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      1 /*
      2  * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
      3  * Copyright (C) 2006-2009 Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "WebInputEventFactory.h"
     29 
     30 #include <ApplicationServices/ApplicationServices.h>
     31 #import <AvailabilityMacros.h>
     32 #import <Cocoa/Cocoa.h>
     33 
     34 #include "WebInputEvent.h"
     35 #include "platform/WindowsKeyboardCodes.h"
     36 #include "wtf/ASCIICType.h"
     37 
     38 #if __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
     39 
     40 // Additional Lion APIs.
     41 enum {
     42     NSEventPhaseNone        = 0,
     43     NSEventPhaseBegan       = 0x1 << 0,
     44     NSEventPhaseStationary  = 0x1 << 1,
     45     NSEventPhaseChanged     = 0x1 << 2,
     46     NSEventPhaseEnded       = 0x1 << 3,
     47     NSEventPhaseCancelled   = 0x1 << 4
     48 };
     49 typedef NSUInteger NSEventPhase;
     50 
     51 @interface NSEvent (LionSDKDeclarations)
     52 - (NSEventPhase)phase;
     53 - (NSEventPhase)momentumPhase;
     54 @end
     55 
     56 #endif  // __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
     57 
     58 #if __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
     59 
     60 // Additional Mountain Lion APIs.
     61 enum {
     62     NSEventPhaseMayBegin    = 0x1 << 5
     63 };
     64 
     65 #endif  // __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
     66 
     67 namespace blink {
     68 
     69 static int windowsKeyCodeForKeyCode(uint16_t keyCode)
     70 {
     71     static const int windowsKeyCode[] = {
     72         /* 0 */ VK_A,
     73         /* 1 */ VK_S,
     74         /* 2 */ VK_D,
     75         /* 3 */ VK_F,
     76         /* 4 */ VK_H,
     77         /* 5 */ VK_G,
     78         /* 6 */ VK_Z,
     79         /* 7 */ VK_X,
     80         /* 8 */ VK_C,
     81         /* 9 */ VK_V,
     82         /* 0x0A */ VK_OEM_3, // "Section" - key to the left from 1 (ISO Keyboard Only)
     83         /* 0x0B */ VK_B,
     84         /* 0x0C */ VK_Q,
     85         /* 0x0D */ VK_W,
     86         /* 0x0E */ VK_E,
     87         /* 0x0F */ VK_R,
     88         /* 0x10 */ VK_Y,
     89         /* 0x11 */ VK_T,
     90         /* 0x12 */ VK_1,
     91         /* 0x13 */ VK_2,
     92         /* 0x14 */ VK_3,
     93         /* 0x15 */ VK_4,
     94         /* 0x16 */ VK_6,
     95         /* 0x17 */ VK_5,
     96         /* 0x18 */ VK_OEM_PLUS, // =+
     97         /* 0x19 */ VK_9,
     98         /* 0x1A */ VK_7,
     99         /* 0x1B */ VK_OEM_MINUS, // -_
    100         /* 0x1C */ VK_8,
    101         /* 0x1D */ VK_0,
    102         /* 0x1E */ VK_OEM_6, // ]}
    103         /* 0x1F */ VK_O,
    104         /* 0x20 */ VK_U,
    105         /* 0x21 */ VK_OEM_4, // {[
    106         /* 0x22 */ VK_I,
    107         /* 0x23 */ VK_P,
    108         /* 0x24 */ VK_RETURN, // Return
    109         /* 0x25 */ VK_L,
    110         /* 0x26 */ VK_J,
    111         /* 0x27 */ VK_OEM_7, // '"
    112         /* 0x28 */ VK_K,
    113         /* 0x29 */ VK_OEM_1, // ;:
    114         /* 0x2A */ VK_OEM_5, // \|
    115         /* 0x2B */ VK_OEM_COMMA, // ,<
    116         /* 0x2C */ VK_OEM_2, // /?
    117         /* 0x2D */ VK_N,
    118         /* 0x2E */ VK_M,
    119         /* 0x2F */ VK_OEM_PERIOD, // .>
    120         /* 0x30 */ VK_TAB,
    121         /* 0x31 */ VK_SPACE,
    122         /* 0x32 */ VK_OEM_3, // `~
    123         /* 0x33 */ VK_BACK, // Backspace
    124         /* 0x34 */ 0, // n/a
    125         /* 0x35 */ VK_ESCAPE,
    126         /* 0x36 */ VK_APPS, // Right Command
    127         /* 0x37 */ VK_LWIN, // Left Command
    128         /* 0x38 */ VK_LSHIFT, // Left Shift
    129         /* 0x39 */ VK_CAPITAL, // Caps Lock
    130         /* 0x3A */ VK_LMENU, // Left Option
    131         /* 0x3B */ VK_LCONTROL, // Left Ctrl
    132         /* 0x3C */ VK_RSHIFT, // Right Shift
    133         /* 0x3D */ VK_RMENU, // Right Option
    134         /* 0x3E */ VK_RCONTROL, // Right Ctrl
    135         /* 0x3F */ 0, // fn
    136         /* 0x40 */ VK_F17,
    137         /* 0x41 */ VK_DECIMAL, // Num Pad .
