1 ########################## 2 Frequently Asked Questions 3 ########################## 4 5 .. contents:: 6 :local: 7 :backlinks: none 8 :depth: 2 9 10 This document answers some frequently asked questions about Native 11 Client (NaCl) and Portable Native Client (PNaCl, pronounced 12 "pinnacle"). For a high-level overview of Native Client, see the 13 :doc:`Technical Overview <overview>`. 14 15 If you have questions that aren't covered in this FAQ: 16 17 * Scan through the :doc:`Release Notes <sdk/release-notes>`. 18 * Search through or ask on the :doc:`Native Client Forums <help>`. 19 20 21 What is Native Client Good For? 22 =============================== 23 24 Why did Google build Native Client? 25 ----------------------------------- 26 27 * **Performance:** Native Client modules run nearly as fast as native 28 compiled code. 29 * **Security:** Native Client lets users run native compiled code in the 30 browser with the same level of security and privacy as traditional web 31 applications. 32 * **Convenience:** 33 34 * Developers can leverage existing code, written in C/C++ or other 35 languages, in their applications without forcing users to install a 36 plugin. 37 * This code can interact with the embedding web page as part of an 38 HTML and JavaScript web application, or it can be a self-contained 39 and immersive experience. 40 41 * **Portability:** Native Client and Portable Native Client applications 42 can execute on: 43 44 * The Windows, Mac, Linux or ChromeOS operating systems. 45 * Processors with the x86-32, x86-64, or ARM instruction set 46 architectures. Native Client also has experimental support for MIPS. 47 48 Portable Native client further enhances the above: 49 50 * **Performance:** Each PNaCl release brings with it more performance 51 enhancements. Already-released applications get faster over time, 52 conserving user's battery. 53 * **Security:** Users are kept secure with an ever-improving sandbox 54 model which adapts to novel attacks, without affecting 55 already-released applications. 56 * **Convenience:** Developers only need to ship a single ``.pexe`` file, 57 not one ``.nexe`` file per supported architecture. 58 * **Portability:** Developers and users don't need to worry about 59 already-released applications not working on new hardware: PNaCl 60 already supports all architectures NaCl does, and as PNaCl evolves it 61 gains support for new processors and fully uses their capabilities. 62 63 .. TODO Expand on the PNaCl performance section in another document, and 64 .. link to it here. How does one profile PNaCl code? What are common 65 .. causes of slowness? How can code be made faster? What's the best way 66 .. to use Pepper's asynchronous APIs? What do I need to know about 67 .. threads and inter-thread communications? Can I use SIMD or other 68 .. processor-specific instructions? What aboutt he GPU? 69 70 For more details, refer to the :doc:`history behind and comparison of 71 NaCl and PNaCl <nacl-and-pnacl>`. 72 73 When should I use Native Client? 74 -------------------------------- 75 76 The following are some typical use cases. For details, see the 77 :doc:`Technical Overview <overview>`. 78 79 * Porting existing software components for use in a web application. 80 * Porting legacy desktop applications. 81 * Handling browser-side encryption and decryption for an enterprise 82 application. 83 * Handling multimedia for a web application. 84 * Handling various aspects of web-based games, including physics engines 85 and AI. 86 87 Native Client is a versatile technology; we expect that it will also be 88 used in many other contexts outside of Chrome. 89 90 When should I use Portable Native Client? 91 ----------------------------------------- 92 93 See :doc:`NaCl and PNaCl <nacl-and-pnacl>`. In short: PNaCl works on the 94 open web whereas NaCl only works on the Chrome Web Store. 95 96 How fast does code run in Portable Native Client? 97 ------------------------------------------------- 98 99 Fast! The SPEC2k benchmarks (C, C++ and floating-point benchmarks) give 100 the following overhead for optimized PNaCl compared to regular optimized 101 LLVM: 102 103 +--------+-----+ 104 | x86-32 | 15% | 105 +--------+-----+ 106 | x86-64 | 25% | 107 +--------+-----+ 108 | ARM | 10% | 109 +--------+-----+ 110 111 Note that benchmark performance is sometimes bimodal, so different use 112 cases are likely to achieve better or worse performance than the above 113 averages. For example floating-point heavy code usually exhibits much 114 lower overheads whereas very branch-heavy code often performs worse. 