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      1 // Copyright 2003-2009 The RE2 Authors.  All Rights Reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 #ifndef RE2_RE2_H
      6 #define RE2_RE2_H
      7 
      8 // C++ interface to the re2 regular-expression library.
      9 // RE2 supports Perl-style regular expressions (with extensions like
     10 // \d, \w, \s, ...).
     11 //
     12 // -----------------------------------------------------------------------
     13 // REGEXP SYNTAX:
     14 //
     15 // This module uses the re2 library and hence supports
     16 // its syntax for regular expressions, which is similar to Perl's with
     17 // some of the more complicated things thrown away.  In particular,
     18 // backreferences and generalized assertions are not available, nor is \Z.
     19 //
     20 // See http://code.google.com/p/re2/wiki/Syntax for the syntax
     21 // supported by RE2, and a comparison with PCRE and PERL regexps.
     22 //
     23 // For those not familiar with Perl's regular expressions,
     24 // here are some examples of the most commonly used extensions:
     25 //
     26 //   "hello (\\w+) world"  -- \w matches a "word" character
     27 //   "version (\\d+)"      -- \d matches a digit
     28 //   "hello\\s+world"      -- \s matches any whitespace character
     29 //   "\\b(\\w+)\\b"        -- \b matches non-empty string at word boundary
     30 //   "(?i)hello"           -- (?i) turns on case-insensitive matching
     31 //   "/\\*(.*?)\\*/"       -- .*? matches . minimum no. of times possible
     32 //
     33 // -----------------------------------------------------------------------
     34 // MATCHING INTERFACE:
     35 //
     36 // The "FullMatch" operation checks that supplied text matches a
     37 // supplied pattern exactly.
     38 //
     39 // Example: successful match
     40 //    CHECK(RE2::FullMatch("hello", "h.*o"));
     41 //
     42 // Example: unsuccessful match (requires full match):
     43 //    CHECK(!RE2::FullMatch("hello", "e"));
     44 //
     45 // -----------------------------------------------------------------------
     46 // UTF-8 AND THE MATCHING INTERFACE:
     47 //
     48 // By default, the pattern and input text are interpreted as UTF-8.
     49 // The RE2::Latin1 option causes them to be interpreted as Latin-1.
     50 //
     51 // Example:
     52 //    CHECK(RE2::FullMatch(utf8_string, RE2(utf8_pattern)));
     53 //    CHECK(RE2::FullMatch(latin1_string, RE2(latin1_pattern, RE2::Latin1)));
     54 //
     55 // -----------------------------------------------------------------------
     56 // MATCHING WITH SUB-STRING EXTRACTION:
     57 //
     58 // You can supply extra pointer arguments to extract matched subpieces.
     59 //
     60 // Example: extracts "ruby" into "s" and 1234 into "i"
     61 //    int i;
     62 //    string s;
     63 //    CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s, &i));
     64 //
     65 // Example: fails because string cannot be stored in integer
     66 //    CHECK(!RE2::FullMatch("ruby", "(.*)", &i));
     67 //
     68 // Example: fails because there aren't enough sub-patterns:
     69 //    CHECK(!RE2::FullMatch("ruby:1234", "\\w+:\\d+", &s));
     70 //
     71 // Example: does not try to extract any extra sub-patterns
     72 //    CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s));
     73 //
     74 // Example: does not try to extract into NULL
     75 //    CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", NULL, &i));
     76 //
     77 // Example: integer overflow causes failure
     78 //    CHECK(!RE2::FullMatch("ruby:1234567891234", "\\w+:(\\d+)", &i));
     79 //
     80 // NOTE(rsc): Asking for substrings slows successful matches quite a bit.
     81 // This may get a little faster in the future, but right now is slower
     82 // than PCRE.  On the other hand, failed matches run *very* fast (faster
     83 // than PCRE), as do matches without substring extraction.
     84 //
     85 // -----------------------------------------------------------------------
     86 // PARTIAL MATCHES
     87 //
     88 // You can use the "PartialMatch" operation when you want the pattern
     89 // to match any substring of the text.
     90 //
     91 // Example: simple search for a string:
     92 //      CHECK(RE2::PartialMatch("hello", "ell"));
     93 //
     94 // Example: find first number in a string
     95 //      int number;
     96 //      CHECK(RE2::PartialMatch("x*100 + 20", "(\\d+)", &number));
     97 //      CHECK_EQ(number, 100);
     98 //
     99 // -----------------------------------------------------------------------
    100 // PRE-COMPILED REGULAR EXPRESSIONS
    101 //
    102 // RE2 makes it easy to use any string as a regular expression, without
    103 // requiring a separate compilation step.
    104 //
    105 // If speed is of the essence, you can create a pre-compiled "RE2"
    106 // object from the pattern and use it multiple times.  If you do so,
    107 // you can typically parse text faster than with sscanf.
