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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/gfx/interpolated_transform.h"
      6 
      7 #include "base/basictypes.h"
      8 #include "testing/gtest/include/gtest/gtest.h"
      9 #include "ui/gfx/rect.h"
     10 
     11 namespace {
     12 
     13 void CheckApproximatelyEqual(const gfx::Transform& lhs,
     14                              const gfx::Transform& rhs) {
     15   for (int i = 0; i < 4; ++i) {
     16     for (int j = 0; j < 4; ++j) {
     17       EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
     18     }
     19   }
     20 }
     21 
     22 } // namespace
     23 
     24 TEST(InterpolatedTransformTest, InterpolatedRotation) {
     25   ui::InterpolatedRotation interpolated_rotation(0, 100);
     26   ui::InterpolatedRotation interpolated_rotation_diff_start_end(
     27       0, 100, 100, 200);
     28 
     29   for (int i = 0; i <= 100; ++i) {
     30     gfx::Transform rotation;
     31     rotation.Rotate(i);
     32     gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
     33     CheckApproximatelyEqual(rotation, interpolated);
     34     interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100);
     35     CheckApproximatelyEqual(rotation, interpolated);
     36   }
     37 }
     38 
     39 TEST(InterpolatedTransformTest, InterpolatedScale) {
     40   ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0),
     41                                            gfx::Point3F(100, 100, 100));
     42   ui::InterpolatedScale interpolated_scale_diff_start_end(
     43       gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200);
     44 
     45   for (int i = 0; i <= 100; ++i) {
     46     gfx::Transform scale;
     47     scale.Scale(i, i);
     48     gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
     49     CheckApproximatelyEqual(scale, interpolated);
     50     interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100);
     51     CheckApproximatelyEqual(scale, interpolated);
     52   }
     53 }
     54 
     55 TEST(InterpolatedTransformTest, InterpolatedTranslate) {
     56   ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0),
     57                                                  gfx::Point(100, 100));
     58 
     59   ui::InterpolatedTranslation interpolated_xform_diff_start_end(
     60       gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
     61 
     62   for (int i = 0; i <= 100; ++i) {
     63     gfx::Transform xform;
     64     xform.Translate(i, i);
     65     gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
     66     CheckApproximatelyEqual(xform, interpolated);
     67     interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
     68     CheckApproximatelyEqual(xform, interpolated);
     69   }
     70 }
     71 
     72 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) {
     73   gfx::Point pivot(100, 100);
     74   gfx::Point above_pivot(100, 200);
     75   ui::InterpolatedRotation rot(0, 90);
     76   ui::InterpolatedTransformAboutPivot interpolated_xform(
     77       pivot,
     78       new ui::InterpolatedRotation(0, 90));
     79   gfx::Transform result = interpolated_xform.Interpolate(0.0f);
     80   CheckApproximatelyEqual(gfx::Transform(), result);
     81   result = interpolated_xform.Interpolate(1.0f);
     82   gfx::Point expected_result = pivot;
     83   result.TransformPoint(&pivot);
     84   EXPECT_EQ(expected_result, pivot);
     85   expected_result = gfx::Point(0, 100);
     86   result.TransformPoint(&above_pivot);
     87   EXPECT_EQ(expected_result, above_pivot);
     88 }
     89 
     90 TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
     91   gfx::Point pivot(100, 100);
     92   gfx::Point above_pivot(100, 200);
     93   ui::InterpolatedTransformAboutPivot interpolated_xform(
     94       pivot,
     95       new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2)));
     96   gfx::Transform result = interpolated_xform.Interpolate(0.0f);
     97   CheckApproximatelyEqual(gfx::Transform(), result);
     98   result = interpolated_xform.Interpolate(1.0f);
     99   gfx::Point expected_result = pivot;
    100   result.TransformPoint(&pivot);
    101   EXPECT_EQ(expected_result, pivot);
    102   expected_result = gfx::Point(100, 300);
    103   result.TransformPoint(&above_pivot);
    104   EXPECT_EQ(expected_result, above_pivot);
    105 }
    106 
    107 ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) {
    108   gfx::Point old_pivot;
    109   gfx::Point new_pivot;
    110 
    111   int width = 1920;
    112   int height = 180;
    113 
