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      1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_DEBUG_AGENT_H_
     29 #define V8_DEBUG_AGENT_H_
     30 
     31 #ifdef ENABLE_DEBUGGER_SUPPORT
     32 #include "../include/v8-debug.h"
     33 #include "platform.h"
     34 
     35 namespace v8 {
     36 namespace internal {
     37 
     38 // Forward decelrations.
     39 class DebuggerAgentSession;
     40 class Socket;
     41 
     42 
     43 // Debugger agent which starts a socket listener on the debugger port and
     44 // handles connection from a remote debugger.
     45 class DebuggerAgent: public Thread {
     46  public:
     47   DebuggerAgent(Isolate* isolate, const char* name, int port);
     48   ~DebuggerAgent();
     49 
     50   void Shutdown();
     51   void WaitUntilListening();
     52 
     53   Isolate* isolate() { return isolate_; }
     54 
     55  private:
     56   void Run();
     57   void CreateSession(Socket* socket);
     58   void DebuggerMessage(const v8::Debug::Message& message);
     59   void CloseSession();
     60   void OnSessionClosed(DebuggerAgentSession* session);
     61 
     62   Isolate* isolate_;
     63   SmartArrayPointer<const char> name_;  // Name of the embedding application.
     64   int port_;  // Port to use for the agent.
     65   Socket* server_;  // Server socket for listen/accept.
     66   bool terminate_;  // Termination flag.
     67   RecursiveMutex session_access_;  // Mutex guarding access to session_.
     68   DebuggerAgentSession* session_;  // Current active session if any.
     69   Semaphore terminate_now_;  // Semaphore to signal termination.
     70   Semaphore listening_;
     71 
     72   friend class DebuggerAgentSession;
     73   friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
     74 
     75   DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
     76 };
     77 
     78 
     79 // Debugger agent session. The session receives requests from the remote
     80 // debugger and sends debugger events/responses to the remote debugger.
     81 class DebuggerAgentSession: public Thread {
     82  public:
     83   DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
     84       : Thread("v8:DbgAgntSessn"),
     85         agent_(agent), client_(client) {}
     86 
     87   void DebuggerMessage(Vector<uint16_t> message);
     88   void Shutdown();
     89 
     90  private:
     91   void Run();
     92 
     93   void DebuggerMessage(Vector<char> message);
     94 
     95   DebuggerAgent* agent_;
     96   Socket* client_;
     97 
     98   DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
     99 };
    100 
    101 
    102 // Utility methods factored out to be used by the D8 shell as well.
    103 class DebuggerAgentUtil {
    104  public:
    105   static const char* const kContentLength;
    106 
    107   static SmartArrayPointer<char> ReceiveMessage(Socket* conn);
    108   static bool SendConnectMessage(Socket* conn, const char* embedding_host);
    109   static bool SendMessage(Socket* conn, const Vector<uint16_t> message);
    110   static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message);
    111   static int ReceiveAll(Socket* conn, char* data, int len);
    112 };
    113 
    114 } }  // namespace v8::internal
    115 
    116 #endif  // ENABLE_DEBUGGER_SUPPORT
    117 
    118 #endif  // V8_DEBUG_AGENT_H_
    119