Home | History | Annotate | Download | only in component_updater
      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "chrome/browser/component_updater/swiftshader_component_installer.h"
      6 
      7 #include "base/base_paths.h"
      8 #include "base/bind.h"
      9 #include "base/compiler_specific.h"
     10 #include "base/cpu.h"
     11 #include "base/file_util.h"
     12 #include "base/files/file_enumerator.h"
     13 #include "base/files/file_path.h"
     14 #include "base/logging.h"
     15 #include "base/path_service.h"
     16 #include "base/strings/string_util.h"
     17 #include "base/values.h"
     18 #include "chrome/browser/component_updater/component_updater_service.h"
     19 #include "chrome/common/chrome_paths.h"
     20 #include "content/public/browser/browser_thread.h"
     21 #include "content/public/browser/gpu_data_manager.h"
     22 #include "content/public/browser/gpu_data_manager_observer.h"
     23 #include "gpu/config/gpu_feature_type.h"
     24 
     25 using content::BrowserThread;
     26 using content::GpuDataManager;
     27 
     28 namespace {
     29 
     30 // CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
     31 const uint8 kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
     32                            0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
     33                            0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
     34                            0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
     35 
     36 // File name of the internal SwiftShader plugin on different platforms.
     37 const base::FilePath::CharType kSwiftShaderEglName[] =
     38     FILE_PATH_LITERAL("libegl.dll");
     39 const base::FilePath::CharType kSwiftShaderGlesName[] =
     40     FILE_PATH_LITERAL("libglesv2.dll");
     41 
     42 const char kSwiftShaderManifestName[] = "SwiftShader";
     43 
     44 const base::FilePath::CharType kSwiftShaderBaseDirectory[] =
     45     FILE_PATH_LITERAL("SwiftShader");
     46 
     47 // If we don't have a SwiftShader component, this is the version we claim.
     48 const char kNullVersion[] = "0.0.0.0";
     49 
     50 // The base directory on windows looks like:
     51 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
     52 base::FilePath GetSwiftShaderBaseDirectory() {
     53   base::FilePath result;
     54   PathService::Get(chrome::DIR_USER_DATA, &result);
     55   return result.Append(kSwiftShaderBaseDirectory);
     56 }
     57 
     58 // SwiftShader has version encoded in the path itself
     59 // so we need to enumerate the directories to find the full path.
     60 // On success it returns something like:
     61 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
     62 bool GetLatestSwiftShaderDirectory(base::FilePath* result,
     63                                    Version* latest,
     64                                    std::vector<base::FilePath>* older_dirs) {
     65   base::FilePath base_dir = GetSwiftShaderBaseDirectory();
     66   bool found = false;
     67   base::FileEnumerator
     68       file_enumerator(base_dir, false, base::FileEnumerator::DIRECTORIES);
     69   for (base::FilePath path = file_enumerator.Next(); !path.value().empty();
     70        path = file_enumerator.Next()) {
     71     Version version(path.BaseName().MaybeAsASCII());
     72     if (!version.IsValid())
     73       continue;
     74     if (version.CompareTo(*latest) > 0 &&
     75         base::PathExists(path.Append(kSwiftShaderEglName)) &&
     76         base::PathExists(path.Append(kSwiftShaderGlesName))) {
     77       if (found && older_dirs)
     78           older_dirs->push_back(*result);
     79       *latest = version;
     80       *result = path;
     81       found = true;
     82     } else {
     83       if (older_dirs)
     84         older_dirs->push_back(path);
     85     }
     86   }
     87   return found;
     88 }
     89 
     90 void RegisterSwiftShaderWithChrome(const base::FilePath& path) {
     91   DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
     92   GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
     93 }
     94 
     95 }  // namespace
     96 
     97 class SwiftShaderComponentInstaller : public ComponentInstaller {
     98  public:
     99   explicit SwiftShaderComponentInstaller(const Version& version);
    100 
    101   virtual ~SwiftShaderComponentInstaller() {}
    102 
    103   virtual void OnUpdateError(int error) OVERRIDE;
    104 
    105   virtual bool Install(const base::DictionaryValue& manifest,
    106                        const base::FilePath& unpack_path) OVERRIDE;
    107 
    108   virtual bool GetInstalledFile(const std::string& file,
    109                                 base::FilePath* installed_file) OVERRIDE;
    110 
    111  private:
    112   Version current_version_;
    113 };
    114 
    115 SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
    116     const Version& version) : current_version_(version) {
    117   DCHECK(version.IsValid());
    118 }
    119 
    120 void SwiftShaderComponentInstaller::OnUpdateError(int error) {
    121   NOTREACHED() << "SwiftShader update error: " << error;
    122 }
    123 
    124 bool SwiftShaderComponentInstaller::Install(
    125     const base::DictionaryValue& manifest,
    126     const base::FilePath& unpack_path) {
    127   std::string name;
    128   manifest.GetStringASCII("name", &name);
    129   if (name != kSwiftShaderManifestName)
    130     return false;
    131   std::string proposed_version;
    132   manifest.GetStringASCII("version", &proposed_version);
    133   Version version(proposed_version.c_str());
    134   if (!version.IsValid())
    135     return false;
    136   if (current_version_.CompareTo(version) >= 0)
    137     return false;
    138   if (!base::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
    139       !base::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
    140     return false;
    141   // Passed the basic tests. Time to install it.
