1 /* 2 * libjingle 3 * Copyright 2004--2010, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #include "talk/sound/nullsoundsystem.h" 29 30 #include "talk/base/logging.h" 31 #include "talk/sound/sounddevicelocator.h" 32 #include "talk/sound/soundinputstreaminterface.h" 33 #include "talk/sound/soundoutputstreaminterface.h" 34 35 namespace talk_base { 36 37 class Thread; 38 39 } 40 41 namespace cricket { 42 43 // Name used for the single device and the sound system itself. 44 static const char kNullName[] = "null"; 45 46 class NullSoundDeviceLocator : public SoundDeviceLocator { 47 public: 48 NullSoundDeviceLocator() : SoundDeviceLocator(kNullName, kNullName) {} 49 50 virtual SoundDeviceLocator *Copy() const { 51 return new NullSoundDeviceLocator(); 52 } 53 }; 54 55 class NullSoundInputStream : public SoundInputStreamInterface { 56 public: 57 virtual bool StartReading() { 58 return true; 59 } 60 61 virtual bool StopReading() { 62 return true; 63 } 64 65 virtual bool GetVolume(int *volume) { 66 *volume = SoundSystemInterface::kMinVolume; 67 return true; 68 } 69 70 virtual bool SetVolume(int volume) { 71 return false; 72 } 73 74 virtual bool Close() { 75 return true; 76 } 77 78 virtual int LatencyUsecs() { 79 return 0; 80 } 81 }; 82 83 class NullSoundOutputStream : public SoundOutputStreamInterface { 84 public: 85 virtual bool EnableBufferMonitoring() { 86 return true; 87 } 88 89 virtual bool DisableBufferMonitoring() { 90 return true; 91 } 92 93 virtual bool WriteSamples(const void *sample_data, 94 size_t size) { 95 LOG(LS_VERBOSE) << "Got " << size << " bytes of playback samples"; 96 return true; 97 } 98 99 virtual bool GetVolume(int *volume) { 100 *volume = SoundSystemInterface::kMinVolume; 101 return true; 102 } 103 104 virtual bool SetVolume(int volume) { 105 return false; 106 } 107 108 virtual bool Close() { 109 return true; 110 } 111 112 virtual int LatencyUsecs() { 113 return 0; 114 } 115 }; 116 117 NullSoundSystem::~NullSoundSystem() { 118 } 119 120 bool NullSoundSystem::Init() { 121 return true; 122 } 123 124 void NullSoundSystem::Terminate() { 125 // Nothing to do. 126 } 127 128 bool NullSoundSystem::EnumeratePlaybackDevices( 129 SoundSystemInterface::SoundDeviceLocatorList *devices) { 130 ClearSoundDeviceLocatorList(devices); 131 SoundDeviceLocator *device; 132 GetDefaultPlaybackDevice(&device); 133 devices->push_back(device); 134 return true; 135 } 136 137 bool NullSoundSystem::EnumerateCaptureDevices( 138 SoundSystemInterface::SoundDeviceLocatorList *devices) { 139 ClearSoundDeviceLocatorList(devices); 140 SoundDeviceLocator *device; 141 GetDefaultCaptureDevice(&device); 142 devices->push_back(device); 143 return true; 144 } 145 146 bool NullSoundSystem::GetDefaultPlaybackDevice( 147 SoundDeviceLocator **device) { 148 *device = new NullSoundDeviceLocator(); 149 return true; 150 } 151 152 bool NullSoundSystem::GetDefaultCaptureDevice( 153 SoundDeviceLocator **device) { 154 *device = new NullSoundDeviceLocator(); 155 return true; 156 } 157 158 SoundOutputStreamInterface *NullSoundSystem::OpenPlaybackDevice( 159 const SoundDeviceLocator *device, 160 const OpenParams ¶ms) { 161 return new NullSoundOutputStream(); 162 } 163 164 SoundInputStreamInterface *NullSoundSystem::OpenCaptureDevice( 165 const SoundDeviceLocator *device, 166 const OpenParams ¶ms) { 167 return new NullSoundInputStream(); 168 } 169 170 const char *NullSoundSystem::GetName() const { 171 return kNullName; 172 } 173 174 } // namespace cricket 175