    108 //
    109 // Example: precompile pattern for faster matching:
    110 //    RE2 pattern("h.*o");
    111 //    while (ReadLine(&str)) {
    112 //      if (RE2::FullMatch(str, pattern)) ...;
    113 //    }
    114 //
    115 // -----------------------------------------------------------------------
    116 // SCANNING TEXT INCREMENTALLY
    117 //
    118 // The "Consume" operation may be useful if you want to repeatedly
    119 // match regular expressions at the front of a string and skip over
    120 // them as they match.  This requires use of the "StringPiece" type,
    121 // which represents a sub-range of a real string.
    122 //
    123 // Example: read lines of the form "var = value" from a string.
    124 //      string contents = ...;          // Fill string somehow
    125 //      StringPiece input(contents);    // Wrap a StringPiece around it
    126 //
    127 //      string var;
    128 //      int value;
    129 //      while (RE2::Consume(&input, "(\\w+) = (\\d+)\n", &var, &value)) {
    130 //        ...;
    131 //      }
    132 //
    133 // Each successful call to "Consume" will set "var/value", and also
    134 // advance "input" so it points past the matched text.  Note that if the
    135 // regular expression matches an empty string, input will advance
    136 // by 0 bytes.  If the regular expression being used might match
    137 // an empty string, the loop body must check for this case and either
    138 // advance the string or break out of the loop.
    139 //
    140 // The "FindAndConsume" operation is similar to "Consume" but does not
    141 // anchor your match at the beginning of the string.  For example, you
    142 // could extract all words from a string by repeatedly calling
    143 //     RE2::FindAndConsume(&input, "(\\w+)", &word)
    144 //
    145 // -----------------------------------------------------------------------
    146 // USING VARIABLE NUMBER OF ARGUMENTS
    147 //
    148 // The above operations require you to know the number of arguments
    149 // when you write the code.  This is not always possible or easy (for
    150 // example, the regular expression may be calculated at run time).
    151 // You can use the "N" version of the operations when the number of
    152 // match arguments are determined at run time.
    153 //
    154 // Example:
    155 //   const RE2::Arg* args[10];
    156 //   int n;
    157 //   // ... populate args with pointers to RE2::Arg values ...
    158 //   // ... set n to the number of RE2::Arg objects ...
    159 //   bool match = RE2::FullMatchN(input, pattern, args, n);
    160 //
    161 // The last statement is equivalent to
    162 //
    163 //   bool match = RE2::FullMatch(input, pattern,
    164 //                               *args[0], *args[1], ..., *args[n - 1]);
    165 //
    166 // -----------------------------------------------------------------------
    167 // PARSING HEX/OCTAL/C-RADIX NUMBERS
    168 //
    169 // By default, if you pass a pointer to a numeric value, the
    170 // corresponding text is interpreted as a base-10 number.  You can
    171 // instead wrap the pointer with a call to one of the operators Hex(),
    172 // Octal(), or CRadix() to interpret the text in another base.  The
    173 // CRadix operator interprets C-style "0" (base-8) and "0x" (base-16)
    174 // prefixes, but defaults to base-10.
    175 //
    176 // Example:
    177 //   int a, b, c, d;
    178 //   CHECK(RE2::FullMatch("100 40 0100 0x40", "(.*) (.*) (.*) (.*)",
    179 //         RE2::Octal(&a), RE2::Hex(&b), RE2::CRadix(&c), RE2::CRadix(&d));
    180 // will leave 64 in a, b, c, and d.
    181 
    182 
    183 #include <stdint.h>
    184 #include <map>
    185 #include <string>
    186 #include "re2/stringpiece.h"
    187 #include "re2/variadic_function.h"
    188 
    189 namespace re2 {
    190 
    191 using std::string;
    192 using std::map;
    193 class Mutex;
    194 class Prog;
    195 class Regexp;
    196 
    197 // The following enum should be used only as a constructor argument to indicate
    198 // that the variable has static storage class, and that the constructor should
    199 // do nothing to its state.  It indicates to the reader that it is legal to
    200 // declare a static instance of the class, provided the constructor is given
    201 // the LINKER_INITIALIZED argument.  Normally, it is unsafe to declare a
    202 // static variable that has a constructor or a destructor because invocation
    203 // order is undefined.  However, IF the type can be initialized by filling with
    204 // zeroes (which the loader does for static variables), AND the type's
    205 // destructor does nothing to the storage, then a constructor for static
    206 // initialization can be declared as
    207 //       explicit MyClass(LinkerInitialized x) {}
    208 // and invoked as
    209 //       static MyClass my_variable_name(LINKER_INITIALIZED);
    210 enum LinkerInitialized { LINKER_INITIALIZED };
    211 
    212 // Interface for regular expression matching.  Also corresponds to a
    213 // pre-compiled regular expression.  An "RE2" object is safe for
    214 // concurrent use by multiple threads.
