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      1 
      2 /*
      3  * Copyright 2012 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "GrTextureStripAtlas.h"
     10 #include "SkPixelRef.h"
     11 #include "SkTSearch.h"
     12 #include "GrTexture.h"
     13 
     14 #ifdef SK_DEBUG
     15     #define VALIDATE this->validate()
     16 #else
     17     #define VALIDATE
     18 #endif
     19 
     20 int32_t GrTextureStripAtlas::gCacheCount = 0;
     21 
     22 GrTHashTable<GrTextureStripAtlas::AtlasEntry,
     23                 GrTextureStripAtlas::AtlasHashKey, 8>*
     24                             GrTextureStripAtlas::gAtlasCache = NULL;
     25 
     26 GrTHashTable<GrTextureStripAtlas::AtlasEntry, GrTextureStripAtlas::AtlasHashKey, 8>*
     27 GrTextureStripAtlas::GetCache() {
     28 
     29     if (NULL == gAtlasCache) {
     30         gAtlasCache = SkNEW((GrTHashTable<AtlasEntry, AtlasHashKey, 8>));
     31     }
     32 
     33     return gAtlasCache;
     34 }
     35 
     36 // Remove the specified atlas from the cache
     37 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
     38     SkASSERT(NULL != info);
     39 
     40     AtlasEntry* entry = static_cast<AtlasEntry*>(info);
     41 
     42     // remove the cache entry
     43     GetCache()->remove(entry->fKey, entry);
     44 
     45     // remove the actual entry
     46     SkDELETE(entry);
     47 
     48     if (0 == GetCache()->count()) {
     49         SkDELETE(gAtlasCache);
     50         gAtlasCache = NULL;
     51     }
     52 }
     53 
     54 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
     55     AtlasHashKey key;
     56     key.setKeyData(desc.asKey());
     57     AtlasEntry* entry = GetCache()->find(key);
     58     if (NULL == entry) {
     59         entry = SkNEW(AtlasEntry);
     60 
     61         entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc));
     62         entry->fKey = key;
     63 
     64         desc.fContext->addCleanUp(CleanUp, entry);
     65 
     66         GetCache()->insert(key, entry);
     67     }
     68 
     69     return entry->fAtlas;
     70 }
     71 
     72 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
     73     : fCacheKey(sk_atomic_inc(&gCacheCount))
     74     , fLockedRows(0)
     75     , fDesc(desc)
     76     , fNumRows(desc.fHeight / desc.fRowHeight)
     77     , fTexture(NULL)
     78     , fRows(SkNEW_ARRAY(AtlasRow, fNumRows))
     79     , fLRUFront(NULL)
     80     , fLRUBack(NULL) {
     81     SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
     82     this->initLRU();
     83     VALIDATE;
     84 }
     85 
     86 GrTextureStripAtlas::~GrTextureStripAtlas() {
     87     SkDELETE_ARRAY(fRows);
     88 }
     89 
     90 int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
     91     VALIDATE;
     92     if (0 == fLockedRows) {
     93         this->lockTexture();
     94     }
     95 
     96     int key = data.getGenerationID();
     97     int rowNumber = -1;
     98     int index = this->searchByKey(key);
     99 
    100     if (index >= 0) {
    101         // We already have the data in a row, so we can just return that row
    102         AtlasRow* row = fKeyTable[index];
    103         if (0 == row->fLocks) {
    104             this->removeFromLRU(row);
    105         }
    106         ++row->fLocks;
    107         ++fLockedRows;
    108 
    109         // Since all the rows are always stored in a contiguous array, we can save the memory
    110         // required for storing row numbers and just compute it with some pointer arithmetic
    111         rowNumber = static_cast<int>(row - fRows);
    112     } else {
    113         // ~index is the index where we will insert the new key to keep things sorted
    114         index = ~index;
    115 
    116         // We don't have this data cached, so pick the least recently used row to copy into
    117         AtlasRow* row = this->getLRU();
    118 
    119         ++fLockedRows;
    120 
    121         if (NULL == row) {
    122             // force a flush, which should unlock all the rows; then try again
    123             fDesc.fContext->flush();
    124             row = this->getLRU();
    125             if (NULL == row) {
    126                 --fLockedRows;
    127                 return -1;
    128             }
    129         }
    130 
    131         this->removeFromLRU(row);
    132 
    133         uint32_t oldKey = row->fKey;
    134 
    135         // If we are writing into a row that already held bitmap data, we need to remove the
    136         // reference to that genID which is stored in our sorted table of key values.
