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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
      6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
      7 
      8 #include <deque>
      9 #include <string>
     10 
     11 #include "base/id_map.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "base/memory/scoped_vector.h"
     15 #include "base/memory/weak_ptr.h"
     16 #include "base/process/process.h"
     17 #include "build/build_config.h"
     18 #include "content/common/gpu/gpu_command_buffer_stub.h"
     19 #include "content/common/gpu/gpu_memory_manager.h"
     20 #include "content/common/message_router.h"
     21 #include "ipc/ipc_sync_channel.h"
     22 #include "ui/gfx/native_widget_types.h"
     23 #include "ui/gfx/size.h"
     24 #include "ui/gl/gl_share_group.h"
     25 #include "ui/gl/gpu_preference.h"
     26 
     27 #if defined(OS_ANDROID)
     28 #include "content/common/android/surface_texture_peer.h"
     29 #endif
     30 
     31 struct GPUCreateCommandBufferConfig;
     32 
     33 namespace base {
     34 class MessageLoopProxy;
     35 class WaitableEvent;
     36 }
     37 
     38 namespace gpu {
     39 class PreemptionFlag;
     40 namespace gles2 {
     41 class ImageManager;
     42 }
     43 }
     44 
     45 #if defined(OS_ANDROID)
     46 namespace content {
     47 class StreamTextureManagerAndroid;
     48 }
     49 #endif
     50 
     51 namespace content {
     52 class DevToolsGpuAgent;
     53 class GpuChannelManager;
     54 class GpuChannelMessageFilter;
     55 struct GpuRenderingStats;
     56 class GpuVideoEncodeAccelerator;
     57 class GpuWatchdog;
     58 
     59 // Encapsulates an IPC channel between the GPU process and one renderer
     60 // process. On the renderer side there's a corresponding GpuChannelHost.
     61 class GpuChannel : public IPC::Listener,
     62                    public IPC::Sender,
     63                    public base::RefCountedThreadSafe<GpuChannel> {
     64  public:
     65   // Takes ownership of the renderer process handle.
     66   GpuChannel(GpuChannelManager* gpu_channel_manager,
     67              GpuWatchdog* watchdog,
     68              gfx::GLShareGroup* share_group,
     69              gpu::gles2::MailboxManager* mailbox_manager,
     70              int client_id,
     71              bool software);
     72 
     73   bool Init(base::MessageLoopProxy* io_message_loop,
     74             base::WaitableEvent* shutdown_event);
     75 
     76   // Get the GpuChannelManager that owns this channel.
     77   GpuChannelManager* gpu_channel_manager() const {
     78     return gpu_channel_manager_;
     79   }
     80 
     81   // Returns the name of the associated IPC channel.
     82   std::string GetChannelName();
     83 
     84 #if defined(OS_POSIX)
     85   int TakeRendererFileDescriptor();
     86 #endif  // defined(OS_POSIX)
     87 
     88   base::ProcessId renderer_pid() const { return channel_->peer_pid(); }
     89 
     90   scoped_refptr<base::MessageLoopProxy> io_message_loop() const {
     91     return io_message_loop_;
     92   }
     93 
     94   // IPC::Listener implementation:
     95   virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
     96   virtual void OnChannelError() OVERRIDE;
     97 
     98   // IPC::Sender implementation:
     99   virtual bool Send(IPC::Message* msg) OVERRIDE;
    100 
    101   // Requeue the message that is currently being processed to the beginning of
    102   // the queue. Used when the processing of a message gets aborted because of
    103   // unscheduling conditions.
    104   void RequeueMessage();
    105 
    106   // This is called when a command buffer transitions from the unscheduled
    107   // state to the scheduled state, which potentially means the channel
    108   // transitions from the unscheduled to the scheduled state. When this occurs
    109   // deferred IPC messaged are handled.
    110   void OnScheduled();
    111 
    112   // This is called when a command buffer transitions between scheduled and
    113   // descheduled states. When any stub is descheduled, we stop preempting
    114   // other channels.
    115   void StubSchedulingChanged(bool scheduled);
    116 
    117   void CreateViewCommandBuffer(
    118       const gfx::GLSurfaceHandle& window,
    119       int32 surface_id,
    120       const GPUCreateCommandBufferConfig& init_params,
    121       int32* route_id);
    122 
    123   void CreateImage(
    124       gfx::PluginWindowHandle window,
    125       int32 image_id,
    126       gfx::Size* size);
    127   void DeleteImage(int32 image_id);
    128 
    129   gfx::GLShareGroup* share_group() const { return share_group_.get(); }
    130 
    131   GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
    132 
    133   void LoseAllContexts();
    134   void MarkAllContextsLost();
    135 
    136   // Destroy channel and all contained contexts.
    137   void DestroySoon();
    138 
    139   // Generate a route ID guaranteed to be unique for this channel.
    140   int GenerateRouteID();
    141 
    142   // Called to add/remove a listener for a particular message routing ID.
    143   void AddRoute(int32 route_id, IPC::Listener* listener);
    144   void RemoveRoute(int32 route_id);
    145 
    146   gpu::PreemptionFlag* GetPreemptionFlag();
    147 
    148   bool handle_messages_scheduled() const { return handle_messages_scheduled_; }
    149   uint64 messages_processed() const { return messages_processed_; }
    150 
    151   // If |preemption_flag->IsSet()|, any stub on this channel
    152   // should stop issuing GL commands. Setting this to NULL stops deferral.
