1 page.title=Audio 2 @jd:body 3 4 <!-- 5 Copyright 2010 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 --> 19 <div id="qv-wrapper"> 20 <div id="qv"> 21 <h2>In this document</h2> 22 <ol id="auto-toc"> 23 </ol> 24 </div> 25 </div> 26 27 <p> 28 Android's audio HAL connects the higher level, audio-specific 29 framework APIs in <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> 30 to the underlying audio driver and hardware. 31 </p> 32 33 <p> 34 The following figure and list describe how audio functionality is implemented and the relevant 35 source code that is involved in the implementation: 36 </p> 37 <p> 38 <img src="images/audio_hal.png"> 39 </p> 40 <dl> 41 <dt> 42 Application framework 43 </dt> 44 <dd> 45 At the application framework level is the app code, which utilizes the 46 <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> 47 APIs to interact with the audio hardware. Internally, this code calls corresponding JNI glue 48 classes to access the native code that interacts with the auido hardware. 49 </dd> 50 <dt> 51 JNI 52 </dt> 53 <dd> 54 The JNI code associated with <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> is located in the 55 <code>frameworks/base/core/jni/</code> and <code>frameworks/base/media/jni</code> directories. 56 This code calls the lower level native code to obtain access to the audio hardware. 57 </dd> 58 <dt> 59 Native framework 60 </dt> 61 <dd> 62 The native framework is defined in <code>frameworks/av/media/libmedia</code> and provides a 63 native equivalent to the <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> package. The native framework calls the Binder 64 IPC proxies to obtain access to audio-specific services of the media server. 65 </dd> 66 <dt> 67 Binder IPC 68 </dt> 69 <dd> 70 The Binder IPC proxies facilitate communication over process boundaries. They are located in 71 the <code>frameworks/av/media/libmedia</code> directory and begin with the letter "I". 72 </dd> 73 <dt> 74 Media Server 75 </dt> 76 <dd> 77 The audio services in the media server, located in 78 <code>frameworks/av/services/audioflinger</code>, is the actual code that interacts with your 79 HAL implementations. 80 </dd> 81 <dt> 82 HAL 83 </dt> 84 <dd> 85 The hardware abstraction layer defines the standard interface that audio services calls into 86 and that you must implement to have your audio hardware function correctly. The audio HAL 87 interfaces are located in <code>hardware/libhardware/include/hardware</code>. 88 </dd> 89 <dt> 90 Kernel Driver 91 </dt> 92 <dd> 93 The audio driver interacts with the hardware and your implementation of the HAL. You can choose 94 to use ALSA, OSS, or a custom driver of your own at this level. The HAL is driver-agnostic. 95 <p> 96 <strong>Note:</strong> If you do choose ALSA, we recommend using <code>external/tinyalsa</code> 97 for the user portion of the driver because of its compatible licensing (The standard user-mode 98 library is GPL licensed). 99 </p> 100 </dd> 101 </dl> 102 <h2 id="implementing"> 103 Implementing the HAL 104 </h2> 105 <p> 106 The audio HAL is composed of three different interfaces that you must implement: 107 </p> 108 <ul> 109 <li> 110 <code>hardware/libhardware/include/hardware/audio.h</code> - represents the main functions of 111 an audio device. 112 </li> 113 <li> 114 <code>hardware/libhardware/include/hardware/audio_policy.h</code> - represents the audio policy 115 manager, which handles things like audio routing and volume control policies. 116 </li> 117 <li> 118 <code>hardware/libhardware/include/hardware/audio_effect.h</code> - represents effects that can 119 be applied to audio such as downmixing, echo, or noise suppression. 120 </li> 121 </ul> 122 <p>See the implementation for the Galaxy Nexus at <code>device/samsung/tuna/audio</code> for an example.</p> 123 124 <p>In addition to implementing the HAL, you need to create a 125 <code>device/<company_name>/<device_name>/audio/audio_policy.conf</code> file 126 that declares the audio devices present on your product. For an example, see the file for 127 the Galaxy Nexus audio hardware in <code>device/samsung/tuna/audio/audio_policy.conf</code>. 128 Also, see 129 the <code>system/core/include/system/audio.h</code> and <code>system/core/include/system/audio_policy.h</code> 130 header files for a reference of the properties that you can define. 131 </p> 132 <h3 id="multichannel">Multi-channel support</h3> 133 <p>If your hardware and driver supports multi-channel audio via HDMI, you can output the audio stream 134 directly to the audio hardware. This bypasses the AudioFlinger mixer so it doesn't get downmixed to two channels. 135 136 <p> 137 The audio HAL must expose whether an output stream profile supports multi-channel audio capabilities. 138 If the HAL exposes its capabilities, the default policy manager allows multichannel playback over 139 HDMI.