    138         /* 0x42 */ 0, // n/a
    139         /* 0x43 */ VK_MULTIPLY, // Num Pad *
    140         /* 0x44 */ 0, // n/a
    141         /* 0x45 */ VK_ADD, // Num Pad +
    142         /* 0x46 */ 0, // n/a
    143         /* 0x47 */ VK_CLEAR, // Num Pad Clear
    144         /* 0x48 */ VK_VOLUME_UP,
    145         /* 0x49 */ VK_VOLUME_DOWN,
    146         /* 0x4A */ VK_VOLUME_MUTE,
    147         /* 0x4B */ VK_DIVIDE, // Num Pad /
    148         /* 0x4C */ VK_RETURN, // Num Pad Enter
    149         /* 0x4D */ 0, // n/a
    150         /* 0x4E */ VK_SUBTRACT, // Num Pad -
    151         /* 0x4F */ VK_F18,
    152         /* 0x50 */ VK_F19,
    153         /* 0x51 */ VK_OEM_PLUS, // Num Pad =. There is no such key on common PC keyboards, mapping to normal "+=".
    154         /* 0x52 */ VK_NUMPAD0,
    155         /* 0x53 */ VK_NUMPAD1,
    156         /* 0x54 */ VK_NUMPAD2,
    157         /* 0x55 */ VK_NUMPAD3,
    158         /* 0x56 */ VK_NUMPAD4,
    159         /* 0x57 */ VK_NUMPAD5,
    160         /* 0x58 */ VK_NUMPAD6,
    161         /* 0x59 */ VK_NUMPAD7,
    162         /* 0x5A */ VK_F20,
    163         /* 0x5B */ VK_NUMPAD8,
    164         /* 0x5C */ VK_NUMPAD9,
    165         /* 0x5D */ 0, // Yen (JIS Keyboard Only)
    166         /* 0x5E */ 0, // Underscore (JIS Keyboard Only)
    167         /* 0x5F */ 0, // KeypadComma (JIS Keyboard Only)
    168         /* 0x60 */ VK_F5,
    169         /* 0x61 */ VK_F6,
    170         /* 0x62 */ VK_F7,
    171         /* 0x63 */ VK_F3,
    172         /* 0x64 */ VK_F8,
    173         /* 0x65 */ VK_F9,
    174         /* 0x66 */ 0, // Eisu (JIS Keyboard Only)
    175         /* 0x67 */ VK_F11,
    176         /* 0x68 */ 0, // Kana (JIS Keyboard Only)
    177         /* 0x69 */ VK_F13,
    178         /* 0x6A */ VK_F16,
    179         /* 0x6B */ VK_F14,
    180         /* 0x6C */ 0, // n/a
    181         /* 0x6D */ VK_F10,
    182         /* 0x6E */ 0, // n/a (Windows95 key?)
    183         /* 0x6F */ VK_F12,
    184         /* 0x70 */ 0, // n/a
    185         /* 0x71 */ VK_F15,
    186         /* 0x72 */ VK_INSERT, // Help
    187         /* 0x73 */ VK_HOME, // Home
    188         /* 0x74 */ VK_PRIOR, // Page Up
    189         /* 0x75 */ VK_DELETE, // Forward Delete
    190         /* 0x76 */ VK_F4,
    191         /* 0x77 */ VK_END, // End
    192         /* 0x78 */ VK_F2,
    193         /* 0x79 */ VK_NEXT, // Page Down
    194         /* 0x7A */ VK_F1,
    195         /* 0x7B */ VK_LEFT, // Left Arrow
    196         /* 0x7C */ VK_RIGHT, // Right Arrow
    197         /* 0x7D */ VK_DOWN, // Down Arrow
    198         /* 0x7E */ VK_UP, // Up Arrow
    199         /* 0x7F */ 0 // n/a
    200     };
    201 
    202     if (keyCode >= 0x80)
    203         return 0;
    204 
    205      return windowsKeyCode[keyCode];
    206 }
    207 
    208 static int windowsKeyCodeForCharCode(unichar charCode)
    209 {
    210     switch (charCode) {
    211 
    212         case 'a': case 'A': return VK_A;
    213         case 'b': case 'B': return VK_B;
    214         case 'c': case 'C': return VK_C;
    215         case 'd': case 'D': return VK_D;
    216         case 'e': case 'E': return VK_E;
    217         case 'f': case 'F': return VK_F;
    218         case 'g': case 'G': return VK_G;
    219         case 'h': case 'H': return VK_H;
    220         case 'i': case 'I': return VK_I;
    221         case 'j': case 'J': return VK_J;
    222         case 'k': case 'K': return VK_K;
    223         case 'l': case 'L': return VK_L;
    224         case 'm': case 'M': return VK_M;
    225         case 'n': case 'N': return VK_N;
    226         case 'o': case 'O': return VK_O;
    227         case 'p': case 'P': return VK_P;
    228         case 'q': case 'Q': return VK_Q;
    229         case 'r': case 'R': return VK_R;
    230         case 's': case 'S': return VK_S;
    231         case 't': case 'T': return VK_T;
    232         case 'u': case 'U': return VK_U;
    233         case 'v': case 'V': return VK_V;
    234         case 'w': case 'W': return VK_W;
    235         case 'x': case 'X': return VK_X;
    236         case 'y': case 'Y': return VK_Y;
    237         case 'z': case 'Z': return VK_Z;
    238 
    239         // AppKit generates Unicode PUA character codes for some function keys; using these when key code is not known.
    240         case NSPauseFunctionKey: return VK_PAUSE;
    241         case NSSelectFunctionKey: return VK_SELECT;
    242         case NSPrintFunctionKey: return VK_PRINT;
    243         case NSExecuteFunctionKey: return VK_EXECUTE;
    244         case NSPrintScreenFunctionKey: return VK_SNAPSHOT;
    245         case NSInsertFunctionKey: return VK_INSERT;
    246 
    247         case NSF21FunctionKey: return VK_F21;
    248         case NSF22FunctionKey: return VK_F22;
    249         case NSF23FunctionKey: return VK_F23;
    250         case NSF24FunctionKey: return VK_F24;
    251         case NSScrollLockFunctionKey: return VK_SCROLL;
    252 
    253         // This is for U.S. keyboard mapping, and doesn't necessarily make sense for different keyboard layouts.