115 116 For details, see: 117 118 * `Adapting Software Fault Isolation to Contemporary CPU Architectures 119 <https://nativeclient.googlecode.com/svn/data/site/NaCl_SFI.pdf>`_ (PDF). 120 * `Native Client: A Sandbox for Portable, Untrusted x86 Code 121 <http://research.google.com/pubs/pub34913.html>`_ (PDF). 122 123 If your code isn't performing as close to native speed as you'd expect, 124 :doc:`let us know <help>`! 125 126 .. TODO Link to the non-existent performance page! (see above todo). 127 128 Why use Portable Native Client instead of *<technology X>*? 129 ----------------------------------------------------------- 130 131 Many other technologies can be compared to Portable Native Client: 132 Flash, Java, Silverlight, ActiveX, .NET, asm.js, etc... 133 134 Different technologies have different strengths and weaknesses. In 135 appropriate contexts, Portable Native Client can be faster, more secure, 136 and/or more compatible across operating systems and architectures than 137 other technologies. 138 139 Portable Native Client complement other technologies by giving web 140 developers a new capability: the ability to run fast, secure native code 141 from a web browser in an architecture-independent way. 142 143 If I want direct access to the OS, should I use Native Client? 144 -------------------------------------------------------------- 145 146 No---Native Client does not provide direct access to the OS or devices, 147 or otherwise bypass the JavaScript security model. For more information, 148 see later sections of this FAQ. 149 150 151 Development Environments and Tools 152 ================================== 153 154 What development environment and development operating system do you recommend? 155 ------------------------------------------------------------------------------- 156 157 You can develop on Windows, Mac, or Linux, and the resulting Native 158 Client or Portable Native Client application will run inside the Google 159 Chrome browser on all those platforms as well as ChromeOS. You can also 160 develop on ChromeOS with Crouton_, and we're working on 161 self-hosting a full development environment on Portable Native Client. 162 163 Any editor+shell combination should work as well as IDEs like Eclipse, 164 Visual Studio with the :doc:`Native Client Add-In 165 <devguide/devcycle/vs-addin>` on Windows, or Xcode on Mac OSX. 166 167 I'm not familiar with native development tools, can I still use the Native Client SDK? 168 -------------------------------------------------------------------------------------- 169 170 You may find our :doc:`Tutorial <devguide/tutorial/index>` and :doc:`Building 171 instructions <devguide/devcycle/building>` useful, and you can look at 172 the code and Makefiles for the SDK examples to understand how the 173 examples are built and run. 174 175 You'll need to learn how to use some tools (like GCC, LLVM, make, 176 Eclipse, Visual Studio, or Xcode) before you can get very far with the 177 SDK. Try seaching for an `introduction to GCC 178 <https://www.google.com/search?q=gcc+introduction>`_. 179 180 181 Openness, and Supported Architectures and Languages 182 =================================================== 183 184 Is Native Client open? Is it a standard? 185 ---------------------------------------- 186 187 Native Client is completely open: the executable format is open and the 188 `source code is open <nacl_project_>`_. Right 189 now the Native Client project is in its early stages, so it's premature 190 to consider Native Client for standardization. 191 192 We consistenly try to document our design and implementation and hope to 193 standardize Portable Native Client when it gains more traction. A good 194 example is our :doc:`PNaCl bitcode reference manual 195 <reference/pnacl-bitcode-abi>`. 196 197 What are the supported instruction set architectures? 198 ----------------------------------------------------- 199 200 Portable Native Client uses an architecture-independent format (the 201 ``.pexe``) which can currently be translated to execute on processors 202 with the x86-32, x86-64, and ARM instruction set architectures, as well 203 as experimental support for MIPS. As new architectures come along and 204 become popular we expect Portable Native Client to support them without 205 developers having to recompile their code. 206 207 Native Client can currently execute on the same architectures as 208 Portable Native Client but is only supported on the Chrome Web 209 Store. Native Client's ``.nexe`` files are architecture-dependent and 210 cannot adapt to new architectures without recompilation, we therefore 211 deem them better suited to a web store than to the open web. 212 213 With Portable Native Client we deliver a system that has comparable 214 portability to JavaScript and can adapt to new instruction set 215 architectures without requiring recompilation. The web is better when 216 it's platform-independent, and we'd like it to stay that way. 217 218 .. _other_languages: 219 220 Do I have to use C or C++? I'd really like to use another language. 