1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2 <html> 3 <head> 4 5 <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/> 6 <title>Ogg Vorbis Documentation</title> 7 8 <style type="text/css"> 9 body { 10 margin: 0 18px 0 18px; 11 padding-bottom: 30px; 12 font-family: Verdana, Arial, Helvetica, sans-serif; 13 color: #333333; 14 font-size: .8em; 15 } 16 17 a { 18 color: #3366cc; 19 } 20 21 img { 22 border: 0; 23 } 24 25 #xiphlogo { 26 margin: 30px 0 16px 0; 27 } 28 29 #content p { 30 line-height: 1.4; 31 } 32 33 h1, h1 a, h2, h2 a, h3, h3 a, h4, h4 a { 34 font-weight: bold; 35 color: #ff9900; 36 margin: 1.3em 0 8px 0; 37 } 38 39 h1 { 40 font-size: 1.3em; 41 } 42 43 h2 { 44 font-size: 1.2em; 45 } 46 47 h3 { 48 font-size: 1.1em; 49 } 50 51 li { 52 line-height: 1.4; 53 } 54 55 #copyright { 56 margin-top: 30px; 57 line-height: 1.5em; 58 text-align: center; 59 font-size: .8em; 60 color: #888888; 61 clear: both; 62 } 63 </style> 64 65 </head> 66 67 <body> 68 69 <div id="xiphlogo"> 70 <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a> 71 </div> 72 73 <h1>Ogg Vorbis stereo-specific channel coupling discussion</h1> 74 75 <h2>Abstract</h2> 76 77 <p>The Vorbis audio CODEC provides a channel coupling 78 mechanisms designed to reduce effective bitrate by both eliminating 79 interchannel redundancy and eliminating stereo image information 80 labeled inaudible or undesirable according to spatial psychoacoustic 81 models. This document describes both the mechanical coupling 82 mechanisms available within the Vorbis specification, as well as the 83 specific stereo coupling models used by the reference 84 <tt>libvorbis</tt> codec provided by xiph.org.</p> 85 86 <h2>Mechanisms</h2> 87 88 <p>In encoder release beta 4 and earlier, Vorbis supported multiple 89 channel encoding, but the channels were encoded entirely separately 90 with no cross-analysis or redundancy elimination between channels. 91 This multichannel strategy is very similar to the mp3's <em>dual 92 stereo</em> mode and Vorbis uses the same name for its analogous 93 uncoupled multichannel modes.</p> 94 95 <p>However, the Vorbis spec provides for, and Vorbis release 1.0 rc1 and 96 later implement a coupled channel strategy. Vorbis has two specific 97 mechanisms that may be used alone or in conjunction to implement 98 channel coupling. The first is <em>channel interleaving</em> via 99 residue backend type 2, and the second is <em>square polar 100 mapping</em>. These two general mechanisms are particularly well 101 suited to coupling due to the structure of Vorbis encoding, as we'll 102 explore below, and using both we can implement both totally 103 <em>lossless stereo image coupling</em> [bit-for-bit decode-identical 104 to uncoupled modes], as well as various lossy models that seek to 105 eliminate inaudible or unimportant aspects of the stereo image in 106 order to enhance bitrate. The exact coupling implementation is 107 generalized to allow the encoder a great deal of flexibility in 108 implementation of a stereo or surround model without requiring any 109 significant complexity increase over the combinatorially simpler 110 mid/side joint stereo of mp3 and other current audio codecs.</p> 111 112 <p>A particular Vorbis bitstream may apply channel coupling directly to 113 more than a pair of channels; polar mapping is hierarchical such that 114 polar coupling may be extrapolated to an arbitrary number of channels 115 and is not restricted to only stereo, quadraphonics, ambisonics or 5.1 116 surround. However, the scope of this document restricts itself to the 117 stereo coupling case.</p> 118 119 <a name="sqpm"></a> 120 <h3>Square Polar Mapping</h3> 121 122 <h4>maximal correlation</h4> 123 124 <p>Recall that the basic structure of a a Vorbis I stream first generates 125 from input audio a spectral 'floor' function that serves as an 126 MDCT-domain whitening filter. This floor is meant to represent the 127 rough envelope of the frequency spectrum, using whatever metric the 128 encoder cares to define. This floor is subtracted from the log 129 frequency spectrum, effectively normalizing the spectrum by frequency. 130 Each input channel is associated with a unique floor function.