1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include <time.h> 6 7 #include "base/threading/platform_thread.h" 8 #include "base/time.h" 9 #include "build/build_config.h" 10 #include "testing/gtest/include/gtest/gtest.h" 11 12 using base::Time; 13 using base::TimeDelta; 14 using base::TimeTicks; 15 16 // Test conversions to/from time_t and exploding/unexploding. 17 TEST(Time, TimeT) { 18 // C library time and exploded time. 19 time_t now_t_1 = time(NULL); 20 struct tm tms; 21 #if defined(OS_WIN) 22 localtime_s(&tms, &now_t_1); 23 #elif defined(OS_POSIX) 24 localtime_r(&now_t_1, &tms); 25 #endif 26 27 // Convert to ours. 28 Time our_time_1 = Time::FromTimeT(now_t_1); 29 Time::Exploded exploded; 30 our_time_1.LocalExplode(&exploded); 31 32 // This will test both our exploding and our time_t -> Time conversion. 33 EXPECT_EQ(tms.tm_year + 1900, exploded.year); 34 EXPECT_EQ(tms.tm_mon + 1, exploded.month); 35 EXPECT_EQ(tms.tm_mday, exploded.day_of_month); 36 EXPECT_EQ(tms.tm_hour, exploded.hour); 37 EXPECT_EQ(tms.tm_min, exploded.minute); 38 EXPECT_EQ(tms.tm_sec, exploded.second); 39 40 // Convert exploded back to the time struct. 41 Time our_time_2 = Time::FromLocalExploded(exploded); 42 EXPECT_TRUE(our_time_1 == our_time_2); 43 44 time_t now_t_2 = our_time_2.ToTimeT(); 45 EXPECT_EQ(now_t_1, now_t_2); 46 47 EXPECT_EQ(10, Time().FromTimeT(10).ToTimeT()); 48 EXPECT_EQ(10.0, Time().FromTimeT(10).ToDoubleT()); 49 50 // Conversions of 0 should stay 0. 51 EXPECT_EQ(0, Time().ToTimeT()); 52 EXPECT_EQ(0, Time::FromTimeT(0).ToInternalValue()); 53 } 54 55 TEST(Time, FromExplodedWithMilliseconds) { 56 // Some platform implementations of FromExploded are liable to drop 57 // milliseconds if we aren't careful. 58 Time now = Time::NowFromSystemTime(); 59 Time::Exploded exploded1 = {0}; 60 now.UTCExplode(&exploded1); 61 exploded1.millisecond = 500; 62 Time time = Time::FromUTCExploded(exploded1); 63 Time::Exploded exploded2 = {0}; 64 time.UTCExplode(&exploded2); 65 EXPECT_EQ(exploded1.millisecond, exploded2.millisecond); 66 } 67 68 TEST(Time, ZeroIsSymmetric) { 69 Time zero_time(Time::FromTimeT(0)); 70 EXPECT_EQ(0, zero_time.ToTimeT()); 71 72 EXPECT_EQ(0.0, zero_time.ToDoubleT()); 73 } 74 75 TEST(Time, LocalExplode) { 76 Time a = Time::Now(); 77 Time::Exploded exploded; 78 a.LocalExplode(&exploded); 79 80 Time b = Time::FromLocalExploded(exploded); 81 82 // The exploded structure doesn't have microseconds, and on Mac & Linux, the 83 // internal OS conversion uses seconds, which will cause truncation. So we 84 // can only make sure that the delta is within one second. 85 EXPECT_TRUE((a - b) < TimeDelta::FromSeconds(1)); 86 } 87 88 TEST(Time, UTCExplode) { 89 Time a = Time::Now(); 90 Time::Exploded exploded; 91 a.UTCExplode(&exploded); 92 93 Time b = Time::FromUTCExploded(exploded); 94 EXPECT_TRUE((a - b) < TimeDelta::FromSeconds(1)); 95 } 96 97 TEST(Time, LocalMidnight) { 98 Time::Exploded exploded; 99 Time::Now().LocalMidnight().LocalExplode(&exploded); 100 EXPECT_EQ(0, exploded.hour); 101 EXPECT_EQ(0, exploded.minute); 102 EXPECT_EQ(0, exploded.second); 103 EXPECT_EQ(0, exploded.millisecond); 104 } 105 106 TEST(TimeTicks, Deltas) { 107 for (int index = 0; index < 50; index++) { 108 TimeTicks ticks_start = TimeTicks::Now(); 109 base::PlatformThread::Sleep(10); 110 TimeTicks ticks_stop = TimeTicks::Now(); 111 TimeDelta delta = ticks_stop - ticks_start; 112 // Note: Although we asked for a 10ms sleep, if the 113 // time clock has a finer granularity than the Sleep() 114 // clock, it is quite possible to wakeup early. Here 115 // is how that works: 116 // Time(ms timer) Time(us timer) 117 // 5 5010 118 // 6 6010 119 // 7 7010 120 // 8 8010 121 // 9 9000 122 // Elapsed 4ms 3990us 123 // 124 // Unfortunately, our InMilliseconds() function truncates 125 // rather than rounds. We should consider fixing this 126 // so that our averages come out better. 