    215 class RE2 {
    216  public:
    217   // We convert user-passed pointers into special Arg objects
    218   class Arg;
    219   class Options;
    220 
    221   // Defined in set.h.
    222   class Set;
    223 
    224   enum ErrorCode {
    225     NoError = 0,
    226 
    227     // Unexpected error
    228     ErrorInternal,
    229 
    230     // Parse errors
    231     ErrorBadEscape,          // bad escape sequence
    232     ErrorBadCharClass,       // bad character class
    233     ErrorBadCharRange,       // bad character class range
    234     ErrorMissingBracket,     // missing closing ]
    235     ErrorMissingParen,       // missing closing )
    236     ErrorTrailingBackslash,  // trailing \ at end of regexp
    237     ErrorRepeatArgument,     // repeat argument missing, e.g. "*"
    238     ErrorRepeatSize,         // bad repetition argument
    239     ErrorRepeatOp,           // bad repetition operator
    240     ErrorBadPerlOp,          // bad perl operator
    241     ErrorBadUTF8,            // invalid UTF-8 in regexp
    242     ErrorBadNamedCapture,    // bad named capture group
    243     ErrorPatternTooLarge,    // pattern too large (compile failed)
    244   };
    245 
    246   // Predefined common options.
    247   // If you need more complicated things, instantiate
    248   // an Option class, possibly passing one of these to
    249   // the Option constructor, change the settings, and pass that
    250   // Option class to the RE2 constructor.
    251   enum CannedOptions {
    252     DefaultOptions = 0,
    253     Latin1, // treat input as Latin-1 (default UTF-8)
    254     POSIX_SYNTAX, // POSIX syntax, leftmost-longest match
    255     Quiet // do not log about regexp parse errors
    256   };
    257 
    258   // Need to have the const char* and const string& forms for implicit
    259   // conversions when passing string literals to FullMatch and PartialMatch.
    260   // Otherwise the StringPiece form would be sufficient.
    261 #ifndef SWIG
    262   RE2(const char* pattern);
    263   RE2(const string& pattern);
    264 #endif
    265   RE2(const StringPiece& pattern);
    266   RE2(const StringPiece& pattern, const Options& option);
    267   ~RE2();
    268 
    269   // Returns whether RE2 was created properly.
    270   bool ok() const { return error_code() == NoError; }
    271 
    272   // The string specification for this RE2.  E.g.
    273   //   RE2 re("ab*c?d+");
    274   //   re.pattern();    // "ab*c?d+"
    275   const string& pattern() const { return pattern_; }
    276 
    277   // If RE2 could not be created properly, returns an error string.
    278   // Else returns the empty string.
    279   const string& error() const { return *error_; }
    280 
    281   // If RE2 could not be created properly, returns an error code.
    282   // Else returns RE2::NoError (== 0).
    283   ErrorCode error_code() const { return error_code_; }
    284 
    285   // If RE2 could not be created properly, returns the offending
    286   // portion of the regexp.
    287   const string& error_arg() const { return error_arg_; }
    288 
    289   // Returns the program size, a very approximate measure of a regexp's "cost".
    290   // Larger numbers are more expensive than smaller numbers.
    291   int ProgramSize() const;
    292 
    293   // Returns the underlying Regexp; not for general use.
    294   // Returns entire_regexp_ so that callers don't need
    295   // to know about prefix_ and prefix_foldcase_.
    296   re2::Regexp* Regexp() const { return entire_regexp_; }
    297 
    298   /***** The useful part: the matching interface *****/
    299 
    300   // Matches "text" against "pattern".  If pointer arguments are
    301   // supplied, copies matched sub-patterns into them.
    302   //
    303   // You can pass in a "const char*" or a "string" for "text".
    304   // You can pass in a "const char*" or a "string" or a "RE2" for "pattern".
    305   //
    306   // The provided pointer arguments can be pointers to any scalar numeric
    307   // type, or one of:
    308   //    string          (matched piece is copied to string)
    309   //    StringPiece     (StringPiece is mutated to point to matched piece)
    310   //    T               (where "bool T::ParseFrom(const char*, int)" exists)
    311   //    (void*)NULL     (the corresponding matched sub-pattern is not copied)
    312   //
    313   // Returns true iff all of the following conditions are satisfied:
    314   //   a. "text" matches "pattern" exactly
    315   //   b. The number of matched sub-patterns is >= number of supplied pointers
    316   //   c. The "i"th argument has a suitable type for holding the
    317   //      string captured as the "i"th sub-pattern.  If you pass in
    318   //      NULL for the "i"th argument, or pass fewer arguments than
    319   //      number of sub-patterns, "i"th captured sub-pattern is
    320   //      ignored.
