1 /************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /** 29 * Polygon stipple stage: implement polygon stipple with texture map and 30 * fragment program. The fragment program samples the texture using the 31 * fragment window coordinate register and does a fragment kill for the 32 * stipple-failing fragments. 33 * 34 * Authors: Brian Paul 35 */ 36 37 38 #include "pipe/p_context.h" 39 #include "pipe/p_defines.h" 40 #include "pipe/p_shader_tokens.h" 41 #include "util/u_inlines.h" 42 43 #include "util/u_format.h" 44 #include "util/u_math.h" 45 #include "util/u_memory.h" 46 #include "util/u_sampler.h" 47 48 #include "tgsi/tgsi_transform.h" 49 #include "tgsi/tgsi_dump.h" 50 51 #include "draw_context.h" 52 #include "draw_pipe.h" 53 54 55 /** Approx number of new tokens for instructions in pstip_transform_inst() */ 56 #define NUM_NEW_TOKENS 50 57 58 59 /** 60 * Subclass of pipe_shader_state to carry extra fragment shader info. 61 */ 62 struct pstip_fragment_shader 63 { 64 struct pipe_shader_state state; 65 void *driver_fs; 66 void *pstip_fs; 67 uint sampler_unit; 68 }; 69 70 71 /** 72 * Subclass of draw_stage 73 */ 74 struct pstip_stage 75 { 76 struct draw_stage stage; 77 78 void *sampler_cso; 79 struct pipe_resource *texture; 80 struct pipe_sampler_view *sampler_view; 81 uint num_samplers; 82 uint num_sampler_views; 83 84 /* 85 * Currently bound state 86 */ 87 struct pstip_fragment_shader *fs; 88 struct { 89 void *samplers[PIPE_MAX_SAMPLERS]; 90 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; 91 const struct pipe_poly_stipple *stipple; 92 } state; 93 94 /* 95 * Driver interface/override functions 96 */ 97 void * (*driver_create_fs_state)(struct pipe_context *, 98 const struct pipe_shader_state *); 99 void (*driver_bind_fs_state)(struct pipe_context *, void *); 100 void (*driver_delete_fs_state)(struct pipe_context *, void *); 101 102 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **); 103 104 void (*driver_set_sampler_views)(struct pipe_context *, 105 unsigned, 106 struct pipe_sampler_view **); 107 108 void (*driver_set_polygon_stipple)(struct pipe_context *, 109 const struct pipe_poly_stipple *); 110 111 struct pipe_context *pipe; 112 }; 113 114 115 116 /** 117 * Subclass of tgsi_transform_context, used for transforming the 118 * user's fragment shader to add the extra texture sample and fragment kill 119 * instructions. 120 */ 121 struct pstip_transform_context { 122 struct tgsi_transform_context base; 123 uint tempsUsed; /**< bitmask */ 124 int wincoordInput; 125 int maxInput; 126 uint samplersUsed; /**< bitfield of samplers used */ 127 int freeSampler; /** an available sampler for the pstipple */ 128 int texTemp; /**< temp registers */ 129 int numImmed; 130 boolean firstInstruction; 131 }; 132 133 134 /** 135 * TGSI declaration transform callback. 136 * Look for a free sampler, a free input attrib, and two free temp regs. 137 */ 138 static void 139 pstip_transform_decl(struct tgsi_transform_context *ctx, 140 struct tgsi_full_declaration *decl) 141 { 142 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx; 143 144 if (decl->Declaration.File == TGSI_FILE_SAMPLER) { 145 uint i; 146 for (i = decl->Range.First; 147 i <= decl->Range.Last; i++) { 148 pctx->samplersUsed |= 1 << i; 149 } 150 } 151 else if (decl->Declaration.File == TGSI_FILE_INPUT) { 152 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last); 153 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) 154 pctx->wincoordInput = (int) decl->Range.First; 155 } 156 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) { 157 uint i; 158 for (i = decl->Range.First; 159 i <= decl->Range.Last; i++) { 160 pctx->tempsUsed |= (1 << i); 161 } 162 } 163 164 ctx->emit_declaration(ctx, decl); 165 } 166 167 168 /** 169 * TGSI immediate declaration transform callback. 170 * We're just counting the number of immediates here. 171 */ 172 static void 173 pstip_transform_immed(struct tgsi_transform_context *ctx, 174 struct tgsi_full_immediate *immed) 175 { 176 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx; 177 ctx->emit_immediate(ctx, immed); /* emit to output shader */ 178 pctx->numImmed++; 179 } 180 181 182 /** 183 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones. 184 */ 185 static int 186 free_bit(uint bitfield) 187 { 188 return ffs(~bitfield) - 1; 189 } 190 191 192 /** 193 * TGSI instruction transform callback. 