/external/llvm/lib/Target/R600/ |
AMDGPUMachineFunction.cpp | 7 static const char *const ShaderTypeAttribute = "ShaderType"; 11 ShaderType = ShaderType::COMPUTE; 19 if (Str.getAsInteger(0, ShaderType))
|
AMDGPUAsmPrinter.cpp | 111 switch (MFI->ShaderType) { 113 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break; 114 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break; 115 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break; 116 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break; 120 switch (MFI->ShaderType) { 122 case ShaderType::GEOMETRY: // Fall through 123 case ShaderType::COMPUTE: // Fall through 124 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break; 125 case ShaderType::PIXEL: RsrcReg = R_028850_SQ_PGM_RESOURCES_PS; break [all...] |
AMDGPUCallingConv.td | 52 "ShaderType == ShaderType::COMPUTE", CCDelegateTo<CC_AMDGPU_Kernel>>, 56 "ShaderType == ShaderType::COMPUTE", CCDelegateTo<CC_AMDGPU_Kernel>>,
|
AMDGPUMachineFunction.h | 23 unsigned ShaderType;
|
/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { 24 GLuint shader = glCreateShader(shaderType);
|
common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
|
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); [all...] |
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { 24 int shader = GLES20.glCreateShader(shaderType); 35 shaderType + ":" + info);
|
/external/llvm/test/CodeGen/R600/ |
call_fs.ll | 17 attributes #0 = { "ShaderType"="1" } ; Vertex Shader
|
llvm.AMDGPU.imax.ll | 18 attributes #0 = { "ShaderType"="0" }
|
llvm.AMDGPU.imin.ll | 18 attributes #0 = { "ShaderType"="0" }
|
llvm.AMDGPU.umax.ll | 18 attributes #0 = { "ShaderType"="0" }
|
llvm.AMDGPU.umin.ll | 18 attributes #0 = { "ShaderType"="0" }
|
llvm.SI.tid.ll | 6 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
|
elf.ll | 20 attributes #0 = { "ShaderType"="0" } ; Pixel Shader
|
llvm.SI.fs.interp.constant.ll | 6 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
|
/external/chromium_org/content/common/gpu/client/ |
gl_helper_scaling.h | 23 enum ShaderType { 48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType; 75 ShaderType shader); 140 ScalerStage(ShaderType shader_, 147 ShaderType shader; 181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
|
/external/chromium_org/third_party/angle/src/compiler/ |
Compiler.cpp | 74 : shaderType(type), 94 maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ? 141 shaderType, shaderSpec, compileOptions, true, 193 if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION)) { 252 switch(shaderType) 271 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable); 273 IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable); 326 ValidateLimitations validate(shaderType, infoSink.info); 338 if (shaderType == SH_FRAGMENT_SHADER) {
|
ValidateLimitations.h | 24 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
|
/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 58 GLuint shader = glCreateShader(shaderType); 72 shaderType, buf);
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
|
/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
|
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
|
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
|
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
|