1 /* 2 * libjingle 3 * Copyright 2004--2006, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #include "talk/base/task.h" 29 #include "talk/base/common.h" 30 #include "talk/base/taskrunner.h" 31 32 namespace talk_base { 33 34 int32 Task::unique_id_seed_ = 0; 35 36 Task::Task(TaskParent *parent) 37 : TaskParent(this, parent), 38 state_(STATE_INIT), 39 blocked_(false), 40 done_(false), 41 aborted_(false), 42 busy_(false), 43 error_(false), 44 start_time_(0), 45 timeout_time_(0), 46 timeout_seconds_(0), 47 timeout_suspended_(false) { 48 unique_id_ = unique_id_seed_++; 49 50 // sanity check that we didn't roll-over our id seed 51 ASSERT(unique_id_ < unique_id_seed_); 52 } 53 54 Task::~Task() { 55 // Is this task being deleted in the correct manner? 56 ASSERT(!done_ || GetRunner()->is_ok_to_delete(this)); 57 ASSERT(state_ == STATE_INIT || done_); 58 ASSERT(state_ == STATE_INIT || blocked_); 59 60 // If the task is being deleted without being done, it 61 // means that it hasn't been removed from its parent. 62 // This happens if a task is deleted outside of TaskRunner. 63 if (!done_) { 64 Stop(); 65 } 66 } 67 68 int64 Task::CurrentTime() { 69 return GetRunner()->CurrentTime(); 70 } 71 72 int64 Task::ElapsedTime() { 73 return CurrentTime() - start_time_; 74 } 75 76 void Task::Start() { 77 if (state_ != STATE_INIT) 78 return; 79 // Set the start time before starting the task. Otherwise if the task 80 // finishes quickly and deletes the Task object, setting start_time_ 81 // will crash. 82 start_time_ = CurrentTime(); 83 GetRunner()->StartTask(this); 84 } 85 86 void Task::Step() { 87 if (done_) { 88 #ifdef _DEBUG 89 // we do not know how !blocked_ happens when done_ - should be impossible. 90 // But it causes problems, so in retail build, we force blocked_, and 91 // under debug we assert. 92 ASSERT(blocked_); 93 #else 94 blocked_ = true; 95 #endif 96 return; 97 } 98 99 // Async Error() was called 100 if (error_) { 101 done_ = true; 102 state_ = STATE_ERROR; 103 blocked_ = true; 104 // obsolete - an errored task is not considered done now 105 // SignalDone(); 106 107 Stop(); 108 #ifdef _DEBUG 109 // verify that stop removed this from its parent 110 ASSERT(!parent()->IsChildTask(this)); 111 #endif 112 return; 113 } 114 115 busy_ = true; 116 int new_state = Process(state_); 117 busy_ = false; 118 119 if (aborted_) { 120 Abort(true); // no need to wake because we're awake 121 return; 122 } 123 124 if (new_state == STATE_BLOCKED) { 125 blocked_ = true; 126 // Let the timeout continue 127 } else { 128 state_ = new_state; 129 blocked_ = false; 130 ResetTimeout(); 131 } 132 133 if (new_state == STATE_DONE) { 134 done_ = true; 135 } else if (new_state == STATE_ERROR) { 136 done_ = true; 137 error_ = true; 138 } 139 140 if (done_) { 141 // obsolete - call this yourself 142 // SignalDone(); 143 144 Stop(); 145 #if _DEBUG 146 // verify that stop removed this from its parent 147 ASSERT(!parent()->IsChildTask(this)); 148 #endif 149 blocked_ = true; 150 } 151 } 152 153 void Task::Abort(bool nowake) { 154 // Why only check for done_ (instead of "aborted_ || done_")? 155 // 156 // If aborted_ && !done_, it means the logic for aborting still 157 // needs to be executed (because busy_ must have been true when 158 // Abort() was previously called). 159 if (done_) 160 return; 161 aborted_ = true; 162 if (!busy_) { 163 done_ = true; 164 blocked_ = true; 165 error_ = true; 166 167 // "done_" is set before calling "Stop()" to ensure that this code 168 // doesn't execute more than once (recursively) for the same task. 169 Stop(); 170 #ifdef _DEBUG 171 // verify that stop removed this from its parent 172 ASSERT(!parent()->IsChildTask(this)); 173 #endif 174 if (!nowake) { 175 // WakeTasks to self-delete. 176 // Don't call Wake() because it is a no-op after "done_" is set. 177 // Even if Wake() did run, it clears "blocked_" which isn't desireable. 178 GetRunner()->WakeTasks(); 179 } 180 } 181 } 182 183 void Task::Wake() { 184 if (done_) 185 return; 186 if (blocked_) { 187 blocked_ = false; 188 GetRunner()->WakeTasks(); 189 } 190 } 191 192 void Task::Error() { 193 if (error_ || done_) 194 return; 195 error_ = true; 196 Wake(); 197 } 198 199 std::string Task::GetStateName(int state) const { 200 switch (state) { 201 case STATE_BLOCKED: return "BLOCKED"; 202 case STATE_INIT: return "INIT"; 203 case STATE_START: return "START"; 204 case STATE_DONE: return "DONE"; 205 case STATE_ERROR: return "ERROR"; 206 case STATE_RESPONSE: return "RESPONSE"; 207 } 208 return "??"; 209 } 210 211 int Task::Process(int state) { 212 int newstate = STATE_ERROR; 213 214 if (TimedOut()) { 215 ClearTimeout(); 216 newstate = OnTimeout(); 217 SignalTimeout(); 218 } else { 219 switch (state) { 220 case STATE_INIT: 221 newstate = STATE_START; 222 break; 223 case STATE_START: 224 newstate = ProcessStart(); 225 break; 226 case STATE_RESPONSE: 227 newstate = ProcessResponse(); 228 break; 229 case STATE_DONE: 230 case STATE_ERROR: 231 newstate = STATE_BLOCKED; 232 break; 233 } 234 } 235 236 return newstate; 237 } 238 239 void Task::Stop() { 240 // No need to wake because we're either awake or in abort 241 TaskParent::OnStopped(this); 242 } 243 244 void Task::set_timeout_seconds(const int timeout_seconds) { 245 timeout_seconds_ = timeout_seconds; 246 ResetTimeout(); 247 } 248 249 bool Task::TimedOut() { 250 return timeout_seconds_ && 251 timeout_time_ && 252 CurrentTime() >= timeout_time_; 253 } 254 255 void Task::ResetTimeout() { 256 int64 previous_timeout_time = timeout_time_; 257 bool timeout_allowed = (state_ != STATE_INIT) 258 && (state_ != STATE_DONE) 259 && (state_ != STATE_ERROR); 260 if (timeout_seconds_ && timeout_allowed && !timeout_suspended_) 261 timeout_time_ = CurrentTime() + 262 (timeout_seconds_ * kSecToMsec * kMsecTo100ns); 263 else 264 timeout_time_ = 0; 265 266 GetRunner()->UpdateTaskTimeout(this, previous_timeout_time); 267 } 268 269 void Task::ClearTimeout() { 270 int64 previous_timeout_time = timeout_time_; 271 timeout_time_ = 0; 272 GetRunner()->UpdateTaskTimeout(this, previous_timeout_time); 273 } 274 275 void Task::SuspendTimeout() { 276 if (!timeout_suspended_) { 277 timeout_suspended_ = true; 278 ResetTimeout(); 279 } 280 } 281 282 void Task::ResumeTimeout() { 283 if (timeout_suspended_) { 284 timeout_suspended_ = false; 285 ResetTimeout(); 286 } 287 } 288 289 } // namespace talk_base 290