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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifdef ENABLE_DEBUGGER_SUPPORT
     29 
     30 #include <stdlib.h>
     31 
     32 #include "v8.h"
     33 
     34 #include "api.h"
     35 #include "cctest.h"
     36 #include "compilation-cache.h"
     37 #include "debug.h"
     38 #include "deoptimizer.h"
     39 #include "frames.h"
     40 #include "platform.h"
     41 #include "platform/condition-variable.h"
     42 #include "platform/socket.h"
     43 #include "stub-cache.h"
     44 #include "utils.h"
     45 
     46 
     47 using ::v8::internal::Mutex;
     48 using ::v8::internal::LockGuard;
     49 using ::v8::internal::ConditionVariable;
     50 using ::v8::internal::Semaphore;
     51 using ::v8::internal::EmbeddedVector;
     52 using ::v8::internal::Object;
     53 using ::v8::internal::OS;
     54 using ::v8::internal::Handle;
     55 using ::v8::internal::Heap;
     56 using ::v8::internal::JSGlobalProxy;
     57 using ::v8::internal::Code;
     58 using ::v8::internal::Debug;
     59 using ::v8::internal::Debugger;
     60 using ::v8::internal::CommandMessage;
     61 using ::v8::internal::CommandMessageQueue;
     62 using ::v8::internal::StackFrame;
     63 using ::v8::internal::StepAction;
     64 using ::v8::internal::StepIn;  // From StepAction enum
     65 using ::v8::internal::StepNext;  // From StepAction enum
     66 using ::v8::internal::StepOut;  // From StepAction enum
     67 using ::v8::internal::Vector;
     68 using ::v8::internal::StrLength;
     69 
     70 // Size of temp buffer for formatting small strings.
     71 #define SMALL_STRING_BUFFER_SIZE 80
     72 
     73 // --- A d d i t i o n a l   C h e c k   H e l p e r s
     74 
     75 
     76 // Helper function used by the CHECK_EQ function when given Address
     77 // arguments.  Should not be called directly.
     78 static inline void CheckEqualsHelper(const char* file, int line,
     79                                      const char* expected_source,
     80                                      ::v8::internal::Address expected,
     81                                      const char* value_source,
     82                                      ::v8::internal::Address value) {
     83   if (expected != value) {
     84     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
     85                          "Expected: %i\n#   Found: %i",
     86              expected_source, value_source, expected, value);
     87   }
     88 }
     89 
     90 
     91 // Helper function used by the CHECK_NE function when given Address
     92 // arguments.  Should not be called directly.
     93 static inline void CheckNonEqualsHelper(const char* file, int line,
     94                                         const char* unexpected_source,
     95                                         ::v8::internal::Address unexpected,
     96                                         const char* value_source,
     97                                         ::v8::internal::Address value) {
     98   if (unexpected == value) {
     99     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %i",
    100              unexpected_source, value_source, value);
    101   }
    102 }
    103 
    104 
    105 // Helper function used by the CHECK function when given code
    106 // arguments.  Should not be called directly.
    107 static inline void CheckEqualsHelper(const char* file, int line,
    108                                      const char* expected_source,
    109                                      const Code* expected,
    110                                      const char* value_source,
    111                                      const Code* value) {
    112   if (expected != value) {
    113     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
    114                          "Expected: %p\n#   Found: %p",
    115              expected_source, value_source, expected, value);
    116   }
    117 }
    118 
    119 
    120 static inline void CheckNonEqualsHelper(const char* file, int line,
    121                                         const char* expected_source,
    122                                         const Code* expected,
    123                                         const char* value_source,
    124                                         const Code* value) {
    125   if (expected == value) {
    126     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %p",
    127              expected_source, value_source, value);
    128   }
    129 }
    130 
    131 
    132 // --- H e l p e r   C l a s s e s
    133 
    134 
    135 // Helper class for creating a V8 enviromnent for running tests
    136 class DebugLocalContext {
    137  public:
    138   inline DebugLocalContext(
    139       v8::ExtensionConfiguration* extensions = 0,
    140       v8::Handle<v8::ObjectTemplate> global_template =
    141           v8::Handle<v8::ObjectTemplate>(),
    142       v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
    143       : scope_(CcTest::isolate()),
    144         context_(
    145           v8::Context::New(CcTest::isolate(),
    146                            extensions,
    147                            global_template,
    148                            global_object)) {
    149     context_->Enter();
    150   }
    151   inline ~DebugLocalContext() {
    152     context_->Exit();
    153   }
    154   inline v8::Local<v8::Context> context() { return context_; }
    155   inline v8::Context* operator->() { return *context_; }
    156   inline v8::Context* operator*() { return *context_; }
    157   inline v8::Isolate* GetIsolate() { return context_->GetIsolate(); }
    158   inline bool IsReady() { return !context_.IsEmpty(); }
    159   void ExposeDebug() {
    160     v8::internal::Isolate* isolate =
    161         reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate());
    162     v8::internal::Factory* factory = isolate->factory();
    163     v8::internal::Debug* debug = isolate->debug();
    164     // Expose the debug context global object in the global object for testing.
    165     debug->Load();
    166     debug->debug_context()->set_security_token(
    167         v8::Utils::OpenHandle(*context_)->security_token());
    168 
    169     Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
    170         v8::Utils::OpenHandle(*context_->Global())));
    171     Handle<v8::internal::String> debug_string =
    172         factory->InternalizeOneByteString(STATIC_ASCII_VECTOR("debug"));
    173     v8::internal::Runtime::SetObjectProperty(isolate, global, debug_string,
    174         Handle<Object>(debug->debug_context()->global_proxy(), isolate),
    175         DONT_ENUM,
    176         ::v8::internal::kNonStrictMode);
    177   }
    178 
    179  private:
    180   v8::HandleScope scope_;
    181   v8::Local<v8::Context> context_;
    182 };
    183 
    184 
    185 // --- H e l p e r   F u n c t i o n s
    186 
    187 
    188 // Compile and run the supplied source and return the fequested function.
    189 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
    190                                                const char* source,
    191                                                const char* function_name) {
    192   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), source))
    193       ->Run();
    194   return v8::Local<v8::Function>::Cast((*env)->Global()->Get(
    195       v8::String::NewFromUtf8(env->GetIsolate(), function_name)));
    196 }
    197 
    198 
    199 // Compile and run the supplied source and return the requested function.
    200 static v8::Local<v8::Function> CompileFunction(v8::Isolate* isolate,
    201                                                const char* source,
    202                                                const char* function_name) {
    203   v8::Script::Compile(v8::String::NewFromUtf8(isolate, source))->Run();
    204   v8::Local<v8::Object> global =
    205       CcTest::isolate()->GetCurrentContext()->Global();
    206   return v8::Local<v8::Function>::Cast(
    207       global->Get(v8::String::NewFromUtf8(isolate, function_name)));
    208 }
    209 
    210 
    211 // Is there any debug info for the function?
    212 static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
    213   Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
    214   Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
    215   return Debug::HasDebugInfo(shared);
    216 }
    217 
    218 
    219 // Set a break point in a function and return the associated break point
    220 // number.
    221 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
    222   static int break_point = 0;
    223   v8::internal::Isolate* isolate = fun->GetIsolate();
    224   v8::internal::Debug* debug = isolate->debug();
    225   debug->SetBreakPoint(
    226       fun,
    227       Handle<Object>(v8::internal::Smi::FromInt(++break_point), isolate),
    228       &position);
    229   return break_point;
    230 }
    231 
    232 
    233 // Set a break point in a function and return the associated break point
    234 // number.
    235 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
    236   return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
    237 }
    238 
    239 
    240 // Set a break point in a function using the Debug object and return the
    241 // associated break point number.
    242 static int SetBreakPointFromJS(v8::Isolate* isolate,
    243                                const char* function_name,
    244                                int line, int position) {
    245   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    246   OS::SNPrintF(buffer,
    247                "debug.Debug.setBreakPoint(%s,%d,%d)",
    248                function_name, line, position);
    249   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    250   v8::Handle<v8::String> str = v8::String::NewFromUtf8(isolate, buffer.start());
    251   return v8::Script::Compile(str)->Run()->Int32Value();
    252 }
    253 
    254 
    255 // Set a break point in a script identified by id using the global Debug object.
    256 static int SetScriptBreakPointByIdFromJS(v8::Isolate* isolate, int script_id,
    257                                          int line, int column) {
    258   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    259   if (column >= 0) {
    260     // Column specified set script break point on precise location.
    261     OS::SNPrintF(buffer,
    262                  "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
    263                  script_id, line, column);
    264   } else {
    265     // Column not specified set script break point on line.
    266     OS::SNPrintF(buffer,
    267                  "debug.Debug.setScriptBreakPointById(%d,%d)",
    268                  script_id, line);
    269   }
    270   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    271   {
    272     v8::TryCatch try_catch;
    273     v8::Handle<v8::String> str =
    274         v8::String::NewFromUtf8(isolate, buffer.start());
    275     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
    276     CHECK(!try_catch.HasCaught());
    277     return value->Int32Value();
    278   }
    279 }
    280 
    281 
    282 // Set a break point in a script identified by name using the global Debug
    283 // object.
    284 static int SetScriptBreakPointByNameFromJS(v8::Isolate* isolate,
    285                                            const char* script_name, int line,
    286                                            int column) {
    287   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    288   if (column >= 0) {
    289     // Column specified set script break point on precise location.
    290     OS::SNPrintF(buffer,
    291                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
    292                  script_name, line, column);
    293   } else {
    294     // Column not specified set script break point on line.
    295     OS::SNPrintF(buffer,
    296                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
    297                  script_name, line);
    298   }
    299   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    300   {
    301     v8::TryCatch try_catch;
    302     v8::Handle<v8::String> str =
    303         v8::String::NewFromUtf8(isolate, buffer.start());
    304     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
    305     CHECK(!try_catch.HasCaught());
    306     return value->Int32Value();
    307   }
    308 }
    309 
    310 
    311 // Clear a break point.
    312 static void ClearBreakPoint(int break_point) {
    313   v8::internal::Isolate* isolate = CcTest::i_isolate();
    314   v8::internal::Debug* debug = isolate->debug();
    315   debug->ClearBreakPoint(
    316       Handle<Object>(v8::internal::Smi::FromInt(break_point), isolate));
    317 }
    318 
    319 
    320 // Clear a break point using the global Debug object.
    321 static void ClearBreakPointFromJS(v8::Isolate* isolate,
    322                                   int break_point_number) {
    323   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    324   OS::SNPrintF(buffer,
    325                "debug.Debug.clearBreakPoint(%d)",
    326                break_point_number);
    327   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    328   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    329 }
    330 
    331 
    332 static void EnableScriptBreakPointFromJS(v8::Isolate* isolate,
    333                                          int break_point_number) {
    334   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    335   OS::SNPrintF(buffer,
    336                "debug.Debug.enableScriptBreakPoint(%d)",
    337                break_point_number);
    338   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    339   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    340 }
    341 
    342 
    343 static void DisableScriptBreakPointFromJS(v8::Isolate* isolate,
    344                                           int break_point_number) {
    345   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    346   OS::SNPrintF(buffer,
    347                "debug.Debug.disableScriptBreakPoint(%d)",
    348                break_point_number);
    349   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    350   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    351 }
    352 
    353 
    354 static void ChangeScriptBreakPointConditionFromJS(v8::Isolate* isolate,
    355                                                   int break_point_number,
    356                                                   const char* condition) {
    357   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    358   OS::SNPrintF(buffer,
    359                "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
    360                break_point_number, condition);
    361   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    362   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    363 }
    364 
    365 
    366 static void ChangeScriptBreakPointIgnoreCountFromJS(v8::Isolate* isolate,
    367                                                     int break_point_number,
    368                                                     int ignoreCount) {
    369   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    370   OS::SNPrintF(buffer,
    371                "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
    372                break_point_number, ignoreCount);
    373   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    374   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    375 }
    376 
    377 
    378 // Change break on exception.
    379 static void ChangeBreakOnException(bool caught, bool uncaught) {
    380   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    381   debug->ChangeBreakOnException(v8::internal::BreakException, caught);
    382   debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
    383 }
    384 
    385 
    386 // Change break on exception using the global Debug object.
    387 static void ChangeBreakOnExceptionFromJS(v8::Isolate* isolate, bool caught,
    388                                          bool uncaught) {
    389   if (caught) {
    390     v8::Script::Compile(
    391         v8::String::NewFromUtf8(isolate, "debug.Debug.setBreakOnException()"))
    392         ->Run();
    393   } else {
    394     v8::Script::Compile(
    395         v8::String::NewFromUtf8(isolate, "debug.Debug.clearBreakOnException()"))
    396         ->Run();
    397   }
    398   if (uncaught) {
    399     v8::Script::Compile(
    400         v8::String::NewFromUtf8(
    401             isolate, "debug.Debug.setBreakOnUncaughtException()"))->Run();
    402   } else {
    403     v8::Script::Compile(
    404         v8::String::NewFromUtf8(
    405             isolate, "debug.Debug.clearBreakOnUncaughtException()"))->Run();
    406   }
    407 }
    408 
    409 
    410 // Prepare to step to next break location.
    411 static void PrepareStep(StepAction step_action) {
    412   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    413   debug->PrepareStep(step_action, 1, StackFrame::NO_ID);
    414 }
    415 
    416 
    417 // This function is in namespace v8::internal to be friend with class
    418 // v8::internal::Debug.
    419 namespace v8 {
    420 namespace internal {
    421 
    422 // Collect the currently debugged functions.
    423 Handle<FixedArray> GetDebuggedFunctions() {
    424   Debug* debug = CcTest::i_isolate()->debug();
    425 
    426   v8::internal::DebugInfoListNode* node = debug->debug_info_list_;
    427 
    428   // Find the number of debugged functions.
    429   int count = 0;
    430   while (node) {
    431     count++;
    432     node = node->next();
    433   }
    434 
    435   // Allocate array for the debugged functions
    436   Handle<FixedArray> debugged_functions =
    437       CcTest::i_isolate()->factory()->NewFixedArray(count);
    438 
    439   // Run through the debug info objects and collect all functions.
    440   count = 0;
    441   while (node) {
    442     debugged_functions->set(count++, *node->debug_info());
    443     node = node->next();
    444   }
    445 
    446   return debugged_functions;
    447 }
    448 
    449 
    450 static Handle<Code> ComputeCallDebugBreak(int argc) {
    451   return CcTest::i_isolate()->stub_cache()->ComputeCallDebugBreak(argc,
    452                                                                  Code::CALL_IC);
    453 }
    454 
    455 
    456 // Check that the debugger has been fully unloaded.
    457 void CheckDebuggerUnloaded(bool check_functions) {
    458   // Check that the debugger context is cleared and that there is no debug
    459   // information stored for the debugger.
    460   CHECK(CcTest::i_isolate()->debug()->debug_context().is_null());
    461   CHECK_EQ(NULL, CcTest::i_isolate()->debug()->debug_info_list_);
    462 
    463   // Collect garbage to ensure weak handles are cleared.
    464   CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
    465   CcTest::heap()->CollectAllGarbage(Heap::kMakeHeapIterableMask);
    466 
    467   // Iterate the head and check that there are no debugger related objects left.
    468   HeapIterator iterator(CcTest::heap());
    469   for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
    470     CHECK(!obj->IsDebugInfo());
    471     CHECK(!obj->IsBreakPointInfo());
    472 
    473     // If deep check of functions is requested check that no debug break code
    474     // is left in all functions.
    475     if (check_functions) {
    476       if (obj->IsJSFunction()) {
    477         JSFunction* fun = JSFunction::cast(obj);
    478         for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
    479           RelocInfo::Mode rmode = it.rinfo()->rmode();
    480           if (RelocInfo::IsCodeTarget(rmode)) {
    481             CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
    482           } else if (RelocInfo::IsJSReturn(rmode)) {
    483             CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
    484           }
    485         }
    486       }
    487     }
    488   }
    489 }
    490 
    491 
    492 void ForceUnloadDebugger() {
    493   CcTest::i_isolate()->debugger()->never_unload_debugger_ = false;
    494   CcTest::i_isolate()->debugger()->UnloadDebugger();
    495 }
    496 
    497 
    498 } }  // namespace v8::internal
    499 
    500 
    501 // Check that the debugger has been fully unloaded.
    502 static void CheckDebuggerUnloaded(bool check_functions = false) {
    503   // Let debugger to unload itself synchronously
    504   v8::Debug::ProcessDebugMessages();
    505 
    506   v8::internal::CheckDebuggerUnloaded(check_functions);
    507 }
    508 
    509 
    510 // Inherit from BreakLocationIterator to get access to protected parts for
    511 // testing.
    512 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
    513  public:
    514   explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
    515     : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
    516   v8::internal::RelocIterator* it() { return reloc_iterator_; }
    517   v8::internal::RelocIterator* it_original() {
    518     return reloc_iterator_original_;
    519   }
    520 };
    521 
    522 
    523 // Compile a function, set a break point and check that the call at the break
    524 // location in the code is the expected debug_break function.
    525 void CheckDebugBreakFunction(DebugLocalContext* env,
    526                              const char* source, const char* name,
    527                              int position, v8::internal::RelocInfo::Mode mode,
    528                              Code* debug_break) {
    529   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    530 
    531   // Create function and set the break point.
    532   Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
    533       *CompileFunction(env, source, name));
    534   int bp = SetBreakPoint(fun, position);
    535 
    536   // Check that the debug break function is as expected.
    537   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
    538   CHECK(Debug::HasDebugInfo(shared));
    539   TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
    540   it1.FindBreakLocationFromPosition(position, v8::internal::STATEMENT_ALIGNED);
    541   v8::internal::RelocInfo::Mode actual_mode = it1.it()->rinfo()->rmode();
    542   if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
    543     actual_mode = v8::internal::RelocInfo::CODE_TARGET;
    544   }
    545   CHECK_EQ(mode, actual_mode);
    546   if (mode != v8::internal::RelocInfo::JS_RETURN) {
    547     CHECK_EQ(debug_break,
    548         Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
    549   } else {
    550     CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
    551   }
    552 
    553   // Clear the break point and check that the debug break function is no longer
    554   // there
    555   ClearBreakPoint(bp);
    556   CHECK(!debug->HasDebugInfo(shared));
    557   CHECK(debug->EnsureDebugInfo(shared, fun));
    558   TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
    559   it2.FindBreakLocationFromPosition(position, v8::internal::STATEMENT_ALIGNED);
    560   actual_mode = it2.it()->rinfo()->rmode();
    561   if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
    562     actual_mode = v8::internal::RelocInfo::CODE_TARGET;
    563   }
    564   CHECK_EQ(mode, actual_mode);
    565   if (mode == v8::internal::RelocInfo::JS_RETURN) {
    566     CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
    567   }
    568 }
    569 
    570 
    571 // --- D e b u g   E v e n t   H a n d l e r s
    572 // ---
    573 // --- The different tests uses a number of debug event handlers.
    574 // ---
    575 
    576 
    577 // Source for the JavaScript function which picks out the function
    578 // name of a frame.
    579 const char* frame_function_name_source =
    580     "function frame_function_name(exec_state, frame_number) {"
    581     "  return exec_state.frame(frame_number).func().name();"
    582     "}";
    583 v8::Local<v8::Function> frame_function_name;
    584 
    585 
    586 // Source for the JavaScript function which pick out the name of the
    587 // first argument of a frame.
    588 const char* frame_argument_name_source =
    589     "function frame_argument_name(exec_state, frame_number) {"
    590     "  return exec_state.frame(frame_number).argumentName(0);"
    591     "}";
    592 v8::Local<v8::Function> frame_argument_name;
    593 
    594 
    595 // Source for the JavaScript function which pick out the value of the
    596 // first argument of a frame.
    597 const char* frame_argument_value_source =
    598     "function frame_argument_value(exec_state, frame_number) {"
    599     "  return exec_state.frame(frame_number).argumentValue(0).value_;"
    600     "}";
    601 v8::Local<v8::Function> frame_argument_value;
    602 
    603 
    604 // Source for the JavaScript function which pick out the name of the
    605 // first argument of a frame.
    606 const char* frame_local_name_source =
    607     "function frame_local_name(exec_state, frame_number) {"
    608     "  return exec_state.frame(frame_number).localName(0);"
    609     "}";
    610 v8::Local<v8::Function> frame_local_name;
    611 
    612 
    613 // Source for the JavaScript function which pick out the value of the
    614 // first argument of a frame.
    615 const char* frame_local_value_source =
    616     "function frame_local_value(exec_state, frame_number) {"
    617     "  return exec_state.frame(frame_number).localValue(0).value_;"
    618     "}";
    619 v8::Local<v8::Function> frame_local_value;
    620 
    621 
    622 // Source for the JavaScript function which picks out the source line for the
    623 // top frame.
    624 const char* frame_source_line_source =
    625     "function frame_source_line(exec_state) {"
    626     "  return exec_state.frame(0).sourceLine();"
    627     "}";
    628 v8::Local<v8::Function> frame_source_line;
    629 
    630 
    631 // Source for the JavaScript function which picks out the source column for the
    632 // top frame.
    633 const char* frame_source_column_source =
    634     "function frame_source_column(exec_state) {"
    635     "  return exec_state.frame(0).sourceColumn();"
    636     "}";
    637 v8::Local<v8::Function> frame_source_column;
    638 
    639 
    640 // Source for the JavaScript function which picks out the script name for the
    641 // top frame.
    642 const char* frame_script_name_source =
    643     "function frame_script_name(exec_state) {"
    644     "  return exec_state.frame(0).func().script().name();"
    645     "}";
    646 v8::Local<v8::Function> frame_script_name;
    647 
    648 
    649 // Source for the JavaScript function which picks out the script data for the
    650 // top frame.
    651 const char* frame_script_data_source =
    652     "function frame_script_data(exec_state) {"
    653     "  return exec_state.frame(0).func().script().data();"
    654     "}";
    655 v8::Local<v8::Function> frame_script_data;
    656 
    657 
    658 // Source for the JavaScript function which picks out the script data from
    659 // AfterCompile event
    660 const char* compiled_script_data_source =
    661     "function compiled_script_data(event_data) {"
    662     "  return event_data.script().data();"
    663     "}";
    664 v8::Local<v8::Function> compiled_script_data;
    665 
    666 
    667 // Source for the JavaScript function which returns the number of frames.
    668 static const char* frame_count_source =
    669     "function frame_count(exec_state) {"
    670     "  return exec_state.frameCount();"
    671     "}";
    672 v8::Handle<v8::Function> frame_count;
    673 
    674 
    675 // Global variable to store the last function hit - used by some tests.
    676 char last_function_hit[80];
    677 
    678 // Global variable to store the name and data for last script hit - used by some
    679 // tests.
    680 char last_script_name_hit[80];
    681 char last_script_data_hit[80];
    682 
    683 // Global variables to store the last source position - used by some tests.
    684 int last_source_line = -1;
    685 int last_source_column = -1;
    686 
    687 // Debug event handler which counts the break points which have been hit.
    688 int break_point_hit_count = 0;
    689 int break_point_hit_count_deoptimize = 0;
    690 static void DebugEventBreakPointHitCount(
    691     const v8::Debug::EventDetails& event_details) {
    692   v8::DebugEvent event = event_details.GetEvent();
    693   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    694   v8::Handle<v8::Object> event_data = event_details.GetEventData();
    695   v8::internal::Isolate* isolate = CcTest::i_isolate();
    696   Debug* debug = isolate->debug();
    697   // When hitting a debug event listener there must be a break set.
    698   CHECK_NE(debug->break_id(), 0);
    699 
    700   // Count the number of breaks.
    701   if (event == v8::Break) {
    702     break_point_hit_count++;
    703     if (!frame_function_name.IsEmpty()) {
    704       // Get the name of the function.
    705       const int argc = 2;
    706       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
    707       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
    708                                                                argc, argv);
    709       if (result->IsUndefined()) {
    710         last_function_hit[0] = '\0';
    711       } else {
    712         CHECK(result->IsString());
    713         v8::Handle<v8::String> function_name(result->ToString());
    714         function_name->WriteUtf8(last_function_hit);
    715       }
    716     }
    717 
    718     if (!frame_source_line.IsEmpty()) {
    719       // Get the source line.
    720       const int argc = 1;
    721       v8::Handle<v8::Value> argv[argc] = { exec_state };
    722       v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
    723                                                              argc, argv);
    724       CHECK(result->IsNumber());
    725       last_source_line = result->Int32Value();
    726     }
    727 
    728     if (!frame_source_column.IsEmpty()) {
    729       // Get the source column.
    730       const int argc = 1;
    731       v8::Handle<v8::Value> argv[argc] = { exec_state };
    732       v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
    733                                                                argc, argv);
    734       CHECK(result->IsNumber());
    735       last_source_column = result->Int32Value();
    736     }
    737 
    738     if (!frame_script_name.IsEmpty()) {
    739       // Get the script name of the function script.
    740       const int argc = 1;
    741       v8::Handle<v8::Value> argv[argc] = { exec_state };
    742       v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
    743                                                              argc, argv);
    744       if (result->IsUndefined()) {
    745         last_script_name_hit[0] = '\0';
    746       } else {
    747         CHECK(result->IsString());
    748         v8::Handle<v8::String> script_name(result->ToString());
    749         script_name->WriteUtf8(last_script_name_hit);
    750       }
    751     }
    752 
    753     if (!frame_script_data.IsEmpty()) {
    754       // Get the script data of the function script.
    755       const int argc = 1;
    756       v8::Handle<v8::Value> argv[argc] = { exec_state };
    757       v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
    758                                                              argc, argv);
    759       if (result->IsUndefined()) {
    760         last_script_data_hit[0] = '\0';
    761       } else {
    762         result = result->ToString();
    763         CHECK(result->IsString());
    764         v8::Handle<v8::String> script_data(result->ToString());
    765         script_data->WriteUtf8(last_script_data_hit);
    766       }
    767     }
    768 
    769     // Perform a full deoptimization when the specified number of
    770     // breaks have been hit.
    771     if (break_point_hit_count == break_point_hit_count_deoptimize) {
    772       i::Deoptimizer::DeoptimizeAll(isolate);
    773     }
    774   } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
    775     const int argc = 1;
    776     v8::Handle<v8::Value> argv[argc] = { event_data };
    777     v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
    778                                                               argc, argv);
    779     if (result->IsUndefined()) {
    780       last_script_data_hit[0] = '\0';
    781     } else {
    782       result = result->ToString();
    783       CHECK(result->IsString());
    784       v8::Handle<v8::String> script_data(result->ToString());
    785       script_data->WriteUtf8(last_script_data_hit);
    786     }
    787   }
    788 }
    789 
    790 
    791 // Debug event handler which counts a number of events and collects the stack
    792 // height if there is a function compiled for that.
    793 int exception_hit_count = 0;
    794 int uncaught_exception_hit_count = 0;
    795 int last_js_stack_height = -1;
    796 
    797 static void DebugEventCounterClear() {
    798   break_point_hit_count = 0;
    799   exception_hit_count = 0;
    800   uncaught_exception_hit_count = 0;
    801 }
    802 
    803 static void DebugEventCounter(
    804     const v8::Debug::EventDetails& event_details) {
    805   v8::DebugEvent event = event_details.GetEvent();
    806   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    807   v8::Handle<v8::Object> event_data = event_details.GetEventData();
    808   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    809 
    810   // When hitting a debug event listener there must be a break set.
    811   CHECK_NE(debug->break_id(), 0);
    812 
    813   // Count the number of breaks.
    814   if (event == v8::Break) {
    815     break_point_hit_count++;
    816   } else if (event == v8::Exception) {
    817     exception_hit_count++;
    818 
    819     // Check whether the exception was uncaught.
    820     v8::Local<v8::String> fun_name =
    821         v8::String::NewFromUtf8(CcTest::isolate(), "uncaught");
    822     v8::Local<v8::Function> fun =
    823         v8::Local<v8::Function>::Cast(event_data->Get(fun_name));
    824     v8::Local<v8::Value> result = fun->Call(event_data, 0, NULL);
    825     if (result->IsTrue()) {
    826       uncaught_exception_hit_count++;
    827     }
    828   }
    829 
    830   // Collect the JavsScript stack height if the function frame_count is
    831   // compiled.
    832   if (!frame_count.IsEmpty()) {
    833     static const int kArgc = 1;
    834     v8::Handle<v8::Value> argv[kArgc] = { exec_state };
    835     // Using exec_state as receiver is just to have a receiver.
    836     v8::Handle<v8::Value> result =  frame_count->Call(exec_state, kArgc, argv);
    837     last_js_stack_height = result->Int32Value();
    838   }
    839 }
    840 
    841 
    842 // Debug event handler which evaluates a number of expressions when a break
    843 // point is hit. Each evaluated expression is compared with an expected value.
    844 // For this debug event handler to work the following two global varaibles
    845 // must be initialized.
    846 //   checks: An array of expressions and expected results
    847 //   evaluate_check_function: A JavaScript function (see below)
    848 
    849 // Structure for holding checks to do.
    850 struct EvaluateCheck {
    851   const char* expr;  // An expression to evaluate when a break point is hit.
    852   v8::Handle<v8::Value> expected;  // The expected result.
    853 };
    854 
    855 
    856 // Array of checks to do.
    857 struct EvaluateCheck* checks = NULL;
    858 // Source for The JavaScript function which can do the evaluation when a break
    859 // point is hit.
    860 const char* evaluate_check_source =
    861     "function evaluate_check(exec_state, expr, expected) {"
    862     "  return exec_state.frame(0).evaluate(expr).value() === expected;"
    863     "}";
    864 v8::Local<v8::Function> evaluate_check_function;
    865 
    866 // The actual debug event described by the longer comment above.
    867 static void DebugEventEvaluate(
    868     const v8::Debug::EventDetails& event_details) {
    869   v8::DebugEvent event = event_details.GetEvent();
    870   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    871   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    872   // When hitting a debug event listener there must be a break set.
    873   CHECK_NE(debug->break_id(), 0);
    874 
    875   if (event == v8::Break) {
    876     for (int i = 0; checks[i].expr != NULL; i++) {
    877       const int argc = 3;
    878       v8::Handle<v8::Value> argv[argc] = {
    879           exec_state,
    880           v8::String::NewFromUtf8(CcTest::isolate(), checks[i].expr),
    881           checks[i].expected};
    882       v8::Handle<v8::Value> result =
    883           evaluate_check_function->Call(exec_state, argc, argv);
    884       if (!result->IsTrue()) {
    885         v8::String::Utf8Value utf8(checks[i].expected->ToString());
    886         V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *utf8);
    887       }
    888     }
    889   }
    890 }
    891 
    892 
    893 // This debug event listener removes a breakpoint in a function
    894 int debug_event_remove_break_point = 0;
    895 static void DebugEventRemoveBreakPoint(
    896     const v8::Debug::EventDetails& event_details) {
    897   v8::DebugEvent event = event_details.GetEvent();
    898   v8::Handle<v8::Value> data = event_details.GetCallbackData();
    899   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    900   // When hitting a debug event listener there must be a break set.
    901   CHECK_NE(debug->break_id(), 0);
    902 
    903   if (event == v8::Break) {
    904     break_point_hit_count++;
    905     CHECK(data->IsFunction());
    906     ClearBreakPoint(debug_event_remove_break_point);
    907   }
    908 }
    909 
    910 
    911 // Debug event handler which counts break points hit and performs a step
    912 // afterwards.
    913 StepAction step_action = StepIn;  // Step action to perform when stepping.
    914 static void DebugEventStep(
    915     const v8::Debug::EventDetails& event_details) {
    916   v8::DebugEvent event = event_details.GetEvent();
    917   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    918   // When hitting a debug event listener there must be a break set.
    919   CHECK_NE(debug->break_id(), 0);
    920 
    921   if (event == v8::Break) {
    922     break_point_hit_count++;
    923     PrepareStep(step_action);
    924   }
    925 }
    926 
    927 
    928 // Debug event handler which counts break points hit and performs a step
    929 // afterwards. For each call the expected function is checked.
    930 // For this debug event handler to work the following two global varaibles
    931 // must be initialized.
    932 //   expected_step_sequence: An array of the expected function call sequence.
    933 //   frame_function_name: A JavaScript function (see below).
    934 
    935 // String containing the expected function call sequence. Note: this only works
    936 // if functions have name length of one.
    937 const char* expected_step_sequence = NULL;
    938 
    939 // The actual debug event described by the longer comment above.
    940 static void DebugEventStepSequence(
    941     const v8::Debug::EventDetails& event_details) {
    942   v8::DebugEvent event = event_details.GetEvent();
    943   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    944   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    945   // When hitting a debug event listener there must be a break set.
    946   CHECK_NE(debug->break_id(), 0);
    947 
    948   if (event == v8::Break || event == v8::Exception) {
    949     // Check that the current function is the expected.
    950     CHECK(break_point_hit_count <
    951           StrLength(expected_step_sequence));
    952     const int argc = 2;
    953     v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
    954     v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
    955                                                              argc, argv);
    956     CHECK(result->IsString());
    957     v8::String::Utf8Value function_name(result->ToString());
    958     CHECK_EQ(1, StrLength(*function_name));
    959     CHECK_EQ((*function_name)[0],
    960               expected_step_sequence[break_point_hit_count]);
    961 
    962     // Perform step.
    963     break_point_hit_count++;
    964     PrepareStep(step_action);
    965   }
    966 }
    967 
    968 
    969 // Debug event handler which performs a garbage collection.
    970 static void DebugEventBreakPointCollectGarbage(
    971     const v8::Debug::EventDetails& event_details) {
    972   v8::DebugEvent event = event_details.GetEvent();
    973   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    974   // When hitting a debug event listener there must be a break set.
    975   CHECK_NE(debug->break_id(), 0);
    976 
    977   // Perform a garbage collection when break point is hit and continue. Based
    978   // on the number of break points hit either scavenge or mark compact
    979   // collector is used.
    980   if (event == v8::Break) {
    981     break_point_hit_count++;
    982     if (break_point_hit_count % 2 == 0) {
    983       // Scavenge.
    984       CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE);
    985     } else {
    986       // Mark sweep compact.
    987       CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
    988     }
    989   }
    990 }
    991 
    992 
    993 // Debug event handler which re-issues a debug break and calls the garbage
    994 // collector to have the heap verified.
    995 static void DebugEventBreak(
    996     const v8::Debug::EventDetails& event_details) {
    997   v8::DebugEvent event = event_details.GetEvent();
    998   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    999   // When hitting a debug event listener there must be a break set.
   1000   CHECK_NE(debug->break_id(), 0);
   1001 
   1002   if (event == v8::Break) {
   1003     // Count the number of breaks.
   1004     break_point_hit_count++;
   1005 
   1006     // Run the garbage collector to enforce heap verification if option
   1007     // --verify-heap is set.
   1008     CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE);
   1009 
   1010     // Set the break flag again to come back here as soon as possible.
   1011     v8::Debug::DebugBreak(CcTest::isolate());
   1012   }
   1013 }
   1014 
   1015 
   1016 // Debug event handler which re-issues a debug break until a limit has been
   1017 // reached.
   1018 int max_break_point_hit_count = 0;
   1019 bool terminate_after_max_break_point_hit = false;
   1020 static void DebugEventBreakMax(
   1021     const v8::Debug::EventDetails& event_details) {
   1022   v8::DebugEvent event = event_details.GetEvent();
   1023   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   1024   v8::Isolate* v8_isolate = CcTest::isolate();
   1025   v8::internal::Isolate* isolate = CcTest::i_isolate();
   1026   v8::internal::Debug* debug = isolate->debug();
   1027   // When hitting a debug event listener there must be a break set.
   1028   CHECK_NE(debug->break_id(), 0);
   1029 
   1030   if (event == v8::Break) {
   1031     if (break_point_hit_count < max_break_point_hit_count) {
   1032       // Count the number of breaks.
   1033       break_point_hit_count++;
   1034 
   1035       // Collect the JavsScript stack height if the function frame_count is
   1036       // compiled.
   1037       if (!frame_count.IsEmpty()) {
   1038         static const int kArgc = 1;
   1039         v8::Handle<v8::Value> argv[kArgc] = { exec_state };
   1040         // Using exec_state as receiver is just to have a receiver.
   1041         v8::Handle<v8::Value> result =
   1042             frame_count->Call(exec_state, kArgc, argv);
   1043         last_js_stack_height = result->Int32Value();
   1044       }
   1045 
   1046       // Set the break flag again to come back here as soon as possible.
   1047       v8::Debug::DebugBreak(v8_isolate);
   1048 
   1049     } else if (terminate_after_max_break_point_hit) {
   1050       // Terminate execution after the last break if requested.
   1051       v8::V8::TerminateExecution(v8_isolate);
   1052     }
   1053 
   1054     // Perform a full deoptimization when the specified number of
   1055     // breaks have been hit.
   1056     if (break_point_hit_count == break_point_hit_count_deoptimize) {
   1057       i::Deoptimizer::DeoptimizeAll(isolate);
   1058     }
   1059   }
   1060 }
   1061 
   1062 
   1063 // --- M e s s a g e   C a l l b a c k
   1064 
   1065 
   1066 // Message callback which counts the number of messages.
   1067 int message_callback_count = 0;
   1068 
   1069 static void MessageCallbackCountClear() {
   1070   message_callback_count = 0;
   1071 }
   1072 
   1073 static void MessageCallbackCount(v8::Handle<v8::Message> message,
   1074                                  v8::Handle<v8::Value> data) {
   1075   message_callback_count++;
   1076 }
   1077 
   1078 
   1079 // --- T h e   A c t u a l   T e s t s
   1080 
   1081 
   1082 // Test that the debug break function is the expected one for different kinds
   1083 // of break locations.
