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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef IPC_IPC_CHANNEL_READER_H_
      6 #define IPC_IPC_CHANNEL_READER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "ipc/ipc_channel.h"
     10 
     11 namespace IPC {
     12 namespace internal {
     13 
     14 // This class provides common pipe reading functionality for the
     15 // platform-specific IPC channel implementations.
     16 //
     17 // It does the common input buffer management and message dispatch, while the
     18 // platform-specific parts provide the pipe management through a virtual
     19 // interface implemented on a per-platform basis.
     20 //
     21 // Note that there is no "writer" corresponding to this because the code for
     22 // writing to the channel is much simpler and has very little common
     23 // functionality that would benefit from being factored out. If we add
     24 // something like that in the future, it would be more appropriate to add it
     25 // here (and rename appropriately) rather than writing a different class.
     26 class ChannelReader {
     27  public:
     28   explicit ChannelReader(Listener* listener);
     29   virtual ~ChannelReader();
     30 
     31   void set_listener(Listener* listener) { listener_ = listener; }
     32 
     33   // Call to process messages received from the IPC connection and dispatch
     34   // them. Returns false on channel error. True indicates that everything
     35   // succeeded, although there may not have been any messages processed.
     36   bool ProcessIncomingMessages();
     37 
     38   // Handles asynchronously read data.
     39   //
     40   // Optionally call this after returning READ_PENDING from ReadData to
     41   // indicate that buffer was filled with the given number of bytes of
     42   // data. See ReadData for more.
     43   bool AsyncReadComplete(int bytes_read);
     44 
     45   // Returns true if the given message is internal to the IPC implementation,
     46   // like the "hello" message sent on channel set-up.
     47   bool IsInternalMessage(const Message& m) const;
     48 
     49   // Returns true if the given message is an Hello message
     50   // sent on channel set-up.
     51   bool IsHelloMessage(const Message& m) const;
     52 
     53  protected:
     54   enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
     55 
     56   Listener* listener() const { return listener_; }
     57 
     58   // Populates the given buffer with data from the pipe.
     59   //
     60   // Returns the state of the read. On READ_SUCCESS, the number of bytes
     61   // read will be placed into |*bytes_read| (which can be less than the
     62   // buffer size). On READ_FAILED, the channel will be closed.
     63   //
     64   // If the return value is READ_PENDING, it means that there was no data
     65   // ready for reading. The implementation is then responsible for either
     66   // calling AsyncReadComplete with the number of bytes read into the
     67   // buffer, or ProcessIncomingMessages to try the read again (depending
     68   // on whether the platform's async I/O is "try again" or "write
     69   // asynchronously into your buffer").
     70   virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
     71 
     72   // Loads the required file desciptors into the given message. Returns true
     73   // on success. False means a fatal channel error.
     74   //
     75   // This will read from the input_fds_ and read more handles from the FD
     76   // pipe if necessary.
     77   virtual bool WillDispatchInputMessage(Message* msg) = 0;
     78 
     79   // Performs post-dispatch checks. Called when all input buffers are empty,
     80   // though there could be more data ready to be read from the OS.
     81   virtual bool DidEmptyInputBuffers() = 0;
     82 
     83   // Handles internal messages, like the hello message sent on channel startup.
     84   virtual void HandleInternalMessage(const Message& msg) = 0;
     85 
     86  private:
     87   // Takes the given data received from the IPC channel and dispatches any
     88   // fully completed messages.
     89   //
     90   // Returns true on success. False means channel error.
     91   bool DispatchInputData(const char* input_data, int input_data_len);
     92 
     93   Listener* listener_;
     94 
     95   // We read from the pipe into this buffer. Managed by DispatchInputData, do
     96   // not access directly outside that function.
     97   char input_buf_[Channel::kReadBufferSize];
     98 
     99   // Large messages that span multiple pipe buffers, get built-up using
    100   // this buffer.
    101   std::string input_overflow_buf_;
    102 
    103   DISALLOW_COPY_AND_ASSIGN(ChannelReader);
    104 };
    105 
    106 }  // namespace internal
    107 }  // namespace IPC
    108 
    109 #endif  // IPC_IPC_CHANNEL_READER_H_
    110