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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.bounding;
     34 
     35 import com.jme3.bounding.BoundingBox;
     36 import com.jme3.collision.CollisionResults;
     37 import com.jme3.math.Ray;
     38 import com.jme3.math.Vector3f;
     39 
     40 /**
     41  * Tests picking/collision between bounds and shapes.
     42  */
     43 public class TestRayCollision {
     44 
     45     public static void main(String[] args){
     46         Ray r = new Ray(Vector3f.ZERO, Vector3f.UNIT_X);
     47         BoundingBox bbox = new BoundingBox(new Vector3f(5, 0, 0), 1, 1, 1);
     48 
     49         CollisionResults res = new CollisionResults();
     50         bbox.collideWith(r, res);
     51 
     52         System.out.println("Bounding:" +bbox);
     53         System.out.println("Ray: "+r);
     54 
     55         System.out.println("Num collisions: "+res.size());
     56         for (int i = 0; i < res.size(); i++){
     57             System.out.println("--- Collision #"+i+" ---");
     58             float dist = res.getCollision(i).getDistance();
     59             Vector3f pt = res.getCollision(i).getContactPoint();
     60             System.out.println("distance: "+dist);
     61             System.out.println("point: "+pt);
     62         }
     63     }
     64 
     65 }
     66