    321   //
    322   // CAVEAT: An optional sub-pattern that does not exist in the
    323   // matched string is assigned the empty string.  Therefore, the
    324   // following will return false (because the empty string is not a
    325   // valid number):
    326   //    int number;
    327   //    RE2::FullMatch("abc", "[a-z]+(\\d+)?", &number);
    328   static bool FullMatchN(const StringPiece& text, const RE2& re,
    329                          const Arg* const args[], int argc);
    330   static const VariadicFunction2<
    331       bool, const StringPiece&, const RE2&, Arg, RE2::FullMatchN> FullMatch;
    332 
    333   // Exactly like FullMatch(), except that "pattern" is allowed to match
    334   // a substring of "text".
    335   static bool PartialMatchN(const StringPiece& text, const RE2& re, // 3..16 args
    336                             const Arg* const args[], int argc);
    337   static const VariadicFunction2<
    338       bool, const StringPiece&, const RE2&, Arg, RE2::PartialMatchN> PartialMatch;
    339 
    340   // Like FullMatch() and PartialMatch(), except that pattern has to
    341   // match a prefix of "text", and "input" is advanced past the matched
    342   // text.  Note: "input" is modified iff this routine returns true.
    343   static bool ConsumeN(StringPiece* input, const RE2& pattern, // 3..16 args
    344                        const Arg* const args[], int argc);
    345   static const VariadicFunction2<
    346       bool, StringPiece*, const RE2&, Arg, RE2::ConsumeN> Consume;
    347 
    348   // Like Consume(..), but does not anchor the match at the beginning of the
    349   // string.  That is, "pattern" need not start its match at the beginning of
    350   // "input".  For example, "FindAndConsume(s, "(\\w+)", &word)" finds the next
    351   // word in "s" and stores it in "word".
    352   static bool FindAndConsumeN(StringPiece* input, const RE2& pattern,
    353                              const Arg* const args[], int argc);
    354   static const VariadicFunction2<
    355       bool, StringPiece*, const RE2&, Arg, RE2::FindAndConsumeN> FindAndConsume;
    356 
    357   // Replace the first match of "pattern" in "str" with "rewrite".
    358   // Within "rewrite", backslash-escaped digits (\1 to \9) can be
    359   // used to insert text matching corresponding parenthesized group
    360   // from the pattern.  \0 in "rewrite" refers to the entire matching
    361   // text.  E.g.,
    362   //
    363   //   string s = "yabba dabba doo";
    364   //   CHECK(RE2::Replace(&s, "b+", "d"));
    365   //
    366   // will leave "s" containing "yada dabba doo"
    367   //
    368   // Returns true if the pattern matches and a replacement occurs,
    369   // false otherwise.
    370   static bool Replace(string *str,
    371                       const RE2& pattern,
    372                       const StringPiece& rewrite);
    373 
    374   // Like Replace(), except replaces successive non-overlapping occurrences
    375   // of the pattern in the string with the rewrite. E.g.
    376   //
    377   //   string s = "yabba dabba doo";
    378   //   CHECK(RE2::GlobalReplace(&s, "b+", "d"));
    379   //
    380   // will leave "s" containing "yada dada doo"
    381   // Replacements are not subject to re-matching.
    382   //
    383   // Because GlobalReplace only replaces non-overlapping matches,
    384   // replacing "ana" within "banana" makes only one replacement, not two.
    385   //
    386   // Returns the number of replacements made.
    387   static int GlobalReplace(string *str,
    388                            const RE2& pattern,
    389                            const StringPiece& rewrite);
    390 
    391   // Like Replace, except that if the pattern matches, "rewrite"
    392   // is copied into "out" with substitutions.  The non-matching
    393   // portions of "text" are ignored.
    394   //
    395   // Returns true iff a match occurred and the extraction happened
    396   // successfully;  if no match occurs, the string is left unaffected.
    397   static bool Extract(const StringPiece &text,
    398                       const RE2& pattern,
    399                       const StringPiece &rewrite,
    400                       string *out);
    401 
    402   // Escapes all potentially meaningful regexp characters in
    403   // 'unquoted'.  The returned string, used as a regular expression,
    404   // will exactly match the original string.  For example,
    405   //           1.5-2.0?
    406   // may become:
    407   //           1\.5\-2\.0\?
    408   static string QuoteMeta(const StringPiece& unquoted);
    409 
    410   // Computes range for any strings matching regexp. The min and max can in
    411   // some cases be arbitrarily precise, so the caller gets to specify the
    412   // maximum desired length of string returned.
    413   //
    414   // Assuming PossibleMatchRange(&min, &max, N) returns successfully, any
    415   // string s that is an anchored match for this regexp satisfies
    416   //   min <= s && s <= max.