    137         if (oldKey != kEmptyAtlasRowKey) {
    138 
    139             // Find the entry in the list; if it's before the index where we plan on adding the new
    140             // entry, we decrement since it will shift elements ahead of it back by one.
    141             int oldIndex = this->searchByKey(oldKey);
    142             if (oldIndex < index) {
    143                 --index;
    144             }
    145 
    146             fKeyTable.remove(oldIndex);
    147         }
    148 
    149         row->fKey = key;
    150         row->fLocks = 1;
    151         fKeyTable.insert(index, 1, &row);
    152         rowNumber = static_cast<int>(row - fRows);
    153 
    154         SkAutoLockPixels lock(data);
    155 
    156         // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
    157         // that is not currently in use
    158         fDesc.fContext->writeTexturePixels(fTexture,
    159                                            0,  rowNumber * fDesc.fRowHeight,
    160                                            fDesc.fWidth, fDesc.fRowHeight,
    161                                            SkBitmapConfig2GrPixelConfig(data.config()),
    162                                            data.getPixels(),
    163                                            data.rowBytes(),
    164                                            GrContext::kDontFlush_PixelOpsFlag);
    165     }
    166 
    167     SkASSERT(rowNumber >= 0);
    168     VALIDATE;
    169     return rowNumber;
    170 }
    171 
    172 void GrTextureStripAtlas::unlockRow(int row) {
    173     VALIDATE;
    174     --fRows[row].fLocks;
    175     --fLockedRows;
    176     SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
    177     if (0 == fRows[row].fLocks) {
    178         this->appendLRU(fRows + row);
    179     }
    180     if (0 == fLockedRows) {
    181         this->unlockTexture();
    182     }
    183     VALIDATE;
    184 }
    185 
    186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
    187     // Front is least-recently-used
    188     AtlasRow* row = fLRUFront;
    189     return row;
    190 }
    191 
    192 void GrTextureStripAtlas::lockTexture() {
    193     GrTextureParams params;
    194     GrTextureDesc texDesc;
    195     texDesc.fWidth = fDesc.fWidth;
    196     texDesc.fHeight = fDesc.fHeight;
    197     texDesc.fConfig = fDesc.fConfig;
    198 
    199     static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::GenerateDomain();
    200     GrCacheID::Key key;
    201     *key.fData32 = fCacheKey;
    202     memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t));
    203     GrCacheID cacheID(gTextureStripAtlasDomain, key);
    204 
    205     fTexture = fDesc.fContext->findAndRefTexture(texDesc, cacheID, &params);
    206     if (NULL == fTexture) {
    207         fTexture = fDesc.fContext->createTexture(&params, texDesc, cacheID, NULL, 0);
    208         // This is a new texture, so all of our cache info is now invalid
    209         this->initLRU();
    210         fKeyTable.rewind();
    211     }
    212     SkASSERT(NULL != fTexture);
    213 }
    214 
    215 void GrTextureStripAtlas::unlockTexture() {
    216     SkASSERT(NULL != fTexture && 0 == fLockedRows);
    217     fTexture->unref();
    218     fTexture = NULL;
    219     fDesc.fContext->purgeCache();
    220 }
    221 
    222 void GrTextureStripAtlas::initLRU() {
    223     fLRUFront = NULL;
    224     fLRUBack = NULL;
    225     // Initially all the rows are in the LRU list
    226     for (int i = 0; i < fNumRows; ++i) {
    227         fRows[i].fKey = kEmptyAtlasRowKey;
    228         fRows[i].fNext = NULL;
    229         fRows[i].fPrev = NULL;
    230         this->appendLRU(fRows + i);
    231     }
    232     SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
    233     SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext);
    234 }
    235 
    236 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
    237     SkASSERT(NULL == row->fPrev && NULL == row->fNext);
    238     if (NULL == fLRUFront && NULL == fLRUBack) {
    239         fLRUFront = row;
    240         fLRUBack = row;
    241     } else {