    153   void SetPreemptByFlag(
    154       scoped_refptr<gpu::PreemptionFlag> preemption_flag);
    155 
    156 #if defined(OS_ANDROID)
    157   StreamTextureManagerAndroid* stream_texture_manager() {
    158     return stream_texture_manager_.get();
    159   }
    160 #endif
    161 
    162   void CacheShader(const std::string& key, const std::string& shader);
    163 
    164   void AddFilter(IPC::ChannelProxy::MessageFilter* filter);
    165   void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter);
    166 
    167  protected:
    168   virtual ~GpuChannel();
    169 
    170  private:
    171   friend class base::RefCountedThreadSafe<GpuChannel>;
    172   friend class GpuChannelMessageFilter;
    173 
    174   void OnDestroy();
    175 
    176   bool OnControlMessageReceived(const IPC::Message& msg);
    177 
    178   void HandleMessage();
    179 
    180   // Message handlers.
    181   void OnCreateOffscreenCommandBuffer(
    182       const gfx::Size& size,
    183       const GPUCreateCommandBufferConfig& init_params,
    184       int32* route_id);
    185   void OnDestroyCommandBuffer(int32 route_id);
    186   void OnCreateVideoEncoder(int32* route_id);
    187   void OnDestroyVideoEncoder(int32 route_id);
    188   void OnDevToolsStartEventsRecording(int32* route_id);
    189   void OnDevToolsStopEventsRecording();
    190 
    191 #if defined(OS_ANDROID)
    192   // Register the StreamTextureProxy class with the gpu process so that all
    193   // the callbacks will be correctly forwarded to the renderer.
    194   void OnRegisterStreamTextureProxy(int32 stream_id, int32* route_id);
    195 
    196   // Create a java surface texture object and send it to the renderer process
    197   // through binder thread.
    198   void OnEstablishStreamTexture(
    199       int32 stream_id, int32 primary_id, int32 secondary_id);
    200 
    201   // Set the size of StreamTexture.
    202   void OnSetStreamTextureSize(int32 stream_id, const gfx::Size& size);
    203 #endif
    204 
    205   // Collect rendering stats.
    206   void OnCollectRenderingStatsForSurface(
    207       int32 surface_id, GpuRenderingStats* stats);
    208 
    209   // Decrement the count of unhandled IPC messages and defer preemption.
    210   void MessageProcessed();
    211 
    212   // The lifetime of objects of this class is managed by a GpuChannelManager.
    213   // The GpuChannelManager destroy all the GpuChannels that they own when they
    214   // are destroyed. So a raw pointer is safe.
    215   GpuChannelManager* gpu_channel_manager_;
    216 
    217   scoped_ptr<IPC::SyncChannel> channel_;
    218 
    219   uint64 messages_processed_;
    220 
    221   // Whether the processing of IPCs on this channel is stalled and we should
    222   // preempt other GpuChannels.
    223   scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
    224 
    225   // If non-NULL, all stubs on this channel should stop processing GL
    226   // commands (via their GpuScheduler) when preempted_flag_->IsSet()
    227   scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
    228 
    229   std::deque<IPC::Message*> deferred_messages_;
    230 
    231   // The id of the client who is on the other side of the channel.
    232   int client_id_;
    233 
    234   // Uniquely identifies the channel within this GPU process.
    235   std::string channel_id_;
    236 
    237   // Used to implement message routing functionality to CommandBuffer objects
    238   MessageRouter router_;
    239 
    240   // The share group that all contexts associated with a particular renderer
    241   // process use.
    242   scoped_refptr<gfx::GLShareGroup> share_group_;
    243 
    244   scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
    245   scoped_refptr<gpu::gles2::ImageManager> image_manager_;
    246 #if defined(OS_ANDROID)
    247   scoped_ptr<StreamTextureManagerAndroid> stream_texture_manager_;
    248 #endif
    249 
    250   typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
    251   StubMap stubs_;
    252 
    253   typedef IDMap<GpuVideoEncodeAccelerator, IDMapOwnPointer> EncoderMap;
    254   EncoderMap video_encoders_;
    255 
    256   bool log_messages_;  // True if we should log sent and received messages.
    257   gpu::gles2::DisallowedFeatures disallowed_features_;
    258   GpuWatchdog* watchdog_;
    259   bool software_;
    260   bool handle_messages_scheduled_;
    261   bool processed_get_state_fast_;
    262   IPC::Message* currently_processing_message_;
    263 
    264   base::WeakPtrFactory<GpuChannel> weak_factory_;
    265 
    266   scoped_refptr<GpuChannelMessageFilter> filter_;
    267   scoped_refptr<base::MessageLoopProxy> io_message_loop_;
    268   scoped_ptr<DevToolsGpuAgent> devtools_gpu_agent_;
    269 
    270   size_t num_stubs_descheduled_;
    271 
    272   DISALLOW_COPY_AND_ASSIGN(GpuChannel);
    273 };
    274 
    275 }  // namespace content
    276 
    277 #endif  // CONTENT_COMMON_GPU_GPU_CHANNEL_H_
    278