1 /* 2 * To change this template, choose Tools | Templates 3 * and open the template in the editor. 4 */ 5 package com.jme3.bullet.control.ragdoll; 6 7 import com.jme3.math.FastMath; 8 9 /** 10 * 11 * @author Nehon 12 */ 13 public class HumanoidRagdollPreset extends RagdollPreset { 14 15 @Override 16 protected void initBoneMap() { 17 boneMap.put("head", new JointPreset(FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI)); 18 19 boneMap.put("torso", new JointPreset(FastMath.QUARTER_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.QUARTER_PI, -FastMath.QUARTER_PI)); 20 21 boneMap.put("upperleg", new JointPreset(FastMath.PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI/2, -FastMath.QUARTER_PI/2, FastMath.QUARTER_PI, -FastMath.QUARTER_PI)); 22 23 boneMap.put("lowerleg", new JointPreset(0, -FastMath.PI, 0, 0, 0, 0)); 24 25 boneMap.put("foot", new JointPreset(0, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI)); 26 27 boneMap.put("upperarm", new JointPreset(FastMath.HALF_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.HALF_PI, -FastMath.QUARTER_PI)); 28 29 boneMap.put("lowerarm", new JointPreset(FastMath.HALF_PI, 0, 0, 0, 0, 0)); 30 31 boneMap.put("hand", new JointPreset(FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI)); 32 33 } 34 35 @Override 36 protected void initLexicon() { 37 LexiconEntry entry = new LexiconEntry(); 38 entry.addSynonym("head", 100); 39 lexicon.put("head", entry); 40 41 entry = new LexiconEntry(); 42 entry.addSynonym("torso", 100); 43 entry.addSynonym("chest", 100); 44 entry.addSynonym("spine", 45); 45 entry.addSynonym("high", 25); 46 lexicon.put("torso", entry); 47 48 entry = new LexiconEntry(); 49 entry.addSynonym("upperleg", 100); 50 entry.addSynonym("thigh", 100); 51 entry.addSynonym("hip", 75); 52 entry.addSynonym("leg", 40); 53 entry.addSynonym("high", 10); 54 entry.addSynonym("up", 15); 55 entry.addSynonym("upper", 15); 56 lexicon.put("upperleg", entry); 57 58 entry = new LexiconEntry(); 59 entry.addSynonym("lowerleg", 100); 60 entry.addSynonym("calf", 100); 61 entry.addSynonym("knee", 75); 62 entry.addSynonym("leg", 50); 63 entry.addSynonym("low", 10); 64 entry.addSynonym("lower", 10); 65 lexicon.put("lowerleg", entry); 66 67 entry = new LexiconEntry(); 68 entry.addSynonym("foot", 100); 69 entry.addSynonym("ankle", 75); 70 lexicon.put("foot", entry); 71 72 73 entry = new LexiconEntry(); 74 entry.addSynonym("upperarm", 100); 75 entry.addSynonym("humerus", 100); 76 entry.addSynonym("shoulder", 50); 77 entry.addSynonym("arm", 40); 78 entry.addSynonym("high", 10); 79 entry.addSynonym("up", 15); 80 entry.addSynonym("upper", 15); 81 lexicon.put("upperarm", entry); 82 83 entry = new LexiconEntry(); 84 entry.addSynonym("lowerarm", 100); 85 entry.addSynonym("ulna", 100); 86 entry.addSynonym("elbow", 75); 87 entry.addSynonym("arm", 50); 88 entry.addSynonym("low", 10); 89 entry.addSynonym("lower", 10); 90 lexicon.put("lowerarm", entry); 91 92 entry = new LexiconEntry(); 93 entry.addSynonym("hand", 100); 94 entry.addSynonym("fist", 100); 95 entry.addSynonym("wrist", 75); 96 lexicon.put("hand", entry); 97 98 } 99 } 100