   1084 TEST(DebugStub) {
   1085   using ::v8::internal::Builtins;
   1086   using ::v8::internal::Isolate;
   1087   DebugLocalContext env;
   1088   v8::HandleScope scope(env->GetIsolate());
   1089 
   1090   CheckDebugBreakFunction(&env,
   1091                           "function f1(){}", "f1",
   1092                           0,
   1093                           v8::internal::RelocInfo::JS_RETURN,
   1094                           NULL);
   1095   CheckDebugBreakFunction(&env,
   1096                           "function f2(){x=1;}", "f2",
   1097                           0,
   1098                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
   1099                           CcTest::i_isolate()->builtins()->builtin(
   1100                               Builtins::kStoreIC_DebugBreak));
   1101   CheckDebugBreakFunction(&env,
   1102                           "function f3(){var a=x;}", "f3",
   1103                           0,
   1104                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
   1105                           CcTest::i_isolate()->builtins()->builtin(
   1106                               Builtins::kLoadIC_DebugBreak));
   1107 
   1108 // TODO(1240753): Make the test architecture independent or split
   1109 // parts of the debugger into architecture dependent files. This
   1110 // part currently disabled as it is not portable between IA32/ARM.
   1111 // Currently on ICs for keyed store/load on ARM.
   1112 #if !defined (__arm__) && !defined(__thumb__)
   1113   CheckDebugBreakFunction(
   1114       &env,
   1115       "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
   1116       "f4",
   1117       0,
   1118       v8::internal::RelocInfo::CODE_TARGET,
   1119       CcTest::i_isolate()->builtins()->builtin(
   1120           Builtins::kKeyedStoreIC_DebugBreak));
   1121   CheckDebugBreakFunction(
   1122       &env,
   1123       "function f5(){var index='propertyName'; var a={}; return a[index];}",
   1124       "f5",
   1125       0,
   1126       v8::internal::RelocInfo::CODE_TARGET,
   1127       CcTest::i_isolate()->builtins()->builtin(
   1128           Builtins::kKeyedLoadIC_DebugBreak));
   1129 #endif
   1130 
   1131   CheckDebugBreakFunction(
   1132       &env,
   1133       "function f6(a){return a==null;}",
   1134       "f6",
   1135       0,
   1136       v8::internal::RelocInfo::CODE_TARGET,
   1137       CcTest::i_isolate()->builtins()->builtin(
   1138           Builtins::kCompareNilIC_DebugBreak));
   1139 
   1140   // Check the debug break code stubs for call ICs with different number of
   1141   // parameters.
   1142   Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
   1143   Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
   1144   Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
   1145 
   1146   CheckDebugBreakFunction(&env,
   1147                           "function f4_0(){x();}", "f4_0",
   1148                           0,
   1149                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
   1150                           *debug_break_0);
   1151 
   1152   CheckDebugBreakFunction(&env,
   1153                           "function f4_1(){x(1);}", "f4_1",
   1154                           0,
   1155                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
   1156                           *debug_break_1);
   1157 
   1158   CheckDebugBreakFunction(&env,
   1159                           "function f4_4(){x(1,2,3,4);}", "f4_4",
   1160                           0,
   1161                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
   1162                           *debug_break_4);
   1163 }
   1164 
   1165 
   1166 // Test that the debug info in the VM is in sync with the functions being
   1167 // debugged.
   1168 TEST(DebugInfo) {
   1169   DebugLocalContext env;
   1170   v8::HandleScope scope(env->GetIsolate());
   1171   // Create a couple of functions for the test.
   1172   v8::Local<v8::Function> foo =
   1173       CompileFunction(&env, "function foo(){}", "foo");
   1174   v8::Local<v8::Function> bar =
   1175       CompileFunction(&env, "function bar(){}", "bar");
   1176   // Initially no functions are debugged.
   1177   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
   1178   CHECK(!HasDebugInfo(foo));
   1179   CHECK(!HasDebugInfo(bar));
   1180   // One function (foo) is debugged.
   1181   int bp1 = SetBreakPoint(foo, 0);
   1182   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
   1183   CHECK(HasDebugInfo(foo));
   1184   CHECK(!HasDebugInfo(bar));
   1185   // Two functions are debugged.
   1186   int bp2 = SetBreakPoint(bar, 0);
   1187   CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
   1188   CHECK(HasDebugInfo(foo));
   1189   CHECK(HasDebugInfo(bar));
   1190   // One function (bar) is debugged.
   1191   ClearBreakPoint(bp1);
   1192   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
   1193   CHECK(!HasDebugInfo(foo));
   1194   CHECK(HasDebugInfo(bar));
   1195   // No functions are debugged.
   1196   ClearBreakPoint(bp2);
   1197   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
   1198   CHECK(!HasDebugInfo(foo));
   1199   CHECK(!HasDebugInfo(bar));
   1200 }
   1201 
   1202 
   1203 // Test that a break point can be set at an IC store location.
   1204 TEST(BreakPointICStore) {
   1205   break_point_hit_count = 0;
   1206   DebugLocalContext env;
   1207   v8::HandleScope scope(env->GetIsolate());
   1208 
   1209   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1210   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1211                                               "function foo(){bar=0;}"))->Run();
   1212   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1213       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1214 
   1215   // Run without breakpoints.
   1216   foo->Call(env->Global(), 0, NULL);
   1217   CHECK_EQ(0, break_point_hit_count);
   1218 
   1219   // Run with breakpoint
   1220   int bp = SetBreakPoint(foo, 0);
   1221   foo->Call(env->Global(), 0, NULL);
   1222   CHECK_EQ(1, break_point_hit_count);
   1223   foo->Call(env->Global(), 0, NULL);
   1224   CHECK_EQ(2, break_point_hit_count);
   1225 
   1226   // Run without breakpoints.
   1227   ClearBreakPoint(bp);
   1228   foo->Call(env->Global(), 0, NULL);
   1229   CHECK_EQ(2, break_point_hit_count);
   1230 
   1231   v8::Debug::SetDebugEventListener2(NULL);
   1232   CheckDebuggerUnloaded();
   1233 }
   1234 
   1235 
   1236 // Test that a break point can be set at an IC load location.
   1237 TEST(BreakPointICLoad) {
   1238   break_point_hit_count = 0;
   1239   DebugLocalContext env;
   1240   v8::HandleScope scope(env->GetIsolate());
   1241   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1242   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "bar=1"))
   1243       ->Run();
   1244   v8::Script::Compile(
   1245       v8::String::NewFromUtf8(env->GetIsolate(), "function foo(){var x=bar;}"))
   1246       ->Run();
   1247   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1248       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1249 
   1250   // Run without breakpoints.
   1251   foo->Call(env->Global(), 0, NULL);
   1252   CHECK_EQ(0, break_point_hit_count);
   1253 
   1254   // Run with breakpoint.
   1255   int bp = SetBreakPoint(foo, 0);
   1256   foo->Call(env->Global(), 0, NULL);
   1257   CHECK_EQ(1, break_point_hit_count);
   1258   foo->Call(env->Global(), 0, NULL);
   1259   CHECK_EQ(2, break_point_hit_count);
   1260 
   1261   // Run without breakpoints.
   1262   ClearBreakPoint(bp);
   1263   foo->Call(env->Global(), 0, NULL);
   1264   CHECK_EQ(2, break_point_hit_count);
   1265 
   1266   v8::Debug::SetDebugEventListener2(NULL);
   1267   CheckDebuggerUnloaded();
   1268 }
   1269 
   1270 
   1271 // Test that a break point can be set at an IC call location.
   1272 TEST(BreakPointICCall) {
   1273   break_point_hit_count = 0;
   1274   DebugLocalContext env;
   1275   v8::HandleScope scope(env->GetIsolate());
   1276   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1277   v8::Script::Compile(
   1278       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){}"))->Run();
   1279   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1280                                               "function foo(){bar();}"))->Run();
   1281   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1282       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1283 
   1284   // Run without breakpoints.
   1285   foo->Call(env->Global(), 0, NULL);
   1286   CHECK_EQ(0, break_point_hit_count);
   1287 
   1288   // Run with breakpoint
   1289   int bp = SetBreakPoint(foo, 0);
   1290   foo->Call(env->Global(), 0, NULL);
   1291   CHECK_EQ(1, break_point_hit_count);
   1292   foo->Call(env->Global(), 0, NULL);
   1293   CHECK_EQ(2, break_point_hit_count);
   1294 
   1295   // Run without breakpoints.
   1296   ClearBreakPoint(bp);
   1297   foo->Call(env->Global(), 0, NULL);
   1298   CHECK_EQ(2, break_point_hit_count);
   1299 
   1300   v8::Debug::SetDebugEventListener2(NULL);
   1301   CheckDebuggerUnloaded();
   1302 }
   1303 
   1304 
   1305 // Test that a break point can be set at an IC call location and survive a GC.
   1306 TEST(BreakPointICCallWithGC) {
   1307   break_point_hit_count = 0;
   1308   DebugLocalContext env;
   1309   v8::HandleScope scope(env->GetIsolate());
   1310   v8::Debug::SetDebugEventListener2(DebugEventBreakPointCollectGarbage);
   1311   v8::Script::Compile(
   1312       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){return 1;}"))
   1313       ->Run();
   1314   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1315                                               "function foo(){return bar();}"))
   1316       ->Run();
   1317   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1318       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1319 
   1320   // Run without breakpoints.
   1321   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1322   CHECK_EQ(0, break_point_hit_count);
   1323 
   1324   // Run with breakpoint.
   1325   int bp = SetBreakPoint(foo, 0);
   1326   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1327   CHECK_EQ(1, break_point_hit_count);
   1328   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1329   CHECK_EQ(2, break_point_hit_count);
   1330 
   1331   // Run without breakpoints.
   1332   ClearBreakPoint(bp);
   1333   foo->Call(env->Global(), 0, NULL);
   1334   CHECK_EQ(2, break_point_hit_count);
   1335 
   1336   v8::Debug::SetDebugEventListener2(NULL);
   1337   CheckDebuggerUnloaded();
   1338 }
   1339 
   1340 
   1341 // Test that a break point can be set at an IC call location and survive a GC.
   1342 TEST(BreakPointConstructCallWithGC) {
   1343   break_point_hit_count = 0;
   1344   DebugLocalContext env;
   1345   v8::HandleScope scope(env->GetIsolate());
   1346   v8::Debug::SetDebugEventListener2(DebugEventBreakPointCollectGarbage);
   1347   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1348                                               "function bar(){ this.x = 1;}"))
   1349       ->Run();
   1350   v8::Script::Compile(
   1351       v8::String::NewFromUtf8(env->GetIsolate(),
   1352                               "function foo(){return new bar(1).x;}"))->Run();
   1353   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1354       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1355 
   1356   // Run without breakpoints.
   1357   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1358   CHECK_EQ(0, break_point_hit_count);
   1359 
   1360   // Run with breakpoint.
   1361   int bp = SetBreakPoint(foo, 0);
   1362   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1363   CHECK_EQ(1, break_point_hit_count);
   1364   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1365   CHECK_EQ(2, break_point_hit_count);
   1366 
   1367   // Run without breakpoints.
   1368   ClearBreakPoint(bp);
   1369   foo->Call(env->Global(), 0, NULL);
   1370   CHECK_EQ(2, break_point_hit_count);
   1371 
   1372   v8::Debug::SetDebugEventListener2(NULL);
   1373   CheckDebuggerUnloaded();
   1374 }
   1375 
   1376 
   1377 // Test that a break point can be set at a return store location.
   1378 TEST(BreakPointReturn) {
   1379   break_point_hit_count = 0;
   1380   DebugLocalContext env;
   1381   v8::HandleScope scope(env->GetIsolate());
   1382 
   1383   // Create a functions for checking the source line and column when hitting
   1384   // a break point.
   1385   frame_source_line = CompileFunction(&env,
   1386                                       frame_source_line_source,
   1387                                       "frame_source_line");
   1388   frame_source_column = CompileFunction(&env,
   1389                                         frame_source_column_source,
   1390                                         "frame_source_column");
   1391 
   1392 
   1393   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1394   v8::Script::Compile(
   1395       v8::String::NewFromUtf8(env->GetIsolate(), "function foo(){}"))->Run();
   1396   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1397       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1398 
   1399   // Run without breakpoints.
   1400   foo->Call(env->Global(), 0, NULL);
   1401   CHECK_EQ(0, break_point_hit_count);
   1402 
   1403   // Run with breakpoint
   1404   int bp = SetBreakPoint(foo, 0);
   1405   foo->Call(env->Global(), 0, NULL);
   1406   CHECK_EQ(1, break_point_hit_count);
   1407   CHECK_EQ(0, last_source_line);
   1408   CHECK_EQ(15, last_source_column);
   1409   foo->Call(env->Global(), 0, NULL);
   1410   CHECK_EQ(2, break_point_hit_count);
   1411   CHECK_EQ(0, last_source_line);
   1412   CHECK_EQ(15, last_source_column);
   1413 
   1414   // Run without breakpoints.
   1415   ClearBreakPoint(bp);
   1416   foo->Call(env->Global(), 0, NULL);
   1417   CHECK_EQ(2, break_point_hit_count);
   1418 
   1419   v8::Debug::SetDebugEventListener2(NULL);
   1420   CheckDebuggerUnloaded();
   1421 }
   1422 
   1423 
   1424 static void CallWithBreakPoints(v8::Local<v8::Object> recv,
   1425                                 v8::Local<v8::Function> f,
   1426                                 int break_point_count,
   1427                                 int call_count) {
   1428   break_point_hit_count = 0;
   1429   for (int i = 0; i < call_count; i++) {
   1430     f->Call(recv, 0, NULL);
   1431     CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
   1432   }
   1433 }
   1434 
   1435 
   1436 // Test GC during break point processing.
   1437 TEST(GCDuringBreakPointProcessing) {
   1438   break_point_hit_count = 0;
   1439   DebugLocalContext env;
   1440   v8::HandleScope scope(env->GetIsolate());
   1441 
   1442   v8::Debug::SetDebugEventListener2(DebugEventBreakPointCollectGarbage);
   1443   v8::Local<v8::Function> foo;
   1444 
   1445   // Test IC store break point with garbage collection.
   1446   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
   1447   SetBreakPoint(foo, 0);
   1448   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1449 
   1450   // Test IC load break point with garbage collection.
   1451   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
   1452   SetBreakPoint(foo, 0);
   1453   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1454 
   1455   // Test IC call break point with garbage collection.
   1456   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
   1457   SetBreakPoint(foo, 0);
   1458   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1459 
   1460   // Test return break point with garbage collection.
   1461   foo = CompileFunction(&env, "function foo(){}", "foo");
   1462   SetBreakPoint(foo, 0);
   1463   CallWithBreakPoints(env->Global(), foo, 1, 25);
   1464 
   1465   // Test debug break slot break point with garbage collection.
   1466   foo = CompileFunction(&env, "function foo(){var a;}", "foo");
   1467   SetBreakPoint(foo, 0);
   1468   CallWithBreakPoints(env->Global(), foo, 1, 25);
   1469 
   1470   v8::Debug::SetDebugEventListener2(NULL);
   1471   CheckDebuggerUnloaded();
   1472 }
   1473 
   1474 
   1475 // Call the function three times with different garbage collections in between
   1476 // and make sure that the break point survives.
   1477 static void CallAndGC(v8::Local<v8::Object> recv,
   1478                       v8::Local<v8::Function> f) {
   1479   break_point_hit_count = 0;
   1480 
   1481   for (int i = 0; i < 3; i++) {
   1482     // Call function.
   1483     f->Call(recv, 0, NULL);
   1484     CHECK_EQ(1 + i * 3, break_point_hit_count);
   1485 
   1486     // Scavenge and call function.
   1487     CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE);
   1488     f->Call(recv, 0, NULL);
   1489     CHECK_EQ(2 + i * 3, break_point_hit_count);
   1490 
   1491     // Mark sweep (and perhaps compact) and call function.
   1492     CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
   1493     f->Call(recv, 0, NULL);
   1494     CHECK_EQ(3 + i * 3, break_point_hit_count);
   1495   }
   1496 }
   1497 
   1498 
   1499 // Test that a break point can be set at a return store location.
   1500 TEST(BreakPointSurviveGC) {
   1501   break_point_hit_count = 0;
   1502   DebugLocalContext env;
   1503   v8::HandleScope scope(env->GetIsolate());
   1504 
   1505   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1506   v8::Local<v8::Function> foo;
   1507 
   1508   // Test IC store break point with garbage collection.
   1509   {
   1510     CompileFunction(&env, "function foo(){}", "foo");
   1511     foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
   1512     SetBreakPoint(foo, 0);
   1513   }
   1514   CallAndGC(env->Global(), foo);
   1515 
   1516   // Test IC load break point with garbage collection.
   1517   {
   1518     CompileFunction(&env, "function foo(){}", "foo");
   1519     foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
   1520     SetBreakPoint(foo, 0);
   1521   }
   1522   CallAndGC(env->Global(), foo);
   1523 
   1524   // Test IC call break point with garbage collection.
   1525   {
   1526     CompileFunction(&env, "function foo(){}", "foo");
   1527     foo = CompileFunction(&env,
   1528                           "function bar(){};function foo(){bar();}",
   1529                           "foo");
   1530     SetBreakPoint(foo, 0);
   1531   }
   1532   CallAndGC(env->Global(), foo);
   1533 
   1534   // Test return break point with garbage collection.
   1535   {
   1536     CompileFunction(&env, "function foo(){}", "foo");
   1537     foo = CompileFunction(&env, "function foo(){}", "foo");
   1538     SetBreakPoint(foo, 0);
   1539   }
   1540   CallAndGC(env->Global(), foo);
   1541 
   1542   // Test non IC break point with garbage collection.
   1543   {
   1544     CompileFunction(&env, "function foo(){}", "foo");
   1545     foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo");
   1546     SetBreakPoint(foo, 0);
   1547   }
   1548   CallAndGC(env->Global(), foo);
   1549 
   1550 
   1551   v8::Debug::SetDebugEventListener2(NULL);
   1552   CheckDebuggerUnloaded();
   1553 }
   1554 
   1555 
   1556 // Test that break points can be set using the global Debug object.
   1557 TEST(BreakPointThroughJavaScript) {
   1558   break_point_hit_count = 0;
   1559   DebugLocalContext env;
   1560   v8::HandleScope scope(env->GetIsolate());
   1561   env.ExposeDebug();
   1562 
   1563   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1564   v8::Script::Compile(
   1565       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){}"))->Run();
   1566   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1567                                               "function foo(){bar();bar();}"))
   1568       ->Run();
   1569   //                                               012345678901234567890
   1570   //                                                         1         2
   1571   // Break points are set at position 3 and 9
   1572   v8::Local<v8::Script> foo =
   1573       v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "foo()"));
   1574 
   1575   // Run without breakpoints.
   1576   foo->Run();
   1577   CHECK_EQ(0, break_point_hit_count);
   1578 
   1579   // Run with one breakpoint
   1580   int bp1 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 3);
   1581   foo->Run();
   1582   CHECK_EQ(1, break_point_hit_count);
   1583   foo->Run();
   1584   CHECK_EQ(2, break_point_hit_count);
   1585 
   1586   // Run with two breakpoints
   1587   int bp2 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 9);
   1588   foo->Run();
   1589   CHECK_EQ(4, break_point_hit_count);
   1590   foo->Run();
   1591   CHECK_EQ(6, break_point_hit_count);
   1592 
   1593   // Run with one breakpoint
   1594   ClearBreakPointFromJS(env->GetIsolate(), bp2);
   1595   foo->Run();
   1596   CHECK_EQ(7, break_point_hit_count);
   1597   foo->Run();
   1598   CHECK_EQ(8, break_point_hit_count);
   1599 
   1600   // Run without breakpoints.
   1601   ClearBreakPointFromJS(env->GetIsolate(), bp1);
   1602   foo->Run();
   1603   CHECK_EQ(8, break_point_hit_count);
   1604 
   1605   v8::Debug::SetDebugEventListener2(NULL);
   1606   CheckDebuggerUnloaded();
   1607 
   1608   // Make sure that the break point numbers are consecutive.
   1609   CHECK_EQ(1, bp1);
   1610   CHECK_EQ(2, bp2);
   1611 }
   1612 
   1613 
   1614 // Test that break points on scripts identified by name can be set using the
   1615 // global Debug object.
   1616 TEST(ScriptBreakPointByNameThroughJavaScript) {
   1617   break_point_hit_count = 0;
   1618   DebugLocalContext env;
   1619   v8::HandleScope scope(env->GetIsolate());
   1620   env.ExposeDebug();
   1621 
   1622   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1623 
   1624   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1625     env->GetIsolate(),
   1626     "function f() {\n"
   1627     "  function h() {\n"
   1628     "    a = 0;  // line 2\n"
   1629     "  }\n"
   1630     "  b = 1;  // line 4\n"
   1631     "  return h();\n"
   1632     "}\n"
   1633     "\n"
   1634     "function g() {\n"
   1635     "  function h() {\n"
   1636     "    a = 0;\n"
   1637     "  }\n"
   1638     "  b = 2;  // line 12\n"
   1639     "  h();\n"
   1640     "  b = 3;  // line 14\n"
   1641     "  f();    // line 15\n"
   1642     "}");
   1643 
   1644   // Compile the script and get the two functions.
   1645   v8::ScriptOrigin origin =
   1646       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1647   v8::Script::Compile(script, &origin)->Run();
   1648   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1649       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1650   v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast(
   1651       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   1652 
   1653   // Call f and g without break points.
   1654   break_point_hit_count = 0;
   1655   f->Call(env->Global(), 0, NULL);
   1656   CHECK_EQ(0, break_point_hit_count);
   1657   g->Call(env->Global(), 0, NULL);
   1658   CHECK_EQ(0, break_point_hit_count);
   1659 
   1660   // Call f and g with break point on line 12.
   1661   int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 12, 0);
   1662   break_point_hit_count = 0;
   1663   f->Call(env->Global(), 0, NULL);
   1664   CHECK_EQ(0, break_point_hit_count);
   1665   g->Call(env->Global(), 0, NULL);
   1666   CHECK_EQ(1, break_point_hit_count);
   1667 
   1668   // Remove the break point again.
   1669   break_point_hit_count = 0;
   1670   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   1671   f->Call(env->Global(), 0, NULL);
   1672   CHECK_EQ(0, break_point_hit_count);
   1673   g->Call(env->Global(), 0, NULL);
   1674   CHECK_EQ(0, break_point_hit_count);
   1675 
   1676   // Call f and g with break point on line 2.
   1677   int sbp2 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 2, 0);
   1678   break_point_hit_count = 0;
   1679   f->Call(env->Global(), 0, NULL);
   1680   CHECK_EQ(1, break_point_hit_count);
   1681   g->Call(env->Global(), 0, NULL);
   1682   CHECK_EQ(2, break_point_hit_count);
   1683 
   1684   // Call f and g with break point on line 2, 4, 12, 14 and 15.
   1685   int sbp3 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 4, 0);
   1686   int sbp4 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 12, 0);
   1687   int sbp5 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 14, 0);
   1688   int sbp6 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 15, 0);
   1689   break_point_hit_count = 0;
   1690   f->Call(env->Global(), 0, NULL);
   1691   CHECK_EQ(2, break_point_hit_count);
   1692   g->Call(env->Global(), 0, NULL);
   1693   CHECK_EQ(7, break_point_hit_count);
   1694 
   1695   // Remove all the break points again.
   1696   break_point_hit_count = 0;
   1697   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   1698   ClearBreakPointFromJS(env->GetIsolate(), sbp3);
   1699   ClearBreakPointFromJS(env->GetIsolate(), sbp4);
   1700   ClearBreakPointFromJS(env->GetIsolate(), sbp5);
   1701   ClearBreakPointFromJS(env->GetIsolate(), sbp6);
   1702   f->Call(env->Global(), 0, NULL);
   1703   CHECK_EQ(0, break_point_hit_count);
   1704   g->Call(env->Global(), 0, NULL);
   1705   CHECK_EQ(0, break_point_hit_count);
   1706 
   1707   v8::Debug::SetDebugEventListener2(NULL);
   1708   CheckDebuggerUnloaded();
   1709 
   1710   // Make sure that the break point numbers are consecutive.
   1711   CHECK_EQ(1, sbp1);
   1712   CHECK_EQ(2, sbp2);
   1713   CHECK_EQ(3, sbp3);
   1714   CHECK_EQ(4, sbp4);
   1715   CHECK_EQ(5, sbp5);
   1716   CHECK_EQ(6, sbp6);
   1717 }
   1718 
   1719 
   1720 TEST(ScriptBreakPointByIdThroughJavaScript) {
   1721   break_point_hit_count = 0;
   1722   DebugLocalContext env;
   1723   v8::HandleScope scope(env->GetIsolate());
   1724   env.ExposeDebug();
   1725 
   1726   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1727 
   1728   v8::Local<v8::String> source = v8::String::NewFromUtf8(
   1729     env->GetIsolate(),
   1730     "function f() {\n"
   1731     "  function h() {\n"
   1732     "    a = 0;  // line 2\n"
   1733     "  }\n"
   1734     "  b = 1;  // line 4\n"
   1735     "  return h();\n"
   1736     "}\n"
   1737     "\n"
   1738     "function g() {\n"
   1739     "  function h() {\n"
   1740     "    a = 0;\n"
   1741     "  }\n"
   1742     "  b = 2;  // line 12\n"
   1743     "  h();\n"
   1744     "  b = 3;  // line 14\n"
   1745     "  f();    // line 15\n"
   1746     "}");
   1747 
   1748   // Compile the script and get the two functions.
   1749   v8::ScriptOrigin origin =
   1750       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1751   v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
   1752   script->Run();
   1753   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1754       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1755   v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast(
   1756       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   1757 
   1758   // Get the script id knowing that internally it is a 32 integer.
   1759   int script_id = script->GetId();
   1760 
   1761   // Call f and g without break points.
   1762   break_point_hit_count = 0;
   1763   f->Call(env->Global(), 0, NULL);
   1764   CHECK_EQ(0, break_point_hit_count);
   1765   g->Call(env->Global(), 0, NULL);
   1766   CHECK_EQ(0, break_point_hit_count);
   1767 
   1768   // Call f and g with break point on line 12.
   1769   int sbp1 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0);
   1770   break_point_hit_count = 0;
   1771   f->Call(env->Global(), 0, NULL);
   1772   CHECK_EQ(0, break_point_hit_count);
   1773   g->Call(env->Global(), 0, NULL);
   1774   CHECK_EQ(1, break_point_hit_count);
   1775 
   1776   // Remove the break point again.
   1777   break_point_hit_count = 0;
   1778   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   1779   f->Call(env->Global(), 0, NULL);
   1780   CHECK_EQ(0, break_point_hit_count);
   1781   g->Call(env->Global(), 0, NULL);
   1782   CHECK_EQ(0, break_point_hit_count);
   1783 
   1784   // Call f and g with break point on line 2.
   1785   int sbp2 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 2, 0);
   1786   break_point_hit_count = 0;
   1787   f->Call(env->Global(), 0, NULL);
   1788   CHECK_EQ(1, break_point_hit_count);
   1789   g->Call(env->Global(), 0, NULL);
   1790   CHECK_EQ(2, break_point_hit_count);
   1791 
   1792   // Call f and g with break point on line 2, 4, 12, 14 and 15.
   1793   int sbp3 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 4, 0);
   1794   int sbp4 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0);
   1795   int sbp5 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 14, 0);
   1796   int sbp6 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 15, 0);
   1797   break_point_hit_count = 0;
   1798   f->Call(env->Global(), 0, NULL);
   1799   CHECK_EQ(2, break_point_hit_count);
   1800   g->Call(env->Global(), 0, NULL);
   1801   CHECK_EQ(7, break_point_hit_count);
   1802 
   1803   // Remove all the break points again.
   1804   break_point_hit_count = 0;
   1805   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   1806   ClearBreakPointFromJS(env->GetIsolate(), sbp3);
   1807   ClearBreakPointFromJS(env->GetIsolate(), sbp4);
   1808   ClearBreakPointFromJS(env->GetIsolate(), sbp5);
   1809   ClearBreakPointFromJS(env->GetIsolate(), sbp6);
   1810   f->Call(env->Global(), 0, NULL);
   1811   CHECK_EQ(0, break_point_hit_count);
   1812   g->Call(env->Global(), 0, NULL);
   1813   CHECK_EQ(0, break_point_hit_count);
   1814 
   1815   v8::Debug::SetDebugEventListener2(NULL);
   1816   CheckDebuggerUnloaded();
   1817 
   1818   // Make sure that the break point numbers are consecutive.
   1819   CHECK_EQ(1, sbp1);
   1820   CHECK_EQ(2, sbp2);
   1821   CHECK_EQ(3, sbp3);
   1822   CHECK_EQ(4, sbp4);
   1823   CHECK_EQ(5, sbp5);
   1824   CHECK_EQ(6, sbp6);
   1825 }
   1826 
   1827 
   1828 // Test conditional script break points.
   1829 TEST(EnableDisableScriptBreakPoint) {
   1830   break_point_hit_count = 0;
   1831   DebugLocalContext env;
   1832   v8::HandleScope scope(env->GetIsolate());
   1833   env.ExposeDebug();
   1834 
   1835   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1836 
   1837   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1838     env->GetIsolate(),
   1839     "function f() {\n"
   1840     "  a = 0;  // line 1\n"
   1841     "};");
   1842 
   1843   // Compile the script and get function f.
   1844   v8::ScriptOrigin origin =
   1845       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1846   v8::Script::Compile(script, &origin)->Run();
   1847   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1848       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1849 
   1850   // Set script break point on line 1 (in function f).
   1851   int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   1852 
   1853   // Call f while enabeling and disabling the script break point.
   1854   break_point_hit_count = 0;
   1855   f->Call(env->Global(), 0, NULL);
   1856   CHECK_EQ(1, break_point_hit_count);
   1857 
   1858   DisableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1859   f->Call(env->Global(), 0, NULL);
   1860   CHECK_EQ(1, break_point_hit_count);
   1861 
   1862   EnableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1863   f->Call(env->Global(), 0, NULL);
   1864   CHECK_EQ(2, break_point_hit_count);
   1865 
   1866   DisableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1867   f->Call(env->Global(), 0, NULL);
   1868   CHECK_EQ(2, break_point_hit_count);
   1869 
   1870   // Reload the script and get f again checking that the disabeling survives.
   1871   v8::Script::Compile(script, &origin)->Run();
   1872   f = v8::Local<v8::Function>::Cast(
   1873       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1874   f->Call(env->Global(), 0, NULL);
   1875   CHECK_EQ(2, break_point_hit_count);
   1876 
   1877   EnableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1878   f->Call(env->Global(), 0, NULL);
   1879   CHECK_EQ(3, break_point_hit_count);
   1880 
   1881   v8::Debug::SetDebugEventListener2(NULL);
   1882   CheckDebuggerUnloaded();
   1883 }
   1884 
   1885 
   1886 // Test conditional script break points.
   1887 TEST(ConditionalScriptBreakPoint) {
   1888   break_point_hit_count = 0;
   1889   DebugLocalContext env;
   1890   v8::HandleScope scope(env->GetIsolate());
   1891   env.ExposeDebug();
   1892 
   1893   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1894 
   1895   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1896     env->GetIsolate(),
   1897     "count = 0;\n"
   1898     "function f() {\n"
   1899     "  g(count++);  // line 2\n"
   1900     "};\n"
   1901     "function g(x) {\n"
   1902     "  var a=x;  // line 5\n"
   1903     "};");
   1904 
   1905   // Compile the script and get function f.
   1906   v8::ScriptOrigin origin =
   1907       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1908   v8::Script::Compile(script, &origin)->Run();
   1909   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1910       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1911 
   1912   // Set script break point on line 5 (in function g).
   1913   int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 5, 0);
   1914 
   1915   // Call f with different conditions on the script break point.
   1916   break_point_hit_count = 0;
   1917   ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "false");
   1918   f->Call(env->Global(), 0, NULL);
   1919   CHECK_EQ(0, break_point_hit_count);
   1920 
   1921   ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "true");
   1922   break_point_hit_count = 0;
   1923   f->Call(env->Global(), 0, NULL);
   1924   CHECK_EQ(1, break_point_hit_count);
   1925 
   1926   ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "x % 2 == 0");
   1927   break_point_hit_count = 0;
   1928   for (int i = 0; i < 10; i++) {
   1929     f->Call(env->Global(), 0, NULL);
   1930   }
   1931   CHECK_EQ(5, break_point_hit_count);
   1932 
   1933   // Reload the script and get f again checking that the condition survives.
   1934   v8::Script::Compile(script, &origin)->Run();
   1935   f = v8::Local<v8::Function>::Cast(
   1936       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1937 
   1938   break_point_hit_count = 0;
   1939   for (int i = 0; i < 10; i++) {
   1940     f->Call(env->Global(), 0, NULL);
   1941   }
   1942   CHECK_EQ(5, break_point_hit_count);
   1943 
   1944   v8::Debug::SetDebugEventListener2(NULL);
   1945   CheckDebuggerUnloaded();
   1946 }
   1947 
   1948 
   1949 // Test ignore count on script break points.
   1950 TEST(ScriptBreakPointIgnoreCount) {
   1951   break_point_hit_count = 0;
   1952   DebugLocalContext env;
   1953   v8::HandleScope scope(env->GetIsolate());
   1954   env.ExposeDebug();
   1955 
   1956   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   1957 
   1958   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1959     env->GetIsolate(),
   1960     "function f() {\n"
   1961     "  a = 0;  // line 1\n"
   1962     "};");
   1963 
   1964   // Compile the script and get function f.
   1965   v8::ScriptOrigin origin =
   1966       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1967   v8::Script::Compile(script, &origin)->Run();
   1968   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1969       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1970 
   1971   // Set script break point on line 1 (in function f).
   1972   int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   1973 
   1974   // Call f with different ignores on the script break point.
   1975   break_point_hit_count = 0;
   1976   ChangeScriptBreakPointIgnoreCountFromJS(env->GetIsolate(), sbp, 1);
   1977   f->Call(env->Global(), 0, NULL);
   1978   CHECK_EQ(0, break_point_hit_count);
   1979   f->Call(env->Global(), 0, NULL);
   1980   CHECK_EQ(1, break_point_hit_count);
   1981 
   1982   ChangeScriptBreakPointIgnoreCountFromJS(env->GetIsolate(), sbp, 5);
   1983   break_point_hit_count = 0;
   1984   for (int i = 0; i < 10; i++) {
   1985     f->Call(env->Global(), 0, NULL);
   1986   }
   1987   CHECK_EQ(5, break_point_hit_count);
   1988 
   1989   // Reload the script and get f again checking that the ignore survives.
   1990   v8::Script::Compile(script, &origin)->Run();
   1991   f = v8::Local<v8::Function>::Cast(
   1992       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1993 
   1994   break_point_hit_count = 0;
   1995   for (int i = 0; i < 10; i++) {
   1996     f->Call(env->Global(), 0, NULL);
   1997   }
   1998   CHECK_EQ(5, break_point_hit_count);
   1999 
   2000   v8::Debug::SetDebugEventListener2(NULL);
   2001   CheckDebuggerUnloaded();
   2002 }
   2003 
   2004 
   2005 // Test that script break points survive when a script is reloaded.
   2006 TEST(ScriptBreakPointReload) {
   2007   break_point_hit_count = 0;
   2008   DebugLocalContext env;
   2009   v8::HandleScope scope(env->GetIsolate());
   2010   env.ExposeDebug();
   2011 
   2012   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2013 
   2014   v8::Local<v8::Function> f;
   2015   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   2016     env->GetIsolate(),
   2017     "function f() {\n"
   2018     "  function h() {\n"
   2019     "    a = 0;  // line 2\n"
   2020     "  }\n"
   2021     "  b = 1;  // line 4\n"
   2022     "  return h();\n"
   2023     "}");
   2024 
   2025   v8::ScriptOrigin origin_1 =
   2026       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "1"));
   2027   v8::ScriptOrigin origin_2 =
   2028       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "2"));
   2029 
   2030   // Set a script break point before the script is loaded.
   2031   SetScriptBreakPointByNameFromJS(env->GetIsolate(), "1", 2, 0);
   2032 
   2033   // Compile the script and get the function.
   2034   v8::Script::Compile(script, &origin_1)->Run();
   2035   f = v8::Local<v8::Function>::Cast(
   2036       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2037 
   2038   // Call f and check that the script break point is active.
   2039   break_point_hit_count = 0;
   2040   f->Call(env->Global(), 0, NULL);
   2041   CHECK_EQ(1, break_point_hit_count);
   2042 
   2043   // Compile the script again with a different script data and get the
   2044   // function.
   2045   v8::Script::Compile(script, &origin_2)->Run();
   2046   f = v8::Local<v8::Function>::Cast(
   2047       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2048 
   2049   // Call f and check that no break points are set.
   2050   break_point_hit_count = 0;
   2051   f->Call(env->Global(), 0, NULL);
   2052   CHECK_EQ(0, break_point_hit_count);
   2053 
   2054   // Compile the script again and get the function.
   2055   v8::Script::Compile(script, &origin_1)->Run();
   2056   f = v8::Local<v8::Function>::Cast(
   2057       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2058 
   2059   // Call f and check that the script break point is active.