    142   base::FilePath path =
    143       GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
    144   if (base::PathExists(path))
    145     return false;
    146   if (!base::Move(unpack_path, path))
    147     return false;
    148   // Installation is done. Now tell the rest of chrome.
    149   current_version_ = version;
    150   BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
    151       base::Bind(&RegisterSwiftShaderWithChrome, path));
    152   return true;
    153 }
    154 
    155 bool SwiftShaderComponentInstaller::GetInstalledFile(
    156     const std::string& file, base::FilePath* installed_file) {
    157   return false;
    158 }
    159 
    160 void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
    161                                          const Version& version) {
    162   DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
    163 
    164   CrxComponent swiftshader;
    165   swiftshader.name = "Swift Shader";
    166   swiftshader.installer = new SwiftShaderComponentInstaller(version);
    167   swiftshader.version = version;
    168   swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]);
    169   if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) {
    170     NOTREACHED() << "SwiftShader component registration fail";
    171   }
    172 }
    173 
    174 class UpdateChecker : public content::GpuDataManagerObserver {
    175  public:
    176   explicit UpdateChecker(ComponentUpdateService* cus);
    177 
    178   virtual void OnGpuInfoUpdate() OVERRIDE;
    179 
    180  private:
    181   ComponentUpdateService* cus_;
    182 };
    183 
    184 UpdateChecker::UpdateChecker(ComponentUpdateService* cus)
    185   : cus_(cus) {
    186 }
    187 
    188 void UpdateChecker::OnGpuInfoUpdate() {
    189   GpuDataManager *gpu_data_manager = GpuDataManager::GetInstance();
    190 
    191   if (!gpu_data_manager->GpuAccessAllowed(NULL) ||
    192       gpu_data_manager->IsFeatureBlacklisted(gpu::GPU_FEATURE_TYPE_WEBGL) ||
    193       gpu_data_manager->ShouldUseSwiftShader()) {
    194     gpu_data_manager->RemoveObserver(this);
    195     DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
    196     base::FilePath path = GetSwiftShaderBaseDirectory();
    197 
    198     Version version(kNullVersion);
    199     GetLatestSwiftShaderDirectory(&path, &version, NULL);
    200 
    201     BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
    202         base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
    203   }
    204 }
    205 
    206 // Check if there already is a version of swiftshader installed,
    207 // and if so register it.
    208 void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
    209   DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
    210   base::FilePath path = GetSwiftShaderBaseDirectory();
    211   if (!base::PathExists(path)) {
    212     if (!base::CreateDirectory(path)) {
    213       NOTREACHED() << "Could not create SwiftShader directory.";
    214       return;
    215     }
    216   }
    217 
    218   Version version(kNullVersion);
    219   std::vector<base::FilePath> older_dirs;
    220   if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs))
    221     BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
    222         base::Bind(&RegisterSwiftShaderWithChrome, path));
    223 
    224   UpdateChecker *update_checker = new UpdateChecker(cus);
    225   GpuDataManager::GetInstance()->AddObserver(update_checker);
    226   update_checker->OnGpuInfoUpdate();
    227   // We leak update_checker here, because it has to stick around for the life
    228   // of the GpuDataManager.
    229 
    230   // Remove older versions of SwiftShader.
    231   for (std::vector<base::FilePath>::iterator iter = older_dirs.begin();
    232        iter != older_dirs.end(); ++iter) {
    233     base::DeleteFile(*iter, true);
    234   }
    235 }
    236 
    237 void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
    238 #if defined(ENABLE_SWIFTSHADER)
    239   base::CPU cpu;
    240 
    241   if (!cpu.has_sse2())
    242     return;
    243   BrowserThread::PostTask(BrowserThread::FILE, FROM_HERE,
    244       base::Bind(&RegisterSwiftShaderPath, cus));
    245 #endif
    246 }
    247