</p> 131 132 <p>The basic idea behind any stereo coupling is that the left and right 133 channels usually correlate. This correlation is even stronger if one 134 first accounts for energy differences in any given frequency band 135 across left and right; think for example of individual instruments 136 mixed into different portions of the stereo image, or a stereo 137 recording with a dominant feature not perfectly in the center. The 138 floor functions, each specific to a channel, provide the perfect means 139 of normalizing left and right energies across the spectrum to maximize 140 correlation before coupling. This feature of the Vorbis format is not 141 a convenient accident.</p> 142 143 <p>Because we strive to maximally correlate the left and right channels 144 and generally succeed in doing so, left and right residue is typically 145 nearly identical. We could use channel interleaving (discussed below) 146 alone to efficiently remove the redundancy between the left and right 147 channels as a side effect of entropy encoding, but a polar 148 representation gives benefits when left/right correlation is 149 strong.</p> 150 151 <h4>point and diffuse imaging</h4> 152 153 <p>The first advantage of a polar representation is that it effectively 154 separates the spatial audio information into a 'point image' 155 (magnitude) at a given frequency and located somewhere in the sound 156 field, and a 'diffuse image' (angle) that fills a large amount of 157 space simultaneously. Even if we preserve only the magnitude (point) 158 data, a detailed and carefully chosen floor function in each channel 159 provides us with a free, fine-grained, frequency relative intensity 160 stereo*. Angle information represents diffuse sound fields, such as 161 reverberation that fills the entire space simultaneously.</p> 162 163 <p>*<em>Because the Vorbis model supports a number of different possible 164 stereo models and these models may be mixed, we do not use the term 165 'intensity stereo' talking about Vorbis; instead we use the terms 166 'point stereo', 'phase stereo' and subcategories of each.</em></p> 167 168 <p>The majority of a stereo image is representable by polar magnitude 169 alone, as strong sounds tend to be produced at near-point sources; 170 even non-diffuse, fast, sharp echoes track very accurately using 171 magnitude representation almost alone (for those experimenting with 172 Vorbis tuning, this strategy works much better with the precise, 173 piecewise control of floor 1; the continuous approximation of floor 0 174 results in unstable imaging). Reverberation and diffuse sounds tend 175 to contain less energy and be psychoacoustically dominated by the 176 point sources embedded in them. Thus, we again tend to concentrate 177 more represented energy into a predictably smaller number of numbers. 178 Separating representation of point and diffuse imaging also allows us 179 to model and manipulate point and diffuse qualities separately.</p> 180 181 <h4>controlling bit leakage and symbol crosstalk</h4> 182 183 <p>Because polar 184 representation concentrates represented energy into fewer large 185 values, we reduce bit 'leakage' during cascading (multistage VQ 186 encoding) as a secondary benefit. A single large, monolithic VQ 187 codebook is more efficient than a cascaded book due to entropy 188 'crosstalk' among symbols between different stages of a multistage cascade. 189 Polar representation is a way of further concentrating entropy into 190 predictable locations so that codebook design can take steps to 191 improve multistage codebook efficiency. It also allows us to cascade 192 various elements of the stereo image independently.</p> 193 194 <h4>eliminating trigonometry and rounding</h4> 195 196 <p>Rounding and computational complexity are potential problems with a 197 polar representation. As our encoding process involves quantization, 198 mixing a polar representation and quantization makes it potentially 199 impossible, depending on implementation, to construct a coupled stereo 200 mechanism that results in bit-identical decompressed output compared 201 to an uncoupled encoding should the encoder desire it.</p> 202 203 <p>Vorbis uses a mapping that preserves the most useful qualities of 204 polar representation, relies only on addition/subtraction (during 205 decode; high quality encoding still requires some trig), and makes it 206 trivial before or after quantization to represent an angle/magnitude 207 through a one-to-one mapping from possible left/right value 208 permutations. We do this by basing our polar representation on the 209 unit square rather than the unit-circle.