1 LIBRARY libGLESv2 2 EXPORTS 3 glActiveTexture @1 4 glAttachShader @2 5 glBindAttribLocation @3 6 glBindBuffer @4 7 glBindFramebuffer @5 8 glBindRenderbuffer @6 9 glBindTexture @7 10 glBlendColor @8 11 glBlendEquation @9 12 glBlendEquationSeparate @10 13 glBlendFunc @11 14 glBlendFuncSeparate @12 15 glBufferData @13 16 glBufferSubData @14 17 glCheckFramebufferStatus @15 18 glClear @16 19 glClearColor @17 20 glClearDepthf @18 21 glClearStencil @19 22 glColorMask @20 23 glCompileShader @21 24 glCompressedTexImage2D @22 25 glCompressedTexSubImage2D @23 26 glCopyTexImage2D @24 27 glCopyTexSubImage2D @25 28 glCreateProgram @26 29 glCreateShader @27 30 glCullFace @28 31 glDeleteBuffers @29 32 glDeleteFramebuffers @30 33 glDeleteProgram @32 34 glDeleteRenderbuffers @33 35 glDeleteShader @34 36 glDeleteTextures @31 37 glDepthFunc @36 38 glDepthMask @37 39 glDepthRangef @38 40 glDetachShader @35 41 glDisable @39 42 glDisableVertexAttribArray @40 43 glDrawArrays @41 44 glDrawElements @42 45 glEnable @43 46 glEnableVertexAttribArray @44 47 glFinish @45 48 glFlush @46 49 glFramebufferRenderbuffer @47 50 glFramebufferTexture2D @48 51 glFrontFace @49 52 glGenBuffers @50 53 glGenFramebuffers @52 54 glGenRenderbuffers @53 55 glGenTextures @54 56 glGenerateMipmap @51 57 glGetActiveAttrib @55 58 glGetActiveUniform @56 59 glGetAttachedShaders @57 60 glGetAttribLocation @58 61 glGetBooleanv @59 62 glGetBufferParameteriv @60 63 glGetError @61 64 glGetFloatv @62 65 glGetFramebufferAttachmentParameteriv @63 66 glGetIntegerv @64 67 glGetProgramInfoLog @66 68 glGetProgramiv @65 69 glGetRenderbufferParameteriv @67 70 glGetShaderInfoLog @69 71 glGetShaderPrecisionFormat @70 72 glGetShaderSource @71 73 glGetShaderiv @68 74 glGetString @72 75 glGetTexParameterfv @73 76 glGetTexParameteriv @74 77 glGetUniformLocation @77 78 glGetUniformfv @75 79 glGetUniformiv @76 80 glGetVertexAttribPointerv @80 81 glGetVertexAttribfv @78 82 glGetVertexAttribiv @79 83 glHint @81 84 glIsBuffer @82 85 glIsEnabled @83 86 glIsFramebuffer @84 87 glIsProgram @85 88 glIsRenderbuffer @86 89 glIsShader @87 90 glIsTexture @88 91 glLineWidth @89 92 glLinkProgram @90 93 glPixelStorei @91 94 glPolygonOffset @92 95 glReadPixels @93 96 glReleaseShaderCompiler @94 97 glRenderbufferStorage @95 98 glSampleCoverage @96 99 glScissor @97 100 glShaderBinary @98 101 glShaderSource @99 102 glStencilFunc @100 103 glStencilFuncSeparate @101 104 glStencilMask @102 105 glStencilMaskSeparate @103 106 glStencilOp @104 107 glStencilOpSeparate @105 108 glTexImage2D @106 109 glTexParameterf @107 110 glTexParameterfv @108 111 glTexParameteri @109 112 glTexParameteriv @110 113 glTexSubImage2D @111 114 glUniform1f @112 115 glUniform1fv @113 116 glUniform1i @114 117 glUniform1iv @115 118 glUniform2f @116 119 glUniform2fv @117 120 glUniform2i @118 121 glUniform2iv @119 122 glUniform3f @120 123 glUniform3fv @121 124 glUniform3i @122 125 glUniform3iv @123 126 glUniform4f @124 127 glUniform4fv @125 128 glUniform4i @126 129 glUniform4iv @127 130 glUniformMatrix2fv @128 131 glUniformMatrix3fv @129 132 glUniformMatrix4fv @130 133 glUseProgram @131 134 glValidateProgram @132 135 glVertexAttrib1f @133 136 glVertexAttrib1fv @134 137 glVertexAttrib2f @135 138 glVertexAttrib2fv @136 139 glVertexAttrib3f @137 140 glVertexAttrib3fv @138 141 glVertexAttrib4f @139 142 glVertexAttrib4fv @140 143 glVertexAttribPointer @141 144 glViewport @142 145 146 ; Extensions 147 glTexImage3DOES @143 148 glBlitFramebufferANGLE @149 149 glRenderbufferStorageMultisampleANGLE @150 150 glDeleteFencesNV @151 151 glFinishFenceNV @152 152 glGenFencesNV @153 153 glGetFenceivNV @154 154 glIsFenceNV @155 155 glSetFenceNV @156 156 glTestFenceNV @157 157 glGetTranslatedShaderSourceANGLE @159 158 glTexStorage2DEXT @160 159 glGetGraphicsResetStatusEXT @161 160 glReadnPixelsEXT @162 161 glGetnUniformfvEXT @163 162 glGetnUniformivEXT @164 163 glGenQueriesEXT @165 164 glDeleteQueriesEXT @166 165 glIsQueryEXT @167 166 glBeginQueryEXT @168 167 glEndQueryEXT @169 168 glGetQueryivEXT @170 169 glGetQueryObjectuivEXT @171 170 glVertexAttribDivisorANGLE @172 171 glDrawArraysInstancedANGLE @173 172 glDrawElementsInstancedANGLE @174 173 glProgramBinaryOES @175 174 glGetProgramBinaryOES @176 175 glDrawBuffersEXT @179 176 177 ; EGL dependencies 178 glCreateContext @144 NONAME 179 glDestroyContext @145 NONAME 180 glMakeCurrent @146 NONAME 181 glGetCurrentContext @147 NONAME 182 glGetProcAddress @148 NONAME 183 glBindTexImage @158 NONAME 184 glCreateRenderer @177 NONAME 185 glDestroyRenderer @178 NONAME 186 187 ; Setting up TRACE macro callbacks 188 SetTraceFunctionPointers @180 189