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      5   <title>Mesa Release Notes</title>
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     10 <h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
     11 
     12 <p>
     13 Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
     14 </p>
     15 <p>
     16 Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
     17 glGetString(GL_VERSION) depends on the particular driver being used.
     18 Some drivers don't support all the features required in OpenGL 3.0.
     19 </p>
     20 <p>
     21 See the <a href="install.html">Compiling/Installing page</a> for prerequisites
     22 for DRI hardware acceleration.
     23 </p>
     24 
     25 
     26 <h2>MD5 checksums</h2>
     27 <pre>
     28 70eb3dc74fbfcd72f6776268ee1db52e  MesaLib-8.0.2.tar.gz
     29 a368104e5700707048dc3e8691a9a7a1  MesaLib-8.0.2.tar.bz2
     30 d5e5cdb85d2afdbcd1c0623d3ed1c54d  MesaLib-8.0.2.zip
     31 </pre>
     32 
     33 <h2>New features</h2>
     34 <p>None.</p>
     35 
     36 <h2>Bug fixes</h2>
     37 
     38 <p>This list is likely incomplete.</p>
     39 
     40 <ul>
     41 
     42 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
     43 
     44 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
     45 
     46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
     57 
     58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
     59 
     60 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
     61 
     62 </ul>
     63 
     64 
     65 <h2>Changes</h2>
     66 <p>The full set of changes can be viewed by using the following GIT command:</p>
     67 
     68 <pre>
     69   git log mesa-8.0.1..mesa-8.0.2
     70 </pre>
     71 
     72 <p>Brian Paul (7):</p>
     73 <ul>
     74       <li>svga: add null vs pointer check in update_need_pipeline()</li>
     75       <li>util: add mutex lock in u_debug_memory.c code</li>
     76       <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
     77       <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
     78       <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
     79       <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
     80       <li>docs: add links to 8.0.1 release notes</li>
     81 </ul>
     82 
     83 <p>Daniel Vetter (1):</p>
     84 <ul>
     85       <li>i965: fixup W-tile offset computation to take swizzling into account</li>
     86 </ul>
     87 
     88 <p>Dylan Noblesmith (1):</p>
     89 <ul>
     90       <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
     91 </ul>
     92 
     93 <p>Ian Romanick (1):</p>
     94 <ul>
     95       <li>docs: Add 8.0.1 release md5sums</li>
     96 </ul>
     97 
     98 <p>Jakob Bornecrantz (3):</p>
     99 <ul>
    100       <li>mesa: Include mesa ES mapi generated files</li>
    101       <li>mesa: Bump version number to 8.0.2</li>
    102       <li>docs: Add 8.0.2 release notes</li>
    103 </ul>
    104 
    105 <p>Jeremy Huddleston (3):</p>
    106 <ul>
    107       <li>darwin: config file cleanups</li>
    108       <li>darwin: Build create_context.c</li>
    109       <li>darwin: Link against libxcb</li>
    110 </ul>
    111 
    112 <p>Jos Fonseca (1):</p>
    113 <ul>
    114       <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
    115 </ul>
    116 
    117 <p>Kenneth Graunke (2):</p>
    118 <ul>
    119       <li>i965: Only set Last Render Target Select on the last FB write.</li>
    120       <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
    121 </ul>
    122 
    123 <p>Marek Olk (1):</p>
    124 <ul>
    125       <li>gallium/rtasm: properly detect SSE and SSE2</li>
    126 </ul>
    127 
    128 <p>Neil Roberts (1):</p>
    129 <ul>
    130       <li>mesa: Don't disable fast path for normalized types</li>
    131 </ul>
    132 
    133 <p>Tom Stellard (1):</p>
    134 <ul>
    135       <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
    136 </ul>
    137 
    138 <p>Yuanhan Liu (6):</p>
    139 <ul>
    140       <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
    141       <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
    142       <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
    143       <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
    144       <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
    145       <li>i915: fallback for NPOT cubemap texture</li>
    146 </ul>
    147 
    148 <p>Zack Rusin (3):</p>
    149 <ul>
    150       <li>svga: fix a crash happening before setting fragment shaders.</li>
    151       <li>svga: Fix stencil op mapping</li>
    152       <li>svga: fix the rasterizer state resets</li>
    153 </ul>
    154 
    155 
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