194 * Replace writes to result.color w/ a temp reg. 195 * Upon END instruction, insert texture sampling code for antialiasing. 196 */ 197 static void 198 pstip_transform_inst(struct tgsi_transform_context *ctx, 199 struct tgsi_full_instruction *inst) 200 { 201 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx; 202 203 if (pctx->firstInstruction) { 204 /* emit our new declarations before the first instruction */ 205 206 struct tgsi_full_declaration decl; 207 struct tgsi_full_instruction newInst; 208 uint i; 209 int wincoordInput; 210 211 /* find free sampler */ 212 pctx->freeSampler = free_bit(pctx->samplersUsed); 213 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS) 214 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1; 215 216 if (pctx->wincoordInput < 0) 217 wincoordInput = pctx->maxInput + 1; 218 else 219 wincoordInput = pctx->wincoordInput; 220 221 /* find one free temp reg */ 222 for (i = 0; i < 32; i++) { 223 if ((pctx->tempsUsed & (1 << i)) == 0) { 224 /* found a free temp */ 225 if (pctx->texTemp < 0) 226 pctx->texTemp = i; 227 else 228 break; 229 } 230 } 231 assert(pctx->texTemp >= 0); 232 233 if (pctx->wincoordInput < 0) { 234 /* declare new position input reg */ 235 decl = tgsi_default_full_declaration(); 236 decl.Declaration.File = TGSI_FILE_INPUT; 237 decl.Declaration.Interpolate = 1; 238 decl.Declaration.Semantic = 1; 239 decl.Semantic.Name = TGSI_SEMANTIC_POSITION; 240 decl.Semantic.Index = 0; 241 decl.Range.First = 242 decl.Range.Last = wincoordInput; 243 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */ 244 ctx->emit_declaration(ctx, &decl); 245 } 246 247 /* declare new sampler */ 248 decl = tgsi_default_full_declaration(); 249 decl.Declaration.File = TGSI_FILE_SAMPLER; 250 decl.Range.First = 251 decl.Range.Last = pctx->freeSampler; 252 ctx->emit_declaration(ctx, &decl); 253 254 /* declare new temp regs */ 255 decl = tgsi_default_full_declaration(); 256 decl.Declaration.File = TGSI_FILE_TEMPORARY; 257 decl.Range.First = 258 decl.Range.Last = pctx->texTemp; 259 ctx->emit_declaration(ctx, &decl); 260 261 /* emit immediate = {1/32, 1/32, 1, 1} 262 * The index/position of this immediate will be pctx->numImmed 263 */ 264 { 265 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 }; 266 struct tgsi_full_immediate immed; 267 uint size = 4; 268 immed = tgsi_default_full_immediate(); 269 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */ 270 immed.u[0].Float = value[0]; 271 immed.u[1].Float = value[1]; 272 immed.u[2].Float = value[2]; 273 immed.u[3].Float = value[3]; 274 ctx->emit_immediate(ctx, &immed); 275 } 276 277 pctx->firstInstruction = FALSE; 278 279 280 /* 281 * Insert new MUL/TEX/KILP instructions at start of program 282 * Take gl_FragCoord, divide by 32 (stipple size), sample the 283 * texture and kill fragment if needed. 284 * 285 * We'd like to use non-normalized texcoords to index into a RECT 286 * texture, but we can only use GL_REPEAT wrap mode with normalized 287 * texcoords. Darn. 288 */ 289 290 /* MUL texTemp, INPUT[wincoord], 1/32; */ 291 newInst = tgsi_default_full_instruction(); 292 newInst.Instruction.Opcode = TGSI_OPCODE_MUL; 293 newInst.Instruction.NumDstRegs = 1; 294 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY; 295 newInst.Dst[0].Register.Index = pctx->texTemp; 296 newInst.Instruction.NumSrcRegs = 2; 297 newInst.Src[0].Register.File = TGSI_FILE_INPUT; 298 newInst.Src[0].Register.Index = wincoordInput; 299 newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE; 300 newInst.Src[1].Register.Index = pctx->numImmed; 301 ctx->emit_instruction(ctx, &newInst); 302 303 /* TEX texTemp, texTemp, sampler; */ 304 newInst = tgsi_default_full_instruction(); 305 newInst.Instruction.Opcode = TGSI_OPCODE_TEX; 306 newInst.Instruction.NumDstRegs = 1; 307 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY; 308 newInst.Dst[0].Register.Index = pctx->texTemp; 309 newInst.Instruction.NumSrcRegs = 2; 310 newInst.Instruction.Texture = TRUE; 311 newInst.Texture.Texture = TGSI_TEXTURE_2D; 312 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY; 313 newInst.Src[0].Register.Index = pctx->texTemp; 314 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER; 315 newInst.Src[1].Register.Index = pctx->freeSampler; 316 ctx->emit_instruction(ctx, &newInst); 317 318 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */ 319 newInst = tgsi_default_full_instruction(); 320 newInst.Instruction.Opcode = TGSI_OPCODE_KIL; 321 newInst.Instruction.NumDstRegs = 0; 322 newInst.Instruction.NumSrcRegs = 1; 323 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY; 324 newInst.Src[0].Register.Index = pctx->texTemp; 325 newInst.Src[0].Register.Negate = 1; 326 ctx->emit_instruction(ctx, &newInst); 327 } 328 329 /* emit this instruction */ 330 ctx->emit_instruction(ctx, inst); 331 } 332 333 334 /** 335 * Generate the frag shader we'll use for doing polygon stipple. 336 * This will be the user's shader prefixed with a TEX and KIL instruction. 337 */ 338 static boolean 339 generate_pstip_fs(struct pstip_stage *pstip) 340 { 341 const struct pipe_shader_state *orig_fs = &pstip->fs->state; 342 /*struct draw_context *draw = pstip->stage.draw;*/ 343 struct pipe_shader_state pstip_fs; 344 struct pstip_transform_context transform; 345 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS; 346 347 pstip_fs = *orig_fs; /* copy to init */ 348 pstip_fs.tokens = tgsi_alloc_tokens(newLen); 349 if (pstip_fs.tokens == NULL) 350 return FALSE; 351 352 memset(&transform, 0, sizeof(transform)); 353 transform.wincoordInput = -1; 354 transform.maxInput = -1; 355 transform.texTemp = -1; 356 transform.firstInstruction = TRUE; 357 transform.base.transform_instruction = pstip_transform_inst; 358 transform.base.transform_declaration = pstip_transform_decl; 359 transform.base.transform_immediate = pstip_transform_immed; 360 361 tgsi_transform_shader(orig_fs->tokens, 362 (struct tgsi_token *) pstip_fs.tokens, 363 newLen, &transform.base); 364 365 #if 0 /* DEBUG */ 366 tgsi_dump(orig_fs->tokens, 0); 367 tgsi_dump(pstip_fs.tokens, 0); 368 #endif 369 370 assert(pstip->fs); 371 372 pstip->fs->sampler_unit = transform.freeSampler; 373 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS); 374 375 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs); 376 377 FREE((void *)pstip_fs.tokens); 378 379 if (!pstip->fs->pstip_fs) 380 return FALSE; 381 382 return TRUE; 383 } 384 385 386 /** 387 * Load texture image with current stipple pattern. 388 */ 389 static void 390 pstip_update_texture(struct pstip_stage *pstip) 391 { 392 static const uint bit31 = 1 << 31; 393 struct pipe_context *pipe = pstip->pipe; 394 struct pipe_transfer *transfer; 395 const uint *stipple = pstip->state.stipple->stipple; 396 uint i, j; 397 ubyte *data; 398 399 transfer = pipe_get_transfer(pipe, pstip->texture, 0, 0, 400 PIPE_TRANSFER_WRITE, 0, 0, 32, 32); 401 data = pipe->transfer_map(pipe, transfer); 402 403 /* 404 * Load alpha texture. 405 * Note: 0 means keep the fragment, 255 means kill it. 406 * We'll negate the texel value and use KILP which kills if value 407 * is negative. 408 */ 409 for (i = 0; i < 32; i++) { 410 for (j = 0; j < 32; j++) { 411 if (stipple[i] & (bit31 >> j)) { 412 /* fragment "on" */ 413 data[i * transfer->stride + j] = 0; 414 } 415 else { 416 /* fragment "off" */ 417 data[i * transfer->stride + j] = 255; 418 } 419 } 420 } 421 422 /* unmap */ 423 pipe->transfer_unmap(pipe, transfer); 424 pipe->transfer_destroy(pipe, transfer); 425 } 426 427 428 /** 429 * Create the texture map we'll use for stippling. 430 */ 431 static boolean 432 pstip_create_texture(struct pstip_stage *pstip) 433 { 434 struct pipe_context *pipe = pstip->pipe; 435 struct pipe_screen *screen = pipe->screen; 436 struct pipe_resource texTemp; 437 struct pipe_sampler_view viewTempl; 438 439 memset(&texTemp, 0, sizeof(texTemp)); 440 texTemp.target = PIPE_TEXTURE_2D; 441 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */ 442 texTemp.last_level = 0; 443 texTemp.width0 = 32; 444 texTemp.height0 = 32; 445 texTemp.depth0 = 1; 446 texTemp.array_size = 1; 447 texTemp.bind = PIPE_BIND_SAMPLER_VIEW; 448 449 pstip->texture = screen->resource_create(screen, &texTemp); 450 if (pstip->texture == NULL) 451 return FALSE; 452 453 u_sampler_view_default_template(&viewTempl, 454 pstip->texture, 455 pstip->texture->format); 456 pstip->sampler_view = pipe->create_sampler_view(pipe, 457 pstip->texture, 458 &viewTempl); 459 if (!pstip->sampler_view) { 460 return FALSE; 461 } 462 463 return TRUE; 464 } 465 466 467 /** 468 * Create the sampler CSO that'll be used for stippling. 