README.txt
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3 Notes about the EGL library:
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6 The EGL code here basically consists of two things:
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8 1. An EGL API dispatcher. This directly routes all the eglFooBar() API
9 calls into driver-specific functions.
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11 2. Fallbacks for EGL API functions. A driver _could_ implement all the
12 EGL API calls from scratch. But in many cases, the fallbacks provided
13 in libEGL (such as eglChooseConfig()) will do the job.
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17 Bootstrapping:
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19 When the apps calls eglOpenDisplay() a device driver is selected and loaded
20 (look for dlsym() or LoadLibrary() in egldriver.c).
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22 The driver's _eglMain() function is then called. This driver function
23 allocates, initializes and returns a new _EGLDriver object (usually a
24 subclass of that type).
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26 As part of initialization, the dispatch table in _EGLDriver->API must be
27 populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
28 can be used to plug in default/fallback functions. Some functions like
29 driver->API.Initialize and driver->API.Terminate _must_ be implemented
30 with driver-specific code (no default/fallback function is possible).
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33 A bit later, the app will call eglInitialize(). This will get routed
34 to the driver->API.Initialize() function. Any additional driver
35 initialization that wasn't done in _eglMain() should be done at this
36 point. Typically, this will involve setting up visual configs, etc.
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40 Special Functions:
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42 Certain EGL functions _must_ be implemented by the driver. This includes:
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44 eglCreateContext
45 eglCreateWindowSurface
46 eglCreatePixmapSurface
47 eglCreatePBufferSurface
48 eglMakeCurrent
49 eglSwapBuffers
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51 Most of the EGLConfig-related functions can be implemented with the
52 defaults/fallbacks. Same thing for the eglGet/Query functions.
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57 Teardown:
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59 When eglTerminate() is called, the driver->API.Terminate() function is
60 called. The driver should clean up after itself. eglTerminate() will
61 then close/unload the driver (shared library).
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66 Subclassing:
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68 The internal libEGL data structures such as _EGLDisplay, _EGLContext,
69 _EGLSurface, etc should be considered base classes from which drivers
70 will derive subclasses.
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