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      1 #include "AMDGPUMachineFunction.h"
      2 #include "AMDGPU.h"
      3 #include "llvm/IR/Attributes.h"
      4 #include "llvm/IR/Function.h"
      5 using namespace llvm;
      6 
      7 static const char *const ShaderTypeAttribute = "ShaderType";
      8 
      9 AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
     10     MachineFunctionInfo() {
     11   ShaderType = ShaderType::COMPUTE;
     12   LDSSize = 0;
     13   AttributeSet Set = MF.getFunction()->getAttributes();
     14   Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
     15                                  ShaderTypeAttribute);
     16 
     17   if (A.isStringAttribute()) {
     18     StringRef Str = A.getValueAsString();
     19     if (Str.getAsInteger(0, ShaderType))
     20       llvm_unreachable("Can't parse shader type!");
     21   }
     22 }
     23