    254         // For example, '"' on Windows Russian layout is VK_2, not VK_OEM_7.
    255         case ';': case ':': return VK_OEM_1;
    256         case '=': case '+': return VK_OEM_PLUS;
    257         case ',': case '<': return VK_OEM_COMMA;
    258         case '-': case '_': return VK_OEM_MINUS;
    259         case '.': case '>': return VK_OEM_PERIOD;
    260         case '/': case '?': return VK_OEM_2;
    261         case '`': case '~': return VK_OEM_3;
    262         case '[': case '{': return VK_OEM_4;
    263         case '\\': case '|': return VK_OEM_5;
    264         case ']': case '}': return VK_OEM_6;
    265         case '\'': case '"': return VK_OEM_7;
    266 
    267     }
    268 
    269     return 0;
    270 }
    271 
    272 static inline bool isKeyUpEvent(NSEvent* event)
    273 {
    274     if ([event type] != NSFlagsChanged)
    275         return [event type] == NSKeyUp;
    276     // FIXME: This logic fails if the user presses both Shift keys at once, for example:
    277     // we treat releasing one of them as keyDown.
    278     switch ([event keyCode]) {
    279     case 54: // Right Command
    280     case 55: // Left Command
    281         return ([event modifierFlags] & NSCommandKeyMask) == 0;
    282 
    283     case 57: // Capslock
    284         return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0;
    285 
    286     case 56: // Left Shift
    287     case 60: // Right Shift
    288         return ([event modifierFlags] & NSShiftKeyMask) == 0;
    289 
    290     case 58: // Left Alt
    291     case 61: // Right Alt
    292         return ([event modifierFlags] & NSAlternateKeyMask) == 0;
    293 
    294     case 59: // Left Ctrl
    295     case 62: // Right Ctrl
    296         return ([event modifierFlags] & NSControlKeyMask) == 0;
    297 
    298     case 63: // Function
    299         return ([event modifierFlags] & NSFunctionKeyMask) == 0;
    300     }
    301     return false;
    302 }
    303 
    304 static bool isKeypadEvent(NSEvent* event)
    305 {
    306     // Check that this is the type of event that has a keyCode.
    307     switch ([event type]) {
    308     case NSKeyDown:
    309     case NSKeyUp:
    310     case NSFlagsChanged:
    311         break;
    312     default:
    313         return false;
    314     }
    315 
    316     switch ([event keyCode]) {
    317     case 71: // Clear
    318     case 81: // =
    319     case 75: // /
    320     case 67: // *
    321     case 78: // -
    322     case 69: // +
    323     case 76: // Enter
    324     case 65: // .
    325     case 82: // 0
    326     case 83: // 1
    327     case 84: // 2
    328     case 85: // 3
    329     case 86: // 4
    330     case 87: // 5
    331     case 88: // 6
    332     case 89: // 7
    333     case 91: // 8
    334     case 92: // 9
    335         return true;
    336     }
    337 
    338     return false;
    339 }
    340 
    341 static int windowsKeyCodeForKeyEvent(NSEvent* event)
    342 {
    343     int code = 0;
    344     // There are several kinds of characters for which we produce key code from char code:
    345     // 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes for these,
    346     //    so e.g. 'A' gets the same keyCode on QWERTY, AZERTY or Dvorak layouts.
    347     // 2. Keys for which there is no known Mac virtual key codes, like PrintScreen.
    348     // 3. Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout,
    349     //    but see comment in windowsKeyCodeForCharCode().
    350     if (!isKeypadEvent(event) && ([event type] == NSKeyDown || [event type] == NSKeyUp)) {
    351         // Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified characters first.
    352         NSString* s = [event characters];
    353         code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
    354         if (code)
    355             return code;
    356 
    357         // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below.
    358         s = [event charactersIgnoringModifiers];
    359         code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
    360         if (code)
    361             return code;
    362     }
    363 
    364     // Map Mac virtual key code directly to Windows one for any keys not handled above.
    365     // E.g. the key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF).
    366     return windowsKeyCodeForKeyCode([event keyCode]);
    367 }
    368 
    369 static WebInputEvent::Type gestureEventTypeForEvent(NSEvent *event)
    370 {
    371     switch ([event type]) {
    372     case NSEventTypeBeginGesture:
    373         return WebInputEvent::GestureScrollBegin;
    374     case NSEventTypeEndGesture:
    375         return WebInputEvent::GestureScrollEnd;
    376     default:
    377         ASSERT_NOT_REACHED();
    378         return WebInputEvent::GestureScrollEnd;
    379     }
    380 }
    381 
    382 static inline NSString* textFromEvent(NSEvent* event)
    383 {
    384     if ([event type] == NSFlagsChanged)
    385         return @"";
    386     return [event characters];
    387 }
    388 
    389 static inline NSString* unmodifiedTextFromEvent(NSEvent* event)
    390 {
    391     if ([event type] == NSFlagsChanged)
    392         return @"";
    393     return [event charactersIgnoringModifiers];
    394 }
    395 
    396 static NSString* keyIdentifierForKeyEvent(NSEvent* event)
    397 {
    398     if ([event type] == NSFlagsChanged) {
    399         switch ([event keyCode]) {
    400         case 54: // Right Command
    401         case 55: // Left Command
    402             return @"Meta";
    403 
    404         case 57: // Capslock
    405             return @"CapsLock";
    406 
    407         case 56: // Left Shift
    408         case 60: // Right Shift
    409             return @"Shift";
    410 
    411         case 58: // Left Alt
    412         case 61: // Right Alt
    413             return @"Alt";
    414 
    415         case 59: // Left Ctrl
    416         case 62: // Right Ctrl
    417             return @"Control";
    418 
    419 // Begin non-Apple addition/modification --------------------------------------
    420         case 63: // Function
    421             return @"Function";
    422 
    423         default: // Unknown, but this may be a strange/new keyboard.
