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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
      6 #define UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/compiler_specific.h"
     10 #include "ui/views/background.h"
     11 #include "ui/views/border.h"
     12 
     13 namespace gfx {
     14 class ImageSkia;
     15 class Rect;
     16 }
     17 
     18 namespace views {
     19 
     20 namespace internal {
     21 struct BorderImages;
     22 }
     23 
     24 // Renders a border, with optional arrow, and a custom dropshadow.
     25 // This can be used to produce floating "bubble" objects with rounded corners.
     26 class VIEWS_EXPORT BubbleBorder : public Border {
     27  public:
     28   // Possible locations for the (optional) arrow.
     29   // 0 bit specifies left or right.
     30   // 1 bit specifies top or bottom.
     31   // 2 bit specifies horizontal or vertical.
     32   // 3 bit specifies whether the arrow at the center of its residing edge.
     33   enum ArrowMask {
     34     RIGHT    = 0x01,
     35     BOTTOM   = 0x02,
     36     VERTICAL = 0x04,
     37     CENTER   = 0x08,
     38   };
     39 
     40   enum Arrow {
     41     TOP_LEFT      = 0,
     42     TOP_RIGHT     = RIGHT,
     43     BOTTOM_LEFT   = BOTTOM,
     44     BOTTOM_RIGHT  = BOTTOM | RIGHT,
     45     LEFT_TOP      = VERTICAL,
     46     RIGHT_TOP     = VERTICAL | RIGHT,
     47     LEFT_BOTTOM   = VERTICAL | BOTTOM,
     48     RIGHT_BOTTOM  = VERTICAL | BOTTOM | RIGHT,
     49     TOP_CENTER    = CENTER,
     50     BOTTOM_CENTER = CENTER | BOTTOM,
     51     LEFT_CENTER   = CENTER | VERTICAL,
     52     RIGHT_CENTER  = CENTER | VERTICAL | RIGHT,
     53     NONE  = 16,  // No arrow. Positioned under the supplied rect.
     54     FLOAT = 17,  // No arrow. Centered over the supplied rect.
     55   };
     56 
     57   enum Shadow {
     58     NO_SHADOW = 0,
     59     NO_SHADOW_OPAQUE_BORDER,
     60     BIG_SHADOW,
     61     SMALL_SHADOW,
     62     SHADOW_COUNT,
     63   };
     64 
     65   // The position of the bubble in relation to the anchor.
     66   enum BubbleAlignment {
     67     // The tip of the arrow points to the middle of the anchor.
     68     ALIGN_ARROW_TO_MID_ANCHOR,
     69     // The edge nearest to the arrow is lined up with the edge of the anchor.
     70     ALIGN_EDGE_TO_ANCHOR_EDGE,
     71   };
     72 
     73   // The way the arrow should be painted.
     74   enum ArrowPaintType {
     75     // Fully render the arrow.
     76     PAINT_NORMAL,
     77     // Leave space for the arrow, but do not paint it.
     78     PAINT_TRANSPARENT,
     79     // Neither paint nor leave space for the arrow.
     80     PAINT_NONE,
     81   };
     82 
     83   BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
     84   virtual ~BubbleBorder();
     85 
     86   // Returns the radius of the corner of the border.
     87   // TODO(xiyuan): Get rid of this since it's part of BorderImages now?
     88   static int GetCornerRadius() {
     89     // We can't safely calculate a border radius by comparing the sizes of the
     90     // side and corner images, because either may have been extended in various
     91     // directions in order to do more subtle dropshadow fading or other effects.
     92     // So we hardcode the most accurate value.
     93     return 4;
     94   }
     95 
     96   static bool has_arrow(Arrow a) { return a < NONE; }
     97 
     98   static bool is_arrow_on_left(Arrow a) {
     99     return has_arrow(a) && (a == LEFT_CENTER || !(a & (RIGHT | CENTER)));
    100   }
    101 
    102   static bool is_arrow_on_top(Arrow a) {
    103     return has_arrow(a) && (a == TOP_CENTER || !(a & (BOTTOM | CENTER)));
    104   }
    105 
    106   static bool is_arrow_on_horizontal(Arrow a) {
    107     return a >= NONE ? false : !(a & VERTICAL);
    108   }
    109 
    110   static bool is_arrow_at_center(Arrow a) {
    111     return has_arrow(a) && !!(a & CENTER);
    112   }
    113 
    114   static Arrow horizontal_mirror(Arrow a) {
    115     return (a == TOP_CENTER || a == BOTTOM_CENTER || a >= NONE) ?