    417   //
    418   // Note that PossibleMatchRange() will only consider the first copy of an
    419   // infinitely repeated element (i.e., any regexp element followed by a '*' or
    420   // '+' operator). Regexps with "{N}" constructions are not affected, as those
    421   // do not compile down to infinite repetitions.
    422   //
    423   // Returns true on success, false on error.
    424   bool PossibleMatchRange(string* min, string* max, int maxlen) const;
    425 
    426   // Generic matching interface
    427 
    428   // Type of match.
    429   enum Anchor {
    430     UNANCHORED,         // No anchoring
    431     ANCHOR_START,       // Anchor at start only
    432     ANCHOR_BOTH,        // Anchor at start and end
    433   };
    434 
    435   // Return the number of capturing subpatterns, or -1 if the
    436   // regexp wasn't valid on construction.  The overall match ($0)
    437   // does not count: if the regexp is "(a)(b)", returns 2.
    438   int NumberOfCapturingGroups() const;
    439 
    440 
    441   // Return a map from names to capturing indices.
    442   // The map records the index of the leftmost group
    443   // with the given name.
    444   // Only valid until the re is deleted.
    445   const map<string, int>& NamedCapturingGroups() const;
    446 
    447   // Return a map from capturing indices to names.
    448   // The map has no entries for unnamed groups.
    449   // Only valid until the re is deleted.
    450   const map<int, string>& CapturingGroupNames() const;
    451 
    452   // General matching routine.
    453   // Match against text starting at offset startpos
    454   // and stopping the search at offset endpos.
    455   // Returns true if match found, false if not.
    456   // On a successful match, fills in match[] (up to nmatch entries)
    457   // with information about submatches.
    458   // I.e. matching RE2("(foo)|(bar)baz") on "barbazbla" will return true,
    459   // setting match[0] = "barbaz", match[1] = NULL, match[2] = "bar",
    460   // match[3] = NULL, ..., up to match[nmatch-1] = NULL.
    461   //
    462   // Don't ask for more match information than you will use:
    463   // runs much faster with nmatch == 1 than nmatch > 1, and
    464   // runs even faster if nmatch == 0.
    465   // Doesn't make sense to use nmatch > 1 + NumberOfCapturingGroups(),
    466   // but will be handled correctly.
    467   //
    468   // Passing text == StringPiece(NULL, 0) will be handled like any other
    469   // empty string, but note that on return, it will not be possible to tell
    470   // whether submatch i matched the empty string or did not match:
    471   // either way, match[i] == NULL.
    472   bool Match(const StringPiece& text,
    473              int startpos,
    474              int endpos,
    475              Anchor anchor,
    476              StringPiece *match,
    477              int nmatch) const;
    478 
    479   // Check that the given rewrite string is suitable for use with this
    480   // regular expression.  It checks that:
    481   //   * The regular expression has enough parenthesized subexpressions
    482   //     to satisfy all of the \N tokens in rewrite
    483   //   * The rewrite string doesn't have any syntax errors.  E.g.,
    484   //     '\' followed by anything other than a digit or '\'.
    485   // A true return value guarantees that Replace() and Extract() won't
    486   // fail because of a bad rewrite string.
    487   bool CheckRewriteString(const StringPiece& rewrite, string* error) const;
    488 
    489   // Returns the maximum submatch needed for the rewrite to be done by
    490   // Replace(). E.g. if rewrite == "foo \\2,\\1", returns 2.
    491   static int MaxSubmatch(const StringPiece& rewrite);
    492 
    493   // Append the "rewrite" string, with backslash subsitutions from "vec",
    494   // to string "out".
    495   // Returns true on success.  This method can fail because of a malformed
    496   // rewrite string.  CheckRewriteString guarantees that the rewrite will
    497   // be sucessful.
    498   bool Rewrite(string *out,
    499                const StringPiece &rewrite,
    500                const StringPiece* vec,
    501                int veclen) const;
    502 
    503   // Constructor options
    504   class Options {
    505    public:
    506     // The options are (defaults in parentheses):
    507     //
    508     //   utf8             (true)  text and pattern are UTF-8; otherwise Latin-1
    509     //   posix_syntax     (false) restrict regexps to POSIX egrep syntax
    510     //   longest_match    (false) search for longest match, not first match
    511     //   log_errors       (true)  log syntax and execution errors to ERROR
    512     //   max_mem          (see below)  approx. max memory footprint of RE2
    513     //   literal          (false) interpret string as literal, not regexp
    514     //   never_nl         (false) never match \n, even if it is in regexp
    515     //   never_capture    (false) parse all parens as non-capturing
    516     //   case_sensitive   (true)  match is case-sensitive (regexp can override
    517     //                              with (?i) unless in posix_syntax mode)
    518     //
    519     // The following options are only consulted when posix_syntax == true.
