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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ppapi/tests/test_graphics_3d.h"
      6 
      7 #include <GLES2/gl2.h>
      8 #include <GLES2/gl2ext.h>
      9 #include <stdio.h>
     10 #include <stdlib.h>
     11 #include <string.h>
     12 
     13 #include "ppapi/c/ppb_opengles2.h"
     14 #include "ppapi/cpp/graphics_3d.h"
     15 #include "ppapi/cpp/module.h"
     16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
     17 #include "ppapi/tests/test_case.h"
     18 #include "ppapi/tests/test_utils.h"
     19 #include "ppapi/tests/testing_instance.h"
     20 
     21 const int32_t kInvalidContext = 0;
     22 
     23 REGISTER_TEST_CASE(Graphics3D);
     24 
     25 bool TestGraphics3D::Init() {
     26   opengl_es2_ = static_cast<const PPB_OpenGLES2*>(
     27       pp::Module::Get()->GetBrowserInterface(PPB_OPENGLES2_INTERFACE));
     28   glInitializePPAPI(pp::Module::Get()->get_browser_interface());
     29   return opengl_es2_ && CheckTestingInterface();
     30 }
     31 
     32 void TestGraphics3D::RunTests(const std::string& filter) {
     33   RUN_CALLBACK_TEST(TestGraphics3D, FramePPAPI, filter);
     34   RUN_CALLBACK_TEST(TestGraphics3D, FrameGL, filter);
     35   RUN_CALLBACK_TEST(TestGraphics3D, ExtensionsGL, filter);
     36   RUN_CALLBACK_TEST(TestGraphics3D, BadResource, filter);
     37 }
     38 
     39 std::string TestGraphics3D::TestFramePPAPI() {
     40   const int width = 16;
     41   const int height = 16;
     42   const int32_t attribs[] = {
     43       PP_GRAPHICS3DATTRIB_WIDTH, width,
     44       PP_GRAPHICS3DATTRIB_HEIGHT, height,
     45       PP_GRAPHICS3DATTRIB_NONE
     46   };
     47   pp::Graphics3D context(instance_, attribs);
     48   ASSERT_FALSE(context.is_null());
     49 
     50   const uint8_t red_color[4] = {255, 0, 0, 255};
     51 
     52   // Access OpenGLES API through the PPAPI interface.
     53   // Clear color buffer to opaque red.
     54   opengl_es2_->ClearColor(context.pp_resource(), 1.0f, 0.0f, 0.0f, 1.0f);
     55   opengl_es2_->Clear(context.pp_resource(), GL_COLOR_BUFFER_BIT);
     56   // Check if the color buffer has opaque red.
     57   std::string error = CheckPixelPPAPI(&context, width/2, height/2, red_color);
     58   if (!error.empty())
     59     return error;
     60 
     61   int32_t rv = SwapBuffersSync(&context);
     62   ASSERT_EQ(rv, PP_OK);
     63 
     64   PASS();
     65 }
     66 
     67 std::string TestGraphics3D::TestFrameGL() {
     68   const int width = 16;
     69   const int height = 16;
     70   const int32_t attribs[] = {
     71       PP_GRAPHICS3DATTRIB_WIDTH, width,
     72       PP_GRAPHICS3DATTRIB_HEIGHT, height,
     73       PP_GRAPHICS3DATTRIB_NONE
     74   };
     75   pp::Graphics3D context(instance_, attribs);
     76   ASSERT_FALSE(context.is_null());
     77 
     78   const uint8_t red_color[4] = {255, 0, 0, 255};
     79   // Perform same operations as TestFramePPAPI, but use OpenGLES API directly.
     80   // This is how most developers will use OpenGLES.
     81   glSetCurrentContextPPAPI(context.pp_resource());
     82   glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
     83   glClear(GL_COLOR_BUFFER_BIT);
     84   std::string error = CheckPixelGL(width/2, height/2, red_color);
     85   glSetCurrentContextPPAPI(kInvalidContext);
     86   if (!error.empty())
     87     return error;
     88 
     89   int32_t rv = SwapBuffersSync(&context);
     90   ASSERT_EQ(rv, PP_OK);
     91 
     92   PASS();
     93 }
     94 
     95 std::string TestGraphics3D::TestExtensionsGL() {
     96   const int width = 16;
     97   const int height = 16;
     98   const int32_t attribs[] = {
     99       PP_GRAPHICS3DATTRIB_WIDTH, width,
    100       PP_GRAPHICS3DATTRIB_HEIGHT, height,
    101       PP_GRAPHICS3DATTRIB_NONE
    102   };
    103   pp::Graphics3D context(instance_, attribs);
    104   ASSERT_FALSE(context.is_null());
    105 
    106   glSetCurrentContextPPAPI(context.pp_resource());
    107   glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    108   glClear(GL_COLOR_BUFFER_BIT);
    109 
    110   // Ask about a couple of extensions via glGetString.  If an extension is
    111   // available, try a couple of trivial calls.  This test is not intended
    112   // to be exhaustive; check the source can compile, link, and run without
    113   // crashing.
