1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef ASH_WM_COORDINATE_CONVERSION_H_ 6 #define ASH_WM_COORDINATE_CONVERSION_H_ 7 8 #include "ash/ash_export.h" 9 10 namespace aura { 11 class Window; 12 } // namespace gfx 13 14 namespace gfx { 15 class Point; 16 class Rect; 17 } // namespace gfx 18 19 namespace ash { 20 namespace wm { 21 22 // Returns the RootWindow at |point| in the virtual screen coordinates. 23 // Returns NULL if the root window does not exist at the given 24 // point. 25 ASH_EXPORT aura::Window* GetRootWindowAt(const gfx::Point& point); 26 27 // Returns the RootWindow that shares the most area with |rect| in 28 // the virtual scren coordinates. 29 ASH_EXPORT aura::Window* GetRootWindowMatching(const gfx::Rect& rect); 30 31 // Converts the |point| from a given |window|'s coordinates into the screen 32 // coordinates. 33 ASH_EXPORT void ConvertPointToScreen(aura::Window* window, gfx::Point* point); 34 35 // Converts the |point| from the screen coordinates to a given |window|'s 36 // coordinates. 37 ASH_EXPORT void ConvertPointFromScreen(aura::Window* window, 38 gfx::Point* point_in_screen); 39 40 } // namespace wm 41 } // namespace ash 42 43 #endif // ASH_WM_COORDINATE_CONVERSION_H_ 44