221 ------------------------------------------------------------------- 222 223 Right now only C and C++ are supported directly by the toolchain in the 224 SDK. C# and other languages in the .NET family are supported via the 225 `Mono port <https://github.com/elijahtaylor/mono>`_ for Native 226 Client. Moreover, there are several ongoing projects to support 227 additional language runtimes (e.g. `naclports supports Lua, Python and 228 Ruby 229 <https://code.google.com/p/naclports/source/browse#svn%2Ftrunk%2Fsrc%2Fexamples%2Ftools>`_) 230 as well as to compile more languages to LLVM's intermediate 231 representation (e.g. support Haskell with `GHC 232 <http://www.haskell.org/ghc/docs/latest/html/users_guide/code-generators.html>`_ 233 or support Fortran with `flang 234 <https://flang-gsoc.blogspot.ie/2013/09/end-of-gsoc-report.html>`_), or 235 transpile languages to C/C++ (source-to-source compilation). 236 237 If you're interested in getting other languages working, please contact the 238 Native Client team by way of the `native-client-discuss mailing list 239 <https://groups.google.com/group/native-client-discuss>`_. 240 241 Will you only support Chrome? What about other browsers? 242 -------------------------------------------------------- 243 244 We aim to support multiple browsers. However, a number of features that 245 we consider requirements for a production-quality system that keeps the 246 user safe are difficult to implement without help from the 247 browser. Specific examples are an out-of-process plugin architecture and 248 appropriate interfaces for integrated 3D graphics. We have worked 249 closely with Chromium developers to deliver these features and we are 250 eager to collaborate with developers from other browsers. 251 252 What's the difference between NPAPI and Pepper? 253 ----------------------------------------------- 254 255 :doc:`Pepper <peppercpp/index>` (also known as PPAPI) is a new API that 256 lets Native Client modules communicate with the browser. Pepper supports 257 various features that don't have robust support in NPAPI, such as event 258 handling, out-of-process plugins, and asynchronous interfaces. Native 259 Client has transitioned from using NPAPI to using Pepper. 260 261 Is NPAPI part of the Native Client SDK? 262 --------------------------------------- 263 264 NPAPI is not supported by the Native Client SDK, and is `deprecated in 265 Chrome 266 <http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html>`_. 267 268 Does Native Client support SIMD vector instructions? 269 ---------------------------------------------------- 270 271 Native Client currently supports SSE on x86 and NEON on ARM. Support for 272 AVX on x86 is under way. 273 274 Portable Native Client should support SIMD vectors in the near future. 275 276 Can I use Native Client for 3D graphics? 277 ---------------------------------------- 278 279 Yes. Native Client supports `OpenGL ES 2.0 280 <https://www.khronos.org/opengles/>`_. 281 282 To alert the user regarding their hardware platform's 3D feature set 283 before loading a large NaCl application, see :doc:`Vetting the driver in 284 Javascript <devguide/coding/3D-graphics>`. 285 286 Some GL extensions are exposed to Native Client applications, see the 287 `GLES2 file 288 <https://src.chromium.org/viewvc/chrome/trunk/src/ppapi/lib/gl/gles2/gles2.c>`_. 289 This file is part of the GL wrapper supplied by the library 290 ``ppapi_gles2`` which you'll want to include in your project. In most 291 cases extensions map to extensions available on other platforms, or 292 differ very slightly (if they differ, the extension is usually CHROMIUM 293 or ANGLE instead of EXT). 294 295 .. TODO Improve documentation for GL extensions. 296 297 Does Native Client support concurrency/parallelism? 298 --------------------------------------------------- 299 300 Native Client and Portable Native Client both support pthreads, 301 C11/C++11 threads, and low-level synchronization primitives (mutex, 302 barriers, atomic read/modify/write, compare-and-exchange, etc...), thus 303 allowing your Native Client application to utilize several CPU cores. 