   2060   break_point_hit_count = 0;
   2061   f->Call(env->Global(), 0, NULL);
   2062   CHECK_EQ(1, break_point_hit_count);
   2063 
   2064   v8::Debug::SetDebugEventListener2(NULL);
   2065   CheckDebuggerUnloaded();
   2066 }
   2067 
   2068 
   2069 // Test when several scripts has the same script data
   2070 TEST(ScriptBreakPointMultiple) {
   2071   break_point_hit_count = 0;
   2072   DebugLocalContext env;
   2073   v8::HandleScope scope(env->GetIsolate());
   2074   env.ExposeDebug();
   2075 
   2076   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2077 
   2078   v8::Local<v8::Function> f;
   2079   v8::Local<v8::String> script_f =
   2080       v8::String::NewFromUtf8(env->GetIsolate(),
   2081                               "function f() {\n"
   2082                               "  a = 0;  // line 1\n"
   2083                               "}");
   2084 
   2085   v8::Local<v8::Function> g;
   2086   v8::Local<v8::String> script_g =
   2087       v8::String::NewFromUtf8(env->GetIsolate(),
   2088                               "function g() {\n"
   2089                               "  b = 0;  // line 1\n"
   2090                               "}");
   2091 
   2092   v8::ScriptOrigin origin =
   2093       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   2094 
   2095   // Set a script break point before the scripts are loaded.
   2096   int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   2097 
   2098   // Compile the scripts with same script data and get the functions.
   2099   v8::Script::Compile(script_f, &origin)->Run();
   2100   f = v8::Local<v8::Function>::Cast(
   2101       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2102   v8::Script::Compile(script_g, &origin)->Run();
   2103   g = v8::Local<v8::Function>::Cast(
   2104       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   2105 
   2106   // Call f and g and check that the script break point is active.
   2107   break_point_hit_count = 0;
   2108   f->Call(env->Global(), 0, NULL);
   2109   CHECK_EQ(1, break_point_hit_count);
   2110   g->Call(env->Global(), 0, NULL);
   2111   CHECK_EQ(2, break_point_hit_count);
   2112 
   2113   // Clear the script break point.
   2114   ClearBreakPointFromJS(env->GetIsolate(), sbp);
   2115 
   2116   // Call f and g and check that the script break point is no longer active.
   2117   break_point_hit_count = 0;
   2118   f->Call(env->Global(), 0, NULL);
   2119   CHECK_EQ(0, break_point_hit_count);
   2120   g->Call(env->Global(), 0, NULL);
   2121   CHECK_EQ(0, break_point_hit_count);
   2122 
   2123   // Set script break point with the scripts loaded.
   2124   sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   2125 
   2126   // Call f and g and check that the script break point is active.
   2127   break_point_hit_count = 0;
   2128   f->Call(env->Global(), 0, NULL);
   2129   CHECK_EQ(1, break_point_hit_count);
   2130   g->Call(env->Global(), 0, NULL);
   2131   CHECK_EQ(2, break_point_hit_count);
   2132 
   2133   v8::Debug::SetDebugEventListener2(NULL);
   2134   CheckDebuggerUnloaded();
   2135 }
   2136 
   2137 
   2138 // Test the script origin which has both name and line offset.
   2139 TEST(ScriptBreakPointLineOffset) {
   2140   break_point_hit_count = 0;
   2141   DebugLocalContext env;
   2142   v8::HandleScope scope(env->GetIsolate());
   2143   env.ExposeDebug();
   2144 
   2145   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2146 
   2147   v8::Local<v8::Function> f;
   2148   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   2149       env->GetIsolate(),
   2150       "function f() {\n"
   2151       "  a = 0;  // line 8 as this script has line offset 7\n"
   2152       "  b = 0;  // line 9 as this script has line offset 7\n"
   2153       "}");
   2154 
   2155   // Create script origin both name and line offset.
   2156   v8::ScriptOrigin origin(
   2157       v8::String::NewFromUtf8(env->GetIsolate(), "test.html"),
   2158       v8::Integer::New(7));
   2159 
   2160   // Set two script break points before the script is loaded.
   2161   int sbp1 =
   2162       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 8, 0);
   2163   int sbp2 =
   2164       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0);
   2165 
   2166   // Compile the script and get the function.
   2167   v8::Script::Compile(script, &origin)->Run();
   2168   f = v8::Local<v8::Function>::Cast(
   2169       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2170 
   2171   // Call f and check that the script break point is active.
   2172   break_point_hit_count = 0;
   2173   f->Call(env->Global(), 0, NULL);
   2174   CHECK_EQ(2, break_point_hit_count);
   2175 
   2176   // Clear the script break points.
   2177   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   2178   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   2179 
   2180   // Call f and check that no script break points are active.
   2181   break_point_hit_count = 0;
   2182   f->Call(env->Global(), 0, NULL);
   2183   CHECK_EQ(0, break_point_hit_count);
   2184 
   2185   // Set a script break point with the script loaded.
   2186   sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0);
   2187 
   2188   // Call f and check that the script break point is active.
   2189   break_point_hit_count = 0;
   2190   f->Call(env->Global(), 0, NULL);
   2191   CHECK_EQ(1, break_point_hit_count);
   2192 
   2193   v8::Debug::SetDebugEventListener2(NULL);
   2194   CheckDebuggerUnloaded();
   2195 }
   2196 
   2197 
   2198 // Test script break points set on lines.
   2199 TEST(ScriptBreakPointLine) {
   2200   DebugLocalContext env;
   2201   v8::HandleScope scope(env->GetIsolate());
   2202   env.ExposeDebug();
   2203 
   2204   // Create a function for checking the function when hitting a break point.
   2205   frame_function_name = CompileFunction(&env,
   2206                                         frame_function_name_source,
   2207                                         "frame_function_name");
   2208 
   2209   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2210 
   2211   v8::Local<v8::Function> f;
   2212   v8::Local<v8::Function> g;
   2213   v8::Local<v8::String> script =
   2214       v8::String::NewFromUtf8(env->GetIsolate(),
   2215                               "a = 0                      // line 0\n"
   2216                               "function f() {\n"
   2217                               "  a = 1;                   // line 2\n"
   2218                               "}\n"
   2219                               " a = 2;                    // line 4\n"
   2220                               "  /* xx */ function g() {  // line 5\n"
   2221                               "    function h() {         // line 6\n"
   2222                               "      a = 3;               // line 7\n"
   2223                               "    }\n"
   2224                               "    h();                   // line 9\n"
   2225                               "    a = 4;                 // line 10\n"
   2226                               "  }\n"
   2227                               " a=5;                      // line 12");
   2228 
   2229   // Set a couple script break point before the script is loaded.
   2230   int sbp1 =
   2231       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 0, -1);
   2232   int sbp2 =
   2233       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 1, -1);
   2234   int sbp3 =
   2235       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 5, -1);
   2236 
   2237   // Compile the script and get the function.
   2238   break_point_hit_count = 0;
   2239   v8::ScriptOrigin origin(
   2240       v8::String::NewFromUtf8(env->GetIsolate(), "test.html"),
   2241       v8::Integer::New(0));
   2242   v8::Script::Compile(script, &origin)->Run();
   2243   f = v8::Local<v8::Function>::Cast(
   2244       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2245   g = v8::Local<v8::Function>::Cast(
   2246       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   2247 
   2248   // Check that a break point was hit when the script was run.
   2249   CHECK_EQ(1, break_point_hit_count);
   2250   CHECK_EQ(0, StrLength(last_function_hit));
   2251 
   2252   // Call f and check that the script break point.
   2253   f->Call(env->Global(), 0, NULL);
   2254   CHECK_EQ(2, break_point_hit_count);
   2255   CHECK_EQ("f", last_function_hit);
   2256 
   2257   // Call g and check that the script break point.
   2258   g->Call(env->Global(), 0, NULL);
   2259   CHECK_EQ(3, break_point_hit_count);
   2260   CHECK_EQ("g", last_function_hit);
   2261 
   2262   // Clear the script break point on g and set one on h.
   2263   ClearBreakPointFromJS(env->GetIsolate(), sbp3);
   2264   int sbp4 =
   2265       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 6, -1);
   2266 
   2267   // Call g and check that the script break point in h is hit.
   2268   g->Call(env->Global(), 0, NULL);
   2269   CHECK_EQ(4, break_point_hit_count);
   2270   CHECK_EQ("h", last_function_hit);
   2271 
   2272   // Clear break points in f and h. Set a new one in the script between
   2273   // functions f and g and test that there is no break points in f and g any
   2274   // more.
   2275   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   2276   ClearBreakPointFromJS(env->GetIsolate(), sbp4);
   2277   int sbp5 =
   2278       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 4, -1);
   2279   break_point_hit_count = 0;
   2280   f->Call(env->Global(), 0, NULL);
   2281   g->Call(env->Global(), 0, NULL);
   2282   CHECK_EQ(0, break_point_hit_count);
   2283 
   2284   // Reload the script which should hit two break points.
   2285   break_point_hit_count = 0;
   2286   v8::Script::Compile(script, &origin)->Run();
   2287   CHECK_EQ(2, break_point_hit_count);
   2288   CHECK_EQ(0, StrLength(last_function_hit));
   2289 
   2290   // Set a break point in the code after the last function decleration.
   2291   int sbp6 =
   2292       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 12, -1);
   2293 
   2294   // Reload the script which should hit three break points.
   2295   break_point_hit_count = 0;
   2296   v8::Script::Compile(script, &origin)->Run();
   2297   CHECK_EQ(3, break_point_hit_count);
   2298   CHECK_EQ(0, StrLength(last_function_hit));
   2299 
   2300   // Clear the last break points, and reload the script which should not hit any
   2301   // break points.
   2302   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   2303   ClearBreakPointFromJS(env->GetIsolate(), sbp5);
   2304   ClearBreakPointFromJS(env->GetIsolate(), sbp6);
   2305   break_point_hit_count = 0;
   2306   v8::Script::Compile(script, &origin)->Run();
   2307   CHECK_EQ(0, break_point_hit_count);
   2308 
   2309   v8::Debug::SetDebugEventListener2(NULL);
   2310   CheckDebuggerUnloaded();
   2311 }
   2312 
   2313 
   2314 // Test top level script break points set on lines.
   2315 TEST(ScriptBreakPointLineTopLevel) {
   2316   DebugLocalContext env;
   2317   v8::HandleScope scope(env->GetIsolate());
   2318   env.ExposeDebug();
   2319 
   2320   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2321 
   2322   v8::Local<v8::String> script =
   2323       v8::String::NewFromUtf8(env->GetIsolate(),
   2324                               "function f() {\n"
   2325                               "  a = 1;                   // line 1\n"
   2326                               "}\n"
   2327                               "a = 2;                     // line 3\n");
   2328   v8::Local<v8::Function> f;
   2329   {
   2330     v8::HandleScope scope(env->GetIsolate());
   2331     v8::Script::Compile(
   2332         script, v8::String::NewFromUtf8(env->GetIsolate(), "test.html"))->Run();
   2333   }
   2334   f = v8::Local<v8::Function>::Cast(
   2335       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2336 
   2337   CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
   2338 
   2339   SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1);
   2340 
   2341   // Call f and check that there was no break points.
   2342   break_point_hit_count = 0;
   2343   f->Call(env->Global(), 0, NULL);
   2344   CHECK_EQ(0, break_point_hit_count);
   2345 
   2346   // Recompile and run script and check that break point was hit.
   2347   break_point_hit_count = 0;
   2348   v8::Script::Compile(
   2349       script, v8::String::NewFromUtf8(env->GetIsolate(), "test.html"))->Run();
   2350   CHECK_EQ(1, break_point_hit_count);
   2351 
   2352   // Call f and check that there are still no break points.
   2353   break_point_hit_count = 0;
   2354   f = v8::Local<v8::Function>::Cast(
   2355       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2356   CHECK_EQ(0, break_point_hit_count);
   2357 
   2358   v8::Debug::SetDebugEventListener2(NULL);
   2359   CheckDebuggerUnloaded();
   2360 }
   2361 
   2362 
   2363 // Test that it is possible to add and remove break points in a top level
   2364 // function which has no references but has not been collected yet.
   2365 TEST(ScriptBreakPointTopLevelCrash) {
   2366   DebugLocalContext env;
   2367   v8::HandleScope scope(env->GetIsolate());
   2368   env.ExposeDebug();
   2369 
   2370   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2371 
   2372   v8::Local<v8::String> script_source =
   2373       v8::String::NewFromUtf8(env->GetIsolate(),
   2374                               "function f() {\n"
   2375                               "  return 0;\n"
   2376                               "}\n"
   2377                               "f()");
   2378 
   2379   int sbp1 =
   2380       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1);
   2381   {
   2382     v8::HandleScope scope(env->GetIsolate());
   2383     break_point_hit_count = 0;
   2384     v8::Script::Compile(script_source,
   2385                         v8::String::NewFromUtf8(env->GetIsolate(), "test.html"))
   2386         ->Run();
   2387     CHECK_EQ(1, break_point_hit_count);
   2388   }
   2389 
   2390   int sbp2 =
   2391       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1);
   2392   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   2393   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   2394 
   2395   v8::Debug::SetDebugEventListener2(NULL);
   2396   CheckDebuggerUnloaded();
   2397 }
   2398 
   2399 
   2400 // Test that it is possible to remove the last break point for a function
   2401 // inside the break handling of that break point.
   2402 TEST(RemoveBreakPointInBreak) {
   2403   DebugLocalContext env;
   2404   v8::HandleScope scope(env->GetIsolate());
   2405 
   2406   v8::Local<v8::Function> foo =
   2407       CompileFunction(&env, "function foo(){a=1;}", "foo");
   2408   debug_event_remove_break_point = SetBreakPoint(foo, 0);
   2409 
   2410   // Register the debug event listener pasing the function
   2411   v8::Debug::SetDebugEventListener2(DebugEventRemoveBreakPoint, foo);
   2412 
   2413   break_point_hit_count = 0;
   2414   foo->Call(env->Global(), 0, NULL);
   2415   CHECK_EQ(1, break_point_hit_count);
   2416 
   2417   break_point_hit_count = 0;
   2418   foo->Call(env->Global(), 0, NULL);
   2419   CHECK_EQ(0, break_point_hit_count);
   2420 
   2421   v8::Debug::SetDebugEventListener2(NULL);
   2422   CheckDebuggerUnloaded();
   2423 }
   2424 
   2425 
   2426 // Test that the debugger statement causes a break.
   2427 TEST(DebuggerStatement) {
   2428   break_point_hit_count = 0;
   2429   DebugLocalContext env;
   2430   v8::HandleScope scope(env->GetIsolate());
   2431   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2432   v8::Script::Compile(
   2433       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){debugger}"))
   2434       ->Run();
   2435   v8::Script::Compile(
   2436       v8::String::NewFromUtf8(env->GetIsolate(),
   2437                               "function foo(){debugger;debugger;}"))->Run();
   2438   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   2439       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   2440   v8::Local<v8::Function> bar = v8::Local<v8::Function>::Cast(
   2441       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "bar")));
   2442 
   2443   // Run function with debugger statement
   2444   bar->Call(env->Global(), 0, NULL);
   2445   CHECK_EQ(1, break_point_hit_count);
   2446 
   2447   // Run function with two debugger statement
   2448   foo->Call(env->Global(), 0, NULL);
   2449   CHECK_EQ(3, break_point_hit_count);
   2450 
   2451   v8::Debug::SetDebugEventListener2(NULL);
   2452   CheckDebuggerUnloaded();
   2453 }
   2454 
   2455 
   2456 // Test setting a breakpoint on the debugger statement.
   2457 TEST(DebuggerStatementBreakpoint) {
   2458     break_point_hit_count = 0;
   2459     DebugLocalContext env;
   2460     v8::HandleScope scope(env->GetIsolate());
   2461     v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2462     v8::Script::Compile(
   2463         v8::String::NewFromUtf8(env->GetIsolate(), "function foo(){debugger;}"))
   2464         ->Run();
   2465     v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   2466         env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   2467 
   2468     // The debugger statement triggers breakpint hit
   2469     foo->Call(env->Global(), 0, NULL);
   2470     CHECK_EQ(1, break_point_hit_count);
   2471 
   2472     int bp = SetBreakPoint(foo, 0);
   2473 
   2474     // Set breakpoint does not duplicate hits
   2475     foo->Call(env->Global(), 0, NULL);
   2476     CHECK_EQ(2, break_point_hit_count);
   2477 
   2478     ClearBreakPoint(bp);
   2479     v8::Debug::SetDebugEventListener2(NULL);
   2480     CheckDebuggerUnloaded();
   2481 }
   2482 
   2483 
   2484 // Test that the evaluation of expressions when a break point is hit generates
   2485 // the correct results.
   2486 TEST(DebugEvaluate) {
   2487   DebugLocalContext env;
   2488   v8::Isolate* isolate = env->GetIsolate();
   2489   v8::HandleScope scope(isolate);
   2490   env.ExposeDebug();
   2491 
   2492   // Create a function for checking the evaluation when hitting a break point.
   2493   evaluate_check_function = CompileFunction(&env,
   2494                                             evaluate_check_source,
   2495                                             "evaluate_check");
   2496   // Register the debug event listener
   2497   v8::Debug::SetDebugEventListener2(DebugEventEvaluate);
   2498 
   2499   // Different expected vaules of x and a when in a break point (u = undefined,
   2500   // d = Hello, world!).
   2501   struct EvaluateCheck checks_uu[] = {
   2502     {"x", v8::Undefined(isolate)},
   2503     {"a", v8::Undefined(isolate)},
   2504     {NULL, v8::Handle<v8::Value>()}
   2505   };
   2506   struct EvaluateCheck checks_hu[] = {
   2507     {"x", v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")},
   2508     {"a", v8::Undefined(isolate)},
   2509     {NULL, v8::Handle<v8::Value>()}
   2510   };
   2511   struct EvaluateCheck checks_hh[] = {
   2512     {"x", v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")},
   2513     {"a", v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")},
   2514     {NULL, v8::Handle<v8::Value>()}
   2515   };
   2516 
   2517   // Simple test function. The "y=0" is in the function foo to provide a break
   2518   // location. For "y=0" the "y" is at position 15 in the barbar function
   2519   // therefore setting breakpoint at position 15 will break at "y=0" and
   2520   // setting it higher will break after.
   2521   v8::Local<v8::Function> foo = CompileFunction(&env,
   2522     "function foo(x) {"
   2523     "  var a;"
   2524     "  y=0;"  // To ensure break location 1.
   2525     "  a=x;"
   2526     "  y=0;"  // To ensure break location 2.
   2527     "}",
   2528     "foo");
   2529   const int foo_break_position_1 = 15;
   2530   const int foo_break_position_2 = 29;
   2531 
   2532   // Arguments with one parameter "Hello, world!"
   2533   v8::Handle<v8::Value> argv_foo[1] = {
   2534       v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")};
   2535 
   2536   // Call foo with breakpoint set before a=x and undefined as parameter.
   2537   int bp = SetBreakPoint(foo, foo_break_position_1);
   2538   checks = checks_uu;
   2539   foo->Call(env->Global(), 0, NULL);
   2540 
   2541   // Call foo with breakpoint set before a=x and parameter "Hello, world!".
   2542   checks = checks_hu;
   2543   foo->Call(env->Global(), 1, argv_foo);
   2544 
   2545   // Call foo with breakpoint set after a=x and parameter "Hello, world!".
   2546   ClearBreakPoint(bp);
   2547   SetBreakPoint(foo, foo_break_position_2);
   2548   checks = checks_hh;
   2549   foo->Call(env->Global(), 1, argv_foo);
   2550 
   2551   // Test function with an inner function. The "y=0" is in function barbar
   2552   // to provide a break location. For "y=0" the "y" is at position 8 in the
   2553   // barbar function therefore setting breakpoint at position 8 will break at
   2554   // "y=0" and setting it higher will break after.
   2555   v8::Local<v8::Function> bar = CompileFunction(&env,
   2556     "y = 0;"
   2557     "x = 'Goodbye, world!';"
   2558     "function bar(x, b) {"
   2559     "  var a;"
   2560     "  function barbar() {"
   2561     "    y=0; /* To ensure break location.*/"
   2562     "    a=x;"
   2563     "  };"
   2564     "  debug.Debug.clearAllBreakPoints();"
   2565     "  barbar();"
   2566     "  y=0;a=x;"
   2567     "}",
   2568     "bar");
   2569   const int barbar_break_position = 8;
   2570 
   2571   // Call bar setting breakpoint before a=x in barbar and undefined as
   2572   // parameter.
   2573   checks = checks_uu;
   2574   v8::Handle<v8::Value> argv_bar_1[2] = {
   2575     v8::Undefined(isolate),
   2576     v8::Number::New(barbar_break_position)
   2577   };
   2578   bar->Call(env->Global(), 2, argv_bar_1);
   2579 
   2580   // Call bar setting breakpoint before a=x in barbar and parameter
   2581   // "Hello, world!".
   2582   checks = checks_hu;
   2583   v8::Handle<v8::Value> argv_bar_2[2] = {
   2584     v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!"),
   2585     v8::Number::New(barbar_break_position)
   2586   };
   2587   bar->Call(env->Global(), 2, argv_bar_2);
   2588 
   2589   // Call bar setting breakpoint after a=x in barbar and parameter
   2590   // "Hello, world!".
   2591   checks = checks_hh;
   2592   v8::Handle<v8::Value> argv_bar_3[2] = {
   2593     v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!"),
   2594     v8::Number::New(barbar_break_position + 1)
   2595   };
   2596   bar->Call(env->Global(), 2, argv_bar_3);
   2597 
   2598   v8::Debug::SetDebugEventListener2(NULL);
   2599   CheckDebuggerUnloaded();
   2600 }
   2601 
   2602 
   2603 int debugEventCount = 0;
   2604 static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) {
   2605   if (eventDetails.GetEvent() == v8::Break) ++debugEventCount;
   2606 }
   2607 
   2608 
   2609 // Test that the conditional breakpoints work event if code generation from
   2610 // strings is prohibited in the debugee context.
   2611 TEST(ConditionalBreakpointWithCodeGenerationDisallowed) {
   2612   DebugLocalContext env;
   2613   v8::HandleScope scope(env->GetIsolate());
   2614   env.ExposeDebug();
   2615 
   2616   v8::Debug::SetDebugEventListener2(CheckDebugEvent);
   2617 
   2618   v8::Local<v8::Function> foo = CompileFunction(&env,
   2619     "function foo(x) {\n"
   2620     "  var s = 'String value2';\n"
   2621     "  return s + x;\n"
   2622     "}",
   2623     "foo");
   2624 
   2625   // Set conditional breakpoint with condition 'true'.
   2626   CompileRun("debug.Debug.setBreakPoint(foo, 2, 0, 'true')");
   2627 
   2628   debugEventCount = 0;
   2629   env->AllowCodeGenerationFromStrings(false);
   2630   foo->Call(env->Global(), 0, NULL);
   2631   CHECK_EQ(1, debugEventCount);
   2632 
   2633   v8::Debug::SetDebugEventListener2(NULL);
   2634   CheckDebuggerUnloaded();
   2635 }
   2636 
   2637 
   2638 bool checkedDebugEvals = true;
   2639 v8::Handle<v8::Function> checkGlobalEvalFunction;
   2640 v8::Handle<v8::Function> checkFrameEvalFunction;
   2641 static void CheckDebugEval(const v8::Debug::EventDetails& eventDetails) {
   2642   if (eventDetails.GetEvent() == v8::Break) {
   2643     ++debugEventCount;
   2644     v8::HandleScope handleScope(CcTest::isolate());
   2645 
   2646     v8::Handle<v8::Value> args[] = { eventDetails.GetExecutionState() };
   2647     CHECK(checkGlobalEvalFunction->Call(
   2648         eventDetails.GetEventContext()->Global(), 1, args)->IsTrue());
   2649     CHECK(checkFrameEvalFunction->Call(
   2650         eventDetails.GetEventContext()->Global(), 1, args)->IsTrue());
   2651   }
   2652 }
   2653 
   2654 
   2655 // Test that the evaluation of expressions when a break point is hit generates
   2656 // the correct results in case code generation from strings is disallowed in the
   2657 // debugee context.
   2658 TEST(DebugEvaluateWithCodeGenerationDisallowed) {
   2659   DebugLocalContext env;
   2660   v8::HandleScope scope(env->GetIsolate());
   2661   env.ExposeDebug();
   2662 
   2663   v8::Debug::SetDebugEventListener2(CheckDebugEval);
   2664 
   2665   v8::Local<v8::Function> foo = CompileFunction(&env,
   2666     "var global = 'Global';\n"
   2667     "function foo(x) {\n"
   2668     "  var local = 'Local';\n"
   2669     "  debugger;\n"
   2670     "  return local + x;\n"
   2671     "}",
   2672     "foo");
   2673   checkGlobalEvalFunction = CompileFunction(&env,
   2674     "function checkGlobalEval(exec_state) {\n"
   2675     "  return exec_state.evaluateGlobal('global').value() === 'Global';\n"
   2676     "}",
   2677     "checkGlobalEval");
   2678 
   2679   checkFrameEvalFunction = CompileFunction(&env,
   2680     "function checkFrameEval(exec_state) {\n"
   2681     "  return exec_state.frame(0).evaluate('local').value() === 'Local';\n"
   2682     "}",
   2683     "checkFrameEval");
   2684   debugEventCount = 0;
   2685   env->AllowCodeGenerationFromStrings(false);
   2686   foo->Call(env->Global(), 0, NULL);
   2687   CHECK_EQ(1, debugEventCount);
   2688 
   2689   checkGlobalEvalFunction.Clear();
   2690   checkFrameEvalFunction.Clear();
   2691   v8::Debug::SetDebugEventListener2(NULL);
   2692   CheckDebuggerUnloaded();
   2693 }
   2694 
   2695 
   2696 // Copies a C string to a 16-bit string.  Does not check for buffer overflow.
   2697 // Does not use the V8 engine to convert strings, so it can be used
   2698 // in any thread.  Returns the length of the string.
   2699 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
   2700   int i;
   2701   for (i = 0; input_buffer[i] != '\0'; ++i) {
   2702     // ASCII does not use chars > 127, but be careful anyway.
   2703     output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
   2704   }
   2705   output_buffer[i] = 0;
   2706   return i;
   2707 }
   2708 
   2709 
   2710 // Copies a 16-bit string to a C string by dropping the high byte of
   2711 // each character.  Does not check for buffer overflow.
   2712 // Can be used in any thread.  Requires string length as an input.
   2713 int Utf16ToAscii(const uint16_t* input_buffer, int length,
   2714                  char* output_buffer, int output_len = -1) {
   2715   if (output_len >= 0) {
   2716     if (length > output_len - 1) {
   2717       length = output_len - 1;
   2718     }
   2719   }
   2720 
   2721   for (int i = 0; i < length; ++i) {
   2722     output_buffer[i] = static_cast<char>(input_buffer[i]);
   2723   }
   2724   output_buffer[length] = '\0';
   2725   return length;
   2726 }
   2727 
   2728 
   2729 // We match parts of the message to get evaluate result int value.
   2730 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
   2731   if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
   2732     return false;
   2733   }
   2734   const char* prefix = "\"text\":\"";
   2735   char* pos1 = strstr(message, prefix);
   2736   if (pos1 == NULL) {
   2737     return false;
   2738   }
   2739   pos1 += strlen(prefix);
   2740   char* pos2 = strchr(pos1, '"');
   2741   if (pos2 == NULL) {
   2742     return false;
   2743   }
   2744   Vector<char> buf(buffer, buffer_size);
   2745   int len = static_cast<int>(pos2 - pos1);
   2746   if (len > buffer_size - 1) {
   2747     len = buffer_size - 1;
   2748   }
   2749   OS::StrNCpy(buf, pos1, len);
   2750   buffer[buffer_size - 1] = '\0';
   2751   return true;
   2752 }
   2753 
   2754 
   2755 struct EvaluateResult {
   2756   static const int kBufferSize = 20;
   2757   char buffer[kBufferSize];
   2758 };
   2759 
   2760 struct DebugProcessDebugMessagesData {
   2761   static const int kArraySize = 5;
   2762   int counter;
   2763   EvaluateResult results[kArraySize];
   2764 
   2765   void reset() {
   2766     counter = 0;
   2767   }
   2768   EvaluateResult* current() {
   2769     return &results[counter % kArraySize];
   2770   }
   2771   void next() {
   2772     counter++;
   2773   }
   2774 };
   2775 
   2776 DebugProcessDebugMessagesData process_debug_messages_data;
   2777 
   2778 static void DebugProcessDebugMessagesHandler(
   2779     const v8::Debug::Message& message) {
   2780   v8::Handle<v8::String> json = message.GetJSON();
   2781   v8::String::Utf8Value utf8(json);
   2782   EvaluateResult* array_item = process_debug_messages_data.current();
   2783 
   2784   bool res = GetEvaluateStringResult(*utf8,
   2785                                      array_item->buffer,
   2786                                      EvaluateResult::kBufferSize);
   2787   if (res) {
   2788     process_debug_messages_data.next();
   2789   }
   2790 }
   2791 
   2792 
   2793 // Test that the evaluation of expressions works even from ProcessDebugMessages
   2794 // i.e. with empty stack.
   2795 TEST(DebugEvaluateWithoutStack) {
   2796   v8::Debug::SetMessageHandler2(DebugProcessDebugMessagesHandler);
   2797 
   2798   DebugLocalContext env;
   2799   v8::HandleScope scope(env->GetIsolate());
   2800 
   2801   const char* source =
   2802       "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
   2803 
   2804   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), source))
   2805       ->Run();
   2806 
   2807   v8::Debug::ProcessDebugMessages();
   2808 
   2809   const int kBufferSize = 1000;
   2810   uint16_t buffer[kBufferSize];
   2811 
   2812   const char* command_111 = "{\"seq\":111,"
   2813       "\"type\":\"request\","
   2814       "\"command\":\"evaluate\","
   2815       "\"arguments\":{"
   2816       "    \"global\":true,"
   2817       "    \"expression\":\"v1\",\"disable_break\":true"
   2818       "}}";
   2819 
   2820   v8::Isolate* isolate = CcTest::isolate();
   2821   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_111, buffer));
   2822 
   2823   const char* command_112 = "{\"seq\":112,"
   2824       "\"type\":\"request\","
   2825       "\"command\":\"evaluate\","
   2826       "\"arguments\":{"
   2827       "    \"global\":true,"
   2828       "    \"expression\":\"getAnimal()\",\"disable_break\":true"
   2829       "}}";
   2830 
   2831   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_112, buffer));
   2832 
   2833   const char* command_113 = "{\"seq\":113,"
   2834      "\"type\":\"request\","
   2835      "\"command\":\"evaluate\","
   2836      "\"arguments\":{"
   2837      "    \"global\":true,"
   2838      "    \"expression\":\"239 + 566\",\"disable_break\":true"
   2839      "}}";
   2840 
   2841   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_113, buffer));
   2842 
   2843   v8::Debug::ProcessDebugMessages();
   2844 
   2845   CHECK_EQ(3, process_debug_messages_data.counter);
   2846 
   2847   CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
   2848   CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
   2849            0);
   2850   CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
   2851 
   2852   v8::Debug::SetMessageHandler2(NULL);
   2853   v8::Debug::SetDebugEventListener2(NULL);
   2854   CheckDebuggerUnloaded();
   2855 }
   2856 
   2857 
   2858 // Simple test of the stepping mechanism using only store ICs.
   2859 TEST(DebugStepLinear) {
   2860   DebugLocalContext env;
   2861   v8::HandleScope scope(env->GetIsolate());
   2862 
   2863   // Create a function for testing stepping.
   2864   v8::Local<v8::Function> foo = CompileFunction(&env,
   2865                                                 "function foo(){a=1;b=1;c=1;}",
   2866                                                 "foo");
   2867 
   2868   // Run foo to allow it to get optimized.
   2869   CompileRun("a=0; b=0; c=0; foo();");
   2870 
   2871   SetBreakPoint(foo, 3);
   2872 
   2873   // Register a debug event listener which steps and counts.
   2874   v8::Debug::SetDebugEventListener2(DebugEventStep);
   2875 
   2876   step_action = StepIn;
   2877   break_point_hit_count = 0;
   2878   foo->Call(env->Global(), 0, NULL);
   2879 
   2880   // With stepping all break locations are hit.
   2881   CHECK_EQ(4, break_point_hit_count);
   2882 
   2883   v8::Debug::SetDebugEventListener2(NULL);
   2884   CheckDebuggerUnloaded();
   2885 
   2886   // Register a debug event listener which just counts.
   2887   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   2888 
   2889   SetBreakPoint(foo, 3);
   2890   break_point_hit_count = 0;
   2891   foo->Call(env->Global(), 0, NULL);
   2892 
   2893   // Without stepping only active break points are hit.
   2894   CHECK_EQ(1, break_point_hit_count);
   2895 
   2896   v8::Debug::SetDebugEventListener2(NULL);
   2897   CheckDebuggerUnloaded();
   2898 }
   2899 
   2900 
   2901 // Test of the stepping mechanism for keyed load in a loop.
   2902 TEST(DebugStepKeyedLoadLoop) {
   2903   DebugLocalContext env;
   2904   v8::HandleScope scope(env->GetIsolate());
   2905 
   2906   // Register a debug event listener which steps and counts.
   2907   v8::Debug::SetDebugEventListener2(DebugEventStep);
   2908 
   2909   // Create a function for testing stepping of keyed load. The statement 'y=1'
   2910   // is there to have more than one breakable statement in the loop, TODO(315).
   2911   v8::Local<v8::Function> foo = CompileFunction(
   2912       &env,
   2913       "function foo(a) {\n"
   2914       "  var x;\n"
   2915       "  var len = a.length;\n"
   2916       "  for (var i = 0; i < len; i++) {\n"
   2917       "    y = 1;\n"
   2918       "    x = a[i];\n"
   2919       "  }\n"
   2920       "}\n"
   2921       "y=0\n",
   2922       "foo");
   2923 
   2924   // Create array [0,1,2,3,4,5,6,7,8,9]
   2925   v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10);
   2926   for (int i = 0; i < 10; i++) {
   2927     a->Set(v8::Number::New(i), v8::Number::New(i));
   2928   }
   2929 
   2930   // Call function without any break points to ensure inlining is in place.
   2931   const int kArgc = 1;
   2932   v8::Handle<v8::Value> args[kArgc] = { a };
   2933   foo->Call(env->Global(), kArgc, args);
   2934 
   2935   // Set up break point and step through the function.
   2936   SetBreakPoint(foo, 3);
   2937   step_action = StepNext;
   2938   break_point_hit_count = 0;
   2939   foo->Call(env->Global(), kArgc, args);
   2940 
   2941   // With stepping all break locations are hit.
   2942   CHECK_EQ(35, break_point_hit_count);
   2943 
   2944   v8::Debug::SetDebugEventListener2(NULL);
   2945   CheckDebuggerUnloaded();
   2946 }
   2947 
   2948 
   2949 // Test of the stepping mechanism for keyed store in a loop.
   2950 TEST(DebugStepKeyedStoreLoop) {
   2951   DebugLocalContext env;
   2952   v8::HandleScope scope(env->GetIsolate());
   2953 
   2954   // Register a debug event listener which steps and counts.
   2955   v8::Debug::SetDebugEventListener2(DebugEventStep);
   2956 
   2957   // Create a function for testing stepping of keyed store. The statement 'y=1'
   2958   // is there to have more than one breakable statement in the loop, TODO(315).
   2959   v8::Local<v8::Function> foo = CompileFunction(
   2960       &env,
   2961       "function foo(a) {\n"
   2962       "  var len = a.length;\n"
   2963       "  for (var i = 0; i < len; i++) {\n"
   2964       "    y = 1;\n"
   2965       "    a[i] = 42;\n"
   2966       "  }\n"
   2967       "}\n"
   2968       "y=0\n",
   2969       "foo");
   2970 
   2971   // Create array [0,1,2,3,4,5,6,7,8,9]
   2972   v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10);
   2973   for (int i = 0; i < 10; i++) {
   2974     a->Set(v8::Number::New(i), v8::Number::New(i));
   2975   }
   2976 
   2977   // Call function without any break points to ensure inlining is in place.
   2978   const int kArgc = 1;
   2979   v8::Handle<v8::Value> args[kArgc] = { a };
   2980   foo->Call(env->Global(), kArgc, args);
   2981 
   2982   // Set up break point and step through the function.
   2983   SetBreakPoint(foo, 3);
   2984   step_action = StepNext;
   2985   break_point_hit_count = 0;
   2986   foo->Call(env->Global(), kArgc, args);
   2987 
   2988   // With stepping all break locations are hit.
   2989   CHECK_EQ(34, break_point_hit_count);
   2990 
   2991   v8::Debug::SetDebugEventListener2(NULL);
   2992   CheckDebuggerUnloaded();
   2993 }
   2994 
   2995 
   2996 // Test of the stepping mechanism for named load in a loop.
   2997 TEST(DebugStepNamedLoadLoop) {
   2998   DebugLocalContext env;
   2999   v8::HandleScope scope(env->GetIsolate());
   3000 
   3001   // Register a debug event listener which steps and counts.
   3002   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3003 
   3004   // Create a function for testing stepping of named load.
   3005   v8::Local<v8::Function> foo = CompileFunction(
   3006       &env,
   3007       "function foo() {\n"
   3008           "  var a = [];\n"
   3009           "  var s = \"\";\n"
   3010           "  for (var i = 0; i < 10; i++) {\n"
   3011           "    var v = new V(i, i + 1);\n"
   3012           "    v.y;\n"
   3013           "    a.length;\n"  // Special case: array length.
   3014           "    s.length;\n"  // Special case: string length.
   3015           "  }\n"
   3016           "}\n"
   3017           "function V(x, y) {\n"
   3018           "  this.x = x;\n"
   3019           "  this.y = y;\n"
   3020           "}\n",
   3021           "foo");
   3022 
   3023   // Call function without any break points to ensure inlining is in place.