    116         a : static_cast<Arrow>(a ^ RIGHT);
    117   }
    118 
    119   static Arrow vertical_mirror(Arrow a) {
    120     return (a == LEFT_CENTER || a == RIGHT_CENTER || a >= NONE) ?
    121         a : static_cast<Arrow>(a ^ BOTTOM);
    122   }
    123 
    124   // Get or set the arrow type.
    125   void set_arrow(Arrow arrow) { arrow_ = arrow; }
    126   Arrow arrow() const { return arrow_; }
    127 
    128   // Get or set the bubble alignment.
    129   void set_alignment(BubbleAlignment alignment) { alignment_ = alignment; }
    130   BubbleAlignment alignment() const { return alignment_; }
    131 
    132   // Get the shadow type.
    133   Shadow shadow() const { return shadow_; }
    134 
    135   // Get or set the background color for the bubble and arrow body.
    136   void set_background_color(SkColor color) { background_color_ = color; }
    137   SkColor background_color() const { return background_color_; }
    138 
    139   // Sets a desired pixel distance between the arrow tip and the outside edge of
    140   // the neighboring border image. For example:    |----offset----|
    141   // '(' represents shadow around the '{' edge:    ((({           ^   })))
    142   // The arrow will still anchor to the same location but the bubble will shift
    143   // location to place the arrow |offset| pixels from the perpendicular edge.
    144   void set_arrow_offset(int offset) { arrow_offset_ = offset; }
    145 
    146   // Sets the way the arrow is actually painted.  Default is PAINT_NORMAL.
    147   void set_paint_arrow(ArrowPaintType value) { arrow_paint_type_ = value; }
    148 
    149   // Get the desired widget bounds (in screen coordinates) given the anchor rect
    150   // and bubble content size; calculated from shadow and arrow image dimensions.
    151   virtual gfx::Rect GetBounds(const gfx::Rect& anchor_rect,
    152                               const gfx::Size& contents_size) const;
    153 
    154   // Get the border exterior thickness, including stroke and shadow, in pixels.
    155   int GetBorderThickness() const;
    156 
    157   // Returns the corner radius of the current image set.
    158   int GetBorderCornerRadius() const;
    159 
    160   // Gets the arrow offset to use.
    161   int GetArrowOffset(const gfx::Size& border_size) const;
    162 
    163   // Overridden from Border:
    164   virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE;
    165   virtual gfx::Insets GetInsets() const OVERRIDE;
    166   virtual gfx::Size GetMinimumSize() const OVERRIDE;
    167 
    168  private:
    169   gfx::Size GetSizeForContentsSize(const gfx::Size& contents_size) const;
    170   gfx::ImageSkia* GetArrowImage() const;
    171   gfx::Rect GetArrowRect(const gfx::Rect& bounds) const;
    172   void DrawArrow(gfx::Canvas* canvas, const gfx::Rect& arrow_bounds) const;
    173 
    174   Arrow arrow_;
    175   int arrow_offset_;
    176   ArrowPaintType arrow_paint_type_;
    177   BubbleAlignment alignment_;
    178   Shadow shadow_;
    179   internal::BorderImages* images_;
    180   SkColor background_color_;
    181 
    182   DISALLOW_COPY_AND_ASSIGN(BubbleBorder);
    183 };
    184 
    185 // A Background that clips itself to the specified BubbleBorder and uses
    186 // the background color of the BubbleBorder.
    187 class VIEWS_EXPORT BubbleBackground : public Background {
    188  public:
    189   explicit BubbleBackground(BubbleBorder* border) : border_(border) {}
    190 
    191   // Overridden from Background:
    192   virtual void Paint(gfx::Canvas* canvas, View* view) const OVERRIDE;
    193 
    194  private:
    195   BubbleBorder* border_;
    196 
    197   DISALLOW_COPY_AND_ASSIGN(BubbleBackground);
    198 };
    199 
    200 }  // namespace views
    201 
    202 #endif  // UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
    203