304 Note that this allows you to modify datastructures concurrently without 305 needing to copy them, which is often a limitation of shared-nothing 306 systems. For more information see :ref:`memory model and atomics 307 <memory_model_and_atomics>` and :ref:`threading 308 <language_support_threading>`. 309 310 Native Client doesn't support HTML5 Web Workers directly but can 311 interact with JavaScript code which does. 312 313 314 Coming Soon 315 =========== 316 317 Do Native Client modules have access to external devices? 318 --------------------------------------------------------- 319 320 At this time Native Client modules do not have access to serial ports, 321 camera devices, or microphones: Native Client can only use native 322 resources that today's browsers can access. However, we intend to 323 recommend such features to the standards bodies and piggyback on their 324 efforts to make these resources available inside the browser. 325 326 You can generally think of Pepper as the C/C++ bindings to the 327 capabilities of HTML5. The goal is for Pepper and JavaScript to evolve 328 together and stay on par with each other with respect to features and 329 capabilities. 330 331 332 Security and Privacy 333 ==================== 334 335 What happens to my data when I use Native Client? 336 ------------------------------------------------- 337 338 Users can opt-in to sending usage statistics and crash information in 339 Chrome, which includes usage statistics and crash information about 340 Native Client. Crashes in your code won't otherwise send your 341 information to Google: Google counts the number of such crashes, but 342 does so anonymously without sending your application's data or its debug 343 information. 344 345 For additional information about privacy and Chrome, see the `Google 346 Chrome privacy policy 347 <https://www.google.com/chrome/intl/en/privacy.html>`_ and the `Google 348 Chrome Terms of Service 349 <https://www.google.com/chrome/intl/en/eula_text.html>`_. 350 351 How does Native Client prevent sandboxed code from doing Bad Things? 352 -------------------------------------------------------------------- 353 354 Native Client's sandbox works by validating the untrusted code (the 355 compiled Native Client module) before running it. The validator checks 356 the following: 357 358 * **Data integrity:** No loads or stores are permitted outside of the 359 data sandbox. In particular this means that once loaded into memory, 360 the binary is not writable. This is enforced by operating system 361 protection mechanisms. While new instructions can be inserted at 362 runtime to support things like JIT compilers, such instructions will 363 be subject to runtime verification according to the following 364 constraints before they are executed. 365 * **No unsafe instructions:** The validator ensures that the Native 366 Client application does not contain any unsafe instructions. Examples 367 of unsafe instructions are ``syscall``, ``int``, and ``lds``. 368 * **Control flow integrity:** The validator ensures that all direct and 369 indirect branches target a safe instruction. 370 371 The beauty of the Native Client sandbox is in reducing "safe" code to a 372 few simple rules that can be verified by a small trusted validator: the 373 compiler isn't trusted. The same applies to Portable Native Client where 374 even the ``.pexe`` to ``.nexe`` translator, a simplified compiler 375 backend, isn't trusted: it is validated before executing, and so is its 376 output. 377 378 In addition to static analysis of untrusted code, the Native Client 379 runtime also includes an outer sandbox that mediates system calls. For 380 more details about both sandboxes, see `Native Client: A Sandbox for 381 Portable, Untrusted x86 Code <http://research.google.com/pubs/pub34913.html>`_ 382 (PDF). 383 384 How does Google know that the safety measures in Native Client are sufficient? 385 ------------------------------------------------------------------------------ 386 387 Google has taken several steps to ensure that Native Client's security 388 works, including: 389 390 * Open source, peer-reviewed papers describing the design. 391 * A :doc:`security contest <community/security-contest/index>`. 392 * Multiple internal and external security reviews. 393 * The ongoing vigilance of our engineering and developer community. 