    114   switch (degrees) {
    115     case 90:
    116       new_pivot = gfx::Point(width, 0);
    117       break;
    118     case -90:
    119       new_pivot = gfx::Point(0, height);
    120       break;
    121     case 180:
    122     case 360:
    123       new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
    124       break;
    125   }
    126 
    127   scoped_ptr<ui::InterpolatedTransform> rotation(
    128       new ui::InterpolatedTransformAboutPivot(
    129           old_pivot,
    130           new ui::InterpolatedRotation(reversed ? degrees : 0,
    131                                        reversed ? 0 : degrees)));
    132 
    133   scoped_ptr<ui::InterpolatedTransform> translation(
    134       new ui::InterpolatedTranslation(
    135           gfx::Point(0, 0),
    136           gfx::Point(new_pivot.x() - old_pivot.x(),
    137                      new_pivot.y() - old_pivot.y())));
    138 
    139   float scale_factor = 0.9f;
    140   scoped_ptr<ui::InterpolatedTransform> scale_down(
    141       new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
    142 
    143   scoped_ptr<ui::InterpolatedTransform> scale_up(
    144       new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
    145 
    146   scoped_ptr<ui::InterpolatedTransform> to_return(
    147       new ui::InterpolatedConstantTransform(gfx::Transform()));
    148 
    149   scale_up->SetChild(scale_down.release());
    150   translation->SetChild(scale_up.release());
    151   rotation->SetChild(translation.release());
    152   to_return->SetChild(rotation.release());
    153   to_return->SetReversed(reversed);
    154 
    155   return to_return.release();
    156 }
    157 
    158 TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) {
    159   for (int i = 0; i < 2; ++i) {
    160     for (int degrees = -360; degrees <= 360; degrees += 90) {
    161       const bool reversed = i == 1;
    162       scoped_ptr<ui::InterpolatedTransform> screen_rotation(
    163           GetScreenRotation(degrees, reversed));
    164       gfx::Transform interpolated = screen_rotation->Interpolate(1.0f);
    165       SkMatrix44& m = interpolated.matrix();
    166       // Upper-left 3x3 matrix should all be 0, 1 or -1.
    167       for (int row = 0; row < 3; ++row) {
    168         for (int col = 0; col < 3; ++col) {
    169           float entry = m.get(row, col);
    170           EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);
    171         }
    172       }
    173     }
    174   }
    175 }
    176 
    177 ui::InterpolatedTransform* GetMaximize() {
    178   gfx::Rect target_bounds(0, 0, 1920, 1080);
    179   gfx::Rect initial_bounds(30, 1000, 192, 108);
    180 
    181   float scale_x = static_cast<float>(
    182       target_bounds.height()) / initial_bounds.width();
    183   float scale_y = static_cast<float>(
    184       target_bounds.width()) / initial_bounds.height();
    185 
    186   scoped_ptr<ui::InterpolatedTransform> scale(
    187       new ui::InterpolatedScale(gfx::Point3F(1, 1, 1),
    188                                 gfx::Point3F(scale_x, scale_y, 1)));
    189 
    190   scoped_ptr<ui::InterpolatedTransform> translation(
    191       new ui::InterpolatedTranslation(
    192           gfx::Point(),
    193           gfx::Point(target_bounds.x() - initial_bounds.x(),
    194                      target_bounds.y() - initial_bounds.y())));
    195 
    196   scoped_ptr<ui::InterpolatedTransform> rotation(
    197       new ui::InterpolatedRotation(0, 4.0f));
    198 
    199   scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot(
    200       new ui::InterpolatedTransformAboutPivot(
    201           gfx::Point(initial_bounds.width() * 0.5,
    202                      initial_bounds.height() * 0.5),
    203           rotation.release()));
    204 
    205   scale->SetChild(translation.release());
    206   rotation_about_pivot->SetChild(scale.release());
    207 
    208   rotation_about_pivot->SetReversed(true);
    209 
    210   return rotation_about_pivot.release();
    211 }
    212 
    213 TEST(InterpolatedTransformTest, MaximizeEndsCleanly) {
    214   scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize());
    215   gfx::Transform interpolated = maximize->Interpolate(1.0f);
    216   SkMatrix44& m = interpolated.matrix();
    217   // Upper-left 3x3 matrix should all be 0, 1 or -1.
    218   for (int row = 0; row < 3; ++row) {
    219     for (int col = 0; col < 3; ++col) {
    220       float entry = m.get(row, col);
    221       EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);
    222     }
    223   }
    224 }
    225