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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are met:
      6  * * * Redistributions of source code must retain the above copyright notice,
      7  * this list of conditions and the following disclaimer.
      8  *
      9  * * Redistributions in binary form must reproduce the above copyright
     10  * notice, this list of conditions and the following disclaimer in the
     11  * documentation and/or other materials provided with the distribution.
     12  *
     13  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     14  * may be used to endorse or promote products derived from this software
     15  * without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     18  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     20  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
     21  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     22  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     23  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     24  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     25  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     27  * POSSIBILITY OF SUCH DAMAGE.
     28  */
     29 package jme3test.audio;
     30 
     31 import com.jme3.app.SimpleApplication;
     32 import com.jme3.audio.AudioNode;
     33 import com.jme3.audio.Environment;
     34 import com.jme3.material.Material;
     35 import com.jme3.math.ColorRGBA;
     36 import com.jme3.math.Vector3f;
     37 import com.jme3.scene.Geometry;
     38 import com.jme3.scene.shape.Box;
     39 
     40 public class TestAmbient extends SimpleApplication {
     41 
     42   private AudioNode nature, waves;
     43 
     44   public static void main(String[] args) {
     45     TestAmbient test = new TestAmbient();
     46     test.start();
     47   }
     48 
     49   @Override
     50   public void simpleInitApp() {
     51     float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0,
     52       1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f,
     53       0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f,
     54       0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f};
     55     Environment env = new Environment(eax);
     56     audioRenderer.setEnvironment(env);
     57 
     58     waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false);
     59     waves.setPositional(true);
     60     waves.setLocalTranslation(new Vector3f(0, 0,0));
     61     waves.setMaxDistance(100);
     62     waves.setRefDistance(5);
     63 
     64     nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
     65     nature.setVolume(3);
     66 
     67     waves.playInstance();
     68     nature.play();
     69 
     70     // just a blue box to mark the spot
     71     Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f);
     72     Geometry player = new Geometry("Player", box1);
     73     Material mat1 = new Material(assetManager,
     74             "Common/MatDefs/Misc/Unshaded.j3md");
     75     mat1.setColor("Color", ColorRGBA.Blue);
     76     player.setMaterial(mat1);
     77     rootNode.attachChild(player);
     78   }
     79 
     80   @Override
     81   public void simpleUpdate(float tpf) {
     82   }
     83 }
     84