    520     // (When posix_syntax == false these features are always enabled and
    521     // cannot be turned off.)
    522     //   perl_classes     (false) allow Perl's \d \s \w \D \S \W
    523     //   word_boundary    (false) allow Perl's \b \B (word boundary and not)
    524     //   one_line         (false) ^ and $ only match beginning and end of text
    525     //
    526     // The max_mem option controls how much memory can be used
    527     // to hold the compiled form of the regexp (the Prog) and
    528     // its cached DFA graphs.  Code Search placed limits on the number
    529     // of Prog instructions and DFA states: 10,000 for both.
    530     // In RE2, those limits would translate to about 240 KB per Prog
    531     // and perhaps 2.5 MB per DFA (DFA state sizes vary by regexp; RE2 does a
    532     // better job of keeping them small than Code Search did).
    533     // Each RE2 has two Progs (one forward, one reverse), and each Prog
    534     // can have two DFAs (one first match, one longest match).
    535     // That makes 4 DFAs:
    536     //
    537     //   forward, first-match    - used for UNANCHORED or ANCHOR_LEFT searches
    538     //                               if opt.longest_match() == false
    539     //   forward, longest-match  - used for all ANCHOR_BOTH searches,
    540     //                               and the other two kinds if
    541     //                               opt.longest_match() == true
    542     //   reverse, first-match    - never used
    543     //   reverse, longest-match  - used as second phase for unanchored searches
    544     //
    545     // The RE2 memory budget is statically divided between the two
    546     // Progs and then the DFAs: two thirds to the forward Prog
    547     // and one third to the reverse Prog.  The forward Prog gives half
    548     // of what it has left over to each of its DFAs.  The reverse Prog
    549     // gives it all to its longest-match DFA.
    550     //
    551     // Once a DFA fills its budget, it flushes its cache and starts over.
    552     // If this happens too often, RE2 falls back on the NFA implementation.
    553 
    554     // For now, make the default budget something close to Code Search.
    555 #ifndef WIN32
    556     static const int kDefaultMaxMem = 8<<20;
    557 #endif
    558 
    559     enum Encoding {
    560       EncodingUTF8 = 1,
    561       EncodingLatin1
    562     };
    563 
    564     Options();
    565     /*implicit*/ Options(CannedOptions);
    566 
    567     Encoding encoding() const { return encoding_; }
    568     void set_encoding(Encoding encoding) { encoding_ = encoding; }
    569 
    570     // Legacy interface to encoding.
    571     // TODO(rsc): Remove once clients have been converted.
    572     bool utf8() const { return encoding_ == EncodingUTF8; }
    573     void set_utf8(bool b) {
    574       if (b) {
    575         encoding_ = EncodingUTF8;
    576       } else {
    577         encoding_ = EncodingLatin1;
    578       }
    579     }
    580 
    581     bool posix_syntax() const { return posix_syntax_; }
    582     void set_posix_syntax(bool b) { posix_syntax_ = b; }
    583 
    584     bool longest_match() const { return longest_match_; }
    585     void set_longest_match(bool b) { longest_match_ = b; }
    586 
    587     bool log_errors() const { return log_errors_; }
    588     void set_log_errors(bool b) { log_errors_ = b; }
    589 
    590     int max_mem() const { return max_mem_; }
    591     void set_max_mem(int m) { max_mem_ = m; }
    592 
    593     bool literal() const { return literal_; }
    594     void set_literal(bool b) { literal_ = b; }
    595 
    596     bool never_nl() const { return never_nl_; }
    597     void set_never_nl(bool b) { never_nl_ = b; }
    598 
    599     bool never_capture() const { return never_capture_; }
    600     void set_never_capture(bool b) { never_capture_ = b; }
    601 
    602     bool case_sensitive() const { return case_sensitive_; }
    603     void set_case_sensitive(bool b) { case_sensitive_ = b; }
    604 
    605     bool perl_classes() const { return perl_classes_; }
    606     void set_perl_classes(bool b) { perl_classes_ = b; }
    607 
    608     bool word_boundary() const { return word_boundary_; }
    609     void set_word_boundary(bool b) { word_boundary_ = b; }
    610 
    611     bool one_line() const { return one_line_; }
    612     void set_one_line(bool b) { one_line_ = b; }
    613 
    614     void Copy(const Options& src) {
    615       encoding_ = src.encoding_;
    616       posix_syntax_ = src.posix_syntax_;
    617       longest_match_ = src.longest_match_;
    618       log_errors_ = src.log_errors_;
    619       max_mem_ = src.max_mem_;
    620       literal_ = src.literal_;
    621       never_nl_ = src.never_nl_;
    622       never_capture_ = src.never_capture_;
    623       case_sensitive_ = src.case_sensitive_;
    624       perl_classes_ = src.perl_classes_;
    625       word_boundary_ = src.word_boundary_;
    626       one_line_ = src.one_line_;
    627     }
    628 
    629     int ParseFlags() const;
    630 
    631    private:
    632     Encoding encoding_;
    633     bool posix_syntax_;
    634     bool longest_match_;
    635     bool log_errors_;
    636     int64_t max_mem_;
    637     bool literal_;
    638     bool never_nl_;
    639     bool never_capture_;
    640     bool case_sensitive_;
    641     bool perl_classes_;
    642     bool word_boundary_;
    643     bool one_line_;
    644 
    645     //DISALLOW_EVIL_CONSTRUCTORS(Options);
    646     Options(const Options&);
    647     void operator=(const Options&);
    648   };
    649 
    650   // Returns the options set in the constructor.
