1 // RUN: %clang_cc1 -emit-llvm %s -o - | FileCheck %s 2 3 typedef __attribute__(( ext_vector_type(4) )) float float4; 4 typedef __attribute__(( ext_vector_type(2) )) float float2; 5 typedef __attribute__(( ext_vector_type(4) )) int int4; 6 typedef __attribute__(( ext_vector_type(4) )) unsigned int uint4; 7 8 // CHECK: @foo = global <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00> 9 float4 foo = (float4){ 1.0, 2.0, 3.0, 4.0 }; 10 11 // CHECK: @bar = constant <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 0x7FF0000000000000> 12 const float4 bar = (float4){ 1.0, 2.0, 3.0, __builtin_inff() }; 13 14 // CHECK: @test1 15 // CHECK: fadd <4 x float> 16 float4 test1(float4 V) { 17 return V.wzyx+V; 18 } 19 20 float2 vec2, vec2_2; 21 float4 vec4, vec4_2; 22 float f; 23 24 // CHECK: @test2 25 // CHECK: shufflevector {{.*}} <i32 0, i32 1> 26 // CHECK: extractelement 27 // CHECK: shufflevector {{.*}} <i32 1, i32 1, i32 1, i32 1> 28 // CHECK: insertelement 29 // CHECK: shufflevector {{.*}} <i32 1, i32 0> 30 void test2() { 31 vec2 = vec4.xy; // shorten 32 f = vec2.x; // extract elt 33 vec4 = vec4.yyyy; // splat 34 35 vec2.x = f; // insert one. 36 vec2.yx = vec2; // reverse 37 } 38 39 // CHECK: @test3 40 // CHECK: store <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00> 41 void test3(float4 *out) { 42 *out = ((float4) {1.0f, 2.0f, 3.0f, 4.0f }); 43 } 44 45 // CHECK: @test4 46 // CHECK: store <4 x float> 47 // CHECK: store <4 x float> 48 void test4(float4 *out) { 49 float a = 1.0f; 50 float b = 2.0f; 51 float c = 3.0f; 52 float d = 4.0f; 53 *out = ((float4) {a,b,c,d}); 54 } 55 56 // CHECK: @test5 57 // CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer 58 // CHECK: fmul <4 x float> 59 // CHECK: fmul <4 x float> 60 // CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer 61 // CHECK: fmul <4 x float> 62 void test5(float4 *out) { 63 float a; 64 float4 b; 65 66 a = 1.0f; 67 b = a; 68 b = b * 5.0f; 69 b = 5.0f * b; 70 b *= a; 71 72 *out = b; 73 } 74 75 // CHECK: @test6 76 void test6(float4 *ap, float4 *bp, float c) { 77 float4 a = *ap; 78 float4 b = *bp; 79 80 // CHECK: fadd <4 x float> 81 // CHECK: fsub <4 x float> 82 // CHECK: fmul <4 x float> 83 // CHECK: fdiv <4 x float> 84 a = a + b; 85 a = a - b; 86 a = a * b; 87 a = a / b; 88 89 // CHECK: fadd <4 x float> 90 // CHECK: fsub <4 x float> 91 // CHECK: fmul <4 x float> 92 // CHECK: fdiv <4 x float> 93 a = a + c; 94 a = a - c; 95 a = a * c; 96 a = a / c; 97 98 // CHECK: fadd <4 x float> 99 // CHECK: fsub <4 x float> 100 // CHECK: fmul <4 x float> 101 // CHECK: fdiv <4 x float> 102 a += b; 103 a -= b; 104 a *= b; 105 a /= b; 106 107 // CHECK: fadd <4 x float> 108 // CHECK: fsub <4 x float> 109 // CHECK: fmul <4 x float> 110 // CHECK: fdiv <4 x float> 111 a += c; 112 a -= c; 113 a *= c; 114 a /= c; 115 116 // Vector comparisons can sometimes crash the x86 backend: rdar://6326239, 117 // reject them until the implementation is stable. 