1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * * * Redistributions of source code must retain the above copyright notice, 7 * this list of conditions and the following disclaimer. 8 * 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27 * POSSIBILITY OF SUCH DAMAGE. 28 */ 29 package jme3test.audio; 30 31 import com.jme3.app.SimpleApplication; 32 import com.jme3.audio.AudioNode; 33 import com.jme3.audio.Environment; 34 import com.jme3.material.Material; 35 import com.jme3.math.ColorRGBA; 36 import com.jme3.math.Vector3f; 37 import com.jme3.scene.Geometry; 38 import com.jme3.scene.shape.Box; 39 40 public class TestAmbient extends SimpleApplication { 41 42 private AudioNode nature, waves; 43 44 public static void main(String[] args) { 45 TestAmbient test = new TestAmbient(); 46 test.start(); 47 } 48 49 @Override 50 public void simpleInitApp() { 51 float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 52 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 53 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 54 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; 55 Environment env = new Environment(eax); 56 audioRenderer.setEnvironment(env); 57 58 waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false); 59 waves.setPositional(true); 60 waves.setLocalTranslation(new Vector3f(0, 0,0)); 61 waves.setMaxDistance(100); 62 waves.setRefDistance(5); 63 64 nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); 65 nature.setVolume(3); 66 67 waves.playInstance(); 68 nature.play(); 69 70 // just a blue box to mark the spot 71 Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f); 72 Geometry player = new Geometry("Player", box1); 73 Material mat1 = new Material(assetManager, 74 "Common/MatDefs/Misc/Unshaded.j3md"); 75 mat1.setColor("Color", ColorRGBA.Blue); 76 player.setMaterial(mat1); 77 rootNode.attachChild(player); 78 } 79 80 @Override 81 public void simpleUpdate(float tpf) { 82 } 83 } 84