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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNC_SOCKET_H_
      6 #define BASE_SYNC_SOCKET_H_
      7 
      8 // A socket abstraction used for sending and receiving plain
      9 // data.  Because the receiving is blocking, they can be used to perform
     10 // rudimentary cross-process synchronization with low latency.
     11 
     12 #include "base/basictypes.h"
     13 #if defined(OS_WIN)
     14 #include <windows.h>
     15 #endif
     16 #include <sys/types.h>
     17 
     18 #include "base/base_export.h"
     19 #include "base/compiler_specific.h"
     20 #include "base/synchronization/waitable_event.h"
     21 #include "base/time/time.h"
     22 
     23 namespace base {
     24 
     25 class BASE_EXPORT SyncSocket {
     26  public:
     27 #if defined(OS_WIN)
     28   typedef HANDLE Handle;
     29 #else
     30   typedef int Handle;
     31 #endif
     32   static const Handle kInvalidHandle;
     33 
     34   SyncSocket();
     35 
     36   // Creates a SyncSocket from a Handle.  Used in transport.
     37   explicit SyncSocket(Handle handle) : handle_(handle)  {}
     38   virtual ~SyncSocket();
     39 
     40   // Initializes and connects a pair of sockets.
     41   // |socket_a| and |socket_b| must not hold a valid handle.  Upon successful
     42   // return, the sockets will both be valid and connected.
     43   static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
     44 
     45   // Closes the SyncSocket.  Returns true on success, false on failure.
     46   virtual bool Close();
     47 
     48   // Sends the message to the remote peer of the SyncSocket.
     49   // Note it is not safe to send messages from the same socket handle by
     50   // multiple threads simultaneously.
     51   // buffer is a pointer to the data to send.
     52   // length is the length of the data to send (must be non-zero).
     53   // Returns the number of bytes sent, or 0 upon failure.
     54   virtual size_t Send(const void* buffer, size_t length);
     55 
     56   // Receives a message from an SyncSocket.
     57   // buffer is a pointer to the buffer to receive data.
     58   // length is the number of bytes of data to receive (must be non-zero).
     59   // Returns the number of bytes received, or 0 upon failure.
     60   virtual size_t Receive(void* buffer, size_t length);
     61 
     62   // Same as Receive() but only blocks for data until |timeout| has elapsed or
     63   // |buffer| |length| is exhausted.  Currently only timeouts less than one
     64   // second are allowed.  Return the amount of data read.
     65   virtual size_t ReceiveWithTimeout(void* buffer,
     66                                     size_t length,
     67                                     TimeDelta timeout);
     68 
     69   // Returns the number of bytes available. If non-zero, Receive() will not
     70   // not block when called. NOTE: Some implementations cannot reliably
     71   // determine the number of bytes available so avoid using the returned
     72   // size as a promise and simply test against zero.
     73   size_t Peek();
     74 
     75   // Extracts the contained handle.  Used for transferring between
     76   // processes.
     77   Handle handle() const { return handle_; }
     78 
     79  protected:
     80   Handle handle_;
     81 
     82  private:
     83   DISALLOW_COPY_AND_ASSIGN(SyncSocket);
     84 };
     85 
     86 // Derives from SyncSocket and adds support for shutting down the socket from
     87 // another thread while a blocking Receive or Send is being done from the
     88 // thread that owns the socket.
     89 class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
     90  public:
     91   CancelableSyncSocket();
     92   explicit CancelableSyncSocket(Handle handle);
     93   virtual ~CancelableSyncSocket() {}
     94 
     95   // Initializes a pair of cancelable sockets.  See documentation for
     96   // SyncSocket::CreatePair for more details.
     97   static bool CreatePair(CancelableSyncSocket* socket_a,
     98                          CancelableSyncSocket* socket_b);
     99 
    100   // A way to shut down a socket even if another thread is currently performing
    101   // a blocking Receive or Send.
    102   bool Shutdown();
    103 
    104 #if defined(OS_WIN)
    105   // Since the Linux and Mac implementations actually use a socket, shutting
    106   // them down from another thread is pretty simple - we can just call
    107   // shutdown().  However, the Windows implementation relies on named pipes
    108   // and there isn't a way to cancel a blocking synchronous Read that is
    109   // supported on <Vista. So, for Windows only, we override these
    110   // SyncSocket methods in order to support shutting down the 'socket'.
    111   virtual bool Close() OVERRIDE;
    112   virtual size_t Receive(void* buffer, size_t length) OVERRIDE;
    113   virtual size_t ReceiveWithTimeout(void* buffer,
    114                                     size_t length,
    115                                     TimeDelta timeout) OVERRIDE;
    116 #endif
    117 
    118   // Send() is overridden to catch cases where the remote end is not responding
    119   // and we fill the local socket buffer. When the buffer is full, this
    120   // implementation of Send() will not block indefinitely as
    121   // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
    122   // Note that the socket will not be closed in this case.
    123   virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
    124 
    125  private:
    126 #if defined(OS_WIN)
    127   WaitableEvent shutdown_event_;
    128   WaitableEvent file_operation_;
    129 #endif
    130   DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
    131 };
    132 
    133 #if defined(OS_WIN) && !defined(COMPONENT_BUILD)
    134 // TODO(cpu): remove this once chrome is split in two dlls.
    135 __declspec(selectany)
    136     const SyncSocket::Handle SyncSocket::kInvalidHandle = INVALID_HANDLE_VALUE;
    137 #endif
    138 
    139 }  // namespace base
    140 
    141 #endif  // BASE_SYNC_SOCKET_H_
    142