118 #if 0 119 int4 cmp; 120 cmp = a < b; 121 cmp = a <= b; 122 cmp = a < b; 123 cmp = a >= b; 124 cmp = a == b; 125 cmp = a != b; 126 #endif 127 } 128 129 // CHECK: @test7 130 void test7(int4 *ap, int4 *bp, int c) { 131 int4 a = *ap; 132 int4 b = *bp; 133 134 // CHECK: add <4 x i32> 135 // CHECK: sub <4 x i32> 136 // CHECK: mul <4 x i32> 137 // CHECK: sdiv <4 x i32> 138 // CHECK: srem <4 x i32> 139 a = a + b; 140 a = a - b; 141 a = a * b; 142 a = a / b; 143 a = a % b; 144 145 // CHECK: add <4 x i32> 146 // CHECK: sub <4 x i32> 147 // CHECK: mul <4 x i32> 148 // CHECK: sdiv <4 x i32> 149 // CHECK: srem <4 x i32> 150 a = a + c; 151 a = a - c; 152 a = a * c; 153 a = a / c; 154 a = a % c; 155 156 // CHECK: add <4 x i32> 157 // CHECK: sub <4 x i32> 158 // CHECK: mul <4 x i32> 159 // CHECK: sdiv <4 x i32> 160 // CHECK: srem <4 x i32> 161 a += b; 162 a -= b; 163 a *= b; 164 a /= b; 165 a %= b; 166 167 // CHECK: add <4 x i32> 168 // CHECK: sub <4 x i32> 169 // CHECK: mul <4 x i32> 170 // CHECK: sdiv <4 x i32> 171 // CHECK: srem <4 x i32> 172 a += c; 173 a -= c; 174 a *= c; 175 a /= c; 176 a %= c; 177 178 179 // Vector comparisons. 180 // CHECK: icmp slt 181 // CHECK: icmp sle 182 // CHECK: icmp sgt 183 // CHECK: icmp sge 184 // CHECK: icmp eq 185 // CHECK: icmp ne 186 int4 cmp; 187 cmp = a < b; 188 cmp = a <= b; 189 cmp = a > b; 190 cmp = a >= b; 191 cmp = a == b; 192 cmp = a != b; 193 } 194 195 // CHECK: @test8 196 void test8(float4 *ap, float4 *bp, int c) { 197 float4 a = *ap; 198 float4 b = *bp; 199 200 // Vector comparisons. 201 // CHECK: fcmp olt 202 // CHECK: fcmp ole 203 // CHECK: fcmp ogt 204 // CHECK: fcmp oge 205 // CHECK: fcmp oeq 206 // CHECK: fcmp une 207 int4 cmp; 208 cmp = a < b; 209 cmp = a <= b; 210 cmp = a > b; 211 cmp = a >= b; 212 cmp = a == b; 213 cmp = a != b; 214 } 215 216 // CHECK: @test9 217 // CHECK: extractelement <4 x i32> 218 int test9(int4 V) { 219 return V.xy.x; 220 } 221 222 // CHECK: @test10 223 // CHECK: add <4 x i32> 224 // CHECK: extractelement <4 x i32> 225 int test10(int4 V) { 226 return (V+V).x; 227 } 228 229 // CHECK: @test11 230 // CHECK: extractelement <4 x i32> 231 int4 test11a(); 232 int test11() { 233 return test11a().x; 234 } 235 236 // CHECK: @test12 237 // CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0> 238 // CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 undef> 239 // CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3> 240 int4 test12(int4 V) { 241 V.xyz = V.zyx; 242 return V; 243 } 244 245 // CHECK: @test13 246 // CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0, i32 3> 247 int4 test13(int4 *V) { 248 return V->zyxw; 249 } 250 251 // CHECK: @test14 252 void test14(uint4 *ap, uint4 *bp, unsigned c) { 253 uint4 a = *ap; 254 uint4 b = *bp; 255 int4 d; 256 257 // CHECK: udiv <4 x i32> 258 // CHECK: urem <4 x i32> 259 a = a / b; 260 a = a % b; 261 262 // CHECK: udiv <4 x i32> 263 // CHECK: urem <4 x i32> 264 a = a / c; 265 a = a % c; 266 267 // CHECK: icmp ult 268 // CHECK: icmp ule 269 // CHECK: icmp ugt 270 // CHECK: icmp uge 271 // CHECK: icmp eq 272 // CHECK: icmp ne 273 d = a < b; 274 d = a <= b; 275 d = a > b; 276 d = a >= b; 277 d = a == b; 278 d = a != b; 279 } 280 281 // CHECK: @test15 282 int4 test15(uint4 V0) { 283 // CHECK: icmp eq <4 x i32> 284 int4 V = !V0; 285 V = V && V; 286 V = V || V; 287 return V; 288 } 289 290 // CHECK: @test16 291 void test16(float2 a, float2 b) { 292 float2 t0 = (a + b) / 2; 293 } 294