   3024   foo->Call(env->Global(), 0, NULL);
   3025 
   3026   // Set up break point and step through the function.
   3027   SetBreakPoint(foo, 4);
   3028   step_action = StepNext;
   3029   break_point_hit_count = 0;
   3030   foo->Call(env->Global(), 0, NULL);
   3031 
   3032   // With stepping all break locations are hit.
   3033   CHECK_EQ(55, break_point_hit_count);
   3034 
   3035   v8::Debug::SetDebugEventListener2(NULL);
   3036   CheckDebuggerUnloaded();
   3037 }
   3038 
   3039 
   3040 static void DoDebugStepNamedStoreLoop(int expected) {
   3041   DebugLocalContext env;
   3042   v8::HandleScope scope(env->GetIsolate());
   3043 
   3044   // Register a debug event listener which steps and counts.
   3045   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3046 
   3047   // Create a function for testing stepping of named store.
   3048   v8::Local<v8::Function> foo = CompileFunction(
   3049       &env,
   3050       "function foo() {\n"
   3051           "  var a = {a:1};\n"
   3052           "  for (var i = 0; i < 10; i++) {\n"
   3053           "    a.a = 2\n"
   3054           "  }\n"
   3055           "}\n",
   3056           "foo");
   3057 
   3058   // Call function without any break points to ensure inlining is in place.
   3059   foo->Call(env->Global(), 0, NULL);
   3060 
   3061   // Set up break point and step through the function.
   3062   SetBreakPoint(foo, 3);
   3063   step_action = StepNext;
   3064   break_point_hit_count = 0;
   3065   foo->Call(env->Global(), 0, NULL);
   3066 
   3067   // With stepping all expected break locations are hit.
   3068   CHECK_EQ(expected, break_point_hit_count);
   3069 
   3070   v8::Debug::SetDebugEventListener2(NULL);
   3071   CheckDebuggerUnloaded();
   3072 }
   3073 
   3074 
   3075 // Test of the stepping mechanism for named load in a loop.
   3076 TEST(DebugStepNamedStoreLoop) {
   3077   DoDebugStepNamedStoreLoop(24);
   3078 }
   3079 
   3080 
   3081 // Test the stepping mechanism with different ICs.
   3082 TEST(DebugStepLinearMixedICs) {
   3083   DebugLocalContext env;
   3084   v8::HandleScope scope(env->GetIsolate());
   3085 
   3086   // Register a debug event listener which steps and counts.
   3087   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3088 
   3089   // Create a function for testing stepping.
   3090   v8::Local<v8::Function> foo = CompileFunction(&env,
   3091       "function bar() {};"
   3092       "function foo() {"
   3093       "  var x;"
   3094       "  var index='name';"
   3095       "  var y = {};"
   3096       "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
   3097 
   3098   // Run functions to allow them to get optimized.
   3099   CompileRun("a=0; b=0; bar(); foo();");
   3100 
   3101   SetBreakPoint(foo, 0);
   3102 
   3103   step_action = StepIn;
   3104   break_point_hit_count = 0;
   3105   foo->Call(env->Global(), 0, NULL);
   3106 
   3107   // With stepping all break locations are hit.
   3108   CHECK_EQ(11, break_point_hit_count);
   3109 
   3110   v8::Debug::SetDebugEventListener2(NULL);
   3111   CheckDebuggerUnloaded();
   3112 
   3113   // Register a debug event listener which just counts.
   3114   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   3115 
   3116   SetBreakPoint(foo, 0);
   3117   break_point_hit_count = 0;
   3118   foo->Call(env->Global(), 0, NULL);
   3119 
   3120   // Without stepping only active break points are hit.
   3121   CHECK_EQ(1, break_point_hit_count);
   3122 
   3123   v8::Debug::SetDebugEventListener2(NULL);
   3124   CheckDebuggerUnloaded();
   3125 }
   3126 
   3127 
   3128 TEST(DebugStepDeclarations) {
   3129   DebugLocalContext env;
   3130   v8::HandleScope scope(env->GetIsolate());
   3131 
   3132   // Register a debug event listener which steps and counts.
   3133   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3134 
   3135   // Create a function for testing stepping. Run it to allow it to get
   3136   // optimized.
   3137   const char* src = "function foo() { "
   3138                     "  var a;"
   3139                     "  var b = 1;"
   3140                     "  var c = foo;"
   3141                     "  var d = Math.floor;"
   3142                     "  var e = b + d(1.2);"
   3143                     "}"
   3144                     "foo()";
   3145   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3146 
   3147   SetBreakPoint(foo, 0);
   3148 
   3149   // Stepping through the declarations.
   3150   step_action = StepIn;
   3151   break_point_hit_count = 0;
   3152   foo->Call(env->Global(), 0, NULL);
   3153   CHECK_EQ(6, break_point_hit_count);
   3154 
   3155   // Get rid of the debug event listener.
   3156   v8::Debug::SetDebugEventListener2(NULL);
   3157   CheckDebuggerUnloaded();
   3158 }
   3159 
   3160 
   3161 TEST(DebugStepLocals) {
   3162   DebugLocalContext env;
   3163   v8::HandleScope scope(env->GetIsolate());
   3164 
   3165   // Register a debug event listener which steps and counts.
   3166   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3167 
   3168   // Create a function for testing stepping. Run it to allow it to get
   3169   // optimized.
   3170   const char* src = "function foo() { "
   3171                     "  var a,b;"
   3172                     "  a = 1;"
   3173                     "  b = a + 2;"
   3174                     "  b = 1 + 2 + 3;"
   3175                     "  a = Math.floor(b);"
   3176                     "}"
   3177                     "foo()";
   3178   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3179 
   3180   SetBreakPoint(foo, 0);
   3181 
   3182   // Stepping through the declarations.
   3183   step_action = StepIn;
   3184   break_point_hit_count = 0;
   3185   foo->Call(env->Global(), 0, NULL);
   3186   CHECK_EQ(6, break_point_hit_count);
   3187 
   3188   // Get rid of the debug event listener.
   3189   v8::Debug::SetDebugEventListener2(NULL);
   3190   CheckDebuggerUnloaded();
   3191 }
   3192 
   3193 
   3194 TEST(DebugStepIf) {
   3195   DebugLocalContext env;
   3196   v8::Isolate* isolate = env->GetIsolate();
   3197   v8::HandleScope scope(isolate);
   3198 
   3199   // Register a debug event listener which steps and counts.
   3200   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3201 
   3202   // Create a function for testing stepping. Run it to allow it to get
   3203   // optimized.
   3204   const int argc = 1;
   3205   const char* src = "function foo(x) { "
   3206                     "  a = 1;"
   3207                     "  if (x) {"
   3208                     "    b = 1;"
   3209                     "  } else {"
   3210                     "    c = 1;"
   3211                     "    d = 1;"
   3212                     "  }"
   3213                     "}"
   3214                     "a=0; b=0; c=0; d=0; foo()";
   3215   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3216   SetBreakPoint(foo, 0);
   3217 
   3218   // Stepping through the true part.
   3219   step_action = StepIn;
   3220   break_point_hit_count = 0;
   3221   v8::Handle<v8::Value> argv_true[argc] = { v8::True(isolate) };
   3222   foo->Call(env->Global(), argc, argv_true);
   3223   CHECK_EQ(4, break_point_hit_count);
   3224 
   3225   // Stepping through the false part.
   3226   step_action = StepIn;
   3227   break_point_hit_count = 0;
   3228   v8::Handle<v8::Value> argv_false[argc] = { v8::False(isolate) };
   3229   foo->Call(env->Global(), argc, argv_false);
   3230   CHECK_EQ(5, break_point_hit_count);
   3231 
   3232   // Get rid of the debug event listener.
   3233   v8::Debug::SetDebugEventListener2(NULL);
   3234   CheckDebuggerUnloaded();
   3235 }
   3236 
   3237 
   3238 TEST(DebugStepSwitch) {
   3239   DebugLocalContext env;
   3240   v8::HandleScope scope(env->GetIsolate());
   3241 
   3242   // Register a debug event listener which steps and counts.
   3243   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3244 
   3245   // Create a function for testing stepping. Run it to allow it to get
   3246   // optimized.
   3247   const int argc = 1;
   3248   const char* src = "function foo(x) { "
   3249                     "  a = 1;"
   3250                     "  switch (x) {"
   3251                     "    case 1:"
   3252                     "      b = 1;"
   3253                     "    case 2:"
   3254                     "      c = 1;"
   3255                     "      break;"
   3256                     "    case 3:"
   3257                     "      d = 1;"
   3258                     "      e = 1;"
   3259                     "      f = 1;"
   3260                     "      break;"
   3261                     "  }"
   3262                     "}"
   3263                     "a=0; b=0; c=0; d=0; e=0; f=0; foo()";
   3264   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3265   SetBreakPoint(foo, 0);
   3266 
   3267   // One case with fall-through.
   3268   step_action = StepIn;
   3269   break_point_hit_count = 0;
   3270   v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
   3271   foo->Call(env->Global(), argc, argv_1);
   3272   CHECK_EQ(6, break_point_hit_count);
   3273 
   3274   // Another case.
   3275   step_action = StepIn;
   3276   break_point_hit_count = 0;
   3277   v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
   3278   foo->Call(env->Global(), argc, argv_2);
   3279   CHECK_EQ(5, break_point_hit_count);
   3280 
   3281   // Last case.
   3282   step_action = StepIn;
   3283   break_point_hit_count = 0;
   3284   v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
   3285   foo->Call(env->Global(), argc, argv_3);
   3286   CHECK_EQ(7, break_point_hit_count);
   3287 
   3288   // Get rid of the debug event listener.
   3289   v8::Debug::SetDebugEventListener2(NULL);
   3290   CheckDebuggerUnloaded();
   3291 }
   3292 
   3293 
   3294 TEST(DebugStepWhile) {
   3295   DebugLocalContext env;
   3296   v8::HandleScope scope(env->GetIsolate());
   3297 
   3298   // Register a debug event listener which steps and counts.
   3299   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3300 
   3301   // Create a function for testing stepping. Run it to allow it to get
   3302   // optimized.
   3303   const int argc = 1;
   3304   const char* src = "function foo(x) { "
   3305                     "  var a = 0;"
   3306                     "  while (a < x) {"
   3307                     "    a++;"
   3308                     "  }"
   3309                     "}"
   3310                     "foo()";
   3311   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3312   SetBreakPoint(foo, 8);  // "var a = 0;"
   3313 
   3314   // Looping 10 times.
   3315   step_action = StepIn;
   3316   break_point_hit_count = 0;
   3317   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
   3318   foo->Call(env->Global(), argc, argv_10);
   3319   CHECK_EQ(22, break_point_hit_count);
   3320 
   3321   // Looping 100 times.
   3322   step_action = StepIn;
   3323   break_point_hit_count = 0;
   3324   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
   3325   foo->Call(env->Global(), argc, argv_100);
   3326   CHECK_EQ(202, break_point_hit_count);
   3327 
   3328   // Get rid of the debug event listener.
   3329   v8::Debug::SetDebugEventListener2(NULL);
   3330   CheckDebuggerUnloaded();
   3331 }
   3332 
   3333 
   3334 TEST(DebugStepDoWhile) {
   3335   DebugLocalContext env;
   3336   v8::HandleScope scope(env->GetIsolate());
   3337 
   3338   // Register a debug event listener which steps and counts.
   3339   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3340 
   3341   // Create a function for testing stepping. Run it to allow it to get
   3342   // optimized.
   3343   const int argc = 1;
   3344   const char* src = "function foo(x) { "
   3345                     "  var a = 0;"
   3346                     "  do {"
   3347                     "    a++;"
   3348                     "  } while (a < x)"
   3349                     "}"
   3350                     "foo()";
   3351   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3352   SetBreakPoint(foo, 8);  // "var a = 0;"
   3353 
   3354   // Looping 10 times.
   3355   step_action = StepIn;
   3356   break_point_hit_count = 0;
   3357   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
   3358   foo->Call(env->Global(), argc, argv_10);
   3359   CHECK_EQ(22, break_point_hit_count);
   3360 
   3361   // Looping 100 times.
   3362   step_action = StepIn;
   3363   break_point_hit_count = 0;
   3364   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
   3365   foo->Call(env->Global(), argc, argv_100);
   3366   CHECK_EQ(202, break_point_hit_count);
   3367 
   3368   // Get rid of the debug event listener.
   3369   v8::Debug::SetDebugEventListener2(NULL);
   3370   CheckDebuggerUnloaded();
   3371 }
   3372 
   3373 
   3374 TEST(DebugStepFor) {
   3375   DebugLocalContext env;
   3376   v8::HandleScope scope(env->GetIsolate());
   3377 
   3378   // Register a debug event listener which steps and counts.
   3379   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3380 
   3381   // Create a function for testing stepping. Run it to allow it to get
   3382   // optimized.
   3383   const int argc = 1;
   3384   const char* src = "function foo(x) { "
   3385                     "  a = 1;"
   3386                     "  for (i = 0; i < x; i++) {"
   3387                     "    b = 1;"
   3388                     "  }"
   3389                     "}"
   3390                     "a=0; b=0; i=0; foo()";
   3391   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3392 
   3393   SetBreakPoint(foo, 8);  // "a = 1;"
   3394 
   3395   // Looping 10 times.
   3396   step_action = StepIn;
   3397   break_point_hit_count = 0;
   3398   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
   3399   foo->Call(env->Global(), argc, argv_10);
   3400   CHECK_EQ(23, break_point_hit_count);
   3401 
   3402   // Looping 100 times.
   3403   step_action = StepIn;
   3404   break_point_hit_count = 0;
   3405   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
   3406   foo->Call(env->Global(), argc, argv_100);
   3407   CHECK_EQ(203, break_point_hit_count);
   3408 
   3409   // Get rid of the debug event listener.
   3410   v8::Debug::SetDebugEventListener2(NULL);
   3411   CheckDebuggerUnloaded();
   3412 }
   3413 
   3414 
   3415 TEST(DebugStepForContinue) {
   3416   DebugLocalContext env;
   3417   v8::HandleScope scope(env->GetIsolate());
   3418 
   3419   // Register a debug event listener which steps and counts.
   3420   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3421 
   3422   // Create a function for testing stepping. Run it to allow it to get
   3423   // optimized.
   3424   const int argc = 1;
   3425   const char* src = "function foo(x) { "
   3426                     "  var a = 0;"
   3427                     "  var b = 0;"
   3428                     "  var c = 0;"
   3429                     "  for (var i = 0; i < x; i++) {"
   3430                     "    a++;"
   3431                     "    if (a % 2 == 0) continue;"
   3432                     "    b++;"
   3433                     "    c++;"
   3434                     "  }"
   3435                     "  return b;"
   3436                     "}"
   3437                     "foo()";
   3438   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3439   v8::Handle<v8::Value> result;
   3440   SetBreakPoint(foo, 8);  // "var a = 0;"
   3441 
   3442   // Each loop generates 4 or 5 steps depending on whether a is equal.
   3443 
   3444   // Looping 10 times.
   3445   step_action = StepIn;
   3446   break_point_hit_count = 0;
   3447   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
   3448   result = foo->Call(env->Global(), argc, argv_10);
   3449   CHECK_EQ(5, result->Int32Value());
   3450   CHECK_EQ(52, break_point_hit_count);
   3451 
   3452   // Looping 100 times.
   3453   step_action = StepIn;
   3454   break_point_hit_count = 0;
   3455   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
   3456   result = foo->Call(env->Global(), argc, argv_100);
   3457   CHECK_EQ(50, result->Int32Value());
   3458   CHECK_EQ(457, break_point_hit_count);
   3459 
   3460   // Get rid of the debug event listener.
   3461   v8::Debug::SetDebugEventListener2(NULL);
   3462   CheckDebuggerUnloaded();
   3463 }
   3464 
   3465 
   3466 TEST(DebugStepForBreak) {
   3467   DebugLocalContext env;
   3468   v8::HandleScope scope(env->GetIsolate());
   3469 
   3470   // Register a debug event listener which steps and counts.
   3471   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3472 
   3473   // Create a function for testing stepping. Run it to allow it to get
   3474   // optimized.
   3475   const int argc = 1;
   3476   const char* src = "function foo(x) { "
   3477                     "  var a = 0;"
   3478                     "  var b = 0;"
   3479                     "  var c = 0;"
   3480                     "  for (var i = 0; i < 1000; i++) {"
   3481                     "    a++;"
   3482                     "    if (a == x) break;"
   3483                     "    b++;"
   3484                     "    c++;"
   3485                     "  }"
   3486                     "  return b;"
   3487                     "}"
   3488                     "foo()";
   3489   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3490   v8::Handle<v8::Value> result;
   3491   SetBreakPoint(foo, 8);  // "var a = 0;"
   3492 
   3493   // Each loop generates 5 steps except for the last (when break is executed)
   3494   // which only generates 4.
   3495 
   3496   // Looping 10 times.
   3497   step_action = StepIn;
   3498   break_point_hit_count = 0;
   3499   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
   3500   result = foo->Call(env->Global(), argc, argv_10);
   3501   CHECK_EQ(9, result->Int32Value());
   3502   CHECK_EQ(55, break_point_hit_count);
   3503 
   3504   // Looping 100 times.
   3505   step_action = StepIn;
   3506   break_point_hit_count = 0;
   3507   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
   3508   result = foo->Call(env->Global(), argc, argv_100);
   3509   CHECK_EQ(99, result->Int32Value());
   3510   CHECK_EQ(505, break_point_hit_count);
   3511 
   3512   // Get rid of the debug event listener.
   3513   v8::Debug::SetDebugEventListener2(NULL);
   3514   CheckDebuggerUnloaded();
   3515 }
   3516 
   3517 
   3518 TEST(DebugStepForIn) {
   3519   DebugLocalContext env;
   3520   v8::HandleScope scope(env->GetIsolate());
   3521 
   3522   // Register a debug event listener which steps and counts.
   3523   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3524 
   3525   // Create a function for testing stepping. Run it to allow it to get
   3526   // optimized.
   3527   v8::Local<v8::Function> foo;
   3528   const char* src_1 = "function foo() { "
   3529                       "  var a = [1, 2];"
   3530                       "  for (x in a) {"
   3531                       "    b = 0;"
   3532                       "  }"
   3533                       "}"
   3534                       "foo()";
   3535   foo = CompileFunction(&env, src_1, "foo");
   3536   SetBreakPoint(foo, 0);  // "var a = ..."
   3537 
   3538   step_action = StepIn;
   3539   break_point_hit_count = 0;
   3540   foo->Call(env->Global(), 0, NULL);
   3541   CHECK_EQ(6, break_point_hit_count);
   3542 
   3543   // Create a function for testing stepping. Run it to allow it to get
   3544   // optimized.
   3545   const char* src_2 = "function foo() { "
   3546                       "  var a = {a:[1, 2, 3]};"
   3547                       "  for (x in a.a) {"
   3548                       "    b = 0;"
   3549                       "  }"
   3550                       "}"
   3551                       "foo()";
   3552   foo = CompileFunction(&env, src_2, "foo");
   3553   SetBreakPoint(foo, 0);  // "var a = ..."
   3554 
   3555   step_action = StepIn;
   3556   break_point_hit_count = 0;
   3557   foo->Call(env->Global(), 0, NULL);
   3558   CHECK_EQ(8, break_point_hit_count);
   3559 
   3560   // Get rid of the debug event listener.
   3561   v8::Debug::SetDebugEventListener2(NULL);
   3562   CheckDebuggerUnloaded();
   3563 }
   3564 
   3565 
   3566 TEST(DebugStepWith) {
   3567   DebugLocalContext env;
   3568   v8::HandleScope scope(env->GetIsolate());
   3569 
   3570   // Register a debug event listener which steps and counts.
   3571   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3572 
   3573   // Create a function for testing stepping. Run it to allow it to get
   3574   // optimized.
   3575   const char* src = "function foo(x) { "
   3576                     "  var a = {};"
   3577                     "  with (a) {}"
   3578                     "  with (b) {}"
   3579                     "}"
   3580                     "foo()";
   3581   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "b"),
   3582                      v8::Object::New());
   3583   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3584   v8::Handle<v8::Value> result;
   3585   SetBreakPoint(foo, 8);  // "var a = {};"
   3586 
   3587   step_action = StepIn;
   3588   break_point_hit_count = 0;
   3589   foo->Call(env->Global(), 0, NULL);
   3590   CHECK_EQ(4, break_point_hit_count);
   3591 
   3592   // Get rid of the debug event listener.
   3593   v8::Debug::SetDebugEventListener2(NULL);
   3594   CheckDebuggerUnloaded();
   3595 }
   3596 
   3597 
   3598 TEST(DebugConditional) {
   3599   DebugLocalContext env;
   3600   v8::Isolate* isolate = env->GetIsolate();
   3601   v8::HandleScope scope(isolate);
   3602 
   3603   // Register a debug event listener which steps and counts.
   3604   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3605 
   3606   // Create a function for testing stepping. Run it to allow it to get
   3607   // optimized.
   3608   const char* src = "function foo(x) { "
   3609                     "  var a;"
   3610                     "  a = x ? 1 : 2;"
   3611                     "  return a;"
   3612                     "}"
   3613                     "foo()";
   3614   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3615   SetBreakPoint(foo, 0);  // "var a;"
   3616 
   3617   step_action = StepIn;
   3618   break_point_hit_count = 0;
   3619   foo->Call(env->Global(), 0, NULL);
   3620   CHECK_EQ(5, break_point_hit_count);
   3621 
   3622   step_action = StepIn;
   3623   break_point_hit_count = 0;
   3624   const int argc = 1;
   3625   v8::Handle<v8::Value> argv_true[argc] = { v8::True(isolate) };
   3626   foo->Call(env->Global(), argc, argv_true);
   3627   CHECK_EQ(5, break_point_hit_count);
   3628 
   3629   // Get rid of the debug event listener.
   3630   v8::Debug::SetDebugEventListener2(NULL);
   3631   CheckDebuggerUnloaded();
   3632 }
   3633 
   3634 
   3635 TEST(StepInOutSimple) {
   3636   DebugLocalContext env;
   3637   v8::HandleScope scope(env->GetIsolate());
   3638 
   3639   // Create a function for checking the function when hitting a break point.
   3640   frame_function_name = CompileFunction(&env,
   3641                                         frame_function_name_source,
   3642                                         "frame_function_name");
   3643 
   3644   // Register a debug event listener which steps and counts.
   3645   v8::Debug::SetDebugEventListener2(DebugEventStepSequence);
   3646 
   3647   // Create a function for testing stepping. Run it to allow it to get
   3648   // optimized.
   3649   const char* src = "function a() {b();c();}; "
   3650                     "function b() {c();}; "
   3651                     "function c() {}; "
   3652                     "a(); b(); c()";
   3653   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   3654   SetBreakPoint(a, 0);
   3655 
   3656   // Step through invocation of a with step in.
   3657   step_action = StepIn;
   3658   break_point_hit_count = 0;
   3659   expected_step_sequence = "abcbaca";
   3660   a->Call(env->Global(), 0, NULL);
   3661   CHECK_EQ(StrLength(expected_step_sequence),
   3662            break_point_hit_count);
   3663 
   3664   // Step through invocation of a with step next.
   3665   step_action = StepNext;
   3666   break_point_hit_count = 0;
   3667   expected_step_sequence = "aaa";
   3668   a->Call(env->Global(), 0, NULL);
   3669   CHECK_EQ(StrLength(expected_step_sequence),
   3670            break_point_hit_count);
   3671 
   3672   // Step through invocation of a with step out.
   3673   step_action = StepOut;
   3674   break_point_hit_count = 0;
   3675   expected_step_sequence = "a";
   3676   a->Call(env->Global(), 0, NULL);
   3677   CHECK_EQ(StrLength(expected_step_sequence),
   3678            break_point_hit_count);
   3679 
   3680   // Get rid of the debug event listener.
   3681   v8::Debug::SetDebugEventListener2(NULL);
   3682   CheckDebuggerUnloaded();
   3683 }
   3684 
   3685 
   3686 TEST(StepInOutTree) {
   3687   DebugLocalContext env;
   3688   v8::HandleScope scope(env->GetIsolate());
   3689 
   3690   // Create a function for checking the function when hitting a break point.
   3691   frame_function_name = CompileFunction(&env,
   3692                                         frame_function_name_source,
   3693                                         "frame_function_name");
   3694 
   3695   // Register a debug event listener which steps and counts.
   3696   v8::Debug::SetDebugEventListener2(DebugEventStepSequence);
   3697 
   3698   // Create a function for testing stepping. Run it to allow it to get
   3699   // optimized.
   3700   const char* src = "function a() {b(c(d()),d());c(d());d()}; "
   3701                     "function b(x,y) {c();}; "
   3702                     "function c(x) {}; "
   3703                     "function d() {}; "
   3704                     "a(); b(); c(); d()";
   3705   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   3706   SetBreakPoint(a, 0);
   3707 
   3708   // Step through invocation of a with step in.
   3709   step_action = StepIn;
   3710   break_point_hit_count = 0;
   3711   expected_step_sequence = "adacadabcbadacada";
   3712   a->Call(env->Global(), 0, NULL);
   3713   CHECK_EQ(StrLength(expected_step_sequence),
   3714            break_point_hit_count);
   3715 
   3716   // Step through invocation of a with step next.
   3717   step_action = StepNext;
   3718   break_point_hit_count = 0;
   3719   expected_step_sequence = "aaaa";
   3720   a->Call(env->Global(), 0, NULL);
   3721   CHECK_EQ(StrLength(expected_step_sequence),
   3722            break_point_hit_count);
   3723 
   3724   // Step through invocation of a with step out.
   3725   step_action = StepOut;
   3726   break_point_hit_count = 0;
   3727   expected_step_sequence = "a";
   3728   a->Call(env->Global(), 0, NULL);
   3729   CHECK_EQ(StrLength(expected_step_sequence),
   3730            break_point_hit_count);
   3731 
   3732   // Get rid of the debug event listener.
   3733   v8::Debug::SetDebugEventListener2(NULL);
   3734   CheckDebuggerUnloaded(true);
   3735 }
   3736 
   3737 
   3738 TEST(StepInOutBranch) {
   3739   DebugLocalContext env;
   3740   v8::HandleScope scope(env->GetIsolate());
   3741 
   3742   // Create a function for checking the function when hitting a break point.
   3743   frame_function_name = CompileFunction(&env,
   3744                                         frame_function_name_source,
   3745                                         "frame_function_name");
   3746 
   3747   // Register a debug event listener which steps and counts.
   3748   v8::Debug::SetDebugEventListener2(DebugEventStepSequence);
   3749 
   3750   // Create a function for testing stepping. Run it to allow it to get
   3751   // optimized.
   3752   const char* src = "function a() {b(false);c();}; "
   3753                     "function b(x) {if(x){c();};}; "
   3754                     "function c() {}; "
   3755                     "a(); b(); c()";
   3756   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   3757   SetBreakPoint(a, 0);
   3758 
   3759   // Step through invocation of a.
   3760   step_action = StepIn;
   3761   break_point_hit_count = 0;
   3762   expected_step_sequence = "abbaca";
   3763   a->Call(env->Global(), 0, NULL);
   3764   CHECK_EQ(StrLength(expected_step_sequence),
   3765            break_point_hit_count);
   3766 
   3767   // Get rid of the debug event listener.
   3768   v8::Debug::SetDebugEventListener2(NULL);
   3769   CheckDebuggerUnloaded();
   3770 }
   3771 
   3772 
   3773 // Test that step in does not step into native functions.
   3774 TEST(DebugStepNatives) {
   3775   DebugLocalContext env;
   3776   v8::HandleScope scope(env->GetIsolate());
   3777 
   3778   // Create a function for testing stepping.
   3779   v8::Local<v8::Function> foo = CompileFunction(
   3780       &env,
   3781       "function foo(){debugger;Math.sin(1);}",
   3782       "foo");
   3783 
   3784   // Register a debug event listener which steps and counts.
   3785   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3786 
   3787   step_action = StepIn;
   3788   break_point_hit_count = 0;
   3789   foo->Call(env->Global(), 0, NULL);
   3790 
   3791   // With stepping all break locations are hit.
   3792   CHECK_EQ(3, break_point_hit_count);
   3793 
   3794   v8::Debug::SetDebugEventListener2(NULL);
   3795   CheckDebuggerUnloaded();
   3796 
   3797   // Register a debug event listener which just counts.
   3798   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   3799 
   3800   break_point_hit_count = 0;
   3801   foo->Call(env->Global(), 0, NULL);
   3802 
   3803   // Without stepping only active break points are hit.
   3804   CHECK_EQ(1, break_point_hit_count);
   3805 
   3806   v8::Debug::SetDebugEventListener2(NULL);
   3807   CheckDebuggerUnloaded();
   3808 }
   3809 
   3810 
   3811 // Test that step in works with function.apply.
   3812 TEST(DebugStepFunctionApply) {
   3813   DebugLocalContext env;
   3814   v8::HandleScope scope(env->GetIsolate());
   3815 
   3816   // Create a function for testing stepping.
   3817   v8::Local<v8::Function> foo = CompileFunction(
   3818       &env,
   3819       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
   3820       "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
   3821       "foo");
   3822 
   3823   // Register a debug event listener which steps and counts.
   3824   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3825 
   3826   step_action = StepIn;
   3827   break_point_hit_count = 0;
   3828   foo->Call(env->Global(), 0, NULL);
   3829 
   3830   // With stepping all break locations are hit.
   3831   CHECK_EQ(7, break_point_hit_count);
   3832 
   3833   v8::Debug::SetDebugEventListener2(NULL);
   3834   CheckDebuggerUnloaded();
   3835 
   3836   // Register a debug event listener which just counts.
   3837   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   3838 
   3839   break_point_hit_count = 0;
   3840   foo->Call(env->Global(), 0, NULL);
   3841 
   3842   // Without stepping only the debugger statement is hit.
   3843   CHECK_EQ(1, break_point_hit_count);
   3844 
   3845   v8::Debug::SetDebugEventListener2(NULL);
   3846   CheckDebuggerUnloaded();
   3847 }
   3848 
   3849 
   3850 // Test that step in works with function.call.
   3851 TEST(DebugStepFunctionCall) {
   3852   DebugLocalContext env;
   3853   v8::Isolate* isolate = env->GetIsolate();
   3854   v8::HandleScope scope(isolate);
   3855 
   3856   // Create a function for testing stepping.
   3857   v8::Local<v8::Function> foo = CompileFunction(
   3858       &env,
   3859       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
   3860       "function foo(a){ debugger;"
   3861       "                 if (a) {"
   3862       "                   bar.call(this, 1, 2, 3);"
   3863       "                 } else {"
   3864       "                   bar.call(this, 0);"
   3865       "                 }"
   3866       "}",
   3867       "foo");
   3868 
   3869   // Register a debug event listener which steps and counts.
   3870   v8::Debug::SetDebugEventListener2(DebugEventStep);
   3871   step_action = StepIn;
   3872 
   3873   // Check stepping where the if condition in bar is false.
   3874   break_point_hit_count = 0;
   3875   foo->Call(env->Global(), 0, NULL);
   3876   CHECK_EQ(6, break_point_hit_count);
   3877 
   3878   // Check stepping where the if condition in bar is true.
   3879   break_point_hit_count = 0;
   3880   const int argc = 1;
   3881   v8::Handle<v8::Value> argv[argc] = { v8::True(isolate) };
   3882   foo->Call(env->Global(), argc, argv);
   3883   CHECK_EQ(8, break_point_hit_count);
   3884 
   3885   v8::Debug::SetDebugEventListener2(NULL);
   3886   CheckDebuggerUnloaded();
   3887 
   3888   // Register a debug event listener which just counts.
   3889   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   3890 
   3891   break_point_hit_count = 0;
   3892   foo->Call(env->Global(), 0, NULL);
   3893 
   3894   // Without stepping only the debugger statement is hit.
   3895   CHECK_EQ(1, break_point_hit_count);
   3896 
   3897   v8::Debug::SetDebugEventListener2(NULL);
   3898   CheckDebuggerUnloaded();
   3899 }
   3900 
   3901 
   3902 // Tests that breakpoint will be hit if it's set in script.
   3903 TEST(PauseInScript) {
   3904   DebugLocalContext env;
   3905   v8::HandleScope scope(env->GetIsolate());
   3906   env.ExposeDebug();
   3907 
   3908   // Register a debug event listener which counts.
   3909   v8::Debug::SetDebugEventListener2(DebugEventCounter);
   3910 
   3911   // Create a script that returns a function.
   3912   const char* src = "(function (evt) {})";
   3913   const char* script_name = "StepInHandlerTest";
   3914 
   3915   // Set breakpoint in the script.
   3916   SetScriptBreakPointByNameFromJS(env->GetIsolate(), script_name, 0, -1);
   3917   break_point_hit_count = 0;
   3918 
   3919   v8::ScriptOrigin origin(
   3920       v8::String::NewFromUtf8(env->GetIsolate(), script_name),
   3921       v8::Integer::New(0));
   3922   v8::Handle<v8::Script> script = v8::Script::Compile(
   3923       v8::String::NewFromUtf8(env->GetIsolate(), src), &origin);
   3924   v8::Local<v8::Value> r = script->Run();
   3925 
   3926   CHECK(r->IsFunction());
   3927   CHECK_EQ(1, break_point_hit_count);
   3928 
   3929   // Get rid of the debug event listener.
   3930   v8::Debug::SetDebugEventListener2(NULL);
   3931   CheckDebuggerUnloaded();
   3932 }
   3933 
   3934 
   3935 // Test break on exceptions. For each exception break combination the number
   3936 // of debug event exception callbacks and message callbacks are collected. The
   3937 // number of debug event exception callbacks are used to check that the
   3938 // debugger is called correctly and the number of message callbacks is used to
   3939 // check that uncaught exceptions are still returned even if there is a break
   3940 // for them.
   3941 TEST(BreakOnException) {
   3942   DebugLocalContext env;
   3943   v8::HandleScope scope(env->GetIsolate());
   3944   env.ExposeDebug();
   3945 
   3946   // Create functions for testing break on exception.
   3947   CompileFunction(&env, "function throws(){throw 1;}", "throws");
   3948   v8::Local<v8::Function> caught =
   3949       CompileFunction(&env,
   3950                       "function caught(){try {throws();} catch(e) {};}",
   3951                       "caught");
   3952   v8::Local<v8::Function> notCaught =
   3953       CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
   3954 
   3955   v8::V8::AddMessageListener(MessageCallbackCount);
   3956   v8::Debug::SetDebugEventListener2(DebugEventCounter);
   3957 
   3958   // Initial state should be no break on exceptions.
