1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * * * Redistributions of source code must retain the above copyright notice, 7 * this list of conditions and the following disclaimer. 8 * 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27 * POSSIBILITY OF SUCH DAMAGE. 28 */ 29 package jme3test.audio; 30 31 import com.jme3.app.SimpleApplication; 32 import com.jme3.audio.AudioNode; 33 import com.jme3.audio.Environment; 34 import com.jme3.math.FastMath; 35 import com.jme3.math.Vector3f; 36 37 public class TestReverb extends SimpleApplication { 38 39 private AudioNode audioSource; 40 private float time = 0; 41 private float nextTime = 1; 42 43 public static void main(String[] args) { 44 TestReverb test = new TestReverb(); 45 test.start(); 46 } 47 48 @Override 49 public void simpleInitApp() { 50 audioSource = new AudioNode(assetManager, "Sound/Effects/Bang.wav"); 51 52 float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 53 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, 54 -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 55 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; 56 audioRenderer.setEnvironment(new Environment(eax)); 57 Environment env = Environment.Cavern; 58 audioRenderer.setEnvironment(env); 59 } 60 61 @Override 62 public void simpleUpdate(float tpf) { 63 time += tpf; 64 65 if (time > nextTime) { 66 Vector3f v = new Vector3f(); 67 v.setX(FastMath.nextRandomFloat()); 68 v.setY(FastMath.nextRandomFloat()); 69 v.setZ(FastMath.nextRandomFloat()); 70 v.multLocal(40, 2, 40); 71 v.subtractLocal(20, 1, 20); 72 73 audioSource.setLocalTranslation(v); 74 audioSource.playInstance(); 75 time = 0; 76 nextTime = FastMath.nextRandomFloat() * 2 + 0.5f; 77 } 78 } 79 } 80