</p> 140 <p>For more implementation details, see the <code>device/samsung/tuna/audio/audio_hw.c</code> in the Jellybean release.</p> 141 142 <p> 143 To specify that your product contains a multichannel audio output, edit the <code>audio_policy.conf</code> file to describe the multichannel 144 output for your product. The following is an example from the Galaxy Nexus that shows a "dynamic" channel mask, which means the audio policy manager 145 queries the actual channel masks supported by the HDMI sink after connection. You can also specify a static channel mask like <code>AUDIO_CHANNEL_OUT_5POINT1</code> 146 </p> 147 <pre> 148 audio_hw_modules { 149 primary { 150 outputs { 151 ... 152 hdmi { 153 sampling_rates 44100|48000 154 channel_masks dynamic 155 formats AUDIO_FORMAT_PCM_16_BIT 156 devices AUDIO_DEVICE_OUT_AUX_DIGITAL 157 flags AUDIO_OUTPUT_FLAG_DIRECT 158 } 159 ... 160 } 161 ... 162 } 163 ... 164 } 165 </pre> 166 167 168 <p>If your product does not support multichannel audio, AudioFlinger's mixer downmixes the content to stereo 169 automatically when sent to an audio device that does not support multichannel audio.</p> 170 </p> 171 172 <h3 id="codecs">Media Codecs</h3> 173 174 <p>Ensure that the audio codecs that your hardware and drivers support are properly declared for your product. See 175 <a href="media.html#expose"> Exposing Codecs to the Framework</a> for information on how to do this. 176 </p> 177 178 <h2 id="configuring"> 179 Configuring the Shared Library 180 </h2> 181 <p> 182 You need to package the HAL implementation into a shared library and copy it to the 183 appropriate location by creating an <code>Android.mk</code> file: 184 </p> 185 <ol> 186 <li>Create a <code>device/<company_name>/<device_name>/audio</code> directory 187 to contain your library's source files. 188 </li> 189 <li>Create an <code>Android.mk</code> file to build the shared library. Ensure that the 190 Makefile contains the following line: 191 <pre> 192 LOCAL_MODULE := audio.primary.<device_name> 193 </pre> 194 <p> 195 Notice that your library must be named <code>audio_primary.<device_name>.so</code> so 196 that Android can correctly load the library. The "<code>primary</code>" portion of this 197 filename indicates that this shared library is for the primary audio hardware located on the 198 device. The module names <code>audio.a2dp.<device_name></code> and 199 <code>audio.usb.<device_name></code> are also available for bluetooth and USB audio 200 interfaces. Here is an example of an <code>Android.mk</code> from the Galaxy 201 Nexus audio hardware: 202 </p> 203 <pre> 204 LOCAL_PATH := $(call my-dir) 205 206 include $(CLEAR_VARS) 207 208 LOCAL_MODULE := audio.primary.tuna 209 LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw 210 LOCAL_SRC_FILES := audio_hw.c ril_interface.c 211 LOCAL_C_INCLUDES += \ 212 external/tinyalsa/include \ 213 $(call include-path-for, audio-utils) \ 214 $(call include-path-for, audio-effects) 215 LOCAL_SHARED_LIBRARIES := liblog libcutils libtinyalsa libaudioutils libdl 216 LOCAL_MODULE_TAGS := optional 217 218 include $(BUILD_SHARED_LIBRARY) 219 </pre> 220 </li> 221 <li>If your product supports low latency audio as specified by the Android CDD, copy the 222 corresponding XML feature file into your product. For example, in your product's 223 <code>device/<company_name>/<device_name>/device.mk</code> 224 Makefile: 225 <pre> 226 PRODUCT_COPY_FILES := ... 227 228 PRODUCT_COPY_FILES += \ 229 frameworks/native/data/etc/android.android.hardware.audio.low_latency.xml:system/etc/permissions/android.hardware.audio.low_latency.xml \ 230 </pre> 231 </li> 232 233 <li>Copy the <code>audio_policy.conf</code> file that you created earlier to the <code>system/etc/</code> directory 234 in your product's <code>device/<company_name>/<device_name>/device.mk</code> 235 Makefile. For example: 236 <pre> 237 PRODUCT_COPY_FILES += \ 238 device/samsung/tuna/audio/audio_policy.conf:system/etc/audio_policy.conf 239 </pre> 240 </li> 241 <li>Declare the shared modules of your audio HAL that are required by your product in the product's 242 <code>device/<company_name>/<device_name>/device.mk</code> Makefile. For example, the 243 Galaxy Nexus requires the primary and bluetooth audio HAL modules: 244 <pre> 245 PRODUCT_PACKAGES += \ 246 audio.primary.tuna \ 247 audio.a2dp.default 248 </pre> 249 </li> 250 </ol> 251 252 <h2 id="preprocessing">Audio preprocessing effects</h2> 253 <p> 254 The Android platform supports audio effects on supported devices in the 255 <a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">audiofx</a> 256 package, which is available for developers to access. For example, on the Nexus 10, the following pre-processing effects are supported: </p> 257 <ul> 258 <li><a href="http://developer.android.com/reference/android/media/audiofx/AcousticEchoCanceler.html">Acoustic