Home | History | Annotate | Download | only in libGLESv2
      1 LIBRARY libGLESv2
      2 EXPORTS
      3     glActiveTexture                 @1
      4     glAttachShader                  @2
      5     glBindAttribLocation            @3
      6     glBindBuffer                    @4
      7     glBindFramebuffer               @5
      8     glBindRenderbuffer              @6
      9     glBindTexture                   @7
     10     glBlendColor                    @8
     11     glBlendEquation                 @9
     12     glBlendEquationSeparate         @10
     13     glBlendFunc                     @11
     14     glBlendFuncSeparate             @12
     15     glBufferData                    @13
     16     glBufferSubData                 @14
     17     glCheckFramebufferStatus        @15
     18     glClear                         @16
     19     glClearColor                    @17
     20     glClearDepthf                   @18
     21     glClearStencil                  @19
     22     glColorMask                     @20
     23     glCompileShader                 @21
     24     glCompressedTexImage2D          @22
     25     glCompressedTexSubImage2D       @23
     26     glCopyTexImage2D                @24
     27     glCopyTexSubImage2D             @25
     28     glCreateProgram                 @26
     29     glCreateShader                  @27
     30     glCullFace                      @28
     31     glDeleteBuffers                 @29
     32     glDeleteFramebuffers            @30
     33     glDeleteProgram                 @32
     34     glDeleteRenderbuffers           @33
     35     glDeleteShader                  @34
     36     glDeleteTextures                @31
     37     glDepthFunc                     @36
     38     glDepthMask                     @37
     39     glDepthRangef                   @38
     40     glDetachShader                  @35
     41     glDisable                       @39
     42     glDisableVertexAttribArray      @40
     43     glDrawArrays                    @41
     44     glDrawElements                  @42
     45     glEnable                        @43
     46     glEnableVertexAttribArray       @44
     47     glFinish                        @45
     48     glFlush                         @46
     49     glFramebufferRenderbuffer       @47
     50     glFramebufferTexture2D          @48
     51     glFrontFace                     @49
     52     glGenBuffers                    @50
     53     glGenFramebuffers               @52
     54     glGenRenderbuffers              @53
     55     glGenTextures                   @54
     56     glGenerateMipmap                @51
     57     glGetActiveAttrib               @55
     58     glGetActiveUniform              @56
     59     glGetAttachedShaders            @57
     60     glGetAttribLocation             @58
     61     glGetBooleanv                   @59
     62     glGetBufferParameteriv          @60
     63     glGetError                      @61
     64     glGetFloatv                     @62
     65     glGetFramebufferAttachmentParameteriv   @63
     66     glGetIntegerv                   @64
     67     glGetProgramInfoLog             @66
     68     glGetProgramiv                  @65
     69     glGetRenderbufferParameteriv    @67
     70     glGetShaderInfoLog              @69
     71     glGetShaderPrecisionFormat      @70
     72     glGetShaderSource               @71
     73     glGetShaderiv                   @68
     74     glGetString                     @72
     75     glGetTexParameterfv             @73
     76     glGetTexParameteriv             @74
     77     glGetUniformLocation            @77
     78     glGetUniformfv                  @75
     79     glGetUniformiv                  @76
     80     glGetVertexAttribPointerv       @80
     81     glGetVertexAttribfv             @78
     82     glGetVertexAttribiv             @79
     83     glHint                          @81
     84     glIsBuffer                      @82
     85     glIsEnabled                     @83
     86     glIsFramebuffer                 @84
     87     glIsProgram                     @85
     88     glIsRenderbuffer                @86
     89     glIsShader                      @87
     90     glIsTexture                     @88
     91     glLineWidth                     @89
     92     glLinkProgram                   @90
     93     glPixelStorei                   @91
     94     glPolygonOffset                 @92
     95     glReadPixels                    @93
     96     glReleaseShaderCompiler         @94
     97     glRenderbufferStorage           @95
     98     glSampleCoverage                @96
     99     glScissor                       @97
    100     glShaderBinary                  @98
    101     glShaderSource                  @99
    102     glStencilFunc                   @100
    103     glStencilFuncSeparate           @101
    104     glStencilMask                   @102
    105     glStencilMaskSeparate           @103
    106     glStencilOp                     @104
    107     glStencilOpSeparate             @105
    108     glTexImage2D                    @106
    109     glTexParameterf                 @107
    110     glTexParameterfv                @108
    111     glTexParameteri                 @109
    112     glTexParameteriv                @110
    113     glTexSubImage2D                 @111
    114     glUniform1f                     @112
    115     glUniform1fv                    @113
    116     glUniform1i                     @114
    117     glUniform1iv                    @115
    118     glUniform2f                     @116
    119     glUniform2fv                    @117
    120     glUniform2i                     @118
    121     glUniform2iv                    @119
    122     glUniform3f                     @120
    123     glUniform3fv                    @121
    124     glUniform3i                     @122
    125     glUniform3iv                    @123
    126     glUniform4f                     @124
    127     glUniform4fv                    @125
    128     glUniform4i                     @126
    129     glUniform4iv                    @127
    130     glUniformMatrix2fv              @128
    131     glUniformMatrix3fv              @129
    132     glUniformMatrix4fv              @130
    133     glUseProgram                    @131
    134     glValidateProgram               @132
    135     glVertexAttrib1f                @133
    136     glVertexAttrib1fv               @134
    137     glVertexAttrib2f                @135
    138     glVertexAttrib2fv               @136
    139     glVertexAttrib3f                @137
    140     glVertexAttrib3fv               @138
    141     glVertexAttrib4f                @139
    142     glVertexAttrib4fv               @140
    143     glVertexAttribPointer           @141
    144     glViewport                      @142
    145 
    146     ; Extensions
    147     glTexImage3DOES                 @143
    148     glBlitFramebufferANGLE          @149
    149     glRenderbufferStorageMultisampleANGLE @150
    150     glDeleteFencesNV                @151
    151     glFinishFenceNV                 @152
    152     glGenFencesNV                   @153
    153     glGetFenceivNV                  @154
    154     glIsFenceNV                     @155
    155     glSetFenceNV                    @156
    156     glTestFenceNV                   @157
    157     glGetTranslatedShaderSourceANGLE @159
    158     glTexStorage2DEXT               @160
    159     glGetGraphicsResetStatusEXT     @161
    160     glReadnPixelsEXT                @162
    161     glGetnUniformfvEXT              @163
    162     glGetnUniformivEXT              @164
    163     glGenQueriesEXT                 @165
    164     glDeleteQueriesEXT              @166
    165     glIsQueryEXT                    @167
    166     glBeginQueryEXT                 @168
    167     glEndQueryEXT                   @169
    168     glGetQueryivEXT                 @170
    169     glGetQueryObjectuivEXT          @171
    170     glVertexAttribDivisorANGLE      @172
    171     glDrawArraysInstancedANGLE      @173
    172     glDrawElementsInstancedANGLE    @174
    173     glProgramBinaryOES              @175
    174     glGetProgramBinaryOES           @176
    175     glDrawBuffersEXT                @179
    176 
    177     ; EGL dependencies
    178     glCreateContext                 @144 NONAME
    179     glDestroyContext                @145 NONAME
    180     glMakeCurrent                   @146 NONAME
    181     glGetCurrentContext             @147 NONAME
    182     glGetProcAddress                @148 NONAME
    183     glBindTexImage                  @158 NONAME
    184     glCreateRenderer                @177 NONAME
    185     glDestroyRenderer               @178 NONAME
    186 
    187     ; Setting up TRACE macro callbacks
    188     SetTraceFunctionPointers        @180
    189