    424             return @"Unidentified";
    425 // End non-Apple addition/modification ----------------------------------------
    426         }
    427     }
    428 
    429     NSString* s = [event charactersIgnoringModifiers];
    430     if ([s length] != 1)
    431         return @"Unidentified";
    432 
    433     unichar c = [s characterAtIndex:0];
    434     switch (c) {
    435     // Each identifier listed in the DOM spec is listed here.
    436     // Many are simply commented out since they do not appear on standard Macintosh keyboards
    437     // or are on a key that doesn't have a corresponding character.
    438 
    439     // "Accept"
    440     // "AllCandidates"
    441 
    442     // "Alt"
    443     case NSMenuFunctionKey:
    444         return @"Alt";
    445 
    446     // "Apps"
    447     // "BrowserBack"
    448     // "BrowserForward"
    449     // "BrowserHome"
    450     // "BrowserRefresh"
    451     // "BrowserSearch"
    452     // "BrowserStop"
    453     // "CapsLock"
    454 
    455     // "Clear"
    456     case NSClearLineFunctionKey:
    457         return @"Clear";
    458 
    459     // "CodeInput"
    460     // "Compose"
    461     // "Control"
    462     // "Crsel"
    463     // "Convert"
    464     // "Copy"
    465     // "Cut"
    466 
    467     // "Down"
    468     case NSDownArrowFunctionKey:
    469         return @"Down";
    470     // "End"
    471     case NSEndFunctionKey:
    472         return @"End";
    473     // "Enter"
    474     case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
    475         return @"Enter";
    476 
    477     // "EraseEof"
    478 
    479     // "Execute"
    480     case NSExecuteFunctionKey:
    481         return @"Execute";
    482 
    483     // "Exsel"
    484 
    485     // "F1"
    486     case NSF1FunctionKey:
    487         return @"F1";
    488     // "F2"
    489     case NSF2FunctionKey:
    490         return @"F2";
    491     // "F3"
    492     case NSF3FunctionKey:
    493         return @"F3";
    494     // "F4"
    495     case NSF4FunctionKey:
    496         return @"F4";
    497     // "F5"
    498     case NSF5FunctionKey:
    499         return @"F5";
    500     // "F6"
    501     case NSF6FunctionKey:
    502         return @"F6";
    503     // "F7"
    504     case NSF7FunctionKey:
    505         return @"F7";
    506     // "F8"
    507     case NSF8FunctionKey:
    508         return @"F8";
    509     // "F9"
    510     case NSF9FunctionKey:
    511         return @"F9";
    512     // "F10"
    513     case NSF10FunctionKey:
    514         return @"F10";
    515     // "F11"
    516     case NSF11FunctionKey:
    517         return @"F11";
    518     // "F12"
    519     case NSF12FunctionKey:
    520         return @"F12";
    521     // "F13"
    522     case NSF13FunctionKey:
    523         return @"F13";
    524     // "F14"
    525     case NSF14FunctionKey:
    526         return @"F14";
    527     // "F15"
    528     case NSF15FunctionKey:
    529         return @"F15";
    530     // "F16"
    531     case NSF16FunctionKey:
    532         return @"F16";
    533     // "F17"
    534     case NSF17FunctionKey:
    535         return @"F17";
    536     // "F18"
    537     case NSF18FunctionKey:
    538         return @"F18";
    539     // "F19"
    540     case NSF19FunctionKey:
    541         return @"F19";
    542     // "F20"
    543     case NSF20FunctionKey:
    544         return @"F20";
    545     // "F21"
    546     case NSF21FunctionKey:
    547         return @"F21";
    548     // "F22"
    549     case NSF22FunctionKey:
    550         return @"F22";
    551     // "F23"
    552     case NSF23FunctionKey:
    553         return @"F23";
    554     // "F24"
    555     case NSF24FunctionKey:
    556         return @"F24";
    557 
    558     // "FinalMode"
    559 
    560     // "Find"
    561     case NSFindFunctionKey:
    562         return @"Find";
    563 
    564     // "FullWidth"
    565     // "HalfWidth"
    566     // "HangulMode"
    567     // "HanjaMode"
    568 
    569     // "Help"
    570     case NSHelpFunctionKey:
    571         return @"Help";
    572 
    573     // "Hiragana"
    574 
    575     // "Home"
    576     case NSHomeFunctionKey:
    577         return @"Home";
    578     // "Insert"
    579     case NSInsertFunctionKey:
    580         return @"Insert";
    581 
    582     // "JapaneseHiragana"
    583     // "JapaneseKatakana"
    584     // "JapaneseRomaji"
    585     // "JunjaMode"
    586     // "KanaMode"
    587     // "KanjiMode"
    588     // "Katakana"
    589     // "LaunchApplication1"
    590     // "LaunchApplication2"
    591     // "LaunchMail"
    592 
    593     // "Left"
    594     case NSLeftArrowFunctionKey:
    595         return @"Left";
    596 
    597     // "Meta"
    598     // "MediaNextTrack"
    599     // "MediaPlayPause"
    600     // "MediaPreviousTrack"
    601     // "MediaStop"
    602 
    603     // "ModeChange"
    604     case NSModeSwitchFunctionKey:
    605         return @"ModeChange";
    606 
    607     // "Nonconvert"
    608     // "NumLock"
    609 
    610     // "PageDown"
    611     case NSPageDownFunctionKey:
    612         return @"PageDown";
    613     // "PageUp"
    614     case NSPageUpFunctionKey:
    615         return @"PageUp";
    616 
    617     // "Paste"
    618 
    619     // "Pause"
    620     case NSPauseFunctionKey:
    621         return @"Pause";
    622 
    623     // "Play"
    624     // "PreviousCandidate"
    625 
    626     // "PrintScreen"
    627     case NSPrintScreenFunctionKey:
    628         return @"PrintScreen";
    629 
    630     // "Process"
    631     // "Props"
    632 
    633     // "Right"
    634     case NSRightArrowFunctionKey:
    635         return @"Right";
    636 
    637     // "RomanCharacters"
    638 
    639     // "Scroll"
    640     case NSScrollLockFunctionKey:
    641         return @"Scroll";
    642     // "Select"
    643     case NSSelectFunctionKey:
    644         return @"Select";
    645 
    646     // "SelectMedia"
    647     // "Shift"
    648 
    649     // "Stop"
    650     case NSStopFunctionKey:
    651         return @"Stop";
    652     // "Up"
    653     case NSUpArrowFunctionKey:
    654         return @"Up";
    655     // "Undo"
    656     case NSUndoFunctionKey:
    657         return @"Undo";
    658 
    659     // "VolumeDown"
    660     // "VolumeMute"
    661     // "VolumeUp"
    662     // "Win"
    663     // "Zoom"
    664 
    665     // More function keys, not in the key identifier specification.
