1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifndef V8_DEBUG_AGENT_H_ 29 #define V8_DEBUG_AGENT_H_ 30 31 #ifdef ENABLE_DEBUGGER_SUPPORT 32 #include "../include/v8-debug.h" 33 #include "platform.h" 34 35 namespace v8 { 36 namespace internal { 37 38 // Forward decelrations. 39 class DebuggerAgentSession; 40 class Socket; 41 42 43 // Debugger agent which starts a socket listener on the debugger port and 44 // handles connection from a remote debugger. 45 class DebuggerAgent: public Thread { 46 public: 47 DebuggerAgent(Isolate* isolate, const char* name, int port); 48 ~DebuggerAgent(); 49 50 void Shutdown(); 51 void WaitUntilListening(); 52 53 Isolate* isolate() { return isolate_; } 54 55 private: 56 void Run(); 57 void CreateSession(Socket* socket); 58 void DebuggerMessage(const v8::Debug::Message& message); 59 void CloseSession(); 60 void OnSessionClosed(DebuggerAgentSession* session); 61 62 Isolate* isolate_; 63 SmartArrayPointer<const char> name_; // Name of the embedding application. 64 int port_; // Port to use for the agent. 65 Socket* server_; // Server socket for listen/accept. 66 bool terminate_; // Termination flag. 67 RecursiveMutex session_access_; // Mutex guarding access to session_. 68 DebuggerAgentSession* session_; // Current active session if any. 69 Semaphore terminate_now_; // Semaphore to signal termination. 70 Semaphore listening_; 71 72 friend class DebuggerAgentSession; 73 friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message); 74 75 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); 76 }; 77 78 79 // Debugger agent session. The session receives requests from the remote 80 // debugger and sends debugger events/responses to the remote debugger. 81 class DebuggerAgentSession: public Thread { 82 public: 83 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) 84 : Thread("v8:DbgAgntSessn"), 85 agent_(agent), client_(client) {} 86 87 void DebuggerMessage(Vector<uint16_t> message); 88 void Shutdown(); 89 90 private: 91 void Run(); 92 93 void DebuggerMessage(Vector<char> message); 94 95 DebuggerAgent* agent_; 96 Socket* client_; 97 98 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); 99 }; 100 101 102 // Utility methods factored out to be used by the D8 shell as well. 103 class DebuggerAgentUtil { 104 public: 105 static const char* const kContentLength; 106 107 static SmartArrayPointer<char> ReceiveMessage(Socket* conn); 108 static bool SendConnectMessage(Socket* conn, const char* embedding_host); 109 static bool SendMessage(Socket* conn, const Vector<uint16_t> message); 110 static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message); 111 static int ReceiveAll(Socket* conn, char* data, int len); 112 }; 113 114 } } // namespace v8::internal 115 116 #endif // ENABLE_DEBUGGER_SUPPORT 117 118 #endif // V8_DEBUG_AGENT_H_ 119