1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "base/threading/platform_thread.h" 6 7 #include "base/debug/alias.h" 8 #include "base/debug/profiler.h" 9 #include "base/logging.h" 10 #include "base/threading/thread_id_name_manager.h" 11 #include "base/threading/thread_restrictions.h" 12 #include "base/tracked_objects.h" 13 14 #include "base/win/windows_version.h" 15 16 namespace base { 17 18 namespace { 19 20 // The information on how to set the thread name comes from 21 // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx 22 const DWORD kVCThreadNameException = 0x406D1388; 23 24 typedef struct tagTHREADNAME_INFO { 25 DWORD dwType; // Must be 0x1000. 26 LPCSTR szName; // Pointer to name (in user addr space). 27 DWORD dwThreadID; // Thread ID (-1=caller thread). 28 DWORD dwFlags; // Reserved for future use, must be zero. 29 } THREADNAME_INFO; 30 31 // This function has try handling, so it is separated out of its caller. 32 void SetNameInternal(PlatformThreadId thread_id, const char* name) { 33 THREADNAME_INFO info; 34 info.dwType = 0x1000; 35 info.szName = name; 36 info.dwThreadID = thread_id; 37 info.dwFlags = 0; 38 39 __try { 40 RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD), 41 reinterpret_cast<DWORD_PTR*>(&info)); 42 } __except(EXCEPTION_CONTINUE_EXECUTION) { 43 } 44 } 45 46 struct ThreadParams { 47 PlatformThread::Delegate* delegate; 48 bool joinable; 49 }; 50 51 DWORD __stdcall ThreadFunc(void* params) { 52 ThreadParams* thread_params = static_cast<ThreadParams*>(params); 53 PlatformThread::Delegate* delegate = thread_params->delegate; 54 if (!thread_params->joinable) 55 base::ThreadRestrictions::SetSingletonAllowed(false); 56 57 /* Retrieve a copy of the thread handle to use as the key in the 58 * thread name mapping. */ 59 PlatformThreadHandle::Handle platform_handle; 60 DuplicateHandle( 61 GetCurrentProcess(), 62 GetCurrentThread(), 63 GetCurrentProcess(), 64 &platform_handle, 65 0, 66 FALSE, 67 DUPLICATE_SAME_ACCESS); 68 69 ThreadIdNameManager::GetInstance()->RegisterThread( 70 platform_handle, 71 PlatformThread::CurrentId()); 72 73 delete thread_params; 74 delegate->ThreadMain(); 75 76 ThreadIdNameManager::GetInstance()->RemoveName( 77 platform_handle, 78 PlatformThread::CurrentId()); 79 return NULL; 80 } 81 82 // CreateThreadInternal() matches PlatformThread::Create(), except that 83 // |out_thread_handle| may be NULL, in which case a non-joinable thread is 84 // created. 85 bool CreateThreadInternal(size_t stack_size, 86 PlatformThread::Delegate* delegate, 87 PlatformThreadHandle* out_thread_handle) { 88 unsigned int flags = 0; 89 if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) { 90 flags = STACK_SIZE_PARAM_IS_A_RESERVATION; 91 } else { 92 stack_size = 0; 93 } 94 95 ThreadParams* params = new ThreadParams; 96 params->delegate = delegate; 97 params->joinable = out_thread_handle != NULL; 98 99 // Using CreateThread here vs _beginthreadex makes thread creation a bit 100 // faster and doesn't require the loader lock to be available. Our code will 101 // have to work running on CreateThread() threads anyway, since we run code 102 // on the Windows thread pool, etc. For some background on the difference: 103 // http://www.microsoft.com/msj/1099/win32/win321099.aspx 104 void* thread_handle = CreateThread( 105 NULL, stack_size, ThreadFunc, params, flags, NULL); 106 if (!thread_handle) { 107 delete params; 108 return false; 109 } 110 111 if (out_thread_handle) 112 *out_thread_handle = PlatformThreadHandle(thread_handle); 113 else 114 CloseHandle(thread_handle); 115 return true; 116 } 117 118 } // namespace 119 120 // static 121 PlatformThreadId PlatformThread::CurrentId() { 122 return GetCurrentThreadId(); 123 } 124 125 // static 126 PlatformThreadHandle PlatformThread::CurrentHandle() { 127 NOTIMPLEMENTED(); // See OpenThread() 128 return PlatformThreadHandle(); 129 } 130 131 // static 132 void PlatformThread::YieldCurrentThread() { 133 ::Sleep(0); 134 } 135 136 // static 137 void PlatformThread::Sleep(TimeDelta duration) { 138 // When measured with a high resolution clock, Sleep() sometimes returns much 139 // too early. We may need to call it repeatedly to get the desired duration. 