    666     case NSF25FunctionKey:
    667         return @"F25";
    668     case NSF26FunctionKey:
    669         return @"F26";
    670     case NSF27FunctionKey:
    671         return @"F27";
    672     case NSF28FunctionKey:
    673         return @"F28";
    674     case NSF29FunctionKey:
    675         return @"F29";
    676     case NSF30FunctionKey:
    677         return @"F30";
    678     case NSF31FunctionKey:
    679         return @"F31";
    680     case NSF32FunctionKey:
    681         return @"F32";
    682     case NSF33FunctionKey:
    683         return @"F33";
    684     case NSF34FunctionKey:
    685         return @"F34";
    686     case NSF35FunctionKey:
    687         return @"F35";
    688 
    689     // Turn 0x7F into 0x08, because backspace needs to always be 0x08.
    690     case 0x7F:
    691         return @"U+0008";
    692     // Standard says that DEL becomes U+007F.
    693     case NSDeleteFunctionKey:
    694         return @"U+007F";
    695 
    696     // Always use 0x09 for tab instead of AppKit's backtab character.
    697     case NSBackTabCharacter:
    698         return @"U+0009";
    699 
    700     case NSBeginFunctionKey:
    701     case NSBreakFunctionKey:
    702     case NSClearDisplayFunctionKey:
    703     case NSDeleteCharFunctionKey:
    704     case NSDeleteLineFunctionKey:
    705     case NSInsertCharFunctionKey:
    706     case NSInsertLineFunctionKey:
    707     case NSNextFunctionKey:
    708     case NSPrevFunctionKey:
    709     case NSPrintFunctionKey:
    710     case NSRedoFunctionKey:
    711     case NSResetFunctionKey:
    712     case NSSysReqFunctionKey:
    713     case NSSystemFunctionKey:
    714     case NSUserFunctionKey:
    715         // FIXME: We should use something other than the vendor-area Unicode values for the above keys.
    716         // For now, just fall through to the default.
    717     default:
    718         return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)];
    719     }
    720 }
    721 
    722 // End Apple code.
    723 // ----------------------------------------------------------------------------
    724 
    725 static inline int modifiersFromEvent(NSEvent* event) {
    726     int modifiers = 0;
    727 
    728     if ([event modifierFlags] & NSControlKeyMask)
    729         modifiers |= WebInputEvent::ControlKey;
    730     if ([event modifierFlags] & NSShiftKeyMask)
    731         modifiers |= WebInputEvent::ShiftKey;
    732     if ([event modifierFlags] & NSAlternateKeyMask)
    733         modifiers |= WebInputEvent::AltKey;
    734     if ([event modifierFlags] & NSCommandKeyMask)
    735         modifiers |= WebInputEvent::MetaKey;
    736     if ([event modifierFlags] & NSAlphaShiftKeyMask)
    737         modifiers |= WebInputEvent::CapsLockOn;
    738     // TODO(port): Set mouse button states
    739 
    740     return modifiers;
    741 }
    742 
    743 static inline void setWebEventLocationFromEventInView(WebMouseEvent* result,
    744                                                       NSEvent* event,
    745                                                       NSView* view) {
    746     NSPoint windowLocal = [event locationInWindow];
    747 
    748     NSPoint screenLocal = [[view window] convertBaseToScreen:windowLocal];
    749     result->globalX = screenLocal.x;
    750     // Flip y.
    751     NSScreen* primaryScreen = ([[NSScreen screens] count] > 0) ?
    752         [[NSScreen screens] objectAtIndex:0] : nil;
    753     if (primaryScreen)
    754         result->globalY = [primaryScreen frame].size.height - screenLocal.y;
    755     else
    756         result->globalY = screenLocal.y;
    757 
    758     NSPoint contentLocal = [view convertPoint:windowLocal fromView:nil];
    759     result->x = contentLocal.x;
    760     result->y = [view frame].size.height - contentLocal.y;  // Flip y.