   3959   DebugEventCounterClear();
   3960   MessageCallbackCountClear();
   3961   caught->Call(env->Global(), 0, NULL);
   3962   CHECK_EQ(0, exception_hit_count);
   3963   CHECK_EQ(0, uncaught_exception_hit_count);
   3964   CHECK_EQ(0, message_callback_count);
   3965   notCaught->Call(env->Global(), 0, NULL);
   3966   CHECK_EQ(0, exception_hit_count);
   3967   CHECK_EQ(0, uncaught_exception_hit_count);
   3968   CHECK_EQ(1, message_callback_count);
   3969 
   3970   // No break on exception
   3971   DebugEventCounterClear();
   3972   MessageCallbackCountClear();
   3973   ChangeBreakOnException(false, false);
   3974   caught->Call(env->Global(), 0, NULL);
   3975   CHECK_EQ(0, exception_hit_count);
   3976   CHECK_EQ(0, uncaught_exception_hit_count);
   3977   CHECK_EQ(0, message_callback_count);
   3978   notCaught->Call(env->Global(), 0, NULL);
   3979   CHECK_EQ(0, exception_hit_count);
   3980   CHECK_EQ(0, uncaught_exception_hit_count);
   3981   CHECK_EQ(1, message_callback_count);
   3982 
   3983   // Break on uncaught exception
   3984   DebugEventCounterClear();
   3985   MessageCallbackCountClear();
   3986   ChangeBreakOnException(false, true);
   3987   caught->Call(env->Global(), 0, NULL);
   3988   CHECK_EQ(0, exception_hit_count);
   3989   CHECK_EQ(0, uncaught_exception_hit_count);
   3990   CHECK_EQ(0, message_callback_count);
   3991   notCaught->Call(env->Global(), 0, NULL);
   3992   CHECK_EQ(1, exception_hit_count);
   3993   CHECK_EQ(1, uncaught_exception_hit_count);
   3994   CHECK_EQ(1, message_callback_count);
   3995 
   3996   // Break on exception and uncaught exception
   3997   DebugEventCounterClear();
   3998   MessageCallbackCountClear();
   3999   ChangeBreakOnException(true, true);
   4000   caught->Call(env->Global(), 0, NULL);
   4001   CHECK_EQ(1, exception_hit_count);
   4002   CHECK_EQ(0, uncaught_exception_hit_count);
   4003   CHECK_EQ(0, message_callback_count);
   4004   notCaught->Call(env->Global(), 0, NULL);
   4005   CHECK_EQ(2, exception_hit_count);
   4006   CHECK_EQ(1, uncaught_exception_hit_count);
   4007   CHECK_EQ(1, message_callback_count);
   4008 
   4009   // Break on exception
   4010   DebugEventCounterClear();
   4011   MessageCallbackCountClear();
   4012   ChangeBreakOnException(true, false);
   4013   caught->Call(env->Global(), 0, NULL);
   4014   CHECK_EQ(1, exception_hit_count);
   4015   CHECK_EQ(0, uncaught_exception_hit_count);
   4016   CHECK_EQ(0, message_callback_count);
   4017   notCaught->Call(env->Global(), 0, NULL);
   4018   CHECK_EQ(2, exception_hit_count);
   4019   CHECK_EQ(1, uncaught_exception_hit_count);
   4020   CHECK_EQ(1, message_callback_count);
   4021 
   4022   // No break on exception using JavaScript
   4023   DebugEventCounterClear();
   4024   MessageCallbackCountClear();
   4025   ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, false);
   4026   caught->Call(env->Global(), 0, NULL);
   4027   CHECK_EQ(0, exception_hit_count);
   4028   CHECK_EQ(0, uncaught_exception_hit_count);
   4029   CHECK_EQ(0, message_callback_count);
   4030   notCaught->Call(env->Global(), 0, NULL);
   4031   CHECK_EQ(0, exception_hit_count);
   4032   CHECK_EQ(0, uncaught_exception_hit_count);
   4033   CHECK_EQ(1, message_callback_count);
   4034 
   4035   // Break on uncaught exception using JavaScript
   4036   DebugEventCounterClear();
   4037   MessageCallbackCountClear();
   4038   ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, true);
   4039   caught->Call(env->Global(), 0, NULL);
   4040   CHECK_EQ(0, exception_hit_count);
   4041   CHECK_EQ(0, uncaught_exception_hit_count);
   4042   CHECK_EQ(0, message_callback_count);
   4043   notCaught->Call(env->Global(), 0, NULL);
   4044   CHECK_EQ(1, exception_hit_count);
   4045   CHECK_EQ(1, uncaught_exception_hit_count);
   4046   CHECK_EQ(1, message_callback_count);
   4047 
   4048   // Break on exception and uncaught exception using JavaScript
   4049   DebugEventCounterClear();
   4050   MessageCallbackCountClear();
   4051   ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, true);
   4052   caught->Call(env->Global(), 0, NULL);
   4053   CHECK_EQ(1, exception_hit_count);
   4054   CHECK_EQ(0, message_callback_count);
   4055   CHECK_EQ(0, uncaught_exception_hit_count);
   4056   notCaught->Call(env->Global(), 0, NULL);
   4057   CHECK_EQ(2, exception_hit_count);
   4058   CHECK_EQ(1, uncaught_exception_hit_count);
   4059   CHECK_EQ(1, message_callback_count);
   4060 
   4061   // Break on exception using JavaScript
   4062   DebugEventCounterClear();
   4063   MessageCallbackCountClear();
   4064   ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, false);
   4065   caught->Call(env->Global(), 0, NULL);
   4066   CHECK_EQ(1, exception_hit_count);
   4067   CHECK_EQ(0, uncaught_exception_hit_count);
   4068   CHECK_EQ(0, message_callback_count);
   4069   notCaught->Call(env->Global(), 0, NULL);
   4070   CHECK_EQ(2, exception_hit_count);
   4071   CHECK_EQ(1, uncaught_exception_hit_count);
   4072   CHECK_EQ(1, message_callback_count);
   4073 
   4074   v8::Debug::SetDebugEventListener2(NULL);
   4075   CheckDebuggerUnloaded();
   4076   v8::V8::RemoveMessageListeners(MessageCallbackCount);
   4077 }
   4078 
   4079 
   4080 // Test break on exception from compiler errors. When compiling using
   4081 // v8::Script::Compile there is no JavaScript stack whereas when compiling using
   4082 // eval there are JavaScript frames.
   4083 TEST(BreakOnCompileException) {
   4084   DebugLocalContext env;
   4085   v8::HandleScope scope(env->GetIsolate());
   4086 
   4087   // For this test, we want to break on uncaught exceptions:
   4088   ChangeBreakOnException(false, true);
   4089 
   4090   // Create a function for checking the function when hitting a break point.
   4091   frame_count = CompileFunction(&env, frame_count_source, "frame_count");
   4092 
   4093   v8::V8::AddMessageListener(MessageCallbackCount);
   4094   v8::Debug::SetDebugEventListener2(DebugEventCounter);
   4095 
   4096   DebugEventCounterClear();
   4097   MessageCallbackCountClear();
   4098 
   4099   // Check initial state.
   4100   CHECK_EQ(0, exception_hit_count);
   4101   CHECK_EQ(0, uncaught_exception_hit_count);
   4102   CHECK_EQ(0, message_callback_count);
   4103   CHECK_EQ(-1, last_js_stack_height);
   4104 
   4105   // Throws SyntaxError: Unexpected end of input
   4106   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "+++"));
   4107   CHECK_EQ(1, exception_hit_count);
   4108   CHECK_EQ(1, uncaught_exception_hit_count);
   4109   CHECK_EQ(1, message_callback_count);
   4110   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
   4111 
   4112   // Throws SyntaxError: Unexpected identifier
   4113   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "x x"));
   4114   CHECK_EQ(2, exception_hit_count);
   4115   CHECK_EQ(2, uncaught_exception_hit_count);
   4116   CHECK_EQ(2, message_callback_count);
   4117   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
   4118 
   4119   // Throws SyntaxError: Unexpected end of input
   4120   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "eval('+++')"))
   4121       ->Run();
   4122   CHECK_EQ(3, exception_hit_count);
   4123   CHECK_EQ(3, uncaught_exception_hit_count);
   4124   CHECK_EQ(3, message_callback_count);
   4125   CHECK_EQ(1, last_js_stack_height);
   4126 
   4127   // Throws SyntaxError: Unexpected identifier
   4128   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "eval('x x')"))
   4129       ->Run();
   4130   CHECK_EQ(4, exception_hit_count);
   4131   CHECK_EQ(4, uncaught_exception_hit_count);
   4132   CHECK_EQ(4, message_callback_count);
   4133   CHECK_EQ(1, last_js_stack_height);
   4134 }
   4135 
   4136 
   4137 TEST(StepWithException) {
   4138   DebugLocalContext env;
   4139   v8::HandleScope scope(env->GetIsolate());
   4140 
   4141   // For this test, we want to break on uncaught exceptions:
   4142   ChangeBreakOnException(false, true);
   4143 
   4144   // Create a function for checking the function when hitting a break point.
   4145   frame_function_name = CompileFunction(&env,
   4146                                         frame_function_name_source,
   4147                                         "frame_function_name");
   4148 
   4149   // Register a debug event listener which steps and counts.
   4150   v8::Debug::SetDebugEventListener2(DebugEventStepSequence);
   4151 
   4152   // Create functions for testing stepping.
   4153   const char* src = "function a() { n(); }; "
   4154                     "function b() { c(); }; "
   4155                     "function c() { n(); }; "
   4156                     "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
   4157                     "function e() { n(); }; "
   4158                     "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
   4159                     "function g() { h(); }; "
   4160                     "function h() { x = 1; throw 1; }; ";
   4161 
   4162   // Step through invocation of a.
   4163   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   4164   SetBreakPoint(a, 0);
   4165   step_action = StepIn;
   4166   break_point_hit_count = 0;
   4167   expected_step_sequence = "aa";
   4168   a->Call(env->Global(), 0, NULL);
   4169   CHECK_EQ(StrLength(expected_step_sequence),
   4170            break_point_hit_count);
   4171 
   4172   // Step through invocation of b + c.
   4173   v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
   4174   SetBreakPoint(b, 0);
   4175   step_action = StepIn;
   4176   break_point_hit_count = 0;
   4177   expected_step_sequence = "bcc";
   4178   b->Call(env->Global(), 0, NULL);
   4179   CHECK_EQ(StrLength(expected_step_sequence),
   4180            break_point_hit_count);
   4181   // Step through invocation of d + e.
   4182   v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
   4183   SetBreakPoint(d, 0);
   4184   ChangeBreakOnException(false, true);
   4185   step_action = StepIn;
   4186   break_point_hit_count = 0;
   4187   expected_step_sequence = "ddedd";
   4188   d->Call(env->Global(), 0, NULL);
   4189   CHECK_EQ(StrLength(expected_step_sequence),
   4190            break_point_hit_count);
   4191 
   4192   // Step through invocation of d + e now with break on caught exceptions.
   4193   ChangeBreakOnException(true, true);
   4194   step_action = StepIn;
   4195   break_point_hit_count = 0;
   4196   expected_step_sequence = "ddeedd";
   4197   d->Call(env->Global(), 0, NULL);
   4198   CHECK_EQ(StrLength(expected_step_sequence),
   4199            break_point_hit_count);
   4200 
   4201   // Step through invocation of f + g + h.
   4202   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   4203   SetBreakPoint(f, 0);
   4204   ChangeBreakOnException(false, true);
   4205   step_action = StepIn;
   4206   break_point_hit_count = 0;
   4207   expected_step_sequence = "ffghhff";
   4208   f->Call(env->Global(), 0, NULL);
   4209   CHECK_EQ(StrLength(expected_step_sequence),
   4210            break_point_hit_count);
   4211 
   4212   // Step through invocation of f + g + h now with break on caught exceptions.
   4213   ChangeBreakOnException(true, true);
   4214   step_action = StepIn;
   4215   break_point_hit_count = 0;
   4216   expected_step_sequence = "ffghhhff";
   4217   f->Call(env->Global(), 0, NULL);
   4218   CHECK_EQ(StrLength(expected_step_sequence),
   4219            break_point_hit_count);
   4220 
   4221   // Get rid of the debug event listener.
   4222   v8::Debug::SetDebugEventListener2(NULL);
   4223   CheckDebuggerUnloaded();
   4224 }
   4225 
   4226 
   4227 TEST(DebugBreak) {
   4228   i::FLAG_stress_compaction = false;
   4229 #ifdef VERIFY_HEAP
   4230   i::FLAG_verify_heap = true;
   4231 #endif
   4232   DebugLocalContext env;
   4233   v8::HandleScope scope(env->GetIsolate());
   4234 
   4235   // Register a debug event listener which sets the break flag and counts.
   4236   v8::Debug::SetDebugEventListener2(DebugEventBreak);
   4237 
   4238   // Create a function for testing stepping.
   4239   const char* src = "function f0() {}"
   4240                     "function f1(x1) {}"
   4241                     "function f2(x1,x2) {}"
   4242                     "function f3(x1,x2,x3) {}";
   4243   v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
   4244   v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
   4245   v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
   4246   v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
   4247 
   4248   // Call the function to make sure it is compiled.
   4249   v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
   4250                                    v8::Number::New(1),
   4251                                    v8::Number::New(1),
   4252                                    v8::Number::New(1) };
   4253 
   4254   // Call all functions to make sure that they are compiled.
   4255   f0->Call(env->Global(), 0, NULL);
   4256   f1->Call(env->Global(), 0, NULL);
   4257   f2->Call(env->Global(), 0, NULL);
   4258   f3->Call(env->Global(), 0, NULL);
   4259 
   4260   // Set the debug break flag.
   4261   v8::Debug::DebugBreak(env->GetIsolate());
   4262 
   4263   // Call all functions with different argument count.
   4264   break_point_hit_count = 0;
   4265   for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
   4266     f0->Call(env->Global(), i, argv);
   4267     f1->Call(env->Global(), i, argv);
   4268     f2->Call(env->Global(), i, argv);
   4269     f3->Call(env->Global(), i, argv);
   4270   }
   4271 
   4272   // One break for each function called.
   4273   CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
   4274 
   4275   // Get rid of the debug event listener.
   4276   v8::Debug::SetDebugEventListener2(NULL);
   4277   CheckDebuggerUnloaded();
   4278 }
   4279 
   4280 
   4281 // Test to ensure that JavaScript code keeps running while the debug break
   4282 // through the stack limit flag is set but breaks are disabled.
   4283 TEST(DisableBreak) {
   4284   DebugLocalContext env;
   4285   v8::HandleScope scope(env->GetIsolate());
   4286 
   4287   // Register a debug event listener which sets the break flag and counts.
   4288   v8::Debug::SetDebugEventListener2(DebugEventCounter);
   4289 
   4290   // Create a function for testing stepping.
   4291   const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
   4292   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   4293 
   4294   // Set the debug break flag.
   4295   v8::Debug::DebugBreak(env->GetIsolate());
   4296 
   4297   // Call all functions with different argument count.
   4298   break_point_hit_count = 0;
   4299   f->Call(env->Global(), 0, NULL);
   4300   CHECK_EQ(1, break_point_hit_count);
   4301 
   4302   {
   4303     v8::Debug::DebugBreak(env->GetIsolate());
   4304     i::Isolate* isolate = reinterpret_cast<i::Isolate*>(env->GetIsolate());
   4305     v8::internal::DisableBreak disable_break(isolate, true);
   4306     f->Call(env->Global(), 0, NULL);
   4307     CHECK_EQ(1, break_point_hit_count);
   4308   }
   4309 
   4310   f->Call(env->Global(), 0, NULL);
   4311   CHECK_EQ(2, break_point_hit_count);
   4312 
   4313   // Get rid of the debug event listener.
   4314   v8::Debug::SetDebugEventListener2(NULL);
   4315   CheckDebuggerUnloaded();
   4316 }
   4317 
   4318 static const char* kSimpleExtensionSource =
   4319   "(function Foo() {"
   4320   "  return 4;"
   4321   "})() ";
   4322 
   4323 // http://crbug.com/28933
   4324 // Test that debug break is disabled when bootstrapper is active.
   4325 TEST(NoBreakWhenBootstrapping) {
   4326   v8::Isolate* isolate = CcTest::isolate();
   4327   v8::HandleScope scope(isolate);
   4328 
   4329   // Register a debug event listener which sets the break flag and counts.
   4330   v8::Debug::SetDebugEventListener2(DebugEventCounter);
   4331 
   4332   // Set the debug break flag.
   4333   v8::Debug::DebugBreak(isolate);
   4334   break_point_hit_count = 0;
   4335   {
   4336     // Create a context with an extension to make sure that some JavaScript
   4337     // code is executed during bootstrapping.
   4338     v8::RegisterExtension(new v8::Extension("simpletest",
   4339                                             kSimpleExtensionSource));
   4340     const char* extension_names[] = { "simpletest" };
   4341     v8::ExtensionConfiguration extensions(1, extension_names);
   4342     v8::HandleScope handle_scope(isolate);
   4343     v8::Context::New(isolate, &extensions);
   4344   }
   4345   // Check that no DebugBreak events occured during the context creation.
   4346   CHECK_EQ(0, break_point_hit_count);
   4347 
   4348   // Get rid of the debug event listener.
   4349   v8::Debug::SetDebugEventListener2(NULL);
   4350   CheckDebuggerUnloaded();
   4351 }
   4352 
   4353 
   4354 static void NamedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) {
   4355   v8::Handle<v8::Array> result = v8::Array::New(info.GetIsolate(), 3);
   4356   result->Set(v8::Integer::New(0),
   4357               v8::String::NewFromUtf8(info.GetIsolate(), "a"));
   4358   result->Set(v8::Integer::New(1),
   4359               v8::String::NewFromUtf8(info.GetIsolate(), "b"));
   4360   result->Set(v8::Integer::New(2),
   4361               v8::String::NewFromUtf8(info.GetIsolate(), "c"));
   4362   info.GetReturnValue().Set(result);
   4363 }
   4364 
   4365 
   4366 static void IndexedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) {
   4367   v8::Handle<v8::Array> result = v8::Array::New(info.GetIsolate(), 2);
   4368   result->Set(v8::Integer::New(0), v8::Number::New(1));
   4369   result->Set(v8::Integer::New(1), v8::Number::New(10));
   4370   info.GetReturnValue().Set(result);
   4371 }
   4372 
   4373 
   4374 static void NamedGetter(v8::Local<v8::String> name,
   4375                         const v8::PropertyCallbackInfo<v8::Value>& info) {
   4376   v8::String::Utf8Value n(name);
   4377   if (strcmp(*n, "a") == 0) {
   4378     info.GetReturnValue().Set(v8::String::NewFromUtf8(info.GetIsolate(), "AA"));
   4379     return;
   4380   } else if (strcmp(*n, "b") == 0) {
   4381     info.GetReturnValue().Set(v8::String::NewFromUtf8(info.GetIsolate(), "BB"));
   4382     return;
   4383   } else if (strcmp(*n, "c") == 0) {
   4384     info.GetReturnValue().Set(v8::String::NewFromUtf8(info.GetIsolate(), "CC"));
   4385     return;
   4386   } else {
   4387     info.GetReturnValue().SetUndefined();
   4388     return;
   4389   }
   4390   info.GetReturnValue().Set(name);
   4391 }
   4392 
   4393 
   4394 static void IndexedGetter(uint32_t index,
   4395                           const v8::PropertyCallbackInfo<v8::Value>& info) {
   4396   info.GetReturnValue().Set(static_cast<double>(index + 1));
   4397 }
   4398 
   4399 
   4400 TEST(InterceptorPropertyMirror) {
   4401   // Create a V8 environment with debug access.
   4402   DebugLocalContext env;
   4403   v8::HandleScope scope(env->GetIsolate());
   4404   env.ExposeDebug();
   4405 
   4406   // Create object with named interceptor.
   4407   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   4408   named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
   4409   env->Global()->Set(
   4410       v8::String::NewFromUtf8(env->GetIsolate(), "intercepted_named"),
   4411       named->NewInstance());
   4412 
   4413   // Create object with indexed interceptor.
   4414   v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
   4415   indexed->SetIndexedPropertyHandler(IndexedGetter,
   4416                                      NULL,
   4417                                      NULL,
   4418                                      NULL,
   4419                                      IndexedEnum);
   4420   env->Global()->Set(
   4421       v8::String::NewFromUtf8(env->GetIsolate(), "intercepted_indexed"),
   4422       indexed->NewInstance());
   4423 
   4424   // Create object with both named and indexed interceptor.
   4425   v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
   4426   both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
   4427   both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
   4428   env->Global()->Set(
   4429       v8::String::NewFromUtf8(env->GetIsolate(), "intercepted_both"),
   4430       both->NewInstance());
   4431 
   4432   // Get mirrors for the three objects with interceptor.
   4433   CompileRun(
   4434       "var named_mirror = debug.MakeMirror(intercepted_named);"
   4435       "var indexed_mirror = debug.MakeMirror(intercepted_indexed);"
   4436       "var both_mirror = debug.MakeMirror(intercepted_both)");
   4437   CHECK(CompileRun(
   4438        "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4439   CHECK(CompileRun(
   4440         "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4441   CHECK(CompileRun(
   4442         "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4443 
   4444   // Get the property names from the interceptors
   4445   CompileRun(
   4446       "named_names = named_mirror.propertyNames();"
   4447       "indexed_names = indexed_mirror.propertyNames();"
   4448       "both_names = both_mirror.propertyNames()");
   4449   CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
   4450   CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
   4451   CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
   4452 
   4453   // Check the expected number of properties.
   4454   const char* source;
   4455   source = "named_mirror.properties().length";
   4456   CHECK_EQ(3, CompileRun(source)->Int32Value());
   4457 
   4458   source = "indexed_mirror.properties().length";
   4459   CHECK_EQ(2, CompileRun(source)->Int32Value());
   4460 
   4461   source = "both_mirror.properties().length";
   4462   CHECK_EQ(5, CompileRun(source)->Int32Value());
   4463 
   4464   // 1 is PropertyKind.Named;
   4465   source = "both_mirror.properties(1).length";
   4466   CHECK_EQ(3, CompileRun(source)->Int32Value());
   4467 
   4468   // 2 is PropertyKind.Indexed;
   4469   source = "both_mirror.properties(2).length";
   4470   CHECK_EQ(2, CompileRun(source)->Int32Value());
   4471 
   4472   // 3 is PropertyKind.Named  | PropertyKind.Indexed;
   4473   source = "both_mirror.properties(3).length";
   4474   CHECK_EQ(5, CompileRun(source)->Int32Value());
   4475 
   4476   // Get the interceptor properties for the object with only named interceptor.
   4477   CompileRun("var named_values = named_mirror.properties()");
   4478 
   4479   // Check that the properties are interceptor properties.
   4480   for (int i = 0; i < 3; i++) {
   4481     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   4482     OS::SNPrintF(buffer,
   4483                  "named_values[%d] instanceof debug.PropertyMirror", i);
   4484     CHECK(CompileRun(buffer.start())->BooleanValue());
   4485 
   4486     OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
   4487     CHECK_EQ(v8::internal::INTERCEPTOR,
   4488              CompileRun(buffer.start())->Int32Value());
   4489 
   4490     OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
   4491     CHECK(CompileRun(buffer.start())->BooleanValue());
   4492   }
   4493 
   4494   // Get the interceptor properties for the object with only indexed
   4495   // interceptor.
   4496   CompileRun("var indexed_values = indexed_mirror.properties()");
   4497 
   4498   // Check that the properties are interceptor properties.
   4499   for (int i = 0; i < 2; i++) {
   4500     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   4501     OS::SNPrintF(buffer,
   4502                  "indexed_values[%d] instanceof debug.PropertyMirror", i);
   4503     CHECK(CompileRun(buffer.start())->BooleanValue());
   4504   }
   4505 
   4506   // Get the interceptor properties for the object with both types of
   4507   // interceptors.
   4508   CompileRun("var both_values = both_mirror.properties()");
   4509 
   4510   // Check that the properties are interceptor properties.
   4511   for (int i = 0; i < 5; i++) {
   4512     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   4513     OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
   4514     CHECK(CompileRun(buffer.start())->BooleanValue());
   4515   }
   4516 
   4517   // Check the property names.
   4518   source = "both_values[0].name() == 'a'";
   4519   CHECK(CompileRun(source)->BooleanValue());
   4520 
   4521   source = "both_values[1].name() == 'b'";
   4522   CHECK(CompileRun(source)->BooleanValue());
   4523 
   4524   source = "both_values[2].name() == 'c'";
   4525   CHECK(CompileRun(source)->BooleanValue());
   4526 
   4527   source = "both_values[3].name() == 1";
   4528   CHECK(CompileRun(source)->BooleanValue());
   4529 
   4530   source = "both_values[4].name() == 10";
   4531   CHECK(CompileRun(source)->BooleanValue());
   4532 }
   4533 
   4534 
   4535 TEST(HiddenPrototypePropertyMirror) {
   4536   // Create a V8 environment with debug access.
   4537   DebugLocalContext env;
   4538   v8::HandleScope scope(env->GetIsolate());
   4539   env.ExposeDebug();
   4540 
   4541   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
   4542   t0->InstanceTemplate()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "x"),
   4543                               v8::Number::New(0));
   4544   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
   4545   t1->SetHiddenPrototype(true);
   4546   t1->InstanceTemplate()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "y"),
   4547                               v8::Number::New(1));
   4548   v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
   4549   t2->SetHiddenPrototype(true);
   4550   t2->InstanceTemplate()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "z"),
   4551                               v8::Number::New(2));
   4552   v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
   4553   t3->InstanceTemplate()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "u"),
   4554                               v8::Number::New(3));
   4555 
   4556   // Create object and set them on the global object.
   4557   v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
   4558   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "o0"), o0);
   4559   v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
   4560   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "o1"), o1);
   4561   v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
   4562   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "o2"), o2);
   4563   v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
   4564   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "o3"), o3);
   4565 
   4566   // Get mirrors for the four objects.
   4567   CompileRun(
   4568       "var o0_mirror = debug.MakeMirror(o0);"
   4569       "var o1_mirror = debug.MakeMirror(o1);"
   4570       "var o2_mirror = debug.MakeMirror(o2);"
   4571       "var o3_mirror = debug.MakeMirror(o3)");
   4572   CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4573   CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4574   CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4575   CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4576 
   4577   // Check that each object has one property.
   4578   CHECK_EQ(1, CompileRun(
   4579               "o0_mirror.propertyNames().length")->Int32Value());
   4580   CHECK_EQ(1, CompileRun(
   4581               "o1_mirror.propertyNames().length")->Int32Value());
   4582   CHECK_EQ(1, CompileRun(
   4583               "o2_mirror.propertyNames().length")->Int32Value());
   4584   CHECK_EQ(1, CompileRun(
   4585               "o3_mirror.propertyNames().length")->Int32Value());
   4586 
   4587   // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
   4588   // properties on o1 should be seen on o0.
   4589   o0->Set(v8::String::NewFromUtf8(env->GetIsolate(), "__proto__"), o1);
   4590   CHECK_EQ(2, CompileRun(
   4591               "o0_mirror.propertyNames().length")->Int32Value());
   4592   CHECK_EQ(0, CompileRun(
   4593               "o0_mirror.property('x').value().value()")->Int32Value());
   4594   CHECK_EQ(1, CompileRun(
   4595               "o0_mirror.property('y').value().value()")->Int32Value());
   4596 
   4597   // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
   4598   // prototype flag. o2 also has the hidden prototype flag so all properties
   4599   // on o2 should be seen on o0 as well as properties on o1.
   4600   o0->Set(v8::String::NewFromUtf8(env->GetIsolate(), "__proto__"), o2);
   4601   CHECK_EQ(3, CompileRun(
   4602               "o0_mirror.propertyNames().length")->Int32Value());
   4603   CHECK_EQ(0, CompileRun(
   4604               "o0_mirror.property('x').value().value()")->Int32Value());
   4605   CHECK_EQ(1, CompileRun(
   4606               "o0_mirror.property('y').value().value()")->Int32Value());
   4607   CHECK_EQ(2, CompileRun(
   4608               "o0_mirror.property('z').value().value()")->Int32Value());
   4609 
   4610   // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
   4611   // o2 has the hidden prototype flag. o3 does not have the hidden prototype
   4612   // flag so properties on o3 should not be seen on o0 whereas the properties
   4613   // from o1 and o2 should still be seen on o0.
   4614   // Final prototype chain: o0 -> o1 -> o2 -> o3
   4615   // Hidden prototypes:           ^^    ^^
   4616   o0->Set(v8::String::NewFromUtf8(env->GetIsolate(), "__proto__"), o3);
   4617   CHECK_EQ(3, CompileRun(
   4618               "o0_mirror.propertyNames().length")->Int32Value());
   4619   CHECK_EQ(1, CompileRun(
   4620               "o3_mirror.propertyNames().length")->Int32Value());
   4621   CHECK_EQ(0, CompileRun(
   4622               "o0_mirror.property('x').value().value()")->Int32Value());
   4623   CHECK_EQ(1, CompileRun(
   4624               "o0_mirror.property('y').value().value()")->Int32Value());
   4625   CHECK_EQ(2, CompileRun(
   4626               "o0_mirror.property('z').value().value()")->Int32Value());
   4627   CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
   4628 
   4629   // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
   4630   CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
   4631 }
   4632 
   4633 
   4634 static void ProtperyXNativeGetter(
   4635     v8::Local<v8::String> property,
   4636     const v8::PropertyCallbackInfo<v8::Value>& info) {
   4637   info.GetReturnValue().Set(10);
   4638 }
   4639 
   4640 
   4641 TEST(NativeGetterPropertyMirror) {
   4642   // Create a V8 environment with debug access.
   4643   DebugLocalContext env;
   4644   v8::HandleScope scope(env->GetIsolate());
   4645   env.ExposeDebug();
   4646 
   4647   v8::Handle<v8::String> name = v8::String::NewFromUtf8(env->GetIsolate(), "x");
   4648   // Create object with named accessor.
   4649   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   4650   named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
   4651       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
   4652 
   4653   // Create object with named property getter.
   4654   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "instance"),
   4655                      named->NewInstance());
   4656   CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
   4657 
   4658   // Get mirror for the object with property getter.
   4659   CompileRun("var instance_mirror = debug.MakeMirror(instance);");
   4660   CHECK(CompileRun(
   4661       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4662 
   4663   CompileRun("var named_names = instance_mirror.propertyNames();");
   4664   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   4665   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
   4666   CHECK(CompileRun(
   4667       "instance_mirror.property('x').value().isNumber()")->BooleanValue());
   4668   CHECK(CompileRun(
   4669       "instance_mirror.property('x').value().value() == 10")->BooleanValue());
   4670 }
   4671 
   4672 
   4673 static void ProtperyXNativeGetterThrowingError(
   4674     v8::Local<v8::String> property,
   4675     const v8::PropertyCallbackInfo<v8::Value>& info) {
   4676   CompileRun("throw new Error('Error message');");
   4677 }
   4678 
   4679 
   4680 TEST(NativeGetterThrowingErrorPropertyMirror) {
   4681   // Create a V8 environment with debug access.
   4682   DebugLocalContext env;
   4683   v8::HandleScope scope(env->GetIsolate());
   4684   env.ExposeDebug();
   4685 
   4686   v8::Handle<v8::String> name = v8::String::NewFromUtf8(env->GetIsolate(), "x");
   4687   // Create object with named accessor.
   4688   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   4689   named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
   4690       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
   4691 
   4692   // Create object with named property getter.
   4693   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "instance"),
   4694                      named->NewInstance());
   4695 
   4696   // Get mirror for the object with property getter.
   4697   CompileRun("var instance_mirror = debug.MakeMirror(instance);");
   4698   CHECK(CompileRun(
   4699       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4700   CompileRun("named_names = instance_mirror.propertyNames();");
   4701   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   4702   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
   4703   CHECK(CompileRun(
   4704       "instance_mirror.property('x').value().isError()")->BooleanValue());
   4705 
   4706   // Check that the message is that passed to the Error constructor.
   4707   CHECK(CompileRun(
   4708       "instance_mirror.property('x').value().message() == 'Error message'")->
   4709           BooleanValue());
   4710 }
   4711 
   4712 
   4713 // Test that hidden properties object is not returned as an unnamed property
   4714 // among regular properties.
   4715 // See http://crbug.com/26491
   4716 TEST(NoHiddenProperties) {
   4717   // Create a V8 environment with debug access.
   4718   DebugLocalContext env;
   4719   v8::HandleScope scope(env->GetIsolate());
   4720   env.ExposeDebug();
   4721 
   4722   // Create an object in the global scope.
   4723   const char* source = "var obj = {a: 1};";
   4724   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), source))
   4725       ->Run();
   4726   v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
   4727       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "obj")));
   4728   // Set a hidden property on the object.
   4729   obj->SetHiddenValue(
   4730       v8::String::NewFromUtf8(env->GetIsolate(), "v8::test-debug::a"),
   4731       v8::Int32::New(11));
   4732 
   4733   // Get mirror for the object with property getter.
   4734   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
   4735   CHECK(CompileRun(
   4736       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4737   CompileRun("var named_names = obj_mirror.propertyNames();");
   4738   // There should be exactly one property. But there is also an unnamed
   4739   // property whose value is hidden properties dictionary. The latter
   4740   // property should not be in the list of reguar properties.
   4741   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   4742   CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
   4743   CHECK(CompileRun(
   4744       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
   4745 
   4746   // Object created by t0 will become hidden prototype of object 'obj'.
   4747   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
   4748   t0->InstanceTemplate()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "b"),
   4749                               v8::Number::New(2));
   4750   t0->SetHiddenPrototype(true);
   4751   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
   4752   t1->InstanceTemplate()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "c"),
   4753                               v8::Number::New(3));
   4754 
   4755   // Create proto objects, add hidden properties to them and set them on
   4756   // the global object.
   4757   v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
   4758   protoObj->SetHiddenValue(
   4759       v8::String::NewFromUtf8(env->GetIsolate(), "v8::test-debug::b"),
   4760       v8::Int32::New(12));
   4761   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "protoObj"),
   4762                      protoObj);
   4763   v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
   4764   grandProtoObj->SetHiddenValue(
   4765       v8::String::NewFromUtf8(env->GetIsolate(), "v8::test-debug::c"),
   4766       v8::Int32::New(13));
   4767   env->Global()->Set(
   4768       v8::String::NewFromUtf8(env->GetIsolate(), "grandProtoObj"),
   4769       grandProtoObj);
   4770 
   4771   // Setting prototypes: obj->protoObj->grandProtoObj
   4772   protoObj->Set(v8::String::NewFromUtf8(env->GetIsolate(), "__proto__"),
   4773                 grandProtoObj);
   4774   obj->Set(v8::String::NewFromUtf8(env->GetIsolate(), "__proto__"), protoObj);
   4775 
   4776   // Get mirror for the object with property getter.
   4777   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
   4778   CHECK(CompileRun(
   4779       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4780   CompileRun("var named_names = obj_mirror.propertyNames();");
   4781   // There should be exactly two properties - one from the object itself and
   4782   // another from its hidden prototype.
   4783   CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
   4784   CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
   4785                    "named_names[1] == 'b'")->BooleanValue());
   4786   CHECK(CompileRun(
   4787       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
   4788   CHECK(CompileRun(
   4789       "obj_mirror.property('b').value().value() == 2")->BooleanValue());
   4790 }
   4791 
   4792 
   4793 // Multithreaded tests of JSON debugger protocol
   4794 
   4795 // Support classes
   4796 
   4797 // Provides synchronization between N threads, where N is a template parameter.
   4798 // The Wait() call blocks a thread until it is called for the Nth time, then all
   4799 // calls return.  Each ThreadBarrier object can only be used once.
   4800 template <int N>
   4801 class ThreadBarrier V8_FINAL {
   4802  public:
   4803   ThreadBarrier() : num_blocked_(0) {}
   4804 
   4805   ~ThreadBarrier() {
   4806     LockGuard<Mutex> lock_guard(&mutex_);
   4807     if (num_blocked_ != 0) {
   4808       CHECK_EQ(N, num_blocked_);
   4809     }
   4810   }
   4811 
   4812   void Wait() {
   4813     LockGuard<Mutex> lock_guard(&mutex_);
   4814     CHECK_LT(num_blocked_, N);
   4815     num_blocked_++;
   4816     if (N == num_blocked_) {
   4817       // Signal and unblock all waiting threads.
   4818       cv_.NotifyAll();
   4819       printf("BARRIER\n\n");
   4820       fflush(stdout);
   4821     } else {  // Wait for the semaphore.
   4822       while (num_blocked_ < N) {
   4823         cv_.Wait(&mutex_);
   4824       }
   4825     }
   4826     CHECK_EQ(N, num_blocked_);
   4827   }
   4828 
   4829  private:
   4830   ConditionVariable cv_;
   4831   Mutex mutex_;
   4832   int num_blocked_;
   4833 
   4834   STATIC_CHECK(N > 0);
   4835 
   4836   DISALLOW_COPY_AND_ASSIGN(ThreadBarrier);
   4837 };
   4838 
   4839 
   4840 // A set containing enough barriers and semaphores for any of the tests.
   4841 class Barriers {
   4842  public:
   4843   Barriers() : semaphore_1(0), semaphore_2(0) {}
   4844   ThreadBarrier<2> barrier_1;
   4845   ThreadBarrier<2> barrier_2;
   4846   ThreadBarrier<2> barrier_3;
   4847   ThreadBarrier<2> barrier_4;
   4848   ThreadBarrier<2> barrier_5;
   4849   v8::internal::Semaphore semaphore_1;
   4850   v8::internal::Semaphore semaphore_2;
   4851 };
   4852 
   4853 
   4854 // We match parts of the message to decide if it is a break message.
   4855 bool IsBreakEventMessage(char *message) {
   4856   const char* type_event = "\"type\":\"event\"";
   4857   const char* event_break = "\"event\":\"break\"";
   4858   // Does the message contain both type:event and event:break?
   4859   return strstr(message, type_event) != NULL &&
   4860          strstr(message, event_break) != NULL;
   4861 }
   4862 
   4863 
   4864 // We match parts of the message to decide if it is a exception message.
   4865 bool IsExceptionEventMessage(char *message) {
   4866   const char* type_event = "\"type\":\"event\"";
   4867   const char* event_exception = "\"event\":\"exception\"";
   4868   // Does the message contain both type:event and event:exception?
   4869   return strstr(message, type_event) != NULL &&
   4870       strstr(message, event_exception) != NULL;
   4871 }
   4872 
   4873 
   4874 // We match the message wether it is an evaluate response message.
   4875 bool IsEvaluateResponseMessage(char* message) {
   4876   const char* type_response = "\"type\":\"response\"";
   4877   const char* command_evaluate = "\"command\":\"evaluate\"";
   4878   // Does the message contain both type:response and command:evaluate?
   4879   return strstr(message, type_response) != NULL &&
   4880          strstr(message, command_evaluate) != NULL;
   4881 }
   4882 
   4883 
   4884 static int StringToInt(const char* s) {
   4885   return atoi(s);  // NOLINT
   4886 }
   4887 
   4888 
   4889 // We match parts of the message to get evaluate result int value.
   4890 int GetEvaluateIntResult(char *message) {
   4891   const char* value = "\"value\":";
   4892   char* pos = strstr(message, value);
   4893   if (pos == NULL) {
   4894     return -1;
   4895   }
   4896   int res = -1;
   4897   res = StringToInt(pos + strlen(value));
   4898   return res;
   4899 }
   4900 
   4901 
   4902 // We match parts of the message to get hit breakpoint id.
   4903 int GetBreakpointIdFromBreakEventMessage(char *message) {
   4904   const char* breakpoints = "\"breakpoints\":[";
   4905   char* pos = strstr(message, breakpoints);
   4906   if (pos == NULL) {
   4907     return -1;
   4908   }
   4909   int res = -1;
   4910   res = StringToInt(pos + strlen(breakpoints));
   4911   return res;
   4912 }
   4913 
   4914 
   4915 // We match parts of the message to get total frames number.
   4916 int GetTotalFramesInt(char *message) {
   4917   const char* prefix = "\"totalFrames\":";
   4918   char* pos = strstr(message, prefix);
   4919   if (pos == NULL) {
   4920     return -1;
   4921   }
   4922   pos += strlen(prefix);
   4923   int res = StringToInt(pos);
   4924   return res;
   4925 }
   4926 
   4927 
   4928 // We match parts of the message to get source line.
