1 /* 2 ********************************************************************** 3 * Copyright (C) 1999-2010, International Business Machines 4 * Corporation and others. All Rights Reserved. 5 ********************************************************************** 6 */ 7 8 // 9 // UVector64 is a class implementing a vector of 64 bit integers. 10 // It is similar to UVector32, but holds int64_t values rather than int32_t. 11 // Most of the code is unchanged from UVector. 12 // 13 14 #ifndef UVECTOR64_H 15 #define UVECTOR64_H 16 17 #include "unicode/utypes.h" 18 #include "unicode/uobject.h" 19 #include "uhash.h" 20 #include "uassert.h" 21 22 U_NAMESPACE_BEGIN 23 24 25 26 /** 27 * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector 28 * that has a subset of methods from UVector32 29 * 30 * <p>This is a very simple implementation, written to satisfy an 31 * immediate porting need. As such, it is not completely fleshed out, 32 * and it aims for simplicity and conformity. Nonetheless, it serves 33 * its purpose (porting code from java that uses java.util.Vector) 34 * well, and it could be easily made into a more robust vector class. 35 * 36 * <p><b>Design notes</b> 37 * 38 * <p>There is index bounds checking, but little is done about it. If 39 * indices are out of bounds, either nothing happens, or zero is 40 * returned. We <em>do</em> avoid indexing off into the weeds. 41 * 42 * <p>There is detection of out of memory, but the handling is very 43 * coarse-grained -- similar to UnicodeString's protocol, but even 44 * coarser. The class contains <em>one static flag</em> that is set 45 * when any call to <tt>new</tt> returns zero. This allows the caller 46 * to use several vectors and make just one check at the end to see if 47 * a memory failure occurred. This is more efficient than making a 48 * check after each call on each vector when doing many operations on 49 * multiple vectors. The single static flag works best when memory 50 * failures are infrequent, and when recovery options are limited or 51 * nonexistent. 52 * 53 * <p><b>To do</b> 54 * 55 * <p>Improve the handling of index out of bounds errors. 56 * 57 */ 58 class U_COMMON_API UVector64 : public UObject { 59 private: 60 int32_t count; 61 62 int32_t capacity; 63 64 int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. 65 66 int64_t* elements; 67 68 public: 69 UVector64(UErrorCode &status); 70 71 UVector64(int32_t initialCapacity, UErrorCode &status); 72 73 virtual ~UVector64(); 74 75 /** 76 * Assign this object to another (make this a copy of 'other'). 77 * Use the 'assign' function to assign each element. 78 */ 79 void assign(const UVector64& other, UErrorCode &ec); 80 81 /** 82 * Compare this vector with another. They will be considered 83 * equal if they are of the same size and all elements are equal, 84 * as compared using this object's comparer. 85 */ 86 UBool operator==(const UVector64& other); 87 88 /** 89 * Equivalent to !operator==() 90 */ 91 inline UBool operator!=(const UVector64& other); 92 93 //------------------------------------------------------------ 94 // subset of java.util.Vector API 95 //------------------------------------------------------------ 96 97 void addElement(int64_t elem, UErrorCode &status); 98 99 void setElementAt(int64_t elem, int32_t index); 100 101 void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); 102 103 int64_t elementAti(int32_t index) const; 104 105 //UBool equals(const UVector64 &other) const; 106 107 int64_t lastElementi(void) const; 108 109 //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; 110 111 //UBool contains(int64_t elem) const; 112 113 //UBool containsAll(const UVector64& other) const; 114 115 //UBool removeAll(const UVector64& other); 116 117 //UBool retainAll(const UVector64& other); 118 119 //void removeElementAt(int32_t index); 120 121 void removeAllElements(); 122 123 int32_t size(void) const; 124 125 //UBool isEmpty(void) const; 126 127 // Inline. Use this one for speedy size check. 128 inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); 129 130 // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. 131 UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); 132 133 /** 134 * Change the size of this vector as follows: If newSize is 135 * smaller, then truncate the array, possibly deleting held 136 * elements for i >= newSize. If newSize is larger, grow the 137 * array, filling in new slows with zero. 138 */ 139 void setSize(int32_t newSize); 140 141 //------------------------------------------------------------ 142 // New API 143 //------------------------------------------------------------ 144 145 //UBool containsNone(const UVector64& other) const; 146 147 148 //void sortedInsert(int64_t elem, UErrorCode& ec); 149 150 /** 151 * Returns a pointer to the internal array holding the vector. 152 */ 153 int64_t *getBuffer() const; 154 155 /** 156 * Set the maximum allowed buffer capacity for this vector/stack. 157 * Default with no limit set is unlimited, go until malloc() fails. 158 * A Limit of zero means unlimited capacity. 159 * Units are vector elements (64 bits each), not bytes. 160 */ 161 void setMaxCapacity(int32_t limit); 162 163 /** 164 * ICU "poor man's RTTI", returns a UClassID for this class. 165 */ 166 static UClassID U_EXPORT2 getStaticClassID(); 167 168 /** 169 * ICU "poor man's RTTI", returns a UClassID for the actual class. 170 */ 171 virtual UClassID getDynamicClassID() const; 172 173 private: 174 void _init(int32_t initialCapacity, UErrorCode &status); 175 176 // Disallow 177 UVector64(const UVector64&); 178 179 // Disallow 180 UVector64& operator=(const UVector64&); 181 182 183 // API Functions for Stack operations. 184 // In the original UVector, these were in a separate derived class, UStack. 185 // Here in UVector64, they are all together. 186 public: 187 //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? 188 189 //int64_t peeki(void) const; 190 191 int64_t popi(void); 192 193 int64_t push(int64_t i, UErrorCode &status); 194 195 int64_t *reserveBlock(int32_t size, UErrorCode &status); 196 int64_t *popFrame(int32_t size); 197 }; 198 199 200 // UVector64 inlines 201 202 inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { 203 if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { 204 return TRUE; 205 } else { 206 return expandCapacity(minimumCapacity, status); 207 } 208 } 209 210 inline int64_t UVector64::elementAti(int32_t index) const { 211 return (0 <= index && index < count) ? elements[index] : 0; 212 } 213 214 215 inline void UVector64::addElement(int64_t elem, UErrorCode &status) { 216 if (ensureCapacity(count + 1, status)) { 217 elements[count] = elem; 218 count++; 219 } 220 } 221 222 inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { 223 if (ensureCapacity(count+size, status) == FALSE) { 224 return NULL; 225 } 226 int64_t *rp = elements+count; 227 count += size; 228 return rp; 229 } 230 231 inline int64_t *UVector64::popFrame(int32_t size) { 232 U_ASSERT(count >= size); 233 count -= size; 234 if (count < 0) { 235 count = 0; 236 } 237 return elements+count-size; 238 } 239 240 241 242 inline int32_t UVector64::size(void) const { 243 return count; 244 } 245 246 inline int64_t UVector64::lastElementi(void) const { 247 return elementAti(count-1); 248 } 249 250 inline UBool UVector64::operator!=(const UVector64& other) { 251 return !operator==(other); 252 } 253 254 inline int64_t *UVector64::getBuffer() const { 255 return elements; 256 } 257 258 259 // UStack inlines 260 261 inline int64_t UVector64::push(int64_t i, UErrorCode &status) { 262 addElement(i, status); 263 return i; 264 } 265 266 inline int64_t UVector64::popi(void) { 267 int64_t result = 0; 268 if (count > 0) { 269 count--; 270 result = elements[count]; 271 } 272 return result; 273 } 274 275 U_NAMESPACE_END 276 277 #endif 278