    114   ASSERT_NE(glGetString(GL_VERSION), NULL);
    115   const char* ext = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
    116   if (strstr(ext, "GL_EXT_occlusion_query_boolean")) {
    117     GLuint a_query;
    118     GLboolean is_a_query;
    119     glGenQueriesEXT(1, &a_query);
    120     ASSERT_NE(a_query, 0);
    121     glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, a_query);
    122     is_a_query = glIsQueryEXT(a_query);
    123     ASSERT_EQ(is_a_query, GL_TRUE);
    124     glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
    125     glDeleteQueriesEXT(1, &a_query);
    126   }
    127   if (strstr(ext, "GL_ANGLE_instanced_arrays")) {
    128     glDrawArraysInstancedANGLE(GL_TRIANGLE_STRIP, 0, 0, 0);
    129   }
    130   glSetCurrentContextPPAPI(kInvalidContext);
    131 
    132   int32_t rv = SwapBuffersSync(&context);
    133   ASSERT_EQ(rv, PP_OK);
    134 
    135   PASS();
    136 }
    137 
    138 int32_t TestGraphics3D::SwapBuffersSync(pp::Graphics3D* context) {
    139   TestCompletionCallback callback(instance_->pp_instance(), callback_type());
    140   callback.WaitForResult(context->SwapBuffers(callback.GetCallback()));
    141   return callback.result();
    142 }
    143 
    144 std::string TestGraphics3D::CheckPixelPPAPI(
    145     pp::Graphics3D* context,
    146     int x, int y, const uint8_t expected_color[4]) {
    147   GLubyte pixel_color[4];
    148   opengl_es2_->ReadPixels(context->pp_resource(),
    149       x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel_color);
    150 
    151   ASSERT_EQ(pixel_color[0], expected_color[0]);
    152   ASSERT_EQ(pixel_color[1], expected_color[1]);
    153   ASSERT_EQ(pixel_color[2], expected_color[2]);
    154   ASSERT_EQ(pixel_color[3], expected_color[3]);
    155   PASS();
    156 }
    157 
    158 std::string TestGraphics3D::CheckPixelGL(
    159     int x, int y, const uint8_t expected_color[4]) {
    160   GLubyte pixel_color[4];
    161   glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel_color);
    162 
    163   ASSERT_EQ(pixel_color[0], expected_color[0]);
    164   ASSERT_EQ(pixel_color[1], expected_color[1]);
    165   ASSERT_EQ(pixel_color[2], expected_color[2]);
    166   ASSERT_EQ(pixel_color[3], expected_color[3]);
    167   PASS();
    168 }
    169 
    170 std::string TestGraphics3D::TestBadResource() {
    171   // The point of this test is mostly just to make sure that we don't crash and
    172   // provide reasonable (error) results when the resource is bad.
    173   const PP_Resource kBadResource = 123;
    174 
    175   // Access OpenGLES API through the PPAPI interface.
    176   opengl_es2_->ClearColor(kBadResource, 0.0f, 0.0f, 0.0f, 0.0f);
    177   opengl_es2_->Clear(kBadResource, GL_COLOR_BUFFER_BIT);
    178   ASSERT_EQ(0, opengl_es2_->GetError(kBadResource));
    179   ASSERT_EQ(NULL, opengl_es2_->GetString(kBadResource, GL_VERSION));
    180   ASSERT_EQ(-1, opengl_es2_->GetUniformLocation(kBadResource, 0, NULL));
    181   ASSERT_EQ(GL_FALSE, opengl_es2_->IsBuffer(kBadResource, 0));
    182   ASSERT_EQ(0, opengl_es2_->CheckFramebufferStatus(kBadResource,
    183                                                    GL_DRAW_FRAMEBUFFER));
    184 
    185   glSetCurrentContextPPAPI(kBadResource);
    186   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    187   glClear(GL_COLOR_BUFFER_BIT);
    188   ASSERT_EQ(0, glGetError());
    189   ASSERT_EQ(NULL, glGetString(GL_VERSION));
    190   ASSERT_EQ(-1, glGetUniformLocation(0, NULL));
    191   ASSERT_EQ(GL_FALSE, glIsBuffer(0));
    192   ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
    193   glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    194   glClear(GL_COLOR_BUFFER_BIT);
    195 
    196   PASS();
    197 }
    198 
    199