   4929 int GetSourceLineFromBreakEventMessage(char *message) {
   4930   const char* source_line = "\"sourceLine\":";
   4931   char* pos = strstr(message, source_line);
   4932   if (pos == NULL) {
   4933     return -1;
   4934   }
   4935   int res = -1;
   4936   res = StringToInt(pos + strlen(source_line));
   4937   return res;
   4938 }
   4939 
   4940 
   4941 /* Test MessageQueues */
   4942 /* Tests the message queues that hold debugger commands and
   4943  * response messages to the debugger.  Fills queues and makes
   4944  * them grow.
   4945  */
   4946 Barriers message_queue_barriers;
   4947 
   4948 // This is the debugger thread, that executes no v8 calls except
   4949 // placing JSON debugger commands in the queue.
   4950 class MessageQueueDebuggerThread : public v8::internal::Thread {
   4951  public:
   4952   MessageQueueDebuggerThread()
   4953       : Thread("MessageQueueDebuggerThread") { }
   4954   void Run();
   4955 };
   4956 
   4957 
   4958 static void MessageHandler(const v8::Debug::Message& message) {
   4959   v8::Handle<v8::String> json = message.GetJSON();
   4960   v8::String::Utf8Value utf8(json);
   4961   if (IsBreakEventMessage(*utf8)) {
   4962     // Lets test script wait until break occurs to send commands.
   4963     // Signals when a break is reported.
   4964     message_queue_barriers.semaphore_2.Signal();
   4965   }
   4966 
   4967   // Allow message handler to block on a semaphore, to test queueing of
   4968   // messages while blocked.
   4969   message_queue_barriers.semaphore_1.Wait();
   4970 }
   4971 
   4972 
   4973 void MessageQueueDebuggerThread::Run() {
   4974   const int kBufferSize = 1000;
   4975   uint16_t buffer_1[kBufferSize];
   4976   uint16_t buffer_2[kBufferSize];
   4977   const char* command_1 =
   4978       "{\"seq\":117,"
   4979        "\"type\":\"request\","
   4980        "\"command\":\"evaluate\","
   4981        "\"arguments\":{\"expression\":\"1+2\"}}";
   4982   const char* command_2 =
   4983     "{\"seq\":118,"
   4984      "\"type\":\"request\","
   4985      "\"command\":\"evaluate\","
   4986      "\"arguments\":{\"expression\":\"1+a\"}}";
   4987   const char* command_3 =
   4988     "{\"seq\":119,"
   4989      "\"type\":\"request\","
   4990      "\"command\":\"evaluate\","
   4991      "\"arguments\":{\"expression\":\"c.d * b\"}}";
   4992   const char* command_continue =
   4993     "{\"seq\":106,"
   4994      "\"type\":\"request\","
   4995      "\"command\":\"continue\"}";
   4996   const char* command_single_step =
   4997     "{\"seq\":107,"
   4998      "\"type\":\"request\","
   4999      "\"command\":\"continue\","
   5000      "\"arguments\":{\"stepaction\":\"next\"}}";
   5001 
   5002   /* Interleaved sequence of actions by the two threads:*/
   5003   // Main thread compiles and runs source_1
   5004   message_queue_barriers.semaphore_1.Signal();
   5005   message_queue_barriers.barrier_1.Wait();
   5006   // Post 6 commands, filling the command queue and making it expand.
   5007   // These calls return immediately, but the commands stay on the queue
   5008   // until the execution of source_2.
   5009   // Note: AsciiToUtf16 executes before SendCommand, so command is copied
   5010   // to buffer before buffer is sent to SendCommand.
   5011   v8::Isolate* isolate = CcTest::isolate();
   5012   v8::Debug::SendCommand(isolate, buffer_1, AsciiToUtf16(command_1, buffer_1));
   5013   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_2, buffer_2));
   5014   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   5015   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   5016   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   5017   message_queue_barriers.barrier_2.Wait();
   5018   // Main thread compiles and runs source_2.
   5019   // Queued commands are executed at the start of compilation of source_2(
   5020   // beforeCompile event).
   5021   // Free the message handler to process all the messages from the queue. 7
   5022   // messages are expected: 2 afterCompile events and 5 responses.
   5023   // All the commands added so far will fail to execute as long as call stack
   5024   // is empty on beforeCompile event.
   5025   for (int i = 0; i < 6 ; ++i) {
   5026     message_queue_barriers.semaphore_1.Signal();
   5027   }
   5028   message_queue_barriers.barrier_3.Wait();
   5029   // Main thread compiles and runs source_3.
   5030   // Don't stop in the afterCompile handler.
   5031   message_queue_barriers.semaphore_1.Signal();
   5032   // source_3 includes a debugger statement, which causes a break event.
   5033   // Wait on break event from hitting "debugger" statement
   5034   message_queue_barriers.semaphore_2.Wait();
   5035   // These should execute after the "debugger" statement in source_2
   5036   v8::Debug::SendCommand(isolate, buffer_1, AsciiToUtf16(command_1, buffer_1));
   5037   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_2, buffer_2));
   5038   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   5039   v8::Debug::SendCommand(
   5040       isolate, buffer_2, AsciiToUtf16(command_single_step, buffer_2));
   5041   // Run after 2 break events, 4 responses.
   5042   for (int i = 0; i < 6 ; ++i) {
   5043     message_queue_barriers.semaphore_1.Signal();
   5044   }
   5045   // Wait on break event after a single step executes.
   5046   message_queue_barriers.semaphore_2.Wait();
   5047   v8::Debug::SendCommand(isolate, buffer_1, AsciiToUtf16(command_2, buffer_1));
   5048   v8::Debug::SendCommand(
   5049       isolate, buffer_2, AsciiToUtf16(command_continue, buffer_2));
   5050   // Run after 2 responses.
   5051   for (int i = 0; i < 2 ; ++i) {
   5052     message_queue_barriers.semaphore_1.Signal();
   5053   }
   5054   // Main thread continues running source_3 to end, waits for this thread.
   5055 }
   5056 
   5057 
   5058 // This thread runs the v8 engine.
   5059 TEST(MessageQueues) {
   5060   MessageQueueDebuggerThread message_queue_debugger_thread;
   5061 
   5062   // Create a V8 environment
   5063   DebugLocalContext env;
   5064   v8::HandleScope scope(env->GetIsolate());
   5065   v8::Debug::SetMessageHandler2(MessageHandler);
   5066   message_queue_debugger_thread.Start();
   5067 
   5068   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
   5069   const char* source_2 = "e = 17;";
   5070   const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
   5071 
   5072   // See MessageQueueDebuggerThread::Run for interleaved sequence of
   5073   // API calls and events in the two threads.
   5074   CompileRun(source_1);
   5075   message_queue_barriers.barrier_1.Wait();
   5076   message_queue_barriers.barrier_2.Wait();
   5077   CompileRun(source_2);
   5078   message_queue_barriers.barrier_3.Wait();
   5079   CompileRun(source_3);
   5080   message_queue_debugger_thread.Join();
   5081   fflush(stdout);
   5082 }
   5083 
   5084 
   5085 class TestClientData : public v8::Debug::ClientData {
   5086  public:
   5087   TestClientData() {
   5088     constructor_call_counter++;
   5089   }
   5090   virtual ~TestClientData() {
   5091     destructor_call_counter++;
   5092   }
   5093 
   5094   static void ResetCounters() {
   5095     constructor_call_counter = 0;
   5096     destructor_call_counter = 0;
   5097   }
   5098 
   5099   static int constructor_call_counter;
   5100   static int destructor_call_counter;
   5101 };
   5102 
   5103 int TestClientData::constructor_call_counter = 0;
   5104 int TestClientData::destructor_call_counter = 0;
   5105 
   5106 
   5107 // Tests that MessageQueue doesn't destroy client data when expands and
   5108 // does destroy when it dies.
   5109 TEST(MessageQueueExpandAndDestroy) {
   5110   TestClientData::ResetCounters();
   5111   { // Create a scope for the queue.
   5112     CommandMessageQueue queue(1);
   5113     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5114                                   new TestClientData()));
   5115     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5116                                   new TestClientData()));
   5117     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5118                                   new TestClientData()));
   5119     CHECK_EQ(0, TestClientData::destructor_call_counter);
   5120     queue.Get().Dispose();
   5121     CHECK_EQ(1, TestClientData::destructor_call_counter);
   5122     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5123                                   new TestClientData()));
   5124     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5125                                   new TestClientData()));
   5126     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5127                                   new TestClientData()));
   5128     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5129                                   new TestClientData()));
   5130     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5131                                   new TestClientData()));
   5132     CHECK_EQ(1, TestClientData::destructor_call_counter);
   5133     queue.Get().Dispose();
   5134     CHECK_EQ(2, TestClientData::destructor_call_counter);
   5135   }
   5136   // All the client data should be destroyed when the queue is destroyed.
   5137   CHECK_EQ(TestClientData::destructor_call_counter,
   5138            TestClientData::destructor_call_counter);
   5139 }
   5140 
   5141 
   5142 static int handled_client_data_instances_count = 0;
   5143 static void MessageHandlerCountingClientData(
   5144     const v8::Debug::Message& message) {
   5145   if (message.GetClientData() != NULL) {
   5146     handled_client_data_instances_count++;
   5147   }
   5148 }
   5149 
   5150 
   5151 // Tests that all client data passed to the debugger are sent to the handler.
   5152 TEST(SendClientDataToHandler) {
   5153   // Create a V8 environment
   5154   DebugLocalContext env;
   5155   v8::Isolate* isolate = env->GetIsolate();
   5156   v8::HandleScope scope(isolate);
   5157   TestClientData::ResetCounters();
   5158   handled_client_data_instances_count = 0;
   5159   v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
   5160   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
   5161   const int kBufferSize = 1000;
   5162   uint16_t buffer[kBufferSize];
   5163   const char* command_1 =
   5164       "{\"seq\":117,"
   5165        "\"type\":\"request\","
   5166        "\"command\":\"evaluate\","
   5167        "\"arguments\":{\"expression\":\"1+2\"}}";
   5168   const char* command_2 =
   5169     "{\"seq\":118,"
   5170      "\"type\":\"request\","
   5171      "\"command\":\"evaluate\","
   5172      "\"arguments\":{\"expression\":\"1+a\"}}";
   5173   const char* command_continue =
   5174     "{\"seq\":106,"
   5175      "\"type\":\"request\","
   5176      "\"command\":\"continue\"}";
   5177 
   5178   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_1, buffer),
   5179                          new TestClientData());
   5180   v8::Debug::SendCommand(
   5181       isolate, buffer, AsciiToUtf16(command_2, buffer), NULL);
   5182   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_2, buffer),
   5183                          new TestClientData());
   5184   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_2, buffer),
   5185                          new TestClientData());
   5186   // All the messages will be processed on beforeCompile event.
   5187   CompileRun(source_1);
   5188   v8::Debug::SendCommand(
   5189       isolate, buffer, AsciiToUtf16(command_continue, buffer));
   5190   CHECK_EQ(3, TestClientData::constructor_call_counter);
   5191   CHECK_EQ(TestClientData::constructor_call_counter,
   5192            handled_client_data_instances_count);
   5193   CHECK_EQ(TestClientData::constructor_call_counter,
   5194            TestClientData::destructor_call_counter);
   5195 }
   5196 
   5197 
   5198 /* Test ThreadedDebugging */
   5199 /* This test interrupts a running infinite loop that is
   5200  * occupying the v8 thread by a break command from the
   5201  * debugger thread.  It then changes the value of a
   5202  * global object, to make the loop terminate.
   5203  */
   5204 
   5205 Barriers threaded_debugging_barriers;
   5206 
   5207 class V8Thread : public v8::internal::Thread {
   5208  public:
   5209   V8Thread() : Thread("V8Thread") { }
   5210   void Run();
   5211 };
   5212 
   5213 class DebuggerThread : public v8::internal::Thread {
   5214  public:
   5215   DebuggerThread() : Thread("DebuggerThread") { }
   5216   void Run();
   5217 };
   5218 
   5219 
   5220 static void ThreadedAtBarrier1(
   5221     const v8::FunctionCallbackInfo<v8::Value>& args) {
   5222   threaded_debugging_barriers.barrier_1.Wait();
   5223 }
   5224 
   5225 
   5226 static void ThreadedMessageHandler(const v8::Debug::Message& message) {
   5227   static char print_buffer[1000];
   5228   v8::String::Value json(message.GetJSON());
   5229   Utf16ToAscii(*json, json.length(), print_buffer);
   5230   if (IsBreakEventMessage(print_buffer)) {
   5231     // Check that we are inside the while loop.
   5232     int source_line = GetSourceLineFromBreakEventMessage(print_buffer);
   5233     // TODO(2047): This should really be 8 <= source_line <= 13; but we
   5234     // currently have an off-by-one error when calculating the source
   5235     // position corresponding to the program counter at the debug break.
   5236     CHECK(7 <= source_line && source_line <= 13);
   5237     threaded_debugging_barriers.barrier_2.Wait();
   5238   }
   5239 }
   5240 
   5241 
   5242 void V8Thread::Run() {
   5243   const char* source =
   5244       "flag = true;\n"
   5245       "function bar( new_value ) {\n"
   5246       "  flag = new_value;\n"
   5247       "  return \"Return from bar(\" + new_value + \")\";\n"
   5248       "}\n"
   5249       "\n"
   5250       "function foo() {\n"
   5251       "  var x = 1;\n"
   5252       "  while ( flag == true ) {\n"
   5253       "    if ( x == 1 ) {\n"
   5254       "      ThreadedAtBarrier1();\n"
   5255       "    }\n"
   5256       "    x = x + 1;\n"
   5257       "  }\n"
   5258       "}\n"
   5259       "\n"
   5260       "foo();\n";
   5261 
   5262   v8::Isolate::Scope isolate_scope(CcTest::isolate());
   5263   DebugLocalContext env;
   5264   v8::HandleScope scope(env->GetIsolate());
   5265   v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
   5266   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
   5267   global_template->Set(
   5268       v8::String::NewFromUtf8(env->GetIsolate(), "ThreadedAtBarrier1"),
   5269       v8::FunctionTemplate::New(ThreadedAtBarrier1));
   5270   v8::Handle<v8::Context> context = v8::Context::New(CcTest::isolate(),
   5271                                                      NULL,
   5272                                                      global_template);
   5273   v8::Context::Scope context_scope(context);
   5274 
   5275   CompileRun(source);
   5276 }
   5277 
   5278 
   5279 void DebuggerThread::Run() {
   5280   const int kBufSize = 1000;
   5281   uint16_t buffer[kBufSize];
   5282 
   5283   const char* command_1 = "{\"seq\":102,"
   5284       "\"type\":\"request\","
   5285       "\"command\":\"evaluate\","
   5286       "\"arguments\":{\"expression\":\"bar(false)\"}}";
   5287   const char* command_2 = "{\"seq\":103,"
   5288       "\"type\":\"request\","
   5289       "\"command\":\"continue\"}";
   5290 
   5291   v8::Isolate* isolate = CcTest::isolate();
   5292   threaded_debugging_barriers.barrier_1.Wait();
   5293   v8::Debug::DebugBreak(isolate);
   5294   threaded_debugging_barriers.barrier_2.Wait();
   5295   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_1, buffer));
   5296   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_2, buffer));
   5297 }
   5298 
   5299 
   5300 TEST(ThreadedDebugging) {
   5301   DebuggerThread debugger_thread;
   5302   V8Thread v8_thread;
   5303 
   5304   // Create a V8 environment
   5305   v8_thread.Start();
   5306   debugger_thread.Start();
   5307 
   5308   v8_thread.Join();
   5309   debugger_thread.Join();
   5310 }
   5311 
   5312 
   5313 /* Test RecursiveBreakpoints */
   5314 /* In this test, the debugger evaluates a function with a breakpoint, after
   5315  * hitting a breakpoint in another function.  We do this with both values
   5316  * of the flag enabling recursive breakpoints, and verify that the second
   5317  * breakpoint is hit when enabled, and missed when disabled.
   5318  */
   5319 
   5320 class BreakpointsV8Thread : public v8::internal::Thread {
   5321  public:
   5322   BreakpointsV8Thread() : Thread("BreakpointsV8Thread") { }
   5323   void Run();
   5324 };
   5325 
   5326 class BreakpointsDebuggerThread : public v8::internal::Thread {
   5327  public:
   5328   explicit BreakpointsDebuggerThread(bool global_evaluate)
   5329       : Thread("BreakpointsDebuggerThread"),
   5330         global_evaluate_(global_evaluate) {}
   5331   void Run();
   5332 
   5333  private:
   5334   bool global_evaluate_;
   5335 };
   5336 
   5337 
   5338 Barriers* breakpoints_barriers;
   5339 int break_event_breakpoint_id;
   5340 int evaluate_int_result;
   5341 
   5342 static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
   5343   static char print_buffer[1000];
   5344   v8::String::Value json(message.GetJSON());
   5345   Utf16ToAscii(*json, json.length(), print_buffer);
   5346 
   5347   if (IsBreakEventMessage(print_buffer)) {
   5348     break_event_breakpoint_id =
   5349         GetBreakpointIdFromBreakEventMessage(print_buffer);
   5350     breakpoints_barriers->semaphore_1.Signal();
   5351   } else if (IsEvaluateResponseMessage(print_buffer)) {
   5352     evaluate_int_result = GetEvaluateIntResult(print_buffer);
   5353     breakpoints_barriers->semaphore_1.Signal();
   5354   }
   5355 }
   5356 
   5357 
   5358 void BreakpointsV8Thread::Run() {
   5359   const char* source_1 = "var y_global = 3;\n"
   5360     "function cat( new_value ) {\n"
   5361     "  var x = new_value;\n"
   5362     "  y_global = y_global + 4;\n"
   5363     "  x = 3 * x + 1;\n"
   5364     "  y_global = y_global + 5;\n"
   5365     "  return x;\n"
   5366     "}\n"
   5367     "\n"
   5368     "function dog() {\n"
   5369     "  var x = 1;\n"
   5370     "  x = y_global;"
   5371     "  var z = 3;"
   5372     "  x += 100;\n"
   5373     "  return x;\n"
   5374     "}\n"
   5375     "\n";
   5376   const char* source_2 = "cat(17);\n"
   5377     "cat(19);\n";
   5378 
   5379   v8::Isolate* isolate = CcTest::isolate();
   5380   v8::Isolate::Scope isolate_scope(isolate);
   5381   DebugLocalContext env;
   5382   v8::HandleScope scope(isolate);
   5383   v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
   5384 
   5385   CompileRun(source_1);
   5386   breakpoints_barriers->barrier_1.Wait();
   5387   breakpoints_barriers->barrier_2.Wait();
   5388   CompileRun(source_2);
   5389 }
   5390 
   5391 
   5392 void BreakpointsDebuggerThread::Run() {
   5393   const int kBufSize = 1000;
   5394   uint16_t buffer[kBufSize];
   5395 
   5396   const char* command_1 = "{\"seq\":101,"
   5397       "\"type\":\"request\","
   5398       "\"command\":\"setbreakpoint\","
   5399       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
   5400   const char* command_2 = "{\"seq\":102,"
   5401       "\"type\":\"request\","
   5402       "\"command\":\"setbreakpoint\","
   5403       "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
   5404   const char* command_3;
   5405   if (this->global_evaluate_) {
   5406     command_3 = "{\"seq\":103,"
   5407         "\"type\":\"request\","
   5408         "\"command\":\"evaluate\","
   5409         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
   5410         "\"global\":true}}";
   5411   } else {
   5412     command_3 = "{\"seq\":103,"
   5413         "\"type\":\"request\","
   5414         "\"command\":\"evaluate\","
   5415         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
   5416   }
   5417   const char* command_4;
   5418   if (this->global_evaluate_) {
   5419     command_4 = "{\"seq\":104,"
   5420         "\"type\":\"request\","
   5421         "\"command\":\"evaluate\","
   5422         "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
   5423         "\"global\":true}}";
   5424   } else {
   5425     command_4 = "{\"seq\":104,"
   5426         "\"type\":\"request\","
   5427         "\"command\":\"evaluate\","
   5428         "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
   5429   }
   5430   const char* command_5 = "{\"seq\":105,"
   5431       "\"type\":\"request\","
   5432       "\"command\":\"continue\"}";
   5433   const char* command_6 = "{\"seq\":106,"
   5434       "\"type\":\"request\","
   5435       "\"command\":\"continue\"}";
   5436   const char* command_7;
   5437   if (this->global_evaluate_) {
   5438     command_7 = "{\"seq\":107,"
   5439         "\"type\":\"request\","
   5440         "\"command\":\"evaluate\","
   5441         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
   5442         "\"global\":true}}";
   5443   } else {
   5444     command_7 = "{\"seq\":107,"
   5445         "\"type\":\"request\","
   5446         "\"command\":\"evaluate\","
   5447         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
   5448   }
   5449   const char* command_8 = "{\"seq\":108,"
   5450       "\"type\":\"request\","
   5451       "\"command\":\"continue\"}";
   5452 
   5453 
   5454   v8::Isolate* isolate = CcTest::isolate();
   5455   v8::Isolate::Scope isolate_scope(isolate);
   5456   // v8 thread initializes, runs source_1
   5457   breakpoints_barriers->barrier_1.Wait();
   5458   // 1:Set breakpoint in cat() (will get id 1).
   5459   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_1, buffer));
   5460   // 2:Set breakpoint in dog() (will get id 2).
   5461   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_2, buffer));
   5462   breakpoints_barriers->barrier_2.Wait();
   5463   // V8 thread starts compiling source_2.
   5464   // Automatic break happens, to run queued commands
   5465   // breakpoints_barriers->semaphore_1.Wait();
   5466   // Commands 1 through 3 run, thread continues.
   5467   // v8 thread runs source_2 to breakpoint in cat().
   5468   // message callback receives break event.
   5469   breakpoints_barriers->semaphore_1.Wait();
   5470   // Must have hit breakpoint #1.
   5471   CHECK_EQ(1, break_event_breakpoint_id);
   5472   // 4:Evaluate dog() (which has a breakpoint).
   5473   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_3, buffer));
   5474   // V8 thread hits breakpoint in dog().
   5475   breakpoints_barriers->semaphore_1.Wait();  // wait for break event
   5476   // Must have hit breakpoint #2.
   5477   CHECK_EQ(2, break_event_breakpoint_id);
   5478   // 5:Evaluate (x + 1).
   5479   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_4, buffer));
   5480   // Evaluate (x + 1) finishes.
   5481   breakpoints_barriers->semaphore_1.Wait();
   5482   // Must have result 108.
   5483   CHECK_EQ(108, evaluate_int_result);
   5484   // 6:Continue evaluation of dog().
   5485   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_5, buffer));
   5486   // Evaluate dog() finishes.
   5487   breakpoints_barriers->semaphore_1.Wait();
   5488   // Must have result 107.
   5489   CHECK_EQ(107, evaluate_int_result);
   5490   // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
   5491   // in cat(19).
   5492   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_6, buffer));
   5493   // Message callback gets break event.
   5494   breakpoints_barriers->semaphore_1.Wait();  // wait for break event
   5495   // Must have hit breakpoint #1.
   5496   CHECK_EQ(1, break_event_breakpoint_id);
   5497   // 8: Evaluate dog() with breaks disabled.
   5498   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_7, buffer));
   5499   // Evaluate dog() finishes.
   5500   breakpoints_barriers->semaphore_1.Wait();
   5501   // Must have result 116.
   5502   CHECK_EQ(116, evaluate_int_result);
   5503   // 9: Continue evaluation of source2, reach end.
   5504   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_8, buffer));
   5505 }
   5506 
   5507 
   5508 void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
   5509   i::FLAG_debugger_auto_break = true;
   5510 
   5511   BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
   5512   BreakpointsV8Thread breakpoints_v8_thread;
   5513 
   5514   // Create a V8 environment
   5515   Barriers stack_allocated_breakpoints_barriers;
   5516   breakpoints_barriers = &stack_allocated_breakpoints_barriers;
   5517 
   5518   breakpoints_v8_thread.Start();
   5519   breakpoints_debugger_thread.Start();
   5520 
   5521   breakpoints_v8_thread.Join();
   5522   breakpoints_debugger_thread.Join();
   5523 }
   5524 
   5525 
   5526 TEST(RecursiveBreakpoints) {
   5527   TestRecursiveBreakpointsGeneric(false);
   5528 }
   5529 
   5530 
   5531 TEST(RecursiveBreakpointsGlobal) {
   5532   TestRecursiveBreakpointsGeneric(true);
   5533 }
   5534 
   5535 
   5536 static void DummyDebugEventListener(
   5537     const v8::Debug::EventDetails& event_details) {
   5538 }
   5539 
   5540 
   5541 TEST(SetDebugEventListenerOnUninitializedVM) {
   5542   v8::Debug::SetDebugEventListener2(DummyDebugEventListener);
   5543 }
   5544 
   5545 
   5546 static void DummyMessageHandler(const v8::Debug::Message& message) {
   5547 }
   5548 
   5549 
   5550 TEST(SetMessageHandlerOnUninitializedVM) {
   5551   v8::Debug::SetMessageHandler2(DummyMessageHandler);
   5552 }
   5553 
   5554 
   5555 // Source for a JavaScript function which returns the data parameter of a
   5556 // function called in the context of the debugger. If no data parameter is
   5557 // passed it throws an exception.
   5558 static const char* debugger_call_with_data_source =
   5559     "function debugger_call_with_data(exec_state, data) {"
   5560     "  if (data) return data;"
   5561     "  throw 'No data!'"
   5562     "}";
   5563 v8::Handle<v8::Function> debugger_call_with_data;
   5564 
   5565 
   5566 // Source for a JavaScript function which returns the data parameter of a
   5567 // function called in the context of the debugger. If no data parameter is
   5568 // passed it throws an exception.
   5569 static const char* debugger_call_with_closure_source =
   5570     "var x = 3;"
   5571     "(function (exec_state) {"
   5572     "  if (exec_state.y) return x - 1;"
   5573     "  exec_state.y = x;"
   5574     "  return exec_state.y"
   5575     "})";
   5576 v8::Handle<v8::Function> debugger_call_with_closure;
   5577 
   5578 // Function to retrieve the number of JavaScript frames by calling a JavaScript
   5579 // in the debugger.
   5580 static void CheckFrameCount(const v8::FunctionCallbackInfo<v8::Value>& args) {
   5581   CHECK(v8::Debug::Call(frame_count)->IsNumber());
   5582   CHECK_EQ(args[0]->Int32Value(),
   5583            v8::Debug::Call(frame_count)->Int32Value());
   5584 }
   5585 
   5586 
   5587 // Function to retrieve the source line of the top JavaScript frame by calling a
   5588 // JavaScript function in the debugger.
   5589 static void CheckSourceLine(const v8::FunctionCallbackInfo<v8::Value>& args) {
   5590   CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
   5591   CHECK_EQ(args[0]->Int32Value(),
   5592            v8::Debug::Call(frame_source_line)->Int32Value());
   5593 }
   5594 
   5595 
   5596 // Function to test passing an additional parameter to a JavaScript function
   5597 // called in the debugger. It also tests that functions called in the debugger
   5598 // can throw exceptions.
   5599 static void CheckDataParameter(
   5600     const v8::FunctionCallbackInfo<v8::Value>& args) {
   5601   v8::Handle<v8::String> data =
   5602       v8::String::NewFromUtf8(args.GetIsolate(), "Test");
   5603   CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
   5604 
   5605   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
   5606   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
   5607 
   5608   v8::TryCatch catcher;
   5609   v8::Debug::Call(debugger_call_with_data);
   5610   CHECK(catcher.HasCaught());
   5611   CHECK(catcher.Exception()->IsString());
   5612 }
   5613 
   5614 
   5615 // Function to test using a JavaScript with closure in the debugger.
   5616 static void CheckClosure(const v8::FunctionCallbackInfo<v8::Value>& args) {
   5617   CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
   5618   CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
   5619 }
   5620 
   5621 
   5622 // Test functions called through the debugger.
   5623 TEST(CallFunctionInDebugger) {
   5624   // Create and enter a context with the functions CheckFrameCount,
   5625   // CheckSourceLine and CheckDataParameter installed.
   5626   v8::HandleScope scope(CcTest::isolate());
   5627   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
   5628   global_template->Set(
   5629       v8::String::NewFromUtf8(CcTest::isolate(), "CheckFrameCount"),
   5630       v8::FunctionTemplate::New(CheckFrameCount));
   5631   global_template->Set(
   5632       v8::String::NewFromUtf8(CcTest::isolate(), "CheckSourceLine"),
   5633       v8::FunctionTemplate::New(CheckSourceLine));
   5634   global_template->Set(
   5635       v8::String::NewFromUtf8(CcTest::isolate(), "CheckDataParameter"),
   5636       v8::FunctionTemplate::New(CheckDataParameter));
   5637   global_template->Set(
   5638       v8::String::NewFromUtf8(CcTest::isolate(), "CheckClosure"),
   5639       v8::FunctionTemplate::New(CheckClosure));
   5640   v8::Handle<v8::Context> context = v8::Context::New(CcTest::isolate(),
   5641                                                      NULL,
   5642                                                      global_template);
   5643   v8::Context::Scope context_scope(context);
   5644 
   5645   // Compile a function for checking the number of JavaScript frames.
   5646   v8::Script::Compile(
   5647       v8::String::NewFromUtf8(CcTest::isolate(), frame_count_source))->Run();
   5648   frame_count = v8::Local<v8::Function>::Cast(context->Global()->Get(
   5649       v8::String::NewFromUtf8(CcTest::isolate(), "frame_count")));
   5650 
   5651   // Compile a function for returning the source line for the top frame.
   5652   v8::Script::Compile(v8::String::NewFromUtf8(CcTest::isolate(),
   5653                                               frame_source_line_source))->Run();
   5654   frame_source_line = v8::Local<v8::Function>::Cast(context->Global()->Get(
   5655       v8::String::NewFromUtf8(CcTest::isolate(), "frame_source_line")));
   5656 
   5657   // Compile a function returning the data parameter.
   5658   v8::Script::Compile(v8::String::NewFromUtf8(CcTest::isolate(),
   5659                                               debugger_call_with_data_source))
   5660       ->Run();
   5661   debugger_call_with_data = v8::Local<v8::Function>::Cast(
   5662       context->Global()->Get(v8::String::NewFromUtf8(
   5663           CcTest::isolate(), "debugger_call_with_data")));
   5664 
   5665   // Compile a function capturing closure.
   5666   debugger_call_with_closure =
   5667       v8::Local<v8::Function>::Cast(v8::Script::Compile(
   5668           v8::String::NewFromUtf8(CcTest::isolate(),
   5669                                   debugger_call_with_closure_source))->Run());
   5670 
   5671   // Calling a function through the debugger returns 0 frames if there are
   5672   // no JavaScript frames.
   5673   CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count));
   5674 
   5675   // Test that the number of frames can be retrieved.
   5676   v8::Script::Compile(
   5677       v8::String::NewFromUtf8(CcTest::isolate(), "CheckFrameCount(1)"))->Run();
   5678   v8::Script::Compile(v8::String::NewFromUtf8(CcTest::isolate(),
   5679                                               "function f() {"
   5680                                               "  CheckFrameCount(2);"
   5681                                               "}; f()"))->Run();
   5682 
   5683   // Test that the source line can be retrieved.
   5684   v8::Script::Compile(
   5685       v8::String::NewFromUtf8(CcTest::isolate(), "CheckSourceLine(0)"))->Run();
   5686   v8::Script::Compile(v8::String::NewFromUtf8(CcTest::isolate(),
   5687                                               "function f() {\n"
   5688                                               "  CheckSourceLine(1)\n"
   5689                                               "  CheckSourceLine(2)\n"
   5690                                               "  CheckSourceLine(3)\n"
   5691                                               "}; f()"))->Run();
   5692 
   5693   // Test that a parameter can be passed to a function called in the debugger.
   5694   v8::Script::Compile(v8::String::NewFromUtf8(CcTest::isolate(),
   5695                                               "CheckDataParameter()"))->Run();
   5696 
   5697   // Test that a function with closure can be run in the debugger.
   5698   v8::Script::Compile(
   5699       v8::String::NewFromUtf8(CcTest::isolate(), "CheckClosure()"))->Run();
   5700 
   5701   // Test that the source line is correct when there is a line offset.
   5702   v8::ScriptOrigin origin(v8::String::NewFromUtf8(CcTest::isolate(), "test"),
   5703                           v8::Integer::New(7));
   5704   v8::Script::Compile(
   5705       v8::String::NewFromUtf8(CcTest::isolate(), "CheckSourceLine(7)"), &origin)
   5706       ->Run();
   5707   v8::Script::Compile(v8::String::NewFromUtf8(CcTest::isolate(),
   5708                                               "function f() {\n"
   5709                                               "  CheckSourceLine(8)\n"
   5710                                               "  CheckSourceLine(9)\n"
   5711                                               "  CheckSourceLine(10)\n"
   5712                                               "}; f()"),
   5713                       &origin)->Run();
   5714 }
   5715 
   5716 
   5717 // Debugger message handler which counts the number of breaks.
   5718 static void SendContinueCommand();
   5719 static void MessageHandlerBreakPointHitCount(
   5720     const v8::Debug::Message& message) {
   5721   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   5722     // Count the number of breaks.
   5723     break_point_hit_count++;
   5724 
   5725     SendContinueCommand();
   5726   }
   5727 }
   5728 
   5729 
   5730 // Test that clearing the debug event listener actually clears all break points
   5731 // and related information.
   5732 TEST(DebuggerUnload) {
   5733   DebugLocalContext env;
   5734 
   5735   // Check debugger is unloaded before it is used.
   5736   CheckDebuggerUnloaded();
   5737 
   5738   // Set a debug event listener.
   5739   break_point_hit_count = 0;
   5740   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   5741   {
   5742     v8::HandleScope scope(env->GetIsolate());
   5743     // Create a couple of functions for the test.
   5744     v8::Local<v8::Function> foo =
   5745         CompileFunction(&env, "function foo(){x=1}", "foo");
   5746     v8::Local<v8::Function> bar =
   5747         CompileFunction(&env, "function bar(){y=2}", "bar");
   5748 
   5749     // Set some break points.
   5750     SetBreakPoint(foo, 0);
   5751     SetBreakPoint(foo, 4);
   5752     SetBreakPoint(bar, 0);
   5753     SetBreakPoint(bar, 4);
   5754 
   5755     // Make sure that the break points are there.
   5756     break_point_hit_count = 0;
   5757     foo->Call(env->Global(), 0, NULL);
   5758     CHECK_EQ(2, break_point_hit_count);
   5759     bar->Call(env->Global(), 0, NULL);
   5760     CHECK_EQ(4, break_point_hit_count);
   5761   }
   5762 
   5763   // Remove the debug event listener without clearing breakpoints. Do this
   5764   // outside a handle scope.
   5765   v8::Debug::SetDebugEventListener2(NULL);
   5766   CheckDebuggerUnloaded(true);
   5767 
   5768   // Now set a debug message handler.
   5769   break_point_hit_count = 0;
   5770   v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
   5771   {
   5772     v8::HandleScope scope(env->GetIsolate());
   5773 
   5774     // Get the test functions again.
   5775     v8::Local<v8::Function> foo(v8::Local<v8::Function>::Cast(
   5776         env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo"))));
   5777 
   5778     foo->Call(env->Global(), 0, NULL);
   5779     CHECK_EQ(0, break_point_hit_count);
   5780 
   5781     // Set break points and run again.
   5782     SetBreakPoint(foo, 0);
   5783     SetBreakPoint(foo, 4);
   5784     foo->Call(env->Global(), 0, NULL);
   5785     CHECK_EQ(2, break_point_hit_count);
   5786   }
   5787 
   5788   // Remove the debug message handler without clearing breakpoints. Do this
   5789   // outside a handle scope.
   5790   v8::Debug::SetMessageHandler2(NULL);
   5791   CheckDebuggerUnloaded(true);
   5792 }
   5793 
   5794 
   5795 // Sends continue command to the debugger.
   5796 static void SendContinueCommand() {
   5797   const int kBufferSize = 1000;
   5798   uint16_t buffer[kBufferSize];
   5799   const char* command_continue =
   5800     "{\"seq\":0,"
   5801      "\"type\":\"request\","
   5802      "\"command\":\"continue\"}";
   5803 
   5804   v8::Debug::SendCommand(
   5805       CcTest::isolate(), buffer, AsciiToUtf16(command_continue, buffer));
   5806 }
   5807 
   5808 
   5809 // Debugger message handler which counts the number of times it is called.
   5810 static int message_handler_hit_count = 0;
   5811 static void MessageHandlerHitCount(const v8::Debug::Message& message) {
   5812   message_handler_hit_count++;
   5813 
   5814   static char print_buffer[1000];
   5815   v8::String::Value json(message.GetJSON());
   5816   Utf16ToAscii(*json, json.length(), print_buffer);
   5817   if (IsExceptionEventMessage(print_buffer)) {
   5818     // Send a continue command for exception events.
   5819     SendContinueCommand();
   5820   }
   5821 }
   5822 
   5823 
   5824 // Test clearing the debug message handler.
   5825 TEST(DebuggerClearMessageHandler) {
   5826   DebugLocalContext env;
   5827   v8::HandleScope scope(env->GetIsolate());
   5828 
   5829   // Check debugger is unloaded before it is used.
   5830   CheckDebuggerUnloaded();
   5831 
   5832   // Set a debug message handler.
   5833   v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
   5834 
   5835   // Run code to throw a unhandled exception. This should end up in the message
   5836   // handler.
   5837   CompileRun("throw 1");
   5838 
   5839   // The message handler should be called.
   5840   CHECK_GT(message_handler_hit_count, 0);
   5841 
   5842   // Clear debug message handler.