140 TimeTicks end = TimeTicks::Now() + duration; 141 TimeTicks now; 142 while ((now = TimeTicks::Now()) < end) 143 ::Sleep((end - now).InMillisecondsRoundedUp()); 144 } 145 146 // static 147 void PlatformThread::SetName(const char* name) { 148 ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name); 149 150 // On Windows only, we don't need to tell the profiler about the "BrokerEvent" 151 // thread, as it exists only in the chrome.exe image, and never spawns or runs 152 // tasks (items which could be profiled). This test avoids the notification, 153 // which would also (as a side effect) initialize the profiler in this unused 154 // context, including setting up thread local storage, etc. The performance 155 // impact is not terrible, but there is no reason to do initialize it. 156 if (0 != strcmp(name, "BrokerEvent")) 157 tracked_objects::ThreadData::InitializeThreadContext(name); 158 159 // The debugger needs to be around to catch the name in the exception. If 160 // there isn't a debugger, we are just needlessly throwing an exception. 161 // If this image file is instrumented, we raise the exception anyway 162 // to provide the profiler with human-readable thread names. 163 if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented()) 164 return; 165 166 SetNameInternal(CurrentId(), name); 167 } 168 169 // static 170 const char* PlatformThread::GetName() { 171 return ThreadIdNameManager::GetInstance()->GetName(CurrentId()); 172 } 173 174 // static 175 bool PlatformThread::Create(size_t stack_size, Delegate* delegate, 176 PlatformThreadHandle* thread_handle) { 177 DCHECK(thread_handle); 178 return CreateThreadInternal(stack_size, delegate, thread_handle); 179 } 180 181 // static 182 bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate, 183 PlatformThreadHandle* thread_handle, 184 ThreadPriority priority) { 185 bool result = Create(stack_size, delegate, thread_handle); 186 if (result) 187 SetThreadPriority(*thread_handle, priority); 188 return result; 189 } 190 191 // static 192 bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { 193 return CreateThreadInternal(stack_size, delegate, NULL); 194 } 195 196 // static 197 void PlatformThread::Join(PlatformThreadHandle thread_handle) { 198 DCHECK(thread_handle.handle_); 199 // TODO(willchan): Enable this check once I can get it to work for Windows 200 // shutdown. 201 // Joining another thread may block the current thread for a long time, since 202 // the thread referred to by |thread_handle| may still be running long-lived / 203 // blocking tasks. 204 #if 0 205 base::ThreadRestrictions::AssertIOAllowed(); 206 #endif 207 208 // Wait for the thread to exit. It should already have terminated but make 209 // sure this assumption is valid. 210 DWORD result = WaitForSingleObject(thread_handle.handle_, INFINITE); 211 if (result != WAIT_OBJECT_0) { 212 // Debug info for bug 127931. 213 DWORD error = GetLastError(); 214 debug::Alias(&error); 215 debug::Alias(&result); 216 debug::Alias(&thread_handle.handle_); 217 CHECK(false); 218 } 219 220 CloseHandle(thread_handle.handle_); 221 } 222 223 // static 224 void PlatformThread::SetThreadPriority(PlatformThreadHandle handle, 225 ThreadPriority priority) { 226 switch (priority) { 227 case kThreadPriority_Normal: 228 ::SetThreadPriority(handle.handle_, THREAD_PRIORITY_NORMAL); 229 break; 230 case kThreadPriority_RealtimeAudio: 231 ::SetThreadPriority(handle.handle_, THREAD_PRIORITY_TIME_CRITICAL); 232 break; 233 default: 234 NOTREACHED() << "Unknown priority."; 235 break; 236 } 237 } 238 239 } // namespace base 240