    651   const Options& options() const { return options_; };
    652 
    653   // Argument converters; see below.
    654   static inline Arg CRadix(short* x);
    655   static inline Arg CRadix(unsigned short* x);
    656   static inline Arg CRadix(int* x);
    657   static inline Arg CRadix(unsigned int* x);
    658   static inline Arg CRadix(long* x);
    659   static inline Arg CRadix(unsigned long* x);
    660   static inline Arg CRadix(long long* x);
    661   static inline Arg CRadix(unsigned long long* x);
    662 
    663   static inline Arg Hex(short* x);
    664   static inline Arg Hex(unsigned short* x);
    665   static inline Arg Hex(int* x);
    666   static inline Arg Hex(unsigned int* x);
    667   static inline Arg Hex(long* x);
    668   static inline Arg Hex(unsigned long* x);
    669   static inline Arg Hex(long long* x);
    670   static inline Arg Hex(unsigned long long* x);
    671 
    672   static inline Arg Octal(short* x);
    673   static inline Arg Octal(unsigned short* x);
    674   static inline Arg Octal(int* x);
    675   static inline Arg Octal(unsigned int* x);
    676   static inline Arg Octal(long* x);
    677   static inline Arg Octal(unsigned long* x);
    678   static inline Arg Octal(long long* x);
    679   static inline Arg Octal(unsigned long long* x);
    680 
    681  private:
    682   void Init(const StringPiece& pattern, const Options& options);
    683 
    684   bool DoMatch(const StringPiece& text,
    685                    Anchor anchor,
    686                    int* consumed,
    687                    const Arg* const args[],
    688                    int n) const;
    689 
    690   re2::Prog* ReverseProg() const;
    691 
    692   mutable Mutex*           mutex_;
    693   string                   pattern_;       // string regular expression
    694   Options                  options_;       // option flags
    695   string        prefix_;           // required prefix (before regexp_)
    696   bool          prefix_foldcase_;  // prefix is ASCII case-insensitive
    697   re2::Regexp*  entire_regexp_;    // parsed regular expression
    698   re2::Regexp*  suffix_regexp_;    // parsed regular expression, prefix removed
    699   re2::Prog*    prog_;             // compiled program for regexp
    700   mutable re2::Prog* rprog_;       // reverse program for regexp
    701   bool                     is_one_pass_;   // can use prog_->SearchOnePass?
    702   mutable const string*    error_;         // Error indicator
    703                                            // (or points to empty string)
    704   mutable ErrorCode        error_code_;    // Error code
    705   mutable string           error_arg_;     // Fragment of regexp showing error
    706   mutable int              num_captures_;  // Number of capturing groups
    707 
    708   // Map from capture names to indices
    709   mutable const map<string, int>* named_groups_;
    710 
    711   // Map from capture indices to names
    712   mutable const map<int, string>* group_names_;
    713 
    714   //DISALLOW_EVIL_CONSTRUCTORS(RE2);
    715   RE2(const RE2&);
    716   void operator=(const RE2&);
    717 };
    718 
    719 /***** Implementation details *****/
    720 
    721 // Hex/Octal/Binary?
