CCDelegateTo<CC_AMDGPU_Kernel>>,
AMDGPUMachineFunction.h 23 unsigned ShaderType;
  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
    [all...]
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
35 shaderType + ":" + info);
  /external/llvm/test/CodeGen/R600/
call_fs.ll 17 attributes #0 = { "ShaderType"="1" } ; Vertex Shader
llvm.AMDGPU.imax.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.AMDGPU.imin.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.AMDGPU.umax.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.AMDGPU.umin.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.SI.tid.ll 6 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
elf.ll 20 attributes #0 = { "ShaderType"="0" } ; Pixel Shader
llvm.SI.fs.interp.constant.ll 6 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.h 23 enum ShaderType {
48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
75 ShaderType shader);
140 ScalerStage(ShaderType shader_,
147 ShaderType shader;
181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
  /external/chromium_org/third_party/angle/src/compiler/
Compiler.cpp 74 : shaderType(type),
94 maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ?
141 shaderType, shaderSpec, compileOptions, true,
193 if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION)) {
252 switch(shaderType)
271 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
273 IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
326 ValidateLimitations validate(shaderType, infoSink.info);
338 if (shaderType == SH_FRAGMENT_SHADER) {
ValidateLimitations.h 24 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
72 shaderType, buf);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);

Completed in 448 milliseconds

1 2 3 4 5 6 7 8 91011>>