   5843   message_handler_hit_count = 0;
   5844   v8::Debug::SetMessageHandler2(NULL);
   5845 
   5846   // Run code to throw a unhandled exception. This should end up in the message
   5847   // handler.
   5848   CompileRun("throw 1");
   5849 
   5850   // The message handler should not be called more.
   5851   CHECK_EQ(0, message_handler_hit_count);
   5852 
   5853   CheckDebuggerUnloaded(true);
   5854 }
   5855 
   5856 
   5857 // Debugger message handler which clears the message handler while active.
   5858 static void MessageHandlerClearingMessageHandler(
   5859     const v8::Debug::Message& message) {
   5860   message_handler_hit_count++;
   5861 
   5862   // Clear debug message handler.
   5863   v8::Debug::SetMessageHandler2(NULL);
   5864 }
   5865 
   5866 
   5867 // Test clearing the debug message handler while processing a debug event.
   5868 TEST(DebuggerClearMessageHandlerWhileActive) {
   5869   DebugLocalContext env;
   5870   v8::HandleScope scope(env->GetIsolate());
   5871 
   5872   // Check debugger is unloaded before it is used.
   5873   CheckDebuggerUnloaded();
   5874 
   5875   // Set a debug message handler.
   5876   v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
   5877 
   5878   // Run code to throw a unhandled exception. This should end up in the message
   5879   // handler.
   5880   CompileRun("throw 1");
   5881 
   5882   // The message handler should be called.
   5883   CHECK_EQ(1, message_handler_hit_count);
   5884 
   5885   CheckDebuggerUnloaded(true);
   5886 }
   5887 
   5888 
   5889 /* Test DebuggerHostDispatch */
   5890 /* In this test, the debugger waits for a command on a breakpoint
   5891  * and is dispatching host commands while in the infinite loop.
   5892  */
   5893 
   5894 class HostDispatchV8Thread : public v8::internal::Thread {
   5895  public:
   5896   HostDispatchV8Thread() : Thread("HostDispatchV8Thread") { }
   5897   void Run();
   5898 };
   5899 
   5900 class HostDispatchDebuggerThread : public v8::internal::Thread {
   5901  public:
   5902   HostDispatchDebuggerThread() : Thread("HostDispatchDebuggerThread") { }
   5903   void Run();
   5904 };
   5905 
   5906 Barriers* host_dispatch_barriers;
   5907 
   5908 static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
   5909   static char print_buffer[1000];
   5910   v8::String::Value json(message.GetJSON());
   5911   Utf16ToAscii(*json, json.length(), print_buffer);
   5912 }
   5913 
   5914 
   5915 static void HostDispatchDispatchHandler() {
   5916   host_dispatch_barriers->semaphore_1.Signal();
   5917 }
   5918 
   5919 
   5920 void HostDispatchV8Thread::Run() {
   5921   const char* source_1 = "var y_global = 3;\n"
   5922     "function cat( new_value ) {\n"
   5923     "  var x = new_value;\n"
   5924     "  y_global = 4;\n"
   5925     "  x = 3 * x + 1;\n"
   5926     "  y_global = 5;\n"
   5927     "  return x;\n"
   5928     "}\n"
   5929     "\n";
   5930   const char* source_2 = "cat(17);\n";
   5931 
   5932   v8::Isolate::Scope isolate_scope(CcTest::isolate());
   5933   DebugLocalContext env;
   5934   v8::HandleScope scope(env->GetIsolate());
   5935 
   5936   // Set up message and host dispatch handlers.
   5937   v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
   5938   v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
   5939 
   5940   CompileRun(source_1);
   5941   host_dispatch_barriers->barrier_1.Wait();
   5942   host_dispatch_barriers->barrier_2.Wait();
   5943   CompileRun(source_2);
   5944 }
   5945 
   5946 
   5947 void HostDispatchDebuggerThread::Run() {
   5948   const int kBufSize = 1000;
   5949   uint16_t buffer[kBufSize];
   5950 
   5951   const char* command_1 = "{\"seq\":101,"
   5952       "\"type\":\"request\","
   5953       "\"command\":\"setbreakpoint\","
   5954       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
   5955   const char* command_2 = "{\"seq\":102,"
   5956       "\"type\":\"request\","
   5957       "\"command\":\"continue\"}";
   5958 
   5959   v8::Isolate* isolate = CcTest::isolate();
   5960   // v8 thread initializes, runs source_1
   5961   host_dispatch_barriers->barrier_1.Wait();
   5962   // 1: Set breakpoint in cat().
   5963   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_1, buffer));
   5964 
   5965   host_dispatch_barriers->barrier_2.Wait();
   5966   // v8 thread starts compiling source_2.
   5967   // Break happens, to run queued commands and host dispatches.
   5968   // Wait for host dispatch to be processed.
   5969   host_dispatch_barriers->semaphore_1.Wait();
   5970   // 2: Continue evaluation
   5971   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_2, buffer));
   5972 }
   5973 
   5974 
   5975 TEST(DebuggerHostDispatch) {
   5976   HostDispatchDebuggerThread host_dispatch_debugger_thread;
   5977   HostDispatchV8Thread host_dispatch_v8_thread;
   5978   i::FLAG_debugger_auto_break = true;
   5979 
   5980   // Create a V8 environment
   5981   Barriers stack_allocated_host_dispatch_barriers;
   5982   host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
   5983 
   5984   host_dispatch_v8_thread.Start();
   5985   host_dispatch_debugger_thread.Start();
   5986 
   5987   host_dispatch_v8_thread.Join();
   5988   host_dispatch_debugger_thread.Join();
   5989 }
   5990 
   5991 
   5992 /* Test DebugMessageDispatch */
   5993 /* In this test, the V8 thread waits for a message from the debug thread.
   5994  * The DebugMessageDispatchHandler is executed from the debugger thread
   5995  * which signals the V8 thread to wake up.
   5996  */
   5997 
   5998 class DebugMessageDispatchV8Thread : public v8::internal::Thread {
   5999  public:
   6000   DebugMessageDispatchV8Thread() : Thread("DebugMessageDispatchV8Thread") { }
   6001   void Run();
   6002 };
   6003 
   6004 class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
   6005  public:
   6006   DebugMessageDispatchDebuggerThread()
   6007       : Thread("DebugMessageDispatchDebuggerThread") { }
   6008   void Run();
   6009 };
   6010 
   6011 Barriers* debug_message_dispatch_barriers;
   6012 
   6013 
   6014 static void DebugMessageHandler() {
   6015   debug_message_dispatch_barriers->semaphore_1.Signal();
   6016 }
   6017 
   6018 
   6019 void DebugMessageDispatchV8Thread::Run() {
   6020   v8::Isolate::Scope isolate_scope(CcTest::isolate());
   6021   DebugLocalContext env;
   6022   v8::HandleScope scope(env->GetIsolate());
   6023 
   6024   // Set up debug message dispatch handler.
   6025   v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
   6026 
   6027   CompileRun("var y = 1 + 2;\n");
   6028   debug_message_dispatch_barriers->barrier_1.Wait();
   6029   debug_message_dispatch_barriers->semaphore_1.Wait();
   6030   debug_message_dispatch_barriers->barrier_2.Wait();
   6031 }
   6032 
   6033 
   6034 void DebugMessageDispatchDebuggerThread::Run() {
   6035   debug_message_dispatch_barriers->barrier_1.Wait();
   6036   SendContinueCommand();
   6037   debug_message_dispatch_barriers->barrier_2.Wait();
   6038 }
   6039 
   6040 
   6041 TEST(DebuggerDebugMessageDispatch) {
   6042   DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
   6043   DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
   6044 
   6045   i::FLAG_debugger_auto_break = true;
   6046 
   6047   // Create a V8 environment
   6048   Barriers stack_allocated_debug_message_dispatch_barriers;
   6049   debug_message_dispatch_barriers =
   6050       &stack_allocated_debug_message_dispatch_barriers;
   6051 
   6052   debug_message_dispatch_v8_thread.Start();
   6053   debug_message_dispatch_debugger_thread.Start();
   6054 
   6055   debug_message_dispatch_v8_thread.Join();
   6056   debug_message_dispatch_debugger_thread.Join();
   6057 }
   6058 
   6059 
   6060 TEST(DebuggerAgent) {
   6061   v8::V8::Initialize();
   6062   i::Debugger* debugger = CcTest::i_isolate()->debugger();
   6063   // Make sure these ports is not used by other tests to allow tests to run in
   6064   // parallel.
   6065   const int kPort1 = 5858 + FlagDependentPortOffset();
   6066   const int kPort2 = 5857 + FlagDependentPortOffset();
   6067   const int kPort3 = 5856 + FlagDependentPortOffset();
   6068 
   6069   // Make a string with the port2 number.
   6070   const int kPortBufferLen = 6;
   6071   char port2_str[kPortBufferLen];
   6072   OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
   6073 
   6074   bool ok;
   6075 
   6076   // Test starting and stopping the agent without any client connection.
   6077   debugger->StartAgent("test", kPort1);
   6078   debugger->StopAgent();
   6079   // Test starting the agent, connecting a client and shutting down the agent
   6080   // with the client connected.
   6081   ok = debugger->StartAgent("test", kPort2);
   6082   CHECK(ok);
   6083   debugger->WaitForAgent();
   6084   i::Socket* client = new i::Socket;
   6085   ok = client->Connect("localhost", port2_str);
   6086   CHECK(ok);
   6087   // It is important to wait for a message from the agent. Otherwise,
   6088   // we can close the server socket during "accept" syscall, making it failing
   6089   // (at least on Linux), and the test will work incorrectly.
   6090   char buf;
   6091   ok = client->Receive(&buf, 1) == 1;
   6092   CHECK(ok);
   6093   debugger->StopAgent();
   6094   delete client;
   6095 
   6096   // Test starting and stopping the agent with the required port already
   6097   // occoupied.
   6098   i::Socket* server = new i::Socket;
   6099   ok = server->Bind(kPort3);
   6100   CHECK(ok);
   6101 
   6102   debugger->StartAgent("test", kPort3);
   6103   debugger->StopAgent();
   6104 
   6105   delete server;
   6106 }
   6107 
   6108 
   6109 class DebuggerAgentProtocolServerThread : public i::Thread {
   6110  public:
   6111   explicit DebuggerAgentProtocolServerThread(int port)
   6112       : Thread("DebuggerAgentProtocolServerThread"),
   6113         port_(port),
   6114         server_(NULL),
   6115         client_(NULL),
   6116         listening_(0) {
   6117   }
   6118   ~DebuggerAgentProtocolServerThread() {
   6119     // Close both sockets.
   6120     delete client_;
   6121     delete server_;
   6122   }
   6123 
   6124   void Run();
   6125   void WaitForListening() { listening_.Wait(); }
   6126   char* body() { return *body_; }
   6127 
   6128  private:
   6129   int port_;
   6130   i::SmartArrayPointer<char> body_;
   6131   i::Socket* server_;  // Server socket used for bind/accept.
   6132   i::Socket* client_;  // Single client connection used by the test.
   6133   i::Semaphore listening_;  // Signalled when the server is in listen mode.
   6134 };
   6135 
   6136 
   6137 void DebuggerAgentProtocolServerThread::Run() {
   6138   bool ok;
   6139 
   6140   // Create the server socket and bind it to the requested port.
   6141   server_ = new i::Socket;
   6142   CHECK(server_ != NULL);
   6143   ok = server_->Bind(port_);
   6144   CHECK(ok);
   6145 
   6146   // Listen for new connections.
   6147   ok = server_->Listen(1);
   6148   CHECK(ok);
   6149   listening_.Signal();
   6150 
   6151   // Accept a connection.
   6152   client_ = server_->Accept();
   6153   CHECK(client_ != NULL);
   6154 
   6155   // Receive a debugger agent protocol message.
   6156   i::DebuggerAgentUtil::ReceiveMessage(client_);
   6157 }
   6158 
   6159 
   6160 TEST(DebuggerAgentProtocolOverflowHeader) {
   6161   // Make sure this port is not used by other tests to allow tests to run in
   6162   // parallel.
   6163   const int kPort = 5860 + FlagDependentPortOffset();
   6164   static const char* kLocalhost = "localhost";
   6165 
   6166   // Make a string with the port number.
   6167   const int kPortBufferLen = 6;
   6168   char port_str[kPortBufferLen];
   6169   OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
   6170 
   6171   // Create a socket server to receive a debugger agent message.
   6172   DebuggerAgentProtocolServerThread* server =
   6173       new DebuggerAgentProtocolServerThread(kPort);
   6174   server->Start();
   6175   server->WaitForListening();
   6176 
   6177   // Connect.
   6178   i::Socket* client = new i::Socket;
   6179   CHECK(client != NULL);
   6180   bool ok = client->Connect(kLocalhost, port_str);
   6181   CHECK(ok);
   6182 
   6183   // Send headers which overflow the receive buffer.
   6184   static const int kBufferSize = 1000;
   6185   char buffer[kBufferSize];
   6186 
   6187   // Long key and short value: XXXX....XXXX:0\r\n.
   6188   for (int i = 0; i < kBufferSize - 4; i++) {
   6189     buffer[i] = 'X';
   6190   }
   6191   buffer[kBufferSize - 4] = ':';
   6192   buffer[kBufferSize - 3] = '0';
   6193   buffer[kBufferSize - 2] = '\r';
   6194   buffer[kBufferSize - 1] = '\n';
   6195   int result = client->Send(buffer, kBufferSize);
   6196   CHECK_EQ(kBufferSize, result);
   6197 
   6198   // Short key and long value: X:XXXX....XXXX\r\n.
   6199   buffer[0] = 'X';
   6200   buffer[1] = ':';
   6201   for (int i = 2; i < kBufferSize - 2; i++) {
   6202     buffer[i] = 'X';
   6203   }
   6204   buffer[kBufferSize - 2] = '\r';
   6205   buffer[kBufferSize - 1] = '\n';
   6206   result = client->Send(buffer, kBufferSize);
   6207   CHECK_EQ(kBufferSize, result);
   6208 
   6209   // Add empty body to request.
   6210   const char* content_length_zero_header = "Content-Length:0\r\n";
   6211   int length = StrLength(content_length_zero_header);
   6212   result = client->Send(content_length_zero_header, length);
   6213   CHECK_EQ(length, result);
   6214   result = client->Send("\r\n", 2);
   6215   CHECK_EQ(2, result);
   6216 
   6217   // Wait until data is received.
   6218   server->Join();
   6219 
   6220   // Check for empty body.
   6221   CHECK(server->body() == NULL);
   6222 
   6223   // Close the client before the server to avoid TIME_WAIT issues.
   6224   client->Shutdown();
   6225   delete client;
   6226   delete server;
   6227 }
   6228 
   6229 
   6230 // Test for issue http://code.google.com/p/v8/issues/detail?id=289.
   6231 // Make sure that DebugGetLoadedScripts doesn't return scripts
   6232 // with disposed external source.
   6233 class EmptyExternalStringResource : public v8::String::ExternalStringResource {
   6234  public:
   6235   EmptyExternalStringResource() { empty_[0] = 0; }
   6236   virtual ~EmptyExternalStringResource() {}
   6237   virtual size_t length() const { return empty_.length(); }
   6238   virtual const uint16_t* data() const { return empty_.start(); }
   6239  private:
   6240   ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
   6241 };
   6242 
   6243 
   6244 TEST(DebugGetLoadedScripts) {
   6245   DebugLocalContext env;
   6246   v8::HandleScope scope(env->GetIsolate());
   6247   env.ExposeDebug();
   6248 
   6249   EmptyExternalStringResource source_ext_str;
   6250   v8::Local<v8::String> source =
   6251       v8::String::NewExternal(env->GetIsolate(), &source_ext_str);
   6252   v8::Handle<v8::Script> evil_script(v8::Script::Compile(source));
   6253   // "use" evil_script to make the compiler happy.
   6254   (void) evil_script;
   6255   Handle<i::ExternalTwoByteString> i_source(
   6256       i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
   6257   // This situation can happen if source was an external string disposed
   6258   // by its owner.
   6259   i_source->set_resource(0);
   6260 
   6261   bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
   6262   i::FLAG_allow_natives_syntax = true;
   6263   CompileRun(
   6264       "var scripts = %DebugGetLoadedScripts();"
   6265       "var count = scripts.length;"
   6266       "for (var i = 0; i < count; ++i) {"
   6267       "  scripts[i].line_ends;"
   6268       "}");
   6269   // Must not crash while accessing line_ends.
   6270   i::FLAG_allow_natives_syntax = allow_natives_syntax;
   6271 
   6272   // Some scripts are retrieved - at least the number of native scripts.
   6273   CHECK_GT((*env)
   6274                ->Global()
   6275                ->Get(v8::String::NewFromUtf8(env->GetIsolate(), "count"))
   6276                ->Int32Value(),
   6277            8);
   6278 }
   6279 
   6280 
   6281 // Test script break points set on lines.
   6282 TEST(ScriptNameAndData) {
   6283   DebugLocalContext env;
   6284   v8::HandleScope scope(env->GetIsolate());
   6285   env.ExposeDebug();
   6286 
   6287   // Create functions for retrieving script name and data for the function on
   6288   // the top frame when hitting a break point.
   6289   frame_script_name = CompileFunction(&env,
   6290                                       frame_script_name_source,
   6291                                       "frame_script_name");
   6292   frame_script_data = CompileFunction(&env,
   6293                                       frame_script_data_source,
   6294                                       "frame_script_data");
   6295   compiled_script_data = CompileFunction(&env,
   6296                                          compiled_script_data_source,
   6297                                          "compiled_script_data");
   6298 
   6299   v8::Debug::SetDebugEventListener2(DebugEventBreakPointHitCount);
   6300 
   6301   // Test function source.
   6302   v8::Local<v8::String> script = v8::String::NewFromUtf8(env->GetIsolate(),
   6303                                                          "function f() {\n"
   6304                                                          "  debugger;\n"
   6305                                                          "}\n");
   6306 
   6307   v8::ScriptOrigin origin1 =
   6308       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "name"));
   6309   v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
   6310   script1->SetData(v8::String::NewFromUtf8(env->GetIsolate(), "data"));
   6311   script1->Run();
   6312   v8::Local<v8::Function> f;
   6313   f = v8::Local<v8::Function>::Cast(
   6314       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6315 
   6316   f->Call(env->Global(), 0, NULL);
   6317   CHECK_EQ(1, break_point_hit_count);
   6318   CHECK_EQ("name", last_script_name_hit);
   6319   CHECK_EQ("data", last_script_data_hit);
   6320 
   6321   // Compile the same script again without setting data. As the compilation
   6322   // cache is disabled when debugging expect the data to be missing.
   6323   v8::Script::Compile(script, &origin1)->Run();
   6324   f = v8::Local<v8::Function>::Cast(
   6325       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6326   f->Call(env->Global(), 0, NULL);
   6327   CHECK_EQ(2, break_point_hit_count);
   6328   CHECK_EQ("name", last_script_name_hit);
   6329   CHECK_EQ("", last_script_data_hit);  // Undefined results in empty string.
   6330 
   6331   v8::Local<v8::String> data_obj_source = v8::String::NewFromUtf8(
   6332       env->GetIsolate(),
   6333       "({ a: 'abc',\n"
   6334       "  b: 123,\n"
   6335       "  toString: function() { return this.a + ' ' + this.b; }\n"
   6336       "})\n");
   6337   v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
   6338   v8::ScriptOrigin origin2 =
   6339       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "new name"));
   6340   v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
   6341   script2->Run();
   6342   script2->SetData(data_obj->ToString());
   6343   f = v8::Local<v8::Function>::Cast(
   6344       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6345   f->Call(env->Global(), 0, NULL);
   6346   CHECK_EQ(3, break_point_hit_count);
   6347   CHECK_EQ("new name", last_script_name_hit);
   6348   CHECK_EQ("abc 123", last_script_data_hit);
   6349 
   6350   v8::Handle<v8::Script> script3 = v8::Script::Compile(
   6351       script, &origin2, NULL,
   6352       v8::String::NewFromUtf8(env->GetIsolate(), "in compile"));
   6353   CHECK_EQ("in compile", last_script_data_hit);
   6354   script3->Run();
   6355   f = v8::Local<v8::Function>::Cast(
   6356       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6357   f->Call(env->Global(), 0, NULL);
   6358   CHECK_EQ(4, break_point_hit_count);
   6359   CHECK_EQ("in compile", last_script_data_hit);
   6360 }
   6361 
   6362 
   6363 static v8::Handle<v8::Context> expected_context;
   6364 static v8::Handle<v8::Value> expected_context_data;
   6365 
   6366 
   6367 // Check that the expected context is the one generating the debug event.
   6368 static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
   6369   CHECK(message.GetEventContext() == expected_context);
   6370   CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals(
   6371       expected_context_data));
   6372   message_handler_hit_count++;
   6373 
   6374   static char print_buffer[1000];
   6375   v8::String::Value json(message.GetJSON());
   6376   Utf16ToAscii(*json, json.length(), print_buffer);
   6377 
   6378   // Send a continue command for break events.
   6379   if (IsBreakEventMessage(print_buffer)) {
   6380     SendContinueCommand();
   6381   }
   6382 }
   6383 
   6384 
   6385 // Test which creates two contexts and sets different embedder data on each.
   6386 // Checks that this data is set correctly and that when the debug message
   6387 // handler is called the expected context is the one active.
   6388 TEST(ContextData) {
   6389   v8::Isolate* isolate = CcTest::isolate();
   6390   v8::HandleScope scope(isolate);
   6391 
   6392   // Create two contexts.
   6393   v8::Handle<v8::Context> context_1;
   6394   v8::Handle<v8::Context> context_2;
   6395   v8::Handle<v8::ObjectTemplate> global_template =
   6396       v8::Handle<v8::ObjectTemplate>();
   6397   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
   6398   context_1 = v8::Context::New(isolate, NULL, global_template, global_object);
   6399   context_2 = v8::Context::New(isolate, NULL, global_template, global_object);
   6400 
   6401   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
   6402 
   6403   // Default data value is undefined.
   6404   CHECK(context_1->GetEmbedderData(0)->IsUndefined());
   6405   CHECK(context_2->GetEmbedderData(0)->IsUndefined());
   6406 
   6407   // Set and check different data values.
   6408   v8::Handle<v8::String> data_1 = v8::String::NewFromUtf8(isolate, "1");
   6409   v8::Handle<v8::String> data_2 = v8::String::NewFromUtf8(isolate, "2");
   6410   context_1->SetEmbedderData(0, data_1);
   6411   context_2->SetEmbedderData(0, data_2);
   6412   CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1));
   6413   CHECK(context_2->GetEmbedderData(0)->StrictEquals(data_2));
   6414 
   6415   // Simple test function which causes a break.
   6416   const char* source = "function f() { debugger; }";
   6417 
   6418   // Enter and run function in the first context.
   6419   {
   6420     v8::Context::Scope context_scope(context_1);
   6421     expected_context = context_1;
   6422     expected_context_data = data_1;
   6423     v8::Local<v8::Function> f = CompileFunction(isolate, source, "f");
   6424     f->Call(context_1->Global(), 0, NULL);
   6425   }
   6426 
   6427 
   6428   // Enter and run function in the second context.
   6429   {
   6430     v8::Context::Scope context_scope(context_2);
   6431     expected_context = context_2;
   6432     expected_context_data = data_2;
   6433     v8::Local<v8::Function> f = CompileFunction(isolate, source, "f");
   6434     f->Call(context_2->Global(), 0, NULL);
   6435   }
   6436 
   6437   // Two times compile event and two times break event.
   6438   CHECK_GT(message_handler_hit_count, 4);
   6439 
   6440   v8::Debug::SetMessageHandler2(NULL);
   6441   CheckDebuggerUnloaded();
   6442 }
   6443 
   6444 
   6445 // Debug message handler which issues a debug break when it hits a break event.
   6446 static int message_handler_break_hit_count = 0;
   6447 static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
   6448   // Schedule a debug break for break events.
   6449   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   6450     message_handler_break_hit_count++;
   6451     if (message_handler_break_hit_count == 1) {
   6452       v8::Debug::DebugBreak(message.GetIsolate());
   6453     }
   6454   }
   6455 
   6456   // Issue a continue command if this event will not cause the VM to start
   6457   // running.
   6458   if (!message.WillStartRunning()) {
   6459     SendContinueCommand();
   6460   }
   6461 }
   6462 
   6463 
   6464 // Test that a debug break can be scheduled while in a message handler.
   6465 TEST(DebugBreakInMessageHandler) {
   6466   DebugLocalContext env;
   6467   v8::HandleScope scope(env->GetIsolate());
   6468 
   6469   v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
   6470 
   6471   // Test functions.
   6472   const char* script = "function f() { debugger; g(); } function g() { }";
   6473   CompileRun(script);
   6474   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   6475       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6476   v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast(
   6477       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   6478 
   6479   // Call f then g. The debugger statement in f will casue a break which will
   6480   // cause another break.
   6481   f->Call(env->Global(), 0, NULL);
   6482   CHECK_EQ(2, message_handler_break_hit_count);
   6483   // Calling g will not cause any additional breaks.
   6484   g->Call(env->Global(), 0, NULL);
   6485   CHECK_EQ(2, message_handler_break_hit_count);
   6486 }
   6487 
   6488 
   6489 #ifndef V8_INTERPRETED_REGEXP
   6490 // Debug event handler which gets the function on the top frame and schedules a
   6491 // break a number of times.
   6492 static void DebugEventDebugBreak(
   6493     const v8::Debug::EventDetails& event_details) {
   6494   v8::DebugEvent event = event_details.GetEvent();
   6495   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   6496 
   6497   if (event == v8::Break) {
   6498     break_point_hit_count++;
   6499 
   6500     // Get the name of the top frame function.
   6501     if (!frame_function_name.IsEmpty()) {
   6502       // Get the name of the function.
   6503       const int argc = 2;
   6504       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
   6505       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
   6506                                                                argc, argv);
   6507       if (result->IsUndefined()) {
   6508         last_function_hit[0] = '\0';
   6509       } else {
   6510         CHECK(result->IsString());
   6511         v8::Handle<v8::String> function_name(result->ToString());
   6512         function_name->WriteUtf8(last_function_hit);
   6513       }
   6514     }
   6515 
   6516     // Keep forcing breaks.
   6517     if (break_point_hit_count < 20) {
   6518       v8::Debug::DebugBreak(CcTest::isolate());
   6519     }
   6520   }
   6521 }
   6522 
   6523 
   6524 TEST(RegExpDebugBreak) {
   6525   // This test only applies to native regexps.
   6526   DebugLocalContext env;
   6527   v8::HandleScope scope(env->GetIsolate());
   6528 
   6529   // Create a function for checking the function when hitting a break point.
   6530   frame_function_name = CompileFunction(&env,
   6531                                         frame_function_name_source,
   6532                                         "frame_function_name");
   6533 
   6534   // Test RegExp which matches white spaces and comments at the begining of a
   6535   // source line.
   6536   const char* script =
   6537     "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
   6538     "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
   6539 
   6540   v8::Local<v8::Function> f = CompileFunction(env->GetIsolate(), script, "f");
   6541   const int argc = 1;
   6542   v8::Handle<v8::Value> argv[argc] = {
   6543       v8::String::NewFromUtf8(env->GetIsolate(), "  /* xxx */ a=0;")};
   6544   v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
   6545   CHECK_EQ(12, result->Int32Value());
   6546 
   6547   v8::Debug::SetDebugEventListener2(DebugEventDebugBreak);
   6548   v8::Debug::DebugBreak(env->GetIsolate());
   6549   result = f->Call(env->Global(), argc, argv);
   6550 
   6551   // Check that there was only one break event. Matching RegExp should not
   6552   // cause Break events.
   6553   CHECK_EQ(1, break_point_hit_count);
   6554   CHECK_EQ("f", last_function_hit);
   6555 }
   6556 #endif  // V8_INTERPRETED_REGEXP
   6557 
   6558 
   6559 // Common part of EvalContextData and NestedBreakEventContextData tests.
   6560 static void ExecuteScriptForContextCheck(
   6561     v8::Debug::MessageHandler2 message_handler) {
   6562   // Create a context.
   6563   v8::Handle<v8::Context> context_1;
   6564   v8::Handle<v8::ObjectTemplate> global_template =
   6565       v8::Handle<v8::ObjectTemplate>();
   6566   context_1 =
   6567       v8::Context::New(CcTest::isolate(), NULL, global_template);
   6568 
   6569   v8::Debug::SetMessageHandler2(message_handler);
   6570 
   6571   // Default data value is undefined.
   6572   CHECK(context_1->GetEmbedderData(0)->IsUndefined());
   6573 
   6574   // Set and check a data value.
   6575   v8::Handle<v8::String> data_1 =
   6576       v8::String::NewFromUtf8(CcTest::isolate(), "1");
   6577   context_1->SetEmbedderData(0, data_1);
   6578   CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1));
   6579 
   6580   // Simple test function with eval that causes a break.
   6581   const char* source = "function f() { eval('debugger;'); }";
   6582 
   6583   // Enter and run function in the context.
   6584   {
   6585     v8::Context::Scope context_scope(context_1);
   6586     expected_context = context_1;
   6587     expected_context_data = data_1;
   6588     v8::Local<v8::Function> f = CompileFunction(CcTest::isolate(), source, "f");
   6589     f->Call(context_1->Global(), 0, NULL);
   6590   }
   6591 
   6592   v8::Debug::SetMessageHandler2(NULL);
   6593 }
   6594 
   6595 
   6596 // Test which creates a context and sets embedder data on it. Checks that this
   6597 // data is set correctly and that when the debug message handler is called for
   6598 // break event in an eval statement the expected context is the one returned by
   6599 // Message.GetEventContext.
   6600 TEST(EvalContextData) {
   6601   v8::HandleScope scope(CcTest::isolate());
   6602 
   6603   ExecuteScriptForContextCheck(ContextCheckMessageHandler);
   6604 
   6605   // One time compile event and one time break event.
   6606   CHECK_GT(message_handler_hit_count, 2);
   6607   CheckDebuggerUnloaded();
   6608 }
   6609 
   6610 
   6611 static bool sent_eval = false;
   6612 static int break_count = 0;
   6613 static int continue_command_send_count = 0;
   6614 // Check that the expected context is the one generating the debug event
   6615 // including the case of nested break event.
   6616 static void DebugEvalContextCheckMessageHandler(
   6617     const v8::Debug::Message& message) {
   6618   CHECK(message.GetEventContext() == expected_context);
   6619   CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals(
   6620       expected_context_data));
   6621   message_handler_hit_count++;
   6622 
   6623   static char print_buffer[1000];
   6624   v8::String::Value json(message.GetJSON());
   6625   Utf16ToAscii(*json, json.length(), print_buffer);
   6626 
   6627   v8::Isolate* isolate = message.GetIsolate();
   6628   if (IsBreakEventMessage(print_buffer)) {
   6629     break_count++;
   6630     if (!sent_eval) {
   6631       sent_eval = true;
   6632 
   6633       const int kBufferSize = 1000;
   6634       uint16_t buffer[kBufferSize];
   6635       const char* eval_command =
   6636           "{\"seq\":0,"
   6637           "\"type\":\"request\","
   6638           "\"command\":\"evaluate\","
   6639           "\"arguments\":{\"expression\":\"debugger;\","
   6640           "\"global\":true,\"disable_break\":false}}";
   6641 
   6642       // Send evaluate command.
   6643       v8::Debug::SendCommand(
   6644           isolate, buffer, AsciiToUtf16(eval_command, buffer));
   6645       return;
   6646     } else {
   6647       // It's a break event caused by the evaluation request above.
   6648       SendContinueCommand();
   6649       continue_command_send_count++;
   6650     }
   6651   } else if (IsEvaluateResponseMessage(print_buffer) &&
   6652       continue_command_send_count < 2) {
   6653     // Response to the evaluation request. We're still on the breakpoint so
   6654     // send continue.
   6655     SendContinueCommand();
   6656     continue_command_send_count++;
   6657   }
   6658 }
   6659 
   6660 
   6661 // Tests that context returned for break event is correct when the event occurs
   6662 // in 'evaluate' debugger request.
   6663 TEST(NestedBreakEventContextData) {
   6664   v8::HandleScope scope(CcTest::isolate());
   6665   break_count = 0;
   6666   message_handler_hit_count = 0;
   6667 
   6668   ExecuteScriptForContextCheck(DebugEvalContextCheckMessageHandler);
   6669 
   6670   // One time compile event and two times break event.
   6671   CHECK_GT(message_handler_hit_count, 3);
   6672 
   6673   // One break from the source and another from the evaluate request.
   6674   CHECK_EQ(break_count, 2);
   6675   CheckDebuggerUnloaded();
   6676 }
   6677 
   6678 
   6679 // Debug event listener which counts the script collected events.
   6680 int script_collected_count = 0;
   6681 static void DebugEventScriptCollectedEvent(
   6682     const v8::Debug::EventDetails& event_details) {
   6683   v8::DebugEvent event = event_details.GetEvent();
   6684   // Count the number of breaks.
   6685   if (event == v8::ScriptCollected) {
   6686     script_collected_count++;
   6687   }
   6688 }
   6689 
   6690 
   6691 // Test that scripts collected are reported through the debug event listener.
   6692 TEST(ScriptCollectedEvent) {
   6693   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
   6694   break_point_hit_count = 0;
   6695   script_collected_count = 0;
   6696   DebugLocalContext env;
   6697   v8::HandleScope scope(env->GetIsolate());
   6698 
   6699   // Request the loaded scripts to initialize the debugger script cache.
   6700   debug->GetLoadedScripts();
   6701 
   6702   // Do garbage collection to ensure that only the script in this test will be
   6703   // collected afterwards.
   6704   CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
   6705 
   6706   script_collected_count = 0;
   6707   v8::Debug::SetDebugEventListener2(DebugEventScriptCollectedEvent);
   6708   {
   6709     v8::Script::Compile(
   6710         v8::String::NewFromUtf8(env->GetIsolate(), "eval('a=1')"))->Run();
   6711     v8::Script::Compile(
   6712         v8::String::NewFromUtf8(env->GetIsolate(), "eval('a=2')"))->Run();
   6713   }
   6714 
   6715   // Do garbage collection to collect the script above which is no longer
   6716   // referenced.
   6717   CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
   6718 
   6719   CHECK_EQ(2, script_collected_count);
   6720 
   6721   v8::Debug::SetDebugEventListener2(NULL);
   6722   CheckDebuggerUnloaded();
   6723 }
   6724 
   6725 
   6726 // Debug event listener which counts the script collected events.
   6727 int script_collected_message_count = 0;
   6728 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
   6729   // Count the number of scripts collected.
   6730   if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
   6731     script_collected_message_count++;
   6732     v8::Handle<v8::Context> context = message.GetEventContext();
   6733     CHECK(context.IsEmpty());
   6734   }
   6735 }
   6736 
   6737 
   6738 // Test that GetEventContext doesn't fail and return empty handle for
   6739 // ScriptCollected events.
   6740 TEST(ScriptCollectedEventContext) {
   6741   i::FLAG_stress_compaction = false;
   6742   v8::Isolate* isolate = CcTest::isolate();
   6743   v8::internal::Debug* debug =
   6744       reinterpret_cast<v8::internal::Isolate*>(isolate)->debug();
   6745   script_collected_message_count = 0;
   6746   v8::HandleScope scope(isolate);
   6747 
   6748   v8::Persistent<v8::Context> context;
   6749   {
   6750     v8::HandleScope scope(isolate);
   6751     context.Reset(isolate, v8::Context::New(isolate));
   6752   }
   6753 
   6754   // Enter context.  We can't have a handle to the context in the outer
   6755   // scope, so we have to do it the hard way.
   6756   {
   6757     v8::HandleScope scope(isolate);
   6758     v8::Local<v8::Context> local_context =
   6759         v8::Local<v8::Context>::New(isolate, context);
   6760     local_context->Enter();
   6761   }
   6762 
   6763   // Request the loaded scripts to initialize the debugger script cache.
   6764   debug->GetLoadedScripts();
   6765 
   6766   // Do garbage collection to ensure that only the script in this test will be
   6767   // collected afterwards.
   6768   CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
   6769 
   6770   v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
   6771   v8::Script::Compile(v8::String::NewFromUtf8(isolate, "eval('a=1')"))->Run();
   6772   v8::Script::Compile(v8::String::NewFromUtf8(isolate, "eval('a=2')"))->Run();
   6773 
   6774   // Leave context
   6775   {
   6776     v8::HandleScope scope(isolate);
   6777     v8::Local<v8::Context> local_context =
   6778         v8::Local<v8::Context>::New(isolate, context);
   6779     local_context->Exit();
   6780   }
   6781   context.Reset();
   6782 
   6783   // Do garbage collection to collect the script above which is no longer
   6784   // referenced.
   6785   CcTest::heap()->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
   6786 
   6787   CHECK_EQ(2, script_collected_message_count);
   6788 
   6789   v8::Debug::SetMessageHandler2(NULL);
   6790 }
   6791 
   6792 
   6793 // Debug event listener which counts the after compile events.
   6794 int after_compile_message_count = 0;
   6795 static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
   6796   // Count the number of scripts collected.
   6797   if (message.IsEvent()) {
   6798     if (message.GetEvent() == v8::AfterCompile) {
   6799       after_compile_message_count++;
   6800     } else if (message.GetEvent() == v8::Break) {
   6801       SendContinueCommand();
   6802     }
   6803   }
   6804 }
   6805 
   6806 
   6807 // Tests that after compile event is sent as many times as there are scripts
   6808 // compiled.