127 EXPECT_GE(delta.InMilliseconds(), 9); 128 EXPECT_GE(delta.InMicroseconds(), 9000); 129 EXPECT_EQ(delta.InSeconds(), 0); 130 } 131 } 132 133 TEST(TimeTicks, HighResNow) { 134 #if defined(OS_WIN) 135 // HighResNow doesn't work on some systems. Since the product still works 136 // even if it doesn't work, it makes this entire test questionable. 137 if (!TimeTicks::IsHighResClockWorking()) 138 return; 139 #endif 140 141 // Why do we loop here? 142 // We're trying to measure that intervals increment in a VERY small amount 143 // of time -- less than 15ms. Unfortunately, if we happen to have a 144 // context switch in the middle of our test, the context switch could easily 145 // exceed our limit. So, we iterate on this several times. As long as we're 146 // able to detect the fine-granularity timers at least once, then the test 147 // has succeeded. 148 149 const int kTargetGranularityUs = 15000; // 15ms 150 151 bool success = false; 152 int retries = 100; // Arbitrary. 153 TimeDelta delta; 154 while (!success && retries--) { 155 TimeTicks ticks_start = TimeTicks::HighResNow(); 156 // Loop until we can detect that the clock has changed. Non-HighRes timers 157 // will increment in chunks, e.g. 15ms. By spinning until we see a clock 158 // change, we detect the minimum time between measurements. 159 do { 160 delta = TimeTicks::HighResNow() - ticks_start; 161 } while (delta.InMilliseconds() == 0); 162 163 if (delta.InMicroseconds() <= kTargetGranularityUs) 164 success = true; 165 } 166 167 // In high resolution mode, we expect to see the clock increment 168 // in intervals less than 15ms. 169 EXPECT_TRUE(success); 170 } 171 172 TEST(TimeDelta, FromAndIn) { 173 EXPECT_TRUE(TimeDelta::FromDays(2) == TimeDelta::FromHours(48)); 174 EXPECT_TRUE(TimeDelta::FromHours(3) == TimeDelta::FromMinutes(180)); 175 EXPECT_TRUE(TimeDelta::FromMinutes(2) == TimeDelta::FromSeconds(120)); 176 EXPECT_TRUE(TimeDelta::FromSeconds(2) == TimeDelta::FromMilliseconds(2000)); 177 EXPECT_TRUE(TimeDelta::FromMilliseconds(2) == 178 TimeDelta::FromMicroseconds(2000)); 179 EXPECT_EQ(13, TimeDelta::FromDays(13).InDays()); 180 EXPECT_EQ(13, TimeDelta::FromHours(13).InHours()); 181 EXPECT_EQ(13, TimeDelta::FromMinutes(13).InMinutes()); 182 EXPECT_EQ(13, TimeDelta::FromSeconds(13).InSeconds()); 183 EXPECT_EQ(13.0, TimeDelta::FromSeconds(13).InSecondsF()); 184 EXPECT_EQ(13, TimeDelta::FromMilliseconds(13).InMilliseconds()); 185 EXPECT_EQ(13.0, TimeDelta::FromMilliseconds(13).InMillisecondsF()); 186 EXPECT_EQ(13, TimeDelta::FromMicroseconds(13).InMicroseconds()); 187 } 188 189 #if defined(OS_POSIX) 190 TEST(TimeDelta, TimeSpecConversion) { 191 struct timespec result = TimeDelta::FromSeconds(0).ToTimeSpec(); 192 EXPECT_EQ(result.tv_sec, 0); 193 EXPECT_EQ(result.tv_nsec, 0); 194 195 result = TimeDelta::FromSeconds(1).ToTimeSpec(); 196 EXPECT_EQ(result.tv_sec, 1); 197 EXPECT_EQ(result.tv_nsec, 0); 198 199 result = TimeDelta::FromMicroseconds(1).ToTimeSpec(); 200 EXPECT_EQ(result.tv_sec, 0); 201 EXPECT_EQ(result.tv_nsec, 1000); 202 203 result = TimeDelta::FromMicroseconds( 204 Time::kMicrosecondsPerSecond + 1).ToTimeSpec(); 205 EXPECT_EQ(result.tv_sec, 1); 206 EXPECT_EQ(result.tv_nsec, 1000); 207 } 208 #endif // OS_POSIX 209 210 // Our internal time format is serialized in things like databases, so it's 211 // important that it's consistent across all our platforms. We use the 1601 212 // Windows epoch as the internal format across all platforms. 213 TEST(TimeDelta, WindowsEpoch) { 214 Time::Exploded exploded; 215 exploded.year = 1970; 216 exploded.month = 1; 217 exploded.day_of_week = 0; // Should be unusued. 218 exploded.day_of_month = 1; 219 exploded.hour = 0; 220 exploded.minute = 0; 221 exploded.second = 0; 222 exploded.millisecond = 0; 223 Time t = Time::FromUTCExploded(exploded); 224 // Unix 1970 epoch. 225 EXPECT_EQ(GG_INT64_C(11644473600000000), t.ToInternalValue()); 226 227 // We can't test 1601 epoch, since the system time functions on Linux 228 // only compute years starting from 1900. 229 } 230