1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.bounding; 34 35 import com.jme3.bounding.BoundingBox; 36 import com.jme3.collision.CollisionResults; 37 import com.jme3.math.Ray; 38 import com.jme3.math.Vector3f; 39 40 /** 41 * Tests picking/collision between bounds and shapes. 42 */ 43 public class TestRayCollision { 44 45 public static void main(String[] args){ 46 Ray r = new Ray(Vector3f.ZERO, Vector3f.UNIT_X); 47 BoundingBox bbox = new BoundingBox(new Vector3f(5, 0, 0), 1, 1, 1); 48 49 CollisionResults res = new CollisionResults(); 50 bbox.collideWith(r, res); 51 52 System.out.println("Bounding:" +bbox); 53 System.out.println("Ray: "+r); 54 55 System.out.println("Num collisions: "+res.size()); 56 for (int i = 0; i < res.size(); i++){ 57 System.out.println("--- Collision #"+i+" ---"); 58 float dist = res.getCollision(i).getDistance(); 59 Vector3f pt = res.getCollision(i).getContactPoint(); 60 System.out.println("distance: "+dist); 61 System.out.println("point: "+pt); 62 } 63 } 64 65 } 66