   6809 TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
   6810   DebugLocalContext env;
   6811   v8::HandleScope scope(env->GetIsolate());
   6812   after_compile_message_count = 0;
   6813   const char* script = "var a=1";
   6814 
   6815   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   6816   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6817       ->Run();
   6818   v8::Debug::SetMessageHandler2(NULL);
   6819 
   6820   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   6821   v8::Debug::DebugBreak(env->GetIsolate());
   6822   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6823       ->Run();
   6824 
   6825   // Setting listener to NULL should cause debugger unload.
   6826   v8::Debug::SetMessageHandler2(NULL);
   6827   CheckDebuggerUnloaded();
   6828 
   6829   // Compilation cache should be disabled when debugger is active.
   6830   CHECK_EQ(2, after_compile_message_count);
   6831 }
   6832 
   6833 
   6834 // Tests that break event is sent when message handler is reset.
   6835 TEST(BreakMessageWhenMessageHandlerIsReset) {
   6836   DebugLocalContext env;
   6837   v8::HandleScope scope(env->GetIsolate());
   6838   after_compile_message_count = 0;
   6839   const char* script = "function f() {};";
   6840 
   6841   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   6842   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6843       ->Run();
   6844   v8::Debug::SetMessageHandler2(NULL);
   6845 
   6846   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   6847   v8::Debug::DebugBreak(env->GetIsolate());
   6848   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   6849       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6850   f->Call(env->Global(), 0, NULL);
   6851 
   6852   // Setting message handler to NULL should cause debugger unload.
   6853   v8::Debug::SetMessageHandler2(NULL);
   6854   CheckDebuggerUnloaded();
   6855 
   6856   // Compilation cache should be disabled when debugger is active.
   6857   CHECK_EQ(1, after_compile_message_count);
   6858 }
   6859 
   6860 
   6861 static int exception_event_count = 0;
   6862 static void ExceptionMessageHandler(const v8::Debug::Message& message) {
   6863   if (message.IsEvent() && message.GetEvent() == v8::Exception) {
   6864     exception_event_count++;
   6865     SendContinueCommand();
   6866   }
   6867 }
   6868 
   6869 
   6870 // Tests that exception event is sent when message handler is reset.
   6871 TEST(ExceptionMessageWhenMessageHandlerIsReset) {
   6872   DebugLocalContext env;
   6873   v8::HandleScope scope(env->GetIsolate());
   6874 
   6875   // For this test, we want to break on uncaught exceptions:
   6876   ChangeBreakOnException(false, true);
   6877 
   6878   exception_event_count = 0;
   6879   const char* script = "function f() {throw new Error()};";
   6880 
   6881   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   6882   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6883       ->Run();
   6884   v8::Debug::SetMessageHandler2(NULL);
   6885 
   6886   v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
   6887   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   6888       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6889   f->Call(env->Global(), 0, NULL);
   6890 
   6891   // Setting message handler to NULL should cause debugger unload.
   6892   v8::Debug::SetMessageHandler2(NULL);
   6893   CheckDebuggerUnloaded();
   6894 
   6895   CHECK_EQ(1, exception_event_count);
   6896 }
   6897 
   6898 
   6899 // Tests after compile event is sent when there are some provisional
   6900 // breakpoints out of the scripts lines range.
   6901 TEST(ProvisionalBreakpointOnLineOutOfRange) {
   6902   DebugLocalContext env;
   6903   v8::HandleScope scope(env->GetIsolate());
   6904   env.ExposeDebug();
   6905   const char* script = "function f() {};";
   6906   const char* resource_name = "test_resource";
   6907 
   6908   // Set a couple of provisional breakpoint on lines out of the script lines
   6909   // range.
   6910   int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), resource_name,
   6911                                              3, -1 /* no column */);
   6912   int sbp2 =
   6913       SetScriptBreakPointByNameFromJS(env->GetIsolate(), resource_name, 5, 5);
   6914 
   6915   after_compile_message_count = 0;
   6916   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
   6917 
   6918   v8::ScriptOrigin origin(
   6919       v8::String::NewFromUtf8(env->GetIsolate(), resource_name),
   6920       v8::Integer::New(10),
   6921       v8::Integer::New(1));
   6922   // Compile a script whose first line number is greater than the breakpoints'
   6923   // lines.
   6924   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script),
   6925                       &origin)->Run();
   6926 
   6927   // If the script is compiled successfully there is exactly one after compile
   6928   // event. In case of an exception in debugger code after compile event is not
   6929   // sent.
   6930   CHECK_EQ(1, after_compile_message_count);
   6931 
   6932   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   6933   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   6934   v8::Debug::SetMessageHandler2(NULL);
   6935 }
   6936 
   6937 
   6938 static void BreakMessageHandler(const v8::Debug::Message& message) {
   6939   i::Isolate* isolate = CcTest::i_isolate();
   6940   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   6941     // Count the number of breaks.
   6942     break_point_hit_count++;
   6943 
   6944     i::HandleScope scope(isolate);
   6945     message.GetJSON();
   6946 
   6947     SendContinueCommand();
   6948   } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
   6949     i::HandleScope scope(isolate);
   6950 
   6951     bool is_debug_break = isolate->stack_guard()->IsDebugBreak();
   6952     // Force DebugBreak flag while serializer is working.
   6953     isolate->stack_guard()->DebugBreak();
   6954 
   6955     // Force serialization to trigger some internal JS execution.
   6956     message.GetJSON();
   6957 
   6958     // Restore previous state.
   6959     if (is_debug_break) {
   6960       isolate->stack_guard()->DebugBreak();
   6961     } else {
   6962       isolate->stack_guard()->Continue(i::DEBUGBREAK);
   6963     }
   6964   }
   6965 }
   6966 
   6967 
   6968 // Test that if DebugBreak is forced it is ignored when code from
   6969 // debug-delay.js is executed.
   6970 TEST(NoDebugBreakInAfterCompileMessageHandler) {
   6971   DebugLocalContext env;
   6972   v8::HandleScope scope(env->GetIsolate());
   6973 
   6974   // Register a debug event listener which sets the break flag and counts.
   6975   v8::Debug::SetMessageHandler2(BreakMessageHandler);
   6976 
   6977   // Set the debug break flag.
   6978   v8::Debug::DebugBreak(env->GetIsolate());
   6979 
   6980   // Create a function for testing stepping.
   6981   const char* src = "function f() { eval('var x = 10;'); } ";
   6982   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   6983 
   6984   // There should be only one break event.
   6985   CHECK_EQ(1, break_point_hit_count);
   6986 
   6987   // Set the debug break flag again.
   6988   v8::Debug::DebugBreak(env->GetIsolate());
   6989   f->Call(env->Global(), 0, NULL);
   6990   // There should be one more break event when the script is evaluated in 'f'.
   6991   CHECK_EQ(2, break_point_hit_count);
   6992 
   6993   // Get rid of the debug message handler.
   6994   v8::Debug::SetMessageHandler2(NULL);
   6995   CheckDebuggerUnloaded();
   6996 }
   6997 
   6998 
   6999 static int counting_message_handler_counter;
   7000 
   7001 static void CountingMessageHandler(const v8::Debug::Message& message) {
   7002   counting_message_handler_counter++;
   7003 }
   7004 
   7005 
   7006 // Test that debug messages get processed when ProcessDebugMessages is called.
   7007 TEST(ProcessDebugMessages) {
   7008   DebugLocalContext env;
   7009   v8::Isolate* isolate = env->GetIsolate();
   7010   v8::HandleScope scope(isolate);
   7011 
   7012   counting_message_handler_counter = 0;
   7013 
   7014   v8::Debug::SetMessageHandler2(CountingMessageHandler);
   7015 
   7016   const int kBufferSize = 1000;
   7017   uint16_t buffer[kBufferSize];
   7018   const char* scripts_command =
   7019     "{\"seq\":0,"
   7020      "\"type\":\"request\","
   7021      "\"command\":\"scripts\"}";
   7022 
   7023   // Send scripts command.
   7024   v8::Debug::SendCommand(
   7025       isolate, buffer, AsciiToUtf16(scripts_command, buffer));
   7026 
   7027   CHECK_EQ(0, counting_message_handler_counter);
   7028   v8::Debug::ProcessDebugMessages();
   7029   // At least one message should come
   7030   CHECK_GE(counting_message_handler_counter, 1);
   7031 
   7032   counting_message_handler_counter = 0;
   7033 
   7034   v8::Debug::SendCommand(
   7035       isolate, buffer, AsciiToUtf16(scripts_command, buffer));
   7036   v8::Debug::SendCommand(
   7037       isolate, buffer, AsciiToUtf16(scripts_command, buffer));
   7038   CHECK_EQ(0, counting_message_handler_counter);
   7039   v8::Debug::ProcessDebugMessages();
   7040   // At least two messages should come
   7041   CHECK_GE(counting_message_handler_counter, 2);
   7042 
   7043   // Get rid of the debug message handler.
   7044   v8::Debug::SetMessageHandler2(NULL);
   7045   CheckDebuggerUnloaded();
   7046 }
   7047 
   7048 
   7049 struct BacktraceData {
   7050   static int frame_counter;
   7051   static void MessageHandler(const v8::Debug::Message& message) {
   7052     char print_buffer[1000];
   7053     v8::String::Value json(message.GetJSON());
   7054     Utf16ToAscii(*json, json.length(), print_buffer, 1000);
   7055 
   7056     if (strstr(print_buffer, "backtrace") == NULL) {
   7057       return;
   7058     }
   7059     frame_counter = GetTotalFramesInt(print_buffer);
   7060   }
   7061 };
   7062 
   7063 int BacktraceData::frame_counter;
   7064 
   7065 
   7066 // Test that debug messages get processed when ProcessDebugMessages is called.
   7067 TEST(Backtrace) {
   7068   DebugLocalContext env;
   7069   v8::Isolate* isolate = env->GetIsolate();
   7070   v8::HandleScope scope(isolate);
   7071 
   7072   v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler);
   7073 
   7074   const int kBufferSize = 1000;
   7075   uint16_t buffer[kBufferSize];
   7076   const char* scripts_command =
   7077     "{\"seq\":0,"
   7078      "\"type\":\"request\","
   7079      "\"command\":\"backtrace\"}";
   7080 
   7081   // Check backtrace from ProcessDebugMessages.
   7082   BacktraceData::frame_counter = -10;
   7083   v8::Debug::SendCommand(
   7084       isolate,
   7085       buffer,
   7086       AsciiToUtf16(scripts_command, buffer),
   7087       NULL);
   7088   v8::Debug::ProcessDebugMessages();
   7089   CHECK_EQ(BacktraceData::frame_counter, 0);
   7090 
   7091   v8::Handle<v8::String> void0 =
   7092       v8::String::NewFromUtf8(env->GetIsolate(), "void(0)");
   7093   v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
   7094 
   7095   // Check backtrace from "void(0)" script.
   7096   BacktraceData::frame_counter = -10;
   7097   v8::Debug::SendCommand(
   7098       isolate,
   7099       buffer,
   7100       AsciiToUtf16(scripts_command, buffer),
   7101       NULL);
   7102   script->Run();
   7103   CHECK_EQ(BacktraceData::frame_counter, 1);
   7104 
   7105   // Get rid of the debug message handler.
   7106   v8::Debug::SetMessageHandler2(NULL);
   7107   CheckDebuggerUnloaded();
   7108 }
   7109 
   7110 
   7111 TEST(GetMirror) {
   7112   DebugLocalContext env;
   7113   v8::HandleScope scope(env->GetIsolate());
   7114   v8::Handle<v8::Value> obj =
   7115       v8::Debug::GetMirror(v8::String::NewFromUtf8(env->GetIsolate(), "hodja"));
   7116   v8::Handle<v8::Function> run_test =
   7117       v8::Handle<v8::Function>::Cast(v8::Script::New(
   7118           v8::String::NewFromUtf8(
   7119               env->GetIsolate(),
   7120               "function runTest(mirror) {"
   7121               "  return mirror.isString() && (mirror.length() == 5);"
   7122               "}"
   7123               ""
   7124               "runTest;"))->Run());
   7125   v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
   7126   CHECK(result->IsTrue());
   7127 }
   7128 
   7129 
   7130 // Test that the debug break flag works with function.apply.
   7131 TEST(DebugBreakFunctionApply) {
   7132   DebugLocalContext env;
   7133   v8::HandleScope scope(env->GetIsolate());
   7134 
   7135   // Create a function for testing breaking in apply.
   7136   v8::Local<v8::Function> foo = CompileFunction(
   7137       &env,
   7138       "function baz(x) { }"
   7139       "function bar(x) { baz(); }"
   7140       "function foo(){ bar.apply(this, [1]); }",
   7141       "foo");
   7142 
   7143   // Register a debug event listener which steps and counts.
   7144   v8::Debug::SetDebugEventListener2(DebugEventBreakMax);
   7145 
   7146   // Set the debug break flag before calling the code using function.apply.
   7147   v8::Debug::DebugBreak(env->GetIsolate());
   7148 
   7149   // Limit the number of debug breaks. This is a regression test for issue 493
   7150   // where this test would enter an infinite loop.
   7151   break_point_hit_count = 0;
   7152   max_break_point_hit_count = 10000;  // 10000 => infinite loop.
   7153   foo->Call(env->Global(), 0, NULL);
   7154 
   7155   // When keeping the debug break several break will happen.
   7156   CHECK_GT(break_point_hit_count, 1);
   7157 
   7158   v8::Debug::SetDebugEventListener2(NULL);
   7159   CheckDebuggerUnloaded();
   7160 }
   7161 
   7162 
   7163 v8::Handle<v8::Context> debugee_context;
   7164 v8::Handle<v8::Context> debugger_context;
   7165 
   7166 
   7167 // Property getter that checks that current and calling contexts
   7168 // are both the debugee contexts.
   7169 static void NamedGetterWithCallingContextCheck(
   7170     v8::Local<v8::String> name,
   7171     const v8::PropertyCallbackInfo<v8::Value>& info) {
   7172   CHECK_EQ(0, strcmp(*v8::String::Utf8Value(name), "a"));
   7173   v8::Handle<v8::Context> current = info.GetIsolate()->GetCurrentContext();
   7174   CHECK(current == debugee_context);
   7175   CHECK(current != debugger_context);
   7176   v8::Handle<v8::Context> calling = info.GetIsolate()->GetCallingContext();
   7177   CHECK(calling == debugee_context);
   7178   CHECK(calling != debugger_context);
   7179   info.GetReturnValue().Set(1);
   7180 }
   7181 
   7182 
   7183 // Debug event listener that checks if the first argument of a function is
   7184 // an object with property 'a' == 1. If the property has custom accessor
   7185 // this handler will eventually invoke it.
   7186 static void DebugEventGetAtgumentPropertyValue(
   7187     const v8::Debug::EventDetails& event_details) {
   7188   v8::DebugEvent event = event_details.GetEvent();
   7189   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   7190   if (event == v8::Break) {
   7191     break_point_hit_count++;
   7192     CHECK(debugger_context == CcTest::isolate()->GetCurrentContext());
   7193     v8::Handle<v8::Function> func = v8::Handle<v8::Function>::Cast(CompileRun(
   7194         "(function(exec_state) {\n"
   7195         "    return (exec_state.frame(0).argumentValue(0).property('a').\n"
   7196         "            value().value() == 1);\n"
   7197         "})"));
   7198     const int argc = 1;
   7199     v8::Handle<v8::Value> argv[argc] = { exec_state };
   7200     v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
   7201     CHECK(result->IsTrue());
   7202   }
   7203 }
   7204 
   7205 
   7206 TEST(CallingContextIsNotDebugContext) {
   7207   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
   7208   // Create and enter a debugee context.
   7209   DebugLocalContext env;
   7210   v8::HandleScope scope(env->GetIsolate());
   7211   env.ExposeDebug();
   7212 
   7213   // Save handles to the debugger and debugee contexts to be used in
   7214   // NamedGetterWithCallingContextCheck.
   7215   debugee_context = env.context();
   7216   debugger_context = v8::Utils::ToLocal(debug->debug_context());
   7217 
   7218   // Create object with 'a' property accessor.
   7219   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
   7220   named->SetAccessor(v8::String::NewFromUtf8(env->GetIsolate(), "a"),
   7221                      NamedGetterWithCallingContextCheck);
   7222   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "obj"),
   7223                      named->NewInstance());
   7224 
   7225   // Register the debug event listener
   7226   v8::Debug::SetDebugEventListener2(DebugEventGetAtgumentPropertyValue);
   7227 
   7228   // Create a function that invokes debugger.
   7229   v8::Local<v8::Function> foo = CompileFunction(
   7230       &env,
   7231       "function bar(x) { debugger; }"
   7232       "function foo(){ bar(obj); }",
   7233       "foo");
   7234 
   7235   break_point_hit_count = 0;
   7236   foo->Call(env->Global(), 0, NULL);
   7237   CHECK_EQ(1, break_point_hit_count);
   7238 
   7239   v8::Debug::SetDebugEventListener2(NULL);
   7240   debugee_context = v8::Handle<v8::Context>();
   7241   debugger_context = v8::Handle<v8::Context>();
   7242   CheckDebuggerUnloaded();
   7243 }
   7244 
   7245 
   7246 TEST(DebugContextIsPreservedBetweenAccesses) {
   7247   v8::HandleScope scope(CcTest::isolate());
   7248   v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext();
   7249   v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext();
   7250   CHECK_EQ(*context1, *context2);
   7251 }
   7252 
   7253 
   7254 static v8::Handle<v8::Value> expected_callback_data;
   7255 static void DebugEventContextChecker(const v8::Debug::EventDetails& details) {
   7256   CHECK(details.GetEventContext() == expected_context);
   7257   CHECK_EQ(expected_callback_data, details.GetCallbackData());
   7258 }
   7259 
   7260 
   7261 // Check that event details contain context where debug event occured.
   7262 TEST(DebugEventContext) {
   7263   v8::Isolate* isolate = CcTest::isolate();
   7264   v8::HandleScope scope(isolate);
   7265   expected_callback_data = v8::Int32::New(2010);
   7266   expected_context = v8::Context::New(isolate);
   7267   v8::Debug::SetDebugEventListener2(DebugEventContextChecker,
   7268                                     expected_callback_data);
   7269   v8::Context::Scope context_scope(expected_context);
   7270   v8::Script::Compile(
   7271       v8::String::NewFromUtf8(isolate, "(function(){debugger;})();"))->Run();
   7272   expected_context.Clear();
   7273   v8::Debug::SetDebugEventListener2(NULL);
   7274   expected_context_data = v8::Handle<v8::Value>();
   7275   CheckDebuggerUnloaded();
   7276 }
   7277 
   7278 
   7279 static void* expected_break_data;
   7280 static bool was_debug_break_called;
   7281 static bool was_debug_event_called;
   7282 static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) {
   7283   if (details.GetEvent() == v8::BreakForCommand) {
   7284     CHECK_EQ(expected_break_data, details.GetClientData());
   7285     was_debug_event_called = true;
   7286   } else if (details.GetEvent() == v8::Break) {
   7287     was_debug_break_called = true;
   7288   }
   7289 }
   7290 
   7291 
   7292 // Check that event details contain context where debug event occured.
   7293 TEST(DebugEventBreakData) {
   7294   DebugLocalContext env;
   7295   v8::Isolate* isolate = env->GetIsolate();
   7296   v8::HandleScope scope(isolate);
   7297   v8::Debug::SetDebugEventListener2(DebugEventBreakDataChecker);
   7298 
   7299   TestClientData::constructor_call_counter = 0;
   7300   TestClientData::destructor_call_counter = 0;
   7301 
   7302   expected_break_data = NULL;
   7303   was_debug_event_called = false;
   7304   was_debug_break_called = false;
   7305   v8::Debug::DebugBreakForCommand(NULL, isolate);
   7306   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   7307                                               "(function(x){return x;})(1);"))
   7308       ->Run();
   7309   CHECK(was_debug_event_called);
   7310   CHECK(!was_debug_break_called);
   7311 
   7312   TestClientData* data1 = new TestClientData();
   7313   expected_break_data = data1;
   7314   was_debug_event_called = false;
   7315   was_debug_break_called = false;
   7316   v8::Debug::DebugBreakForCommand(data1, isolate);
   7317   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   7318                                               "(function(x){return x+1;})(1);"))
   7319       ->Run();
   7320   CHECK(was_debug_event_called);
   7321   CHECK(!was_debug_break_called);
   7322 
   7323   expected_break_data = NULL;
   7324   was_debug_event_called = false;
   7325   was_debug_break_called = false;
   7326   v8::Debug::DebugBreak(isolate);
   7327   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   7328                                               "(function(x){return x+2;})(1);"))
   7329       ->Run();
   7330   CHECK(!was_debug_event_called);
   7331   CHECK(was_debug_break_called);
   7332 
   7333   TestClientData* data2 = new TestClientData();
   7334   expected_break_data = data2;
   7335   was_debug_event_called = false;
   7336   was_debug_break_called = false;
   7337   v8::Debug::DebugBreak(isolate);
   7338   v8::Debug::DebugBreakForCommand(data2, isolate);
   7339   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   7340                                               "(function(x){return x+3;})(1);"))
   7341       ->Run();
   7342   CHECK(was_debug_event_called);
   7343   CHECK(was_debug_break_called);
   7344 
   7345   CHECK_EQ(2, TestClientData::constructor_call_counter);
   7346   CHECK_EQ(TestClientData::constructor_call_counter,
   7347            TestClientData::destructor_call_counter);
   7348 
   7349   v8::Debug::SetDebugEventListener2(NULL);
   7350   CheckDebuggerUnloaded();
   7351 }
   7352 
   7353 static bool debug_event_break_deoptimize_done = false;
   7354 
   7355 static void DebugEventBreakDeoptimize(
   7356     const v8::Debug::EventDetails& event_details) {
   7357   v8::DebugEvent event = event_details.GetEvent();
   7358   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   7359   if (event == v8::Break) {
   7360     if (!frame_function_name.IsEmpty()) {
   7361       // Get the name of the function.
   7362       const int argc = 2;
   7363       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
   7364       v8::Handle<v8::Value> result =
   7365           frame_function_name->Call(exec_state, argc, argv);
   7366       if (!result->IsUndefined()) {
   7367         char fn[80];
   7368         CHECK(result->IsString());
   7369         v8::Handle<v8::String> function_name(result->ToString());
   7370         function_name->WriteUtf8(fn);
   7371         if (strcmp(fn, "bar") == 0) {
   7372           i::Deoptimizer::DeoptimizeAll(CcTest::i_isolate());
   7373           debug_event_break_deoptimize_done = true;
   7374         }
   7375       }
   7376     }
   7377 
   7378     v8::Debug::DebugBreak(CcTest::isolate());
   7379   }
   7380 }
   7381 
   7382 
   7383 // Test deoptimization when execution is broken using the debug break stack
   7384 // check interrupt.
   7385 TEST(DeoptimizeDuringDebugBreak) {
   7386   DebugLocalContext env;
   7387   v8::HandleScope scope(env->GetIsolate());
   7388   env.ExposeDebug();
   7389 
   7390   // Create a function for checking the function when hitting a break point.
   7391   frame_function_name = CompileFunction(&env,
   7392                                         frame_function_name_source,
   7393                                         "frame_function_name");
   7394 
   7395 
   7396   // Set a debug event listener which will keep interrupting execution until
   7397   // debug break. When inside function bar it will deoptimize all functions.
   7398   // This tests lazy deoptimization bailout for the stack check, as the first
   7399   // time in function bar when using debug break and no break points will be at
   7400   // the initial stack check.
   7401   v8::Debug::SetDebugEventListener2(DebugEventBreakDeoptimize);
   7402 
   7403   // Compile and run function bar which will optimize it for some flag settings.
   7404   v8::Script::Compile(v8::String::NewFromUtf8(
   7405                           env->GetIsolate(), "function bar(){}; bar()"))->Run();
   7406 
   7407   // Set debug break and call bar again.
   7408   v8::Debug::DebugBreak(env->GetIsolate());
   7409   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "bar()"))
   7410       ->Run();
   7411 
   7412   CHECK(debug_event_break_deoptimize_done);
   7413 
   7414   v8::Debug::SetDebugEventListener2(NULL);
   7415 }
   7416 
   7417 
   7418 static void DebugEventBreakWithOptimizedStack(
   7419     const v8::Debug::EventDetails& event_details) {
   7420   v8::Isolate* isolate = event_details.GetEventContext()->GetIsolate();
   7421   v8::DebugEvent event = event_details.GetEvent();
   7422   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   7423   if (event == v8::Break) {
   7424     if (!frame_function_name.IsEmpty()) {
   7425       for (int i = 0; i < 2; i++) {
   7426         const int argc = 2;
   7427         v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(i) };
   7428         // Get the name of the function in frame i.
   7429         v8::Handle<v8::Value> result =
   7430             frame_function_name->Call(exec_state, argc, argv);
   7431         CHECK(result->IsString());
   7432         v8::Handle<v8::String> function_name(result->ToString());
   7433         CHECK(function_name->Equals(v8::String::NewFromUtf8(isolate, "loop")));
   7434         // Get the name of the first argument in frame i.
   7435         result = frame_argument_name->Call(exec_state, argc, argv);
   7436         CHECK(result->IsString());
   7437         v8::Handle<v8::String> argument_name(result->ToString());
   7438         CHECK(argument_name->Equals(v8::String::NewFromUtf8(isolate, "count")));
   7439         // Get the value of the first argument in frame i. If the
   7440         // funtion is optimized the value will be undefined, otherwise
   7441         // the value will be '1 - i'.
   7442         //
   7443         // TODO(3141533): We should be able to get the real value for
   7444         // optimized frames.
   7445         result = frame_argument_value->Call(exec_state, argc, argv);
   7446         CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i));
   7447         // Get the name of the first local variable.
   7448         result = frame_local_name->Call(exec_state, argc, argv);
   7449         CHECK(result->IsString());
   7450         v8::Handle<v8::String> local_name(result->ToString());
   7451         CHECK(local_name->Equals(v8::String::NewFromUtf8(isolate, "local")));
   7452         // Get the value of the first local variable. If the function
   7453         // is optimized the value will be undefined, otherwise it will
   7454         // be 42.
   7455         //
   7456         // TODO(3141533): We should be able to get the real value for
   7457         // optimized frames.
   7458         result = frame_local_value->Call(exec_state, argc, argv);
   7459         CHECK(result->IsUndefined() || (result->Int32Value() == 42));
   7460       }
   7461     }
   7462   }
   7463 }
   7464 
   7465 
   7466 static void ScheduleBreak(const v8::FunctionCallbackInfo<v8::Value>& args) {
   7467   v8::Debug::SetDebugEventListener2(DebugEventBreakWithOptimizedStack);
   7468   v8::Debug::DebugBreak(args.GetIsolate());
   7469 }
   7470 
   7471 
   7472 TEST(DebugBreakStackInspection) {
   7473   DebugLocalContext env;
   7474   v8::HandleScope scope(env->GetIsolate());
   7475 
   7476   frame_function_name =
   7477       CompileFunction(&env, frame_function_name_source, "frame_function_name");
   7478   frame_argument_name =
   7479       CompileFunction(&env, frame_argument_name_source, "frame_argument_name");
   7480   frame_argument_value = CompileFunction(&env,
   7481                                          frame_argument_value_source,
   7482                                          "frame_argument_value");
   7483   frame_local_name =
   7484       CompileFunction(&env, frame_local_name_source, "frame_local_name");
   7485   frame_local_value =
   7486       CompileFunction(&env, frame_local_value_source, "frame_local_value");
   7487 
   7488   v8::Handle<v8::FunctionTemplate> schedule_break_template =
   7489       v8::FunctionTemplate::New(ScheduleBreak);
   7490   v8::Handle<v8::Function> schedule_break =
   7491       schedule_break_template->GetFunction();
   7492   env->Global()->Set(v8_str("scheduleBreak"), schedule_break);
   7493 
   7494   const char* src =
   7495       "function loop(count) {"
   7496       "  var local = 42;"
   7497       "  if (count < 1) { scheduleBreak(); loop(count + 1); }"
   7498       "}"
   7499       "loop(0);";
   7500   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), src))->Run();
   7501 }
   7502 
   7503 
   7504 // Test that setting the terminate execution flag during debug break processing.
   7505 static void TestDebugBreakInLoop(const char* loop_head,
   7506                                  const char** loop_bodies,
   7507                                  const char* loop_tail) {
   7508   // Receive 100 breaks for each test and then terminate JavaScript execution.
   7509   static const int kBreaksPerTest = 100;
   7510 
   7511   for (int i = 0; loop_bodies[i] != NULL; i++) {
   7512     // Perform a lazy deoptimization after various numbers of breaks
   7513     // have been hit.
   7514     for (int j = 0; j < 7; j++) {
   7515       break_point_hit_count_deoptimize = j;
   7516       if (j == 6) {
   7517         break_point_hit_count_deoptimize = kBreaksPerTest;
   7518       }
   7519 
   7520       break_point_hit_count = 0;
   7521       max_break_point_hit_count = kBreaksPerTest;
   7522       terminate_after_max_break_point_hit = true;
   7523 
   7524       EmbeddedVector<char, 1024> buffer;
   7525       OS::SNPrintF(buffer,
   7526                    "function f() {%s%s%s}",
   7527                    loop_head, loop_bodies[i], loop_tail);
   7528 
   7529       // Function with infinite loop.
   7530       CompileRun(buffer.start());
   7531 
   7532       // Set the debug break to enter the debugger as soon as possible.
   7533       v8::Debug::DebugBreak(CcTest::isolate());
   7534 
   7535       // Call function with infinite loop.
   7536       CompileRun("f();");
   7537       CHECK_EQ(kBreaksPerTest, break_point_hit_count);
   7538 
   7539       CHECK(!v8::V8::IsExecutionTerminating());
   7540     }
   7541   }
   7542 }
   7543 
   7544 
   7545 TEST(DebugBreakLoop) {
   7546   DebugLocalContext env;
   7547   v8::HandleScope scope(env->GetIsolate());
   7548 
   7549   // Register a debug event listener which sets the break flag and counts.
   7550   v8::Debug::SetDebugEventListener2(DebugEventBreakMax);
   7551 
   7552   // Create a function for getting the frame count when hitting the break.
   7553   frame_count = CompileFunction(&env, frame_count_source, "frame_count");
   7554 
   7555   CompileRun("var a = 1;");
   7556   CompileRun("function g() { }");
   7557   CompileRun("function h() { }");
   7558 
   7559   const char* loop_bodies[] = {
   7560       "",
   7561       "g()",
   7562       "if (a == 0) { g() }",
   7563       "if (a == 1) { g() }",
   7564       "if (a == 0) { g() } else { h() }",
   7565       "if (a == 0) { continue }",
   7566       "if (a == 1) { continue }",
   7567       "switch (a) { case 1: g(); }",
   7568       "switch (a) { case 1: continue; }",
   7569       "switch (a) { case 1: g(); break; default: h() }",
   7570       "switch (a) { case 1: continue; break; default: h() }",
   7571       NULL
   7572   };
   7573 
   7574   TestDebugBreakInLoop("while (true) {", loop_bodies, "}");
   7575   TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}");
   7576 
   7577   TestDebugBreakInLoop("do {", loop_bodies, "} while (true)");
   7578   TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)");
   7579 
   7580   TestDebugBreakInLoop("for (;;) {", loop_bodies, "}");
   7581   TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}");
   7582 
   7583   // Get rid of the debug event listener.
   7584   v8::Debug::SetDebugEventListener2(NULL);
   7585   CheckDebuggerUnloaded();
   7586 }
   7587 
   7588 
   7589 v8::Local<v8::Script> inline_script;
   7590 
   7591 static void DebugBreakInlineListener(
   7592     const v8::Debug::EventDetails& event_details) {
   7593   v8::DebugEvent event = event_details.GetEvent();
   7594   if (event != v8::Break) return;
   7595 
   7596   int expected_frame_count = 4;
   7597   int expected_line_number[] = {1, 4, 7, 12};
   7598 
   7599   i::Handle<i::Object> compiled_script = v8::Utils::OpenHandle(*inline_script);
   7600   i::Handle<i::Script> source_script = i::Handle<i::Script>(i::Script::cast(
   7601       i::JSFunction::cast(*compiled_script)->shared()->script()));
   7602 
   7603   int break_id = CcTest::i_isolate()->debug()->break_id();
   7604   char script[128];
   7605   i::Vector<char> script_vector(script, sizeof(script));
   7606   OS::SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id);
   7607   v8::Local<v8::Value> result = CompileRun(script);
   7608 
   7609   int frame_count = result->Int32Value();
   7610   CHECK_EQ(expected_frame_count, frame_count);
   7611 
   7612   for (int i = 0; i < frame_count; i++) {
   7613     // The 5. element in the returned array of GetFrameDetails contains the
   7614     // source position of that frame.
   7615     OS::SNPrintF(script_vector, "%%GetFrameDetails(%d, %d)[5]", break_id, i);
   7616     v8::Local<v8::Value> result = CompileRun(script);
   7617     CHECK_EQ(expected_line_number[i],
   7618              i::GetScriptLineNumber(source_script, result->Int32Value()));
   7619   }
   7620   v8::Debug::SetDebugEventListener2(NULL);
   7621   v8::V8::TerminateExecution(CcTest::isolate());
   7622 }
   7623 
   7624 
   7625 TEST(DebugBreakInline) {
   7626   i::FLAG_allow_natives_syntax = true;
   7627   DebugLocalContext env;
   7628   v8::HandleScope scope(env->GetIsolate());
   7629   const char* source =
   7630       "function debug(b) {             \n"
   7631       "  if (b) debugger;              \n"
   7632       "}                               \n"
   7633       "function f(b) {                 \n"
   7634       "  debug(b)                      \n"
   7635       "};                              \n"
   7636       "function g(b) {                 \n"
   7637       "  f(b);                         \n"
   7638       "};                              \n"
   7639       "g(false);                       \n"
   7640       "g(false);                       \n"
   7641       "%OptimizeFunctionOnNextCall(g); \n"
   7642       "g(true);";
   7643   v8::Debug::SetDebugEventListener2(DebugBreakInlineListener);
   7644   inline_script =
   7645       v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), source));
   7646   inline_script->Run();
   7647 }
   7648 
   7649 
   7650 static void DebugEventStepNext(
   7651     const v8::Debug::EventDetails& event_details) {
   7652   v8::DebugEvent event = event_details.GetEvent();
   7653   if (event == v8::Break) {
   7654     PrepareStep(StepNext);
   7655   }
   7656 }
   7657 
   7658 
   7659 static void RunScriptInANewCFrame(const char* source) {
   7660   v8::TryCatch try_catch;
   7661   CompileRun(source);
   7662   CHECK(try_catch.HasCaught());
   7663 }
   7664 
   7665 
   7666 TEST(Regress131642) {
   7667   // Bug description:
   7668   // When doing StepNext through the first script, the debugger is not reset
   7669   // after exiting through exception.  A flawed implementation enabling the
   7670   // debugger to step into Array.prototype.forEach breaks inside the callback
   7671   // for forEach in the second script under the assumption that we are in a
   7672   // recursive call.  In an attempt to step out, we crawl the stack using the
   7673   // recorded frame pointer from the first script and fail when not finding it
   7674   // on the stack.
   7675   DebugLocalContext env;
   7676   v8::HandleScope scope(env->GetIsolate());
   7677   v8::Debug::SetDebugEventListener2(DebugEventStepNext);
   7678 
   7679   // We step through the first script.  It exits through an exception.  We run
   7680   // this inside a new frame to record a different FP than the second script
   7681   // would expect.
   7682   const char* script_1 = "debugger; throw new Error();";
   7683   RunScriptInANewCFrame(script_1);
   7684 
   7685   // The second script uses forEach.
   7686   const char* script_2 = "[0].forEach(function() { });";
   7687   CompileRun(script_2);
   7688 
   7689   v8::Debug::SetDebugEventListener2(NULL);
   7690 }
   7691 
   7692 
   7693 // Import from test-heap.cc
   7694 int CountNativeContexts();
   7695 
   7696 
   7697 static void NopListener(const v8::Debug::EventDetails& event_details) {
   7698 }
   7699 
   7700 
   7701 TEST(DebuggerCreatesContextIffActive) {
   7702   DebugLocalContext env;
   7703   v8::HandleScope scope(env->GetIsolate());
   7704   CHECK_EQ(1, CountNativeContexts());
   7705 
   7706   v8::Debug::SetDebugEventListener2(NULL);
   7707   CompileRun("debugger;");
   7708   CHECK_EQ(1, CountNativeContexts());
   7709 
   7710   v8::Debug::SetDebugEventListener2(NopListener);
   7711   CompileRun("debugger;");
   7712   CHECK_EQ(2, CountNativeContexts());
   7713 
   7714   v8::Debug::SetDebugEventListener2(NULL);
   7715 }
   7716 
   7717 
   7718 TEST(LiveEditEnabled) {
   7719   v8::internal::FLAG_allow_natives_syntax = true;
   7720   LocalContext env;
   7721   v8::HandleScope scope(env->GetIsolate());
   7722   v8::Debug::SetLiveEditEnabled(true, env->GetIsolate());
   7723   CompileRun("%LiveEditCompareStrings('', '')");
   7724 }
   7725 
   7726 
   7727 TEST(LiveEditDisabled) {
   7728   v8::internal::FLAG_allow_natives_syntax = true;
   7729   LocalContext env;
   7730   v8::HandleScope scope(env->GetIsolate());
   7731   v8::Debug::SetLiveEditEnabled(false, env->GetIsolate());
   7732   CompileRun("%LiveEditCompareStrings('', '')");
   7733 }
   7734 
   7735 
   7736 #endif  // ENABLE_DEBUGGER_SUPPORT
   7737