    242         row->fPrev = fLRUBack;
    243         fLRUBack->fNext = row;
    244         fLRUBack = row;
    245     }
    246 }
    247 
    248 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
    249     SkASSERT(NULL != row);
    250     if (NULL != row->fNext && NULL != row->fPrev) {
    251         row->fPrev->fNext = row->fNext;
    252         row->fNext->fPrev = row->fPrev;
    253     } else {
    254         if (NULL == row->fNext) {
    255             SkASSERT(row == fLRUBack);
    256             fLRUBack = row->fPrev;
    257             if (fLRUBack) {
    258                 fLRUBack->fNext = NULL;
    259             }
    260         }
    261         if (NULL == row->fPrev) {
    262             SkASSERT(row == fLRUFront);
    263             fLRUFront = row->fNext;
    264             if (fLRUFront) {
    265                 fLRUFront->fPrev = NULL;
    266             }
    267         }
    268     }
    269     row->fNext = NULL;
    270     row->fPrev = NULL;
    271 }
    272 
    273 int GrTextureStripAtlas::searchByKey(uint32_t key) {
    274     AtlasRow target;
    275     target.fKey = key;
    276     return SkTSearch<const AtlasRow,
    277                      GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
    278                                                    fKeyTable.count(),
    279                                                    &target,
    280                                                    sizeof(AtlasRow*));
    281 }
    282 
    283 #ifdef SK_DEBUG
    284 void GrTextureStripAtlas::validate() {
    285 
    286     // Our key table should be sorted
    287     uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
    288     for (int i = 1; i < fKeyTable.count(); ++i) {
    289         SkASSERT(prev < fKeyTable[i]->fKey);
    290         SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
    291         prev = fKeyTable[i]->fKey;
    292     }
    293 
    294     int lruCount = 0;
    295     // Validate LRU pointers, and count LRU entries
    296     SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
    297     SkASSERT(NULL == fLRUBack  || NULL == fLRUBack->fNext);
    298     for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
    299         if (NULL == r->fNext) {
    300             SkASSERT(r == fLRUBack);
    301         } else {
    302             SkASSERT(r->fNext->fPrev == r);
    303         }
    304         ++lruCount;
    305     }
    306 
    307     int rowLocks = 0;
    308     int freeRows = 0;
    309 
    310     for (int i = 0; i < fNumRows; ++i) {
    311         rowLocks += fRows[i].fLocks;
    312         if (0 == fRows[i].fLocks) {
    313             ++freeRows;
    314             bool inLRU = false;
    315             // Step through the LRU and make sure it's present
    316             for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
    317                 if (r == &fRows[i]) {
    318                     inLRU = true;
    319                     break;
    320                 }
    321             }
    322             SkASSERT(inLRU);
    323         } else {
    324             // If we are locked, we should have a key
    325             SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
    326         }
    327 
    328         // If we have a key != kEmptyAtlasRowKey, it should be in the key table
    329         SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
    330     }
    331 
    332     // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
    333     // in which case we'll have one more lock than recorded in the rows (to represent the pending
    334     // lock of a row; which ensures we don't unlock the texture prematurely).
    335     SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
    336 
    337     // We should have one lru entry for each free row
    338     SkASSERT(freeRows == lruCount);
    339 
    340     // If we have locked rows, we should have a locked texture, otherwise
    341     // it should be unlocked
    342     if (fLockedRows == 0) {
    343         SkASSERT(NULL == fTexture);
    344     } else {
    345         SkASSERT(NULL != fTexture);
    346     }
    347 }
    348 #endif
    349