</p> 210 211 <p>Given a magnitude and angle, we recover left and right using the 212 following function (note that A/B may be left/right or right/left 213 depending on the coupling definition used by the encoder):</p> 214 215 <pre> 216 if(magnitude>0) 217 if(angle>0){ 218 A=magnitude; 219 B=magnitude-angle; 220 }else{ 221 B=magnitude; 222 A=magnitude+angle; 223 } 224 else 225 if(angle>0){ 226 A=magnitude; 227 B=magnitude+angle; 228 }else{ 229 B=magnitude; 230 A=magnitude-angle; 231 } 232 } 233 </pre> 234 235 <p>The function is antisymmetric for positive and negative magnitudes in 236 order to eliminate a redundant value when quantizing. For example, if 237 we're quantizing to integer values, we can visualize a magnitude of 5 238 and an angle of -2 as follows:</p> 239 240 <p><img src="squarepolar.png" alt="square polar"/></p> 241 242 <p>This representation loses or replicates no values; if the range of A 243 and B are integral -5 through 5, the number of possible Cartesian 244 permutations is 121. Represented in square polar notation, the 245 possible values are:</p> 246 247 <pre> 248 0, 0 249 250 -1,-2 -1,-1 -1, 0 -1, 1 251 252 1,-2 1,-1 1, 0 1, 1 253 254 -2,-4 -2,-3 -2,-2 -2,-1 -2, 0 -2, 1 -2, 2 -2, 3 255 256 2,-4 2,-3 ... following the pattern ... 257 258 ... 5, 1 5, 2 5, 3 5, 4 5, 5 5, 6 5, 7 5, 8 5, 9 259 260 </pre> 261 262 <p>...for a grand total of 121 possible values, the same number as in 263 Cartesian representation (note that, for example, <tt>5,-10</tt> is 264 the same as <tt>-5,10</tt>, so there's no reason to represent 265 both. 2,10 cannot happen, and there's no reason to account for it.) 266 It's also obvious that this mapping is exactly reversible.</p> 267 268 <h3>Channel interleaving</h3> 269 270 <p>We can remap and A/B vector using polar mapping into a magnitude/angle 271 vector, and it's clear that, in general, this concentrates energy in 272 the magnitude vector and reduces the amount of information to encode 273 in the angle vector. Encoding these vectors independently with 274 residue backend #0 or residue backend #1 will result in bitrate 275 savings. However, there are still implicit correlations between the 276 magnitude and angle vectors. The most obvious is that the amplitude 277 of the angle is bounded by its corresponding magnitude value.</p> 278 279 <p>Entropy coding the results, then, further benefits from the entropy 280 model being able to compress magnitude and angle simultaneously. For 281 this reason, Vorbis implements residue backend #2 which pre-interleaves 282 a number of input vectors (in the stereo case, two, A and B) into a 283 single output vector (with the elements in the order of 284 A_0, B_0, A_1, B_1, A_2 ... A_n-1, B_n-1) before entropy encoding. Thus 285 each vector to be coded by the vector quantization backend consists of 286 matching magnitude and angle values.</p> 287 288 <p>The astute reader, at this point, will notice that in the theoretical 289 case in which we can use monolithic codebooks of arbitrarily large 290 size, we can directly interleave and encode left and right without 291 polar mapping; in fact, the polar mapping does not appear to lend any 292 benefit whatsoever to the efficiency of the entropy coding. In fact, 293 it is perfectly possible and reasonable to build a Vorbis encoder that 294 dispenses with polar mapping entirely and merely interleaves the 295 channel. Libvorbis based encoders may configure such an encoding and 296 it will work as intended.</p> 297 298 <p>However, when we leave the ideal/theoretical domain, we notice that 299 polar mapping does give additional practical benefits, as discussed in 300 the above section on polar mapping and summarized again here:</p> 301 302 <ul> 303 <li>Polar mapping aids in controlling entropy 'leakage' between stages 304 of a cascaded codebook.</li> 305 <li>Polar mapping separates the stereo image 306 into point and diffuse components which may be analyzed and handled 307 differently.</li> 308 </ul> 309 310 <h2>Stereo Models</h2> 311 312 <h3>Dual Stereo</h3> 313 314 <p>Dual stereo refers to stereo encoding where the channels are entirely 315 separate; they are analyzed and encoded as entirely distinct entities. 316 This terminology is familiar from mp3.