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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are met:
      6  * * * Redistributions of source code must retain the above copyright notice,
      7  * this list of conditions and the following disclaimer.
      8  *
      9  * * Redistributions in binary form must reproduce the above copyright
     10  * notice, this list of conditions and the following disclaimer in the
     11  * documentation and/or other materials provided with the distribution.
     12  *
     13  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     14  * may be used to endorse or promote products derived from this software
     15  * without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     18  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     20  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
     21  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     22  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     23  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     24  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     25  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     27  * POSSIBILITY OF SUCH DAMAGE.
     28  */
     29 package jme3test.audio;
     30 
     31 import com.jme3.app.SimpleApplication;
     32 import com.jme3.audio.AudioNode;
     33 import com.jme3.audio.Environment;
     34 import com.jme3.math.FastMath;
     35 import com.jme3.math.Vector3f;
     36 
     37 public class TestReverb extends SimpleApplication {
     38 
     39   private AudioNode audioSource;
     40   private float time = 0;
     41   private float nextTime = 1;
     42 
     43   public static void main(String[] args) {
     44     TestReverb test = new TestReverb();
     45     test.start();
     46   }
     47 
     48   @Override
     49   public void simpleInitApp() {
     50     audioSource = new AudioNode(assetManager, "Sound/Effects/Bang.wav");
     51 
     52     float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0,
     53       1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f,
     54       -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f,
     55       0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f};
     56     audioRenderer.setEnvironment(new Environment(eax));
     57     Environment env = Environment.Cavern;
     58     audioRenderer.setEnvironment(env);
     59   }
     60 
     61   @Override
     62   public void simpleUpdate(float tpf) {
     63     time += tpf;
     64 
     65     if (time > nextTime) {
     66       Vector3f v = new Vector3f();
     67       v.setX(FastMath.nextRandomFloat());
     68       v.setY(FastMath.nextRandomFloat());
     69       v.setZ(FastMath.nextRandomFloat());
     70       v.multLocal(40, 2, 40);
     71       v.subtractLocal(20, 1, 20);
     72 
     73       audioSource.setLocalTranslation(v);
     74       audioSource.playInstance();
     75       time = 0;
     76       nextTime = FastMath.nextRandomFloat() * 2 + 0.5f;
     77     }
     78   }
     79 }
     80