Echo Cancellation</a></li> 259 <li><a href="http://developer.android.com/reference/android/media/audiofx/AutomaticGainControl.html">Automatic Gain Control</a></li> 260 <li><a href="http://developer.android.com/reference/android/media/audiofx/NoiseSuppressor.html">Noise Suppression</a></li> 261 </ul> 262 </p> 263 264 265 <p>Pre-processing effects are always paired with the use case mode in which the pre-processing is requested. In Android 266 app development, a use case is referred to as an <code>AudioSource</code>, and app developers 267 request to use the <code>AudioSource</code> abstraction instead of the actual audio hardware device to use. 268 The Android Audio Policy Manager maps an <code>AudioSource</code> to the actual hardware with <code>AudioPolicyManagerBase::getDeviceForInputSource(int 269 inputSource)</code>. In Android 4.2, the following sources are exposed to developers: 270 </p> 271 <ul> 272 <code><li>android.media.MediaRecorder.AudioSource.CAMCORDER</li></code> 273 <code><li>android.media.MediaRecorder.AudioSource.VOICE_COMMUNICATION</li></code> 274 <code><li>android.media.MediaRecorder.AudioSource.VOICE_CALL</li></code> 275 <code><li>android.media.MediaRecorder.AudioSource.VOICE_DOWNLINK</li></code> 276 <code><li>android.media.MediaRecorder.AudioSource.VOICE_UPLINK</li></code> 277 <code><li>android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION</li></code> 278 <code><li>android.media.MediaRecorder.AudioSource.MIC</li></code> 279 <code><li>android.media.MediaRecorder.AudioSource.DEFAULT</li></code> 280 </ul> 281 282 <p>The default pre-processing effects that are applied for each <code>AudioSource</code> are 283 specified in the <code>/system/etc/audio_effects.conf</code> file. To specify 284 your own default effects for every <code>AudioSource</code>, create a <code>/system/vendor/etc/audio_effects.conf</code> file 285 and specify any pre-processing effects that you need to turn on. For an example, 286 see the implementation for the Nexus 10 in <code>device/samsung/manta/audio_effects.conf</code></p> 287 288 <p class="warning"><strong>Warning:</strong> For the <code>VOICE_RECOGNITION</code> use case, do not enable 289 the noise suppression pre-processing effect. It should not be turned on by default when recording from this audio source, 290 and you should not enable it in your own audio_effects.conf file. Turning on the effect by default will cause the device to fail 291 the <a href="/compatibility/index.html"> compatibility requirement </a> 292 regardless of whether is was on by default due to configuration file, or the audio HAL implementation's default behavior.</p> 293 294 <p>The following example enables pre-processing for the VoIP <code>AudioSource</code> and Camcorder <code>AudioSource</code>. 295 By declaring the <code>AudioSource</code> configuration in this manner, the framework will automatically request from the audio HAL the use of those effects</p> 296 297 <pre> 298 pre_processing { 299 voice_communication { 300 aec {} 301 ns {} 302 } 303 camcorder { 304 agc {} 305 } 306 } 307 </pre> 308 309 <h3 id="tuning">Source tuning</h3> 310 <p>For <code>AudioSource</code> tuning, there are no explicit requirements on audio gain or audio processing 311 with the exception of voice recognition (<code>VOICE_RECOGNITION</code>).</p> 312 313 <p>The following are the requirements for voice recognition:</p> 314 315 <ul> 316 <li>"flat" frequency response (+/- 3dB) from 100Hz to 4kHz</li> 317 <li>close-talk config: 90dB SPL reads RMS of 2500 (16bit samples)</li> 318 <li>level tracks linearly from -18dB to +12dB relative to 90dB SPL</li> 319 <li>THD < 1% (90dB SPL in 100 to 4000Hz range)</li> 320 <li>8kHz sampling rate (anti-aliasing)</li> 321 <li>Effects / pre-processing must be disabled by default</li> 322 </ul> 323 324 <p>Examples of tuning different effects for different sources are:</p> 325 326 <ul> 327 <li>Noise Suppressor 328 <ul> 329 <li>Tuned for wind noise suppressor for <code>CAMCORDER</code></li> 330 <li>Tuned for stationary noise suppressor for <code>VOICE_COMMUNICATION</code></li> 331 </ul> 332 </li> 333 <li>Automatic Gain Control 334 <ul> 335 <li>Tuned for close-talk for <code>VOICE_COMMUNICATION</code> and main phone mic</li> 336 <li>Tuned for far-talk for <code>CAMCORDER</code></li> 337 </ul> 338 </li> 339 </ul> 340 341 <h3 id="more">More information</h3> 342 <p>For more information, see:</p> 343 <ul> 344 <li>Android documentation for <a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">audiofx 345 package</a> 346 347 <li>Android documentation for <a href="http://developer.android.com/reference/android/media/audiofx/NoiseSuppressor.html">Noise Suppression audio effect</a></li> 348 <li><code>device/samsung/manta/audio_effects.conf</code> file for the Nexus 10</li> 349 </ul> 350