</p> 317 318 <h3>Lossless Stereo</h3> 319 320 <p>Using polar mapping and/or channel interleaving, it's possible to 321 couple Vorbis channels losslessly, that is, construct a stereo 322 coupling encoding that both saves space but also decodes 323 bit-identically to dual stereo. OggEnc 1.0 and later uses this 324 mode in all high-bitrate encoding.</p> 325 326 <p>Overall, this stereo mode is overkill; however, it offers a safe 327 alternative to users concerned about the slightest possible 328 degradation to the stereo image or archival quality audio.</p> 329 330 <h3>Phase Stereo</h3> 331 332 <p>Phase stereo is the least aggressive means of gracefully dropping 333 resolution from the stereo image; it affects only diffuse imaging.</p> 334 335 <p>It's often quoted that the human ear is deaf to signal phase above 336 about 4kHz; this is nearly true and a passable rule of thumb, but it 337 can be demonstrated that even an average user can tell the difference 338 between high frequency in-phase and out-of-phase noise. Obviously 339 then, the statement is not entirely true. However, it's also the case 340 that one must resort to nearly such an extreme demonstration before 341 finding the counterexample.</p> 342 343 <p>'Phase stereo' is simply a more aggressive quantization of the polar 344 angle vector; above 4kHz it's generally quite safe to quantize noise 345 and noisy elements to only a handful of allowed phases, or to thin the 346 phase with respect to the magnitude. The phases of high amplitude 347 pure tones may or may not be preserved more carefully (they are 348 relatively rare and L/R tend to be in phase, so there is generally 349 little reason not to spend a few more bits on them)</p> 350 351 <h4>example: eight phase stereo</h4> 352 353 <p>Vorbis may implement phase stereo coupling by preserving the entirety 354 of the magnitude vector (essential to fine amplitude and energy 355 resolution overall) and quantizing the angle vector to one of only 356 four possible values. Given that the magnitude vector may be positive 357 or negative, this results in left and right phase having eight 358 possible permutation, thus 'eight phase stereo':</p> 359 360 <p><img src="eightphase.png" alt="eight phase"/></p> 361 362 <p>Left and right may be in phase (positive or negative), the most common 363 case by far, or out of phase by 90 or 180 degrees.</p> 364 365 <h4>example: four phase stereo</h4> 366 367 <p>Similarly, four phase stereo takes the quantization one step further; 368 it allows only in-phase and 180 degree out-out-phase signals:</p> 369 370 <p><img src="fourphase.png" alt="four phase"/></p> 371 372 <h3>example: point stereo</h3> 373 374 <p>Point stereo eliminates the possibility of out-of-phase signal 375 entirely. Any diffuse quality to a sound source tends to collapse 376 inward to a point somewhere within the stereo image. A practical 377 example would be balanced reverberations within a large, live space; 378 normally the sound is diffuse and soft, giving a sonic impression of 379 volume. In point-stereo, the reverberations would still exist, but 380 sound fairly firmly centered within the image (assuming the 381 reverberation was centered overall; if the reverberation is stronger 382 to the left, then the point of localization in point stereo would be 383 to the left). This effect is most noticeable at low and mid 384 frequencies and using headphones (which grant perfect stereo 385 separation). Point stereo is is a graceful but generally easy to 386 detect degradation to the sound quality and is thus used in frequency 387 ranges where it is least noticeable.</p> 388 389 <h3>Mixed Stereo</h3> 390 391 <p>Mixed stereo is the simultaneous use of more than one of the above 392 stereo encoding models, generally using more aggressive modes in 393 higher frequencies, lower amplitudes or 'nearly' in-phase sound.</p> 394 395 <p>It is also the case that near-DC frequencies should be encoded using 396 lossless coupling to avoid frame blocking artifacts.</p> 397 398 <h3>Vorbis Stereo Modes</h3> 399 400 <p>Vorbis, as of 1.0, uses lossless stereo and a number of mixed modes 401 constructed out of lossless and point stereo. Phase stereo was used 402 in the rc2 encoder, but is not currently used for simplicity's sake. It 403 will likely be re-added to the stereo model in the future.</p> 404 405 <div id="copyright"> 406 The Xiph Fish Logo is a 407 trademark (™) of Xiph.Org.<br/> 408 409 These pages © 1994 - 2005 Xiph.Org. All rights reserved. 410 </div> 411 412 </body> 413 </html> 414 415 416 417 418 419 420