    761 
    762     result->windowX = result->x;
    763     result->windowY = result->y;
    764 
    765     result->movementX = [event deltaX];
    766     result->movementY = [event deltaY];
    767 }
    768 
    769 bool WebInputEventFactory::isSystemKeyEvent(const WebKeyboardEvent& event)
    770 {
    771     // Windows and Linux set |isSystemKey| if alt is down. Blink looks at this
    772     // flag to decide if it should handle a key or not. E.g. alt-left/right
    773     // shouldn't be used by Blink to scroll the current page, because we want
    774     // to get that key back for it to do history navigation. Hence, the
    775     // corresponding situation on OS X is to set this for cmd key presses.
    776     // cmd-b and and cmd-i are system wide key bindings that OS X doesn't
    777     // handle for us, so the editor handles them.
    778     return event.modifiers & WebInputEvent::MetaKey
    779            && event.windowsKeyCode != VK_B
    780            && event.windowsKeyCode != VK_I;
    781 }
    782 
    783 WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event)
    784 {
    785     WebKeyboardEvent result;
    786 
    787     result.type =
    788         isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown;
    789 
    790     result.modifiers = modifiersFromEvent(event);
    791 
    792     if (isKeypadEvent(event))
    793         result.modifiers |= WebInputEvent::IsKeyPad;
    794 
    795     if (([event type] != NSFlagsChanged) && [event isARepeat])
    796         result.modifiers |= WebInputEvent::IsAutoRepeat;
    797 
    798     int windowsKeyCode = windowsKeyCodeForKeyEvent(event);
    799     result.windowsKeyCode = WebKeyboardEvent::windowsKeyCodeWithoutLocation(windowsKeyCode);
    800     result.modifiers |= WebKeyboardEvent::locationModifiersFromWindowsKeyCode(windowsKeyCode);
    801     result.nativeKeyCode = [event keyCode];
    802 
    803     NSString* textStr = textFromEvent(event);
    804     NSString* unmodifiedStr = unmodifiedTextFromEvent(event);
    805     NSString* identifierStr = keyIdentifierForKeyEvent(event);
    806 
    807     // Begin Apple code, copied from KeyEventMac.mm
    808 
    809     // Always use 13 for Enter/Return -- we don't want to use AppKit's
    810     // different character for Enter.
    811     if (result.windowsKeyCode == '\r') {
    812         textStr = @"\r";
    813         unmodifiedStr = @"\r";
    814     }
    815 
    816     // The adjustments below are only needed in backward compatibility mode,
    817     // but we cannot tell what mode we are in from here.
    818 
    819     // Turn 0x7F into 8, because backspace needs to always be 8.
    820     if ([textStr isEqualToString:@"\x7F"])
    821         textStr = @"\x8";
    822     if ([unmodifiedStr isEqualToString:@"\x7F"])
    823         unmodifiedStr = @"\x8";
    824     // Always use 9 for tab -- we don't want to use AppKit's different character
    825     // for shift-tab.
    826     if (result.windowsKeyCode == 9) {
    827         textStr = @"\x9";
    828         unmodifiedStr = @"\x9";
    829     }
    830 
    831     // End Apple code.
    832 
    833     if ([textStr length] < WebKeyboardEvent::textLengthCap &&
    834         [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) {
    835         [textStr getCharacters:&result.text[0]];
    836         [unmodifiedStr getCharacters:&result.unmodifiedText[0]];
    837     } else
    838         ASSERT_NOT_REACHED();
    839 
    840     [identifierStr getCString:&result.keyIdentifier[0]
    841                     maxLength:sizeof(result.keyIdentifier)
    842                      encoding:NSASCIIStringEncoding];
    843 
    844     result.timeStampSeconds = [event timestamp];
    845     result.isSystemKey = isSystemKeyEvent(result);
    846 
    847     return result;
    848 }
    849 
    850 WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character,
    851                                                      int modifiers,
    852                                                      double timeStampSeconds)
    853 {
    854     // keyboardEvent(NSEvent*) depends on the NSEvent object and
    855     // it is hard to use it from methods of the NSTextInput protocol. For
    856     // such methods, this function creates a WebInputEvent::Char event without
    857     // using a NSEvent object.
