Home | History | Annotate | Download | only in graphics
      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.apis.graphics;
     18 
     19 import android.app.Activity;
     20 import android.graphics.PixelFormat;
     21 import android.opengl.GLSurfaceView;
     22 import android.os.Bundle;
     23 
     24 
     25 /**
     26  * Wrapper activity demonstrating the use of {@link GLSurfaceView} to
     27  * display translucent 3D graphics.
     28  */
     29 public class TranslucentGLSurfaceViewActivity extends Activity {
     30     @Override
     31     protected void onCreate(Bundle savedInstanceState) {
     32         super.onCreate(savedInstanceState);
     33 
     34         // Create our Preview view and set it as the content of our
     35         // Activity
     36         mGLSurfaceView = new GLSurfaceView(this);
     37         // We want an 8888 pixel format because that's required for
     38         // a translucent window.
     39         // And we want a depth buffer.
     40         mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
     41         // Tell the cube renderer that we want to render a translucent version
     42         // of the cube:
     43         mGLSurfaceView.setRenderer(new CubeRenderer(true));
     44         // Use a surface format with an Alpha channel:
     45         mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
     46         setContentView(mGLSurfaceView);
     47     }
     48 
     49     @Override
     50     protected void onResume() {
     51         super.onResume();
     52         mGLSurfaceView.onResume();
     53     }
     54 
     55     @Override
     56     protected void onPause() {
     57         super.onPause();
     58         mGLSurfaceView.onPause();
     59     }
     60 
     61     private GLSurfaceView mGLSurfaceView;
     62 }
     63 
     64