1 // 2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #include "compiler/OutputGLSL.h" 8 9 TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, 10 ShArrayIndexClampingStrategy clampingStrategy, 11 ShHashFunction64 hashFunction, 12 NameMap& nameMap, 13 TSymbolTable& symbolTable) 14 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable) 15 { 16 } 17 18 bool TOutputGLSL::writeVariablePrecision(TPrecision) 19 { 20 return false; 21 } 22 23 void TOutputGLSL::visitSymbol(TIntermSymbol* node) 24 { 25 TInfoSinkBase& out = objSink(); 26 27 if (node->getSymbol() == "gl_FragDepthEXT") 28 { 29 out << "gl_FragDepth"; 30 } 31 else 32 { 33 TOutputGLSLBase::visitSymbol(node); 34 } 35 } 36