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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/snapshot/snapshot.h"
      6 
      7 #import <Cocoa/Cocoa.h>
      8 
      9 #include "base/mac/scoped_nsobject.h"
     10 #include "base/mac/sdk_forward_declarations.h"
     11 #include "base/memory/scoped_ptr.h"
     12 #include "testing/platform_test.h"
     13 #include "ui/gfx/rect.h"
     14 
     15 namespace ui {
     16 namespace {
     17 
     18 typedef PlatformTest GrabWindowSnapshotTest;
     19 
     20 TEST_F(GrabWindowSnapshotTest, TestGrabWindowSnapshot) {
     21   // Launch a test window so we can take a snapshot.
     22   NSRect frame = NSMakeRect(0, 0, 400, 400);
     23   base::scoped_nsobject<NSWindow> window(
     24       [[NSWindow alloc] initWithContentRect:frame
     25                                   styleMask:NSBorderlessWindowMask
     26                                     backing:NSBackingStoreBuffered
     27                                       defer:NO]);
     28   [window setBackgroundColor:[NSColor whiteColor]];
     29   [window makeKeyAndOrderFront:NSApp];
     30 
     31   scoped_ptr<std::vector<unsigned char> > png_representation(
     32       new std::vector<unsigned char>);
     33   gfx::Rect bounds = gfx::Rect(0, 0, frame.size.width, frame.size.height);
     34   EXPECT_TRUE(ui::GrabWindowSnapshot(window, png_representation.get(),
     35                                            bounds));
     36 
     37   // Copy png back into NSData object so we can make sure we grabbed a png.
     38   base::scoped_nsobject<NSData> image_data(
     39       [[NSData alloc] initWithBytes:&(*png_representation)[0]
     40                              length:png_representation->size()]);
     41   NSBitmapImageRep* rep = [NSBitmapImageRep imageRepWithData:image_data.get()];
     42   EXPECT_TRUE([rep isKindOfClass:[NSBitmapImageRep class]]);
     43   CGFloat scaleFactor = 1.0f;
     44   if ([window respondsToSelector:@selector(backingScaleFactor)])
     45     scaleFactor = [window backingScaleFactor];
     46   EXPECT_EQ(400 * scaleFactor, CGImageGetWidth([rep CGImage]));
     47   NSColor* color = [rep colorAtX:200 * scaleFactor y:200 * scaleFactor];
     48   CGFloat red = 0, green = 0, blue = 0, alpha = 0;
     49   [color getRed:&red green:&green blue:&blue alpha:&alpha];
     50   EXPECT_GE(red + green + blue, 3.0);
     51 }
     52 
     53 }  // namespace
     54 }  // namespace ui
     55