    858     WebKeyboardEvent result;
    859     result.type = blink::WebInputEvent::Char;
    860     result.timeStampSeconds = timeStampSeconds;
    861     result.modifiers = modifiers;
    862     result.windowsKeyCode = character;
    863     result.nativeKeyCode = character;
    864     result.text[0] = character;
    865     result.unmodifiedText[0] = character;
    866     result.isSystemKey = isSystemKeyEvent(result);
    867 
    868     return result;
    869 }
    870 
    871 // WebMouseEvent --------------------------------------------------------------
    872 
    873 WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view)
    874 {
    875     WebMouseEvent result;
    876 
    877     result.clickCount = 0;
    878 
    879     switch ([event type]) {
    880     case NSMouseExited:
    881         result.type = WebInputEvent::MouseLeave;
    882         result.button = WebMouseEvent::ButtonNone;
    883         break;
    884     case NSLeftMouseDown:
    885         result.type = WebInputEvent::MouseDown;
    886         result.clickCount = [event clickCount];
    887         result.button = WebMouseEvent::ButtonLeft;
    888         break;
    889     case NSOtherMouseDown:
    890         result.type = WebInputEvent::MouseDown;
    891         result.clickCount = [event clickCount];
    892         result.button = WebMouseEvent::ButtonMiddle;
    893         break;
    894     case NSRightMouseDown:
    895         result.type = WebInputEvent::MouseDown;
    896         result.clickCount = [event clickCount];
    897         result.button = WebMouseEvent::ButtonRight;
    898         break;
    899     case NSLeftMouseUp:
    900         result.type = WebInputEvent::MouseUp;
    901         result.clickCount = [event clickCount];
    902         result.button = WebMouseEvent::ButtonLeft;
    903         break;
    904     case NSOtherMouseUp:
    905         result.type = WebInputEvent::MouseUp;
    906         result.clickCount = [event clickCount];
    907         result.button = WebMouseEvent::ButtonMiddle;
    908         break;
    909     case NSRightMouseUp:
    910         result.type = WebInputEvent::MouseUp;
    911         result.clickCount = [event clickCount];
    912         result.button = WebMouseEvent::ButtonRight;
    913         break;
    914     case NSMouseMoved:
    915     case NSMouseEntered:
    916         result.type = WebInputEvent::MouseMove;
    917         break;
    918     case NSLeftMouseDragged:
    919         result.type = WebInputEvent::MouseMove;
    920         result.button = WebMouseEvent::ButtonLeft;
    921         break;
    922     case NSOtherMouseDragged:
    923         result.type = WebInputEvent::MouseMove;
    924         result.button = WebMouseEvent::ButtonMiddle;
    925         break;
    926     case NSRightMouseDragged:
    927         result.type = WebInputEvent::MouseMove;
    928         result.button = WebMouseEvent::ButtonRight;
    929         break;
    930     default:
    931         ASSERT_NOT_REACHED();
    932     }
    933 
    934     setWebEventLocationFromEventInView(&result, event, view);
    935 
    936     result.modifiers = modifiersFromEvent(event);
    937 
    938     result.timeStampSeconds = [event timestamp];
    939 
    940     return result;
    941 }
    942 
    943 // WebMouseWheelEvent ---------------------------------------------------------
    944 
    945 static WebMouseWheelEvent::Phase phaseForNSEventPhase(NSEventPhase eventPhase)
    946 {
    947     uint32_t phase = WebMouseWheelEvent::PhaseNone;
    948     if (eventPhase & NSEventPhaseBegan)
    949         phase |= WebMouseWheelEvent::PhaseBegan;
    950     if (eventPhase & NSEventPhaseStationary)
    951         phase |= WebMouseWheelEvent::PhaseStationary;
    952     if (eventPhase & NSEventPhaseChanged)
    953         phase |= WebMouseWheelEvent::PhaseChanged;
    954     if (eventPhase & NSEventPhaseEnded)
    955         phase |= WebMouseWheelEvent::PhaseEnded;
    956     if (eventPhase & NSEventPhaseCancelled)
    957         phase |= WebMouseWheelEvent::PhaseCancelled;
    958     if (eventPhase & NSEventPhaseMayBegin)
    959         phase |= WebMouseWheelEvent::PhaseMayBegin;
    960     return static_cast<WebMouseWheelEvent::Phase>(phase);
    961 }
    962 
    963 static WebMouseWheelEvent::Phase phaseForEvent(NSEvent *event)
    964 {
    965     if (![event respondsToSelector:@selector(phase)])
    966         return WebMouseWheelEvent::PhaseNone;
    967 
    968     NSEventPhase eventPhase = [event phase];
    969     return phaseForNSEventPhase(eventPhase);
    970 }
    971 
    972 static WebMouseWheelEvent::Phase momentumPhaseForEvent(NSEvent *event)
    973 {
    974     if (![event respondsToSelector:@selector(momentumPhase)])
    975         return WebMouseWheelEvent::PhaseNone;
    976 
    977     NSEventPhase eventMomentumPhase = [event momentumPhase];
    978     return phaseForNSEventPhase(eventMomentumPhase);
    979 }
    980 
    981 WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view)
    982 {
    983     WebMouseWheelEvent result;
    984 
    985     result.type = WebInputEvent::MouseWheel;
    986     result.button = WebMouseEvent::ButtonNone;
    987 
    988     result.modifiers = modifiersFromEvent(event);
    989 
    990     setWebEventLocationFromEventInView(&result, event, view);
    991 
    992     // Of Mice and Men
    993     // ---------------
    994     //
    995     // There are three types of scroll data available on a scroll wheel CGEvent.
    996     // Apple's documentation ([1]) is rather vague in their differences, and not
    997     // terribly helpful in deciding which to use. This is what's really going on.
    998     //
    999     // First, these events behave very differently depending on whether a standard
   1000     // wheel mouse is used (one that scrolls in discrete units) or a
   1001     // trackpad/Mighty Mouse is used (which both provide continuous scrolling).
   1002     // You must check to see which was used for the event by testing the
   1003     // kCGScrollWheelEventIsContinuous field.
   1004     //
   1005     // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
   1006     // the x-axis.
   1007     //
   1008     // Third, there is a concept of mouse acceleration. Scrolling the same amount
   1009     // of physical distance will give you different results logically depending on
   1010     // whether you scrolled a little at a time or in one continuous motion. Some
   1011     // fields account for this while others do not.
   1012     //
   1013     // Fourth, for trackpads there is a concept of chunkiness. When scrolling
   1014     // continuously, events can be delivered in chunks. That is to say, lots of
   1015     // scroll events with delta 0 will be delivered, and every so often an event
   1016     // with a non-zero delta will be delivered, containing the accumulated deltas
   1017     // from all the intermediate moves. [2]
   1018     //
   1019     // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
   1020     // ------------------------------------------------------------
   1021     //
   1022     // kCGScrollWheelEventDeltaAxis*
   1023     //   This is the rawest of raw events. For each mouse notch you get a value of
   1024     //   +1/-1. This does not take acceleration into account and thus is less
   1025     //   useful for building UIs.