    722 
    723 // Special class for parsing into objects that define a ParseFrom() method
    724 template <class T>
    725 class _RE2_MatchObject {
    726  public:
    727   static inline bool Parse(const char* str, int n, void* dest) {
    728     if (dest == NULL) return true;
    729     T* object = reinterpret_cast<T*>(dest);
    730     return object->ParseFrom(str, n);
    731   }
    732 };
    733 
    734 class RE2::Arg {
    735  public:
    736   // Empty constructor so we can declare arrays of RE2::Arg
    737   Arg();
    738 
    739   // Constructor specially designed for NULL arguments
    740   Arg(void*);
    741 
    742   typedef bool (*Parser)(const char* str, int n, void* dest);
    743 
    744 // Type-specific parsers
    745 #define MAKE_PARSER(type,name) \
    746   Arg(type* p) : arg_(p), parser_(name) { } \
    747   Arg(type* p, Parser parser) : arg_(p), parser_(parser) { } \
    748 
    749 
    750   MAKE_PARSER(char,               parse_char);
    751   MAKE_PARSER(signed char,        parse_char);
    752   MAKE_PARSER(unsigned char,      parse_uchar);
    753   MAKE_PARSER(short,              parse_short);
    754   MAKE_PARSER(unsigned short,     parse_ushort);
    755   MAKE_PARSER(int,                parse_int);
    756   MAKE_PARSER(unsigned int,       parse_uint);
    757   MAKE_PARSER(long,               parse_long);
    758   MAKE_PARSER(unsigned long,      parse_ulong);
    759   MAKE_PARSER(long long,          parse_longlong);
    760   MAKE_PARSER(unsigned long long, parse_ulonglong);
    761   MAKE_PARSER(float,              parse_float);
    762   MAKE_PARSER(double,             parse_double);
    763   MAKE_PARSER(string,             parse_string);
    764   MAKE_PARSER(StringPiece,        parse_stringpiece);
    765 
    766 #undef MAKE_PARSER
    767 
    768   // Generic constructor
    769   template <class T> Arg(T*, Parser parser);
    770   // Generic constructor template
    771   template <class T> Arg(T* p)
    772     : arg_(p), parser_(_RE2_MatchObject<T>::Parse) {
    773   }
    774 
    775   // Parse the data
    776   bool Parse(const char* str, int n) const;
    777 
    778  private:
    779   void*         arg_;
    780   Parser        parser_;
    781 
    782   static bool parse_null          (const char* str, int n, void* dest);
    783   static bool parse_char          (const char* str, int n, void* dest);
    784   static bool parse_uchar         (const char* str, int n, void* dest);
    785   static bool parse_float         (const char* str, int n, void* dest);
    786   static bool parse_double        (const char* str, int n, void* dest);
    787   static bool parse_string        (const char* str, int n, void* dest);
    788   static bool parse_stringpiece   (const char* str, int n, void* dest);
    789 
    790 #define DECLARE_INTEGER_PARSER(name)                                        \
    791  private:                                                                   \
    792   static bool parse_ ## name(const char* str, int n, void* dest);           \
    793   static bool parse_ ## name ## _radix(                                     \
    794     const char* str, int n, void* dest, int radix);                         \
    795  public:                                                                    \
    796   static bool parse_ ## name ## _hex(const char* str, int n, void* dest);   \
    797   static bool parse_ ## name ## _octal(const char* str, int n, void* dest); \
    798   static bool parse_ ## name ## _cradix(const char* str, int n, void* dest)
    799 
    800   DECLARE_INTEGER_PARSER(short);
    801   DECLARE_INTEGER_PARSER(ushort);
    802   DECLARE_INTEGER_PARSER(int);
    803   DECLARE_INTEGER_PARSER(uint);
    804   DECLARE_INTEGER_PARSER(long);
    805   DECLARE_INTEGER_PARSER(ulong);
    806   DECLARE_INTEGER_PARSER(longlong);
    807   DECLARE_INTEGER_PARSER(ulonglong);
    808 
    809 #undef DECLARE_INTEGER_PARSER
    810 };
    811 
    812 inline RE2::Arg::Arg() : arg_(NULL), parser_(parse_null) { }
    813 inline RE2::Arg::Arg(void* p) : arg_(p), parser_(parse_null) { }
    814 
    815 inline bool RE2::Arg::Parse(const char* str, int n) const {
    816   return (*parser_)(str, n, arg_);
    817 }
    818 
    819 // This part of the parser, appropriate only for ints, deals with bases
    820 #define MAKE_INTEGER_PARSER(type, name) \
    821   inline RE2::Arg RE2::Hex(type* ptr) { \
    822     return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _hex); } \
    823   inline RE2::Arg RE2::Octal(type* ptr) { \
    824     return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _octal); } \
    825   inline RE2::Arg RE2::CRadix(type* ptr) { \
    826     return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _cradix); }
    827 
    828 MAKE_INTEGER_PARSER(short,              short);
    829 MAKE_INTEGER_PARSER(unsigned short,     ushort);
    830 MAKE_INTEGER_PARSER(int,                int);
    831 MAKE_INTEGER_PARSER(unsigned int,       uint);
    832 MAKE_INTEGER_PARSER(long,               long);
    833 MAKE_INTEGER_PARSER(unsigned long,      ulong);
    834 MAKE_INTEGER_PARSER(long long,          longlong);
    835 MAKE_INTEGER_PARSER(unsigned long long, ulonglong);
    836 
    837 #undef MAKE_INTEGER_PARSER
    838 
    839 }  // namespace re2
    840 
    841 using re2::RE2;
    842 
    843 #endif /* RE2_RE2_H */
    844