394 395 Google is committed to making Native Client safer than JavaScript and 396 other popular browser technologies. If you have suggestions for security 397 improvements, let the team know, by way of the `native-client-discuss 398 mailing list <https://groups.google.com/group/native-client-discuss>`_. 399 400 Development 401 =========== 402 403 How do I debug? 404 --------------- 405 406 Instructions on :ref:`debugging the SDK examples 407 <debugging_the_sdk_examples>` using GDB are available. You can also 408 debug Native Client modules with some :doc:`alternative approaches 409 <devguide/devcycle/debugging>`. 410 411 How do I build x86-32, x86-64 or ARM ``.nexes``? 412 ------------------------------------------------ 413 414 By default, the applications in the ``/examples`` folder create 415 architecture-independent ``.pexe`` for Portable Native Client. To 416 generate a ``.nexe`` targetting one specific architecture using the 417 Native Client or Portable Native Client toolchains, see the 418 :doc:`Building instructions <devguide/devcycle/building>`. 419 420 How can my web application determine which ``.nexe`` to load? 421 ------------------------------------------------------------- 422 423 Your application does not need to make the decision of loading an 424 x86-32, x86-64 or ARM ``.nexe`` explicitly---the Native Client runtime 425 examines a manifest file (``.nmf``) to pick the right ``.nexe`` file for 426 a given user. You can generate a manifest file using a Python script 427 that's included in the SDK (see the ``Makefile`` in any of the SDK 428 examples for an illustration of how to do so). Your HTML file specifies 429 the manifest filename in the ``src`` attribute of the ``<embed>`` 430 tag. You can see the way the pieces fit together by examining the 431 examples included in the SDK. 432 433 Is it possible to build a Native Client module with just plain C (not C++)? 434 --------------------------------------------------------------------------- 435 436 Yes. See the ``"Hello, World!"`` in C example in the SDK under 437 ``examples/tutorial/using_ppapi_simple/``, or the Game of Life example 438 under ``examples/demo/life/life.c``. 439 440 What UNIX system calls can I make through Native Client? 441 -------------------------------------------------------- 442 443 Native Client doesn't directly expose any system calls from the host OS 444 because of the inherent security risks and because the resulting 445 application would not be portable across operating systems. Instead, 446 Native Client provides portable cross-OS abstractions wrapping or 447 proxying OS functionality or emulating UNIX system calls. For example, 448 Native Client provides an ``mmap()`` system call that behaves much like 449 the standard UNIX ``mmap()`` system call. 450 451 Is my favorite third-party library available for Native Client? 452 --------------------------------------------------------------- 453 454 Google has ported several third-party libraries to Native Client; such 455 libraries are available in the naclports_ project. We encourage you to 456 contribute libraries to naclports, and/or to host your own ported 457 libraries, and to `let the team know about it 458 <https://groups.google.com/group/native-client-discuss>`_ when you do. 459 460 Do all the files in an application need to be served from the same domain? 461 -------------------------------------------------------------------------- 462 463 The ``.nmf``, and ``.nexe`` or ``.pexe`` files must either be served from the 464 same origin as the embedding page or an origin that has been configured 465 correctly using CORS_. 466 467 For applications installed from the Chrome Web Store the Web Store manifest 468 must include the correct, verified domain of the embedding page. 469 470 Portability 471 =========== 472 473 Do I have to do anything special to make my application run on different operating systems? 474 ------------------------------------------------------------------------------------------- 475 476 No. Native Client and Portable Native Client applications run without 477 modification on all supported operating systems. 478 479 However, to run on different instruction set architectures (such as 480 x86-32, x86-64 or ARM), you currently have to either: 481 482 * Use Portable Native Client. 483 * Build and supply a separate ``.nexe`` file for each architecture, and 484 make them available on the Chrome Web Store. See :doc:`target 485 architectures <devguide/devcycle/building>` for details about which 486 ``.nexe`` files will run on which architectures. 487 488 How easy is it to port my existing native code to Native Client? 