   1026     //
   1027     // kCGScrollWheelEventPointDeltaAxis*
   1028     //   This is smarter. In general, for each mouse notch you get a value of
   1029     //   +1/-1, but this _does_ take acceleration into account, so you will get
   1030     //   larger values on longer scrolls. This field would be ideal for building
   1031     //   UIs except for one nasty bug: when the shift key is pressed, this set of
   1032     //   fields fails to move the value into the axis2 field (the other two types
   1033     //   of data do). This wouldn't be so bad except for the fact that while the
   1034     //   number of axes is used in the creation of a CGScrollWheelEvent, there is
   1035     //   no way to get that information out of the event once created.
   1036     //
   1037     // kCGScrollWheelEventFixedPtDeltaAxis*
   1038     //   This is a fixed value, and for each mouse notch you get a value of
   1039     //   +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
   1040     //   value takes acceleration into account, and in fact is identical to the
   1041     //   results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
   1042     //   or greater; see [2] for details.)
   1043     //
   1044     // A note about continuous devices
   1045     // -------------------------------
   1046     //
   1047     // There are two devices that provide continuous scrolling events (trackpads
   1048     // and Mighty Mouses) and they behave rather differently. The Mighty Mouse
   1049     // behaves a lot like a regular mouse. There is no chunking, and the
   1050     // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
   1051     // trackpad, though, there is chunking. While the FixedPtDelta values are
   1052     // reasonable (they occur about every fifth event but have values five times
   1053     // larger than usual) the Delta values are unreasonable. They don't appear to
   1054     // accumulate properly.
   1055     //
   1056     // For continuous devices (kCGScrollWheelEventIsContinuous != 0)
   1057     // -------------------------------------------------------------
   1058     //
   1059     // kCGScrollWheelEventDeltaAxis*
   1060     //   This provides values with no acceleration. With a trackpad, these values
   1061     //   are chunked but each non-zero value does not appear to be cumulative.
   1062     //   This seems to be a bug.
   1063     //
   1064     // kCGScrollWheelEventPointDeltaAxis*
   1065     //   This provides values with acceleration. With a trackpad, these values are
   1066     //   not chunked and are highly accurate.
   1067     //
   1068     // kCGScrollWheelEventFixedPtDeltaAxis*
   1069     //   This provides values with acceleration. With a trackpad, these values are
   1070     //   chunked but unlike Delta events are properly cumulative.
   1071     //
   1072     // Summary
   1073     // -------
   1074     //
   1075     // In general the best approach to take is: determine if the event is
   1076     // continuous. If it is not, then use the FixedPtDelta events (or just stick
   1077     // with Cocoa events). They provide both acceleration and proper horizontal
   1078     // scrolling. If the event is continuous, then doing pixel scrolling with the
   1079     // PointDelta is the way to go. In general, avoid the Delta events. They're
   1080     // the oldest (dating back to 10.4, before CGEvents were public) but they lack
   1081     // acceleration and precision, making them useful only in specific edge cases.
   1082     //
   1083     // References
   1084     // ----------
   1085     //
   1086     // [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
   1087     // [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
   1088     //     Scroll to the section headed "NSScrollWheel events".
   1089     //
   1090     // P.S. The "smooth scrolling" option in the system preferences is utterly
   1091     // unrelated to any of this.
   1092 
   1093     CGEventRef cgEvent = [event CGEvent];
   1094     ASSERT(cgEvent);
   1095 
   1096     // Wheel ticks are supposed to be raw, unaccelerated values, one per physical
   1097     // mouse wheel notch. The delta event is perfect for this (being a good
   1098     // "specific edge case" as mentioned above). Trackpads, unfortunately, do
   1099     // event chunking, and sending mousewheel events with 0 ticks causes some
   1100     // websites to malfunction. Therefore, for all continuous input devices we use
   1101     // the point delta data instead, since we cannot distinguish trackpad data
   1102     // from data from any other continuous device.
   1103 
   1104     // Conversion between wheel delta amounts and number of pixels to scroll.
   1105     static const double scrollbarPixelsPerCocoaTick = 40.0;
   1106 
   1107     if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) {
   1108         result.deltaX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2);
   1109         result.deltaY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1);
   1110         result.wheelTicksX = result.deltaX / scrollbarPixelsPerCocoaTick;
   1111         result.wheelTicksY = result.deltaY / scrollbarPixelsPerCocoaTick;
   1112         result.hasPreciseScrollingDeltas = true;
   1113     } else {
   1114         result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick;
   1115         result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick;
   1116         result.wheelTicksY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1);
   1117         result.wheelTicksX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2);
   1118     }
   1119 
   1120     result.timeStampSeconds = [event timestamp];
   1121 
   1122     result.phase              = phaseForEvent(event);
   1123     result.momentumPhase      = momentumPhaseForEvent(event);
   1124 
   1125     return result;
   1126 }
   1127 
   1128 WebGestureEvent WebInputEventFactory::gestureEvent(NSEvent *event, NSView *view)
   1129 {
   1130     WebGestureEvent result;
   1131 
   1132     // Use a temporary WebMouseEvent to get the location.
   1133     WebMouseEvent temp;
   1134 
   1135     setWebEventLocationFromEventInView(&temp, event, view);
   1136     result.x = temp.x;
   1137     result.y = temp.y;
   1138     result.globalX = temp.globalX;
   1139     result.globalY = temp.globalY;
   1140 
   1141     result.type = gestureEventTypeForEvent(event);
   1142     result.modifiers = modifiersFromEvent(event);
   1143     result.timeStampSeconds = [event timestamp];
   1144 
   1145     return result;
   1146 }
   1147 
   1148 } // namespace blink
   1149