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     73 <h1>Ogg Vorbis: Fidelity measurement and terminology discussion</h1>
     74 
     75 <p>Terminology discussed in this document is based on common terminology
     76 associated with contemporary codecs such as MPEG I audio layer 3
     77 (mp3). However, some differences in terminology are useful in the
     78 context of Vorbis as Vorbis functions somewhat differently than most
     79 current formats. For clarity, then, we describe a common terminology
     80 for discussion of Vorbis's and other formats' audio quality.</p>
     81 
     82 <h2>Subjective and Objective</h2>
     83 
     84 <p><em>Objective</em> fidelity is a measure, based on a computable,
     85 mechanical metric, of how carefully an output matches an input. For
     86 example, a stereo amplifier may claim to introduce less that .01%
     87 total harmonic distortion when amplifying an input signal; this claim
     88 is easy to verify given proper equipment, and any number of testers are
     89 likely to arrive at the same, exact results. One need not listen to
     90 the equipment to make this measurement.</p>
     91 
     92 <p>However, given two amplifiers with identical, verifiable objective
     93 specifications, listeners may strongly prefer the sound quality of one
     94 over the other. This is actually the case in the decades old debate
     95 [some would say jihad] among audiophiles involving vacuum tube versus
     96 solid state amplifiers. There are people who can tell the difference,
     97 and strongly prefer one over the other despite seemingly identical,
     98 measurable quality. This preference is <em>subjective</em> and
     99 difficult to measure but nonetheless real.</p>
    100 
    101 <p>Individual elements of subjective differences often can be qualified,
    102 but overall subjective quality generally is not measurable. Different
    103 observers are likely to disagree on the exact results of a subjective
    104 test as each observer's perspective differs. When measuring
    105 subjective qualities, the best one can hope for is average, empirical
    106 results that show statistical significance across a group.</p>
    107 
    108 <p>Perceptual codecs are most concerned with subjective, not objective,
    109 quality. This is why evaluating a perceptual codec via distortion
    110 measures and sonograms alone is useless; these objective measures may
    111 provide insight into the quality or functioning of a codec, but cannot
    112 answer the much squishier subjective question, "Does it sound
    113 good?". The tube amplifier example is perhaps not the best as very few
    114 people can hear, or care to hear, the minute differences between tubes
    115 and transistors, whereas the subjective differences in perceptual
    116 codecs tend to be quite large even when objective differences are
    117 not.</p>
    118 
    119 <h2>Fidelity, Artifacts and Differences</h2>
    120 
    121 <p>Audio <em>artifacts</em> and loss of fidelity or more simply
    122 put, audio <em>differences</em> are not the same thing.</p>
    123 
    124 <p>A loss of fidelity implies differences between the perceived input and
    125 output signal; it does not necessarily imply that the differences in
    126 output are displeasing or that the output sounds poor (although this
    127 is often the case). Tube amplifiers are <em>not</em> higher fidelity
    128 than modern solid state and digital systems. They simply produce a
    129 form of distortion and coloring that is either unnoticeable or actually
    130 pleasing to many ears.</p>
    131 
    132 <p>As compared to an original signal using hard metrics, all perceptual
    133 codecs [ASPEC, ATRAC, MP3, WMA, AAC, TwinVQ, AC3 and Vorbis included]
    134 lose objective fidelity in order to reduce bitrate. This is fact. The
    135 idea is to lose fidelity in ways that cannot be perceived. However,
    136 most current streaming applications demand bitrates lower than what
    137 can be achieved by sacrificing only objective fidelity; this is also
    138 fact, despite whatever various company press releases might claim.
    139 Subjective fidelity eventually must suffer in one way or another.</p>
    140 
    141 <p>The goal is to choose the best possible tradeoff such that the
    142 fidelity loss is graceful and not obviously noticeable. Most listeners
    143 of FM radio do not realize how much lower fidelity that medium is as
    144 compared to compact discs or DAT. However, when compared directly to
    145 source material, the difference is obvious. A cassette tape is lower
    146 fidelity still, and yet the degradation, relatively speaking, is
    147 graceful and generally easy not to notice. Compare this graceful loss
    148 of quality to an average 44.1kHz stereo mp3 encoded at 80 or 96kbps.
    149 The mp3 might actually be higher objective fidelity but subjectively
    150 sounds much worse.</p>
    151 
    152 <p>Thus, when a CODEC <em>must</em> sacrifice subjective quality in order
    153 to satisfy a user's requirements, the result should be a
    154 <em>difference</em> that is generally either difficult to notice
    155 without comparison, or easy to ignore. An <em>artifact</em>, on the
    156 other hand, is an element introduced into the output that is
    157 immediately noticeable, obviously foreign, and undesired. The famous
    158 'underwater' or 'twinkling' effect synonymous with low bitrate (or
    159 poorly encoded) mp3 is an example of an <em>artifact</em>. This
    160 working definition differs slightly from common usage, but the coined
    161 distinction between differences and artifacts is useful for our
    162 discussion.</p>
    163 
    164 <p>The goal, when it is absolutely necessary to sacrifice subjective
    165 fidelity, is obviously to strive for differences and not artifacts.
    166 The vast majority of codecs today fail at this task miserably,
    167 predictably, and regularly in one way or another. Avoiding such
    168 failures when it is necessary to sacrifice subjective quality is a
    169 fundamental design objective of Vorbis and that objective is reflected
    170 in Vorbis's design and tuning.</p>
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