489 ---------------------------------------------------------------- 490 491 In most cases you won't have to rewrite much, if any, code. The Native 492 Client-specific tools, such as ``pnacl-clang++`` or ``x86_64-nacl-g++``, 493 take care of most of the necessary changes. You may need to make some 494 changes to your operating system calls and interactions with external 495 devices to work with the web. Porting existing Linux libraries is 496 generally straightforward, with large libraries often requiring no 497 source change. 498 499 The following kinds of code may be more challenging to port: 500 501 * Code that does direct TCP/IP or UDP networking. For security reasons 502 these APIs are only available to packaged applications, not on the 503 open web, after asking for the appropriate permissions. Native Client 504 is otherwise restricted to the networking APIs available in the 505 browser. 506 * Code that creates processes, including UNIX forks. Creating processes 507 is not supported for security reasons. However, threads are supported. 508 * Code that needs to do local file I/O. Native Client is restricted to 509 accessing URLs and to local storage in the browser (the Pepper file I/O API 510 has access to the same per-application storage that JavaScript has via Local 511 Storage). HTML5 File System can be used, among others. For POSIX compatabiliy 512 the Native Client SDK includes a library called nacl_io which allows the 513 application to interact with all these types of files via standard POSIX I/O 514 functions (e.g. open/fopen/read/write/...). See :doc:`Using NaCl I/O 515 <devguide/coding/nacl_io>` for more details. 516 517 .. _faq_troubleshooting: 518 519 Troubleshooting 520 =============== 521 522 My ``.pexe`` isn't loading, help! 523 --------------------------------- 524 525 * You must use Google Chrome version 31 or greater for Portable Native 526 Client. Make sure you have Portable Native Client installed in 527 ``about:nacl``; if not open ``about:components`` and "Check for 528 update" for PNaCl. 529 * PNaCl ``.pexe`` must be compiled with pepper_31 SDK or higher (earlier 530 SDK versions had experimental support for PNaCl, now deprecated). 531 * Your application can verify that Portable Native Client is supported 532 in JavaScript with ``navigator.mimeTypes['application/x-pnacl'] !== 533 undefined``. This is preferred over checking the Chrome version. 534 535 My ``.nexe`` files never finish loading. What gives? 536 ---------------------------------------------------- 537 538 Here are ways to resolve some common problems that can prevent loading: 539 540 * You must use Google Chrome version 14 or greater for Native Client. 541 * If you haven't already done so, enable the Native Client flag in 542 Google Chrome. Type ``about:flags`` in the Chrome address bar, scroll 543 down to "Native Client", click the "Enable" link, scroll down to the 544 bottom of the page, and click the "Relaunch Now" button (all browser 545 windows will restart). 546 * Verify that the Native Client plugin is enabled in Google Chrome. Type 547 ``about:plugins`` in the Chrome address bar, scroll down to "Native 548 Client", and click the "Enable" link. (You do not need to relaunch 549 Chrome after you enable the Native Client plugin). 550 * Make sure that the ``.nexe`` files are being served from a web 551 server. Native Client uses the same-origin security policy, which 552 means that modules will not load in pages opened with the ``file://`` 553 protocol. In particular, you can't run the examples in the SDK by 554 simply dragging the HTML files from the desktop into the browser. See 555 :doc:`Running Native Client Applications <devguide/devcycle/running>` 556 for instructions on how to run the httpd.py mini-server included in 557 the SDK. 558 * The ``.nexe`` files must have been compiled using SDK version 0.5 or 559 greater. 560 * You must load the correct ``.nexe`` file for your machine's specific 561 instruction set architecture (x86-32, x86-64 or ARM). You can ensure 562 you're loading the correct ``.nexe`` file by building a separate 563 ``.nexe`` for each architecture, and using a ``.nmf`` manifest file to 564 let the browser select the correct ``.nexe`` file. Note: the need to 565 select a processor-specific ``.nexe`` goes away with Portable Native 566 Client. 567 * If things still aren't working, :doc:`ask for help <help>`! 568 569 .. _CORS: http://en.wikipedia.org/wiki/Cross-origin_resource_sharing 570 .. _naclports: https://code.google.com/p/naclports 571 .. _Crouton: https://github.com/dnschneid/crouton 572