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      1 /* ===-- floattisf.c - Implement __floattisf -------------------------------===
      2  *
      3  *                     The LLVM Compiler Infrastructure
      4  *
      5  * This file is dual licensed under the MIT and the University of Illinois Open
      6  * Source Licenses. See LICENSE.TXT for details.
      7  *
      8  * ===----------------------------------------------------------------------===
      9  *
     10  * This file implements __floattisf for the compiler_rt library.
     11  *
     12  * ===----------------------------------------------------------------------===
     13  */
     14 
     15 #include "int_lib.h"
     16 
     17 #if __x86_64
     18 
     19 /* Returns: convert a to a float, rounding toward even. */
     20 
     21 /* Assumption: float is a IEEE 32 bit floating point type
     22  *             ti_int is a 128 bit integral type
     23  */
     24 
     25 /* seee eeee emmm mmmm mmmm mmmm mmmm mmmm */
     26 
     27 si_int __clzti2(ti_int a);
     28 
     29 float
     30 __floattisf(ti_int a)
     31 {
     32     if (a == 0)
     33         return 0.0F;
     34     const unsigned N = sizeof(ti_int) * CHAR_BIT;
     35     const ti_int s = a >> (N-1);
     36     a = (a ^ s) - s;
     37     int sd = N - __clzti2(a);  /* number of significant digits */
     38     int e = sd - 1;             /* exponent */
     39     if (sd > FLT_MANT_DIG)
     40     {
     41         /*  start:  0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
     42         * finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
     43         *                                                12345678901234567890123456
     44         *  1 = msb 1 bit
     45         *  P = bit FLT_MANT_DIG-1 bits to the right of 1
     46         *  Q = bit FLT_MANT_DIG bits to the right of 1
     47         *  R = "or" of all bits to the right of Q
     48         */
     49         switch (sd)
     50         {
     51         case FLT_MANT_DIG + 1:
     52             a <<= 1;
     53             break;
     54         case FLT_MANT_DIG + 2:
     55             break;
     56         default:
     57             a = ((tu_int)a >> (sd - (FLT_MANT_DIG+2))) |
     58                 ((a & ((tu_int)(-1) >> ((N + FLT_MANT_DIG+2) - sd))) != 0);
     59         };
     60         /* finish: */
     61         a |= (a & 4) != 0;  /* Or P into R */
     62         ++a;  /* round - this step may add a significant bit */
     63         a >>= 2;  /* dump Q and R */
     64         /* a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits */
     65         if (a & ((tu_int)1 << FLT_MANT_DIG))
     66         {
     67             a >>= 1;
     68             ++e;
     69         }
     70         /* a is now rounded to FLT_MANT_DIG bits */
     71     }
     72     else
     73     {
     74         a <<= (FLT_MANT_DIG - sd);
     75         /* a is now rounded to FLT_MANT_DIG bits */
     76     }
     77     float_bits fb;
     78     fb.u = ((su_int)s & 0x80000000) |  /* sign */
     79            ((e + 127) << 23)       |  /* exponent */
     80            ((su_int)a & 0x007FFFFF);   /* mantissa */
     81     return fb.f;
     82 }
     83 
     84 #endif
     85