README
1 This sample demonstrates how to use OpenGL ES 3.0 from JNI/native code.
2
3 The sample can be built two different ways:
4 * Compatible with API level 11 and later [*1]
5 * Require API level 18 or later.
6 Both versions include an OpenGL ES 2.0 fallback path for devices that don't
7 support OpenGL ES 3.0.
8
9 To build and install the sample:
10 $ ln -s AndroidManifest-$N.xml AndroidManifest.xml
11 $ ln -s Android-$N.mk jni/Android.mk
12 $ $ANDROID_SDK/tools/android update project --path . --target android-$N
13 $ ../../ndk-build
14 $ ant debug
15 $ adb install bin/GLES3JNIActivity-debug.apk
16 where $N is '11' or '18' and
17 ANDROID_SDK is the root of your SDK installation.
18
19 The OpenGL ES 3.0 rendering path uses a few new features compared to the
20 OpenGL ES 2.0 path:
21
22 * Instanced rendering and vertex attribute divisor to reduce the number of
23 draw calls and uniform changes.
24 * Vertex array objects to reduce the number of calls required to set up
25 vertex attribute state on each frame.
26 * Explicit assignment of attribute locations, eliminating the need to query
27 assignments.
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29
30 [*1] The only dependency on API level 11 is the call to
31 setEGLContextClientVersion in GLES3JNIView. With a custom
32 EGLConfigChooser and EGLContextFactory the sample would be compatible
33 with older API levels.
34