Home | History | Annotate | Download | only in process
      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "base/process/kill.h"
      6 
      7 #include <signal.h>
      8 #include <sys/event.h>
      9 #include <sys/types.h>
     10 #include <sys/wait.h>
     11 
     12 #include "base/file_util.h"
     13 #include "base/logging.h"
     14 #include "base/posix/eintr_wrapper.h"
     15 
     16 namespace base {
     17 
     18 namespace {
     19 
     20 const int kWaitBeforeKillSeconds = 2;
     21 
     22 // Reap |child| process. This call blocks until completion.
     23 void BlockingReap(pid_t child) {
     24   const pid_t result = HANDLE_EINTR(waitpid(child, NULL, 0));
     25   if (result == -1) {
     26     DPLOG(ERROR) << "waitpid(" << child << ", NULL, 0)";
     27   }
     28 }
     29 
     30 // Waits for |timeout| seconds for the given |child| to exit and reap it. If
     31 // the child doesn't exit within the time specified, kills it.
     32 //
     33 // This function takes two approaches: first, it tries to use kqueue to
     34 // observe when the process exits. kevent can monitor a kqueue with a
     35 // timeout, so this method is preferred to wait for a specified period of
     36 // time. Once the kqueue indicates the process has exited, waitpid will reap
     37 // the exited child. If the kqueue doesn't provide an exit event notification,
     38 // before the timeout expires, or if the kqueue fails or misbehaves, the
     39 // process will be mercilessly killed and reaped.
     40 //
     41 // A child process passed to this function may be in one of several states:
     42 // running, terminated and not yet reaped, and (apparently, and unfortunately)
     43 // terminated and already reaped. Normally, a process will at least have been
     44 // asked to exit before this function is called, but this is not required.
     45 // If a process is terminating and unreaped, there may be a window between the
     46 // time that kqueue will no longer recognize it and when it becomes an actual
     47 // zombie that a non-blocking (WNOHANG) waitpid can reap. This condition is
     48 // detected when kqueue indicates that the process is not running and a
     49 // non-blocking waitpid fails to reap the process but indicates that it is
     50 // still running. In this event, a blocking attempt to reap the process
     51 // collects the known-dying child, preventing zombies from congregating.
     52 //
     53 // In the event that the kqueue misbehaves entirely, as it might under a
     54 // EMFILE condition ("too many open files", or out of file descriptors), this
     55 // function will forcibly kill and reap the child without delay. This
     56 // eliminates another potential zombie vector. (If you're out of file
     57 // descriptors, you're probably deep into something else, but that doesn't
     58 // mean that zombies be allowed to kick you while you're down.)
     59 //
     60 // The fact that this function seemingly can be called to wait on a child
     61 // that's not only already terminated but already reaped is a bit of a
     62 // problem: a reaped child's pid can be reclaimed and may refer to a distinct
     63 // process in that case. The fact that this function can seemingly be called
     64 // to wait on a process that's not even a child is also a problem: kqueue will
     65 // work in that case, but waitpid won't, and killing a non-child might not be
     66 // the best approach.
     67 void WaitForChildToDie(pid_t child, int timeout) {
     68   DCHECK(child > 0);
     69   DCHECK(timeout > 0);
     70 
     71   // DON'T ADD ANY EARLY RETURNS TO THIS FUNCTION without ensuring that
     72   // |child| has been reaped. Specifically, even if a kqueue, kevent, or other
     73   // call fails, this function should fall back to the last resort of trying
     74   // to kill and reap the process. Not observing this rule will resurrect
     75   // zombies.
     76 
     77   int result;
     78 
     79   int kq = HANDLE_EINTR(kqueue());
     80   if (kq == -1) {
     81     DPLOG(ERROR) << "kqueue()";
     82   } else {
     83     file_util::ScopedFD auto_close_kq(&kq);
     84 
     85     struct kevent change = {0};
     86     EV_SET(&change, child, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL);
     87     result = HANDLE_EINTR(kevent(kq, &change, 1, NULL, 0, NULL));
     88 
     89     if (result == -1) {
     90       if (errno != ESRCH) {
     91         DPLOG(ERROR) << "kevent (setup " << child << ")";
     92       } else {
     93         // At this point, one of the following has occurred:
     94         // 1. The process has died but has not yet been reaped.
     95         // 2. The process has died and has already been reaped.
     96         // 3. The process is in the process of dying. It's no longer
     97         //    kqueueable, but it may not be waitable yet either. Mark calls
     98         //    this case the "zombie death race".
     99 
    100         result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG));
    101 
    102         if (result != 0) {
    103           // A positive result indicates case 1. waitpid succeeded and reaped
    104           // the child. A result of -1 indicates case 2. The child has already
    105           // been reaped. In both of these cases, no further action is
    106           // necessary.
    107           return;
    108         }
    109 
    110         // |result| is 0, indicating case 3. The process will be waitable in
    111         // short order. Fall back out of the kqueue code to kill it (for good
    112         // measure) and reap it.
    113       }
    114     } else {
    115       // Keep track of the elapsed time to be able to restart kevent if it's
    116       // interrupted.
    117       TimeDelta remaining_delta = TimeDelta::FromSeconds(timeout);
    118       TimeTicks deadline = TimeTicks::Now() + remaining_delta;
    119       result = -1;
    120       struct kevent event = {0};
    121       while (remaining_delta.InMilliseconds() > 0) {
    122         const struct timespec remaining_timespec = remaining_delta.ToTimeSpec();
    123         result = kevent(kq, NULL, 0, &event, 1, &remaining_timespec);
    124         if (result == -1 && errno == EINTR) {
    125           remaining_delta = deadline - TimeTicks::Now();
    126           result = 0;
    127         } else {
    128           break;
    129         }
    130       }
    131 
    132       if (result == -1) {
    133         DPLOG(ERROR) << "kevent (wait " << child << ")";
    134       } else if (result > 1) {
    135         DLOG(ERROR) << "kevent (wait " << child << "): unexpected result "
    136                     << result;
    137       } else if (result == 1) {
    138         if ((event.fflags & NOTE_EXIT) &&
    139             (event.ident == static_cast<uintptr_t>(child))) {
    140           // The process is dead or dying. This won't block for long, if at
    141           // all.
    142           BlockingReap(child);
    143           return;
    144         } else {
    145           DLOG(ERROR) << "kevent (wait " << child
    146                       << "): unexpected event: fflags=" << event.fflags
    147                       << ", ident=" << event.ident;
    148         }
    149       }
    150     }
    151   }
    152 
    153   // The child is still alive, or is very freshly dead. Be sure by sending it
    154   // a signal. This is safe even if it's freshly dead, because it will be a
    155   // zombie (or on the way to zombiedom) and kill will return 0 even if the
    156   // signal is not delivered to a live process.
    157   result = kill(child, SIGKILL);
    158   if (result == -1) {
    159     DPLOG(ERROR) << "kill(" << child << ", SIGKILL)";
    160   } else {
    161     // The child is definitely on the way out now. BlockingReap won't need to
    162     // wait for long, if at all.
    163     BlockingReap(child);
    164   }
    165 }
    166 
    167 }  // namespace
    168 
    169 void EnsureProcessTerminated(ProcessHandle process) {
    170   WaitForChildToDie(process, kWaitBeforeKillSeconds);
    171 }
    172 
    173 }  // namespace base
    174