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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkImage_Base.h"
      9 #include "SkImagePriv.h"
     10 #include "SkPicture.h"
     11 
     12 class SkImage_Picture : public SkImage_Base {
     13 public:
     14     SkImage_Picture(SkPicture*);
     15     virtual ~SkImage_Picture();
     16 
     17     virtual void onDraw(SkCanvas*, SkScalar, SkScalar, const SkPaint*) SK_OVERRIDE;
     18     virtual void onDrawRectToRect(SkCanvas*, const SkRect*, const SkRect&, const SkPaint*) SK_OVERRIDE;
     19 
     20     SkPicture* getPicture() { return fPicture; }
     21 
     22 private:
     23     SkPicture*  fPicture;
     24 
     25     typedef SkImage_Base INHERITED;
     26 };
     27 
     28 ///////////////////////////////////////////////////////////////////////////////
     29 
     30 SkImage_Picture::SkImage_Picture(SkPicture* pict) : INHERITED(pict->width(), pict->height()) {
     31     pict->endRecording();
     32     pict->ref();
     33     fPicture = pict;
     34 }
     35 
     36 SkImage_Picture::~SkImage_Picture() {
     37     fPicture->unref();
     38 }
     39 
     40 void SkImage_Picture::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
     41                              const SkPaint* paint) {
     42     SkImagePrivDrawPicture(canvas, fPicture, x, y, paint);
     43 }
     44 
     45 void SkImage_Picture::onDrawRectToRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst,
     46                              const SkPaint* paint) {
     47     SkImagePrivDrawPicture(canvas, fPicture, src, dst, paint);
     48 }
     49 
     50 SkImage* SkNewImageFromPicture(const SkPicture* srcPicture) {
     51     /**
     52      *  We want to snapshot the playback status of the picture, w/o affecting
     53      *  its ability to continue recording (if needed).
     54      *
     55      *  Optimally this will shared as much data/buffers as it can with
     56      *  srcPicture, and srcPicture will perform a copy-on-write as needed if it
     57      *  needs to mutate them later on.
     58      */
     59     SkAutoTUnref<SkPicture> playback(SkNEW_ARGS(SkPicture, (*srcPicture)));
     60 
     61     return SkNEW_ARGS(SkImage_Picture, (playback));
     62 }
     63 
     64 SkPicture* SkPictureImageGetPicture(SkImage* pictureImage) {
     65     return static_cast<SkImage_Picture*>(pictureImage)->getPicture();
     66 }
     67