469 */ 470 static boolean 471 pstip_create_sampler(struct pstip_stage *pstip) 472 { 473 struct pipe_sampler_state sampler; 474 struct pipe_context *pipe = pstip->pipe; 475 476 memset(&sampler, 0, sizeof(sampler)); 477 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; 478 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; 479 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT; 480 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 481 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 482 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 483 sampler.normalized_coords = 1; 484 sampler.min_lod = 0.0f; 485 sampler.max_lod = 0.0f; 486 487 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler); 488 if (pstip->sampler_cso == NULL) 489 return FALSE; 490 491 return TRUE; 492 } 493 494 495 /** 496 * When we're about to draw our first stipple polygon in a batch, this function 497 * is called to tell the driver to bind our modified fragment shader. 498 */ 499 static boolean 500 bind_pstip_fragment_shader(struct pstip_stage *pstip) 501 { 502 struct draw_context *draw = pstip->stage.draw; 503 if (!pstip->fs->pstip_fs && 504 !generate_pstip_fs(pstip)) 505 return FALSE; 506 507 draw->suspend_flushing = TRUE; 508 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs); 509 draw->suspend_flushing = FALSE; 510 return TRUE; 511 } 512 513 514 static INLINE struct pstip_stage * 515 pstip_stage( struct draw_stage *stage ) 516 { 517 return (struct pstip_stage *) stage; 518 } 519 520 521 static void 522 pstip_first_tri(struct draw_stage *stage, struct prim_header *header) 523 { 524 struct pstip_stage *pstip = pstip_stage(stage); 525 struct pipe_context *pipe = pstip->pipe; 526 struct draw_context *draw = stage->draw; 527 uint num_samplers; 528 529 assert(stage->draw->rasterizer->poly_stipple_enable); 530 531 /* bind our fragprog */ 532 if (!bind_pstip_fragment_shader(pstip)) { 533 stage->tri = draw_pipe_passthrough_tri; 534 stage->tri(stage, header); 535 return; 536 } 537 538 539 /* how many samplers? */ 540 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ 541 num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers); 542 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1); 543 544 /* plug in our sampler, texture */ 545 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso; 546 pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit], 547 pstip->sampler_view); 548 549 assert(num_samplers <= PIPE_MAX_SAMPLERS); 550 551 draw->suspend_flushing = TRUE; 552 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers); 553 pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views); 554 draw->suspend_flushing = FALSE; 555 556 /* now really draw first triangle */ 557 stage->tri = draw_pipe_passthrough_tri; 558 stage->tri(stage, header); 559 } 560 561 562 static void 563 pstip_flush(struct draw_stage *stage, unsigned flags) 564 { 565 struct draw_context *draw = stage->draw; 566 struct pstip_stage *pstip = pstip_stage(stage); 567 struct pipe_context *pipe = pstip->pipe; 568 569 stage->tri = pstip_first_tri; 570 stage->next->flush( stage->next, flags ); 571 572 /* restore original frag shader, texture, sampler state */ 573 draw->suspend_flushing = TRUE; 574 pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL); 575 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers, 576 pstip->state.samplers); 577 pstip->driver_set_sampler_views(pipe, 578 pstip->num_sampler_views, 579 pstip->state.sampler_views); 580 draw->suspend_flushing = FALSE; 581 } 582 583 584 static void 585 pstip_reset_stipple_counter(struct draw_stage *stage) 586 { 587 stage->next->reset_stipple_counter( stage->next ); 588 } 589 590 591 static void 592 pstip_destroy(struct draw_stage *stage) 593 { 594 struct pstip_stage *pstip = pstip_stage(stage); 595 uint i; 596 597 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 598 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL); 599 } 600 601 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso); 602 603 pipe_resource_reference(&pstip->texture, NULL); 604 605 if (pstip->sampler_view) { 606 pipe_sampler_view_reference(&pstip->sampler_view, NULL); 607 } 608 609 draw_free_temp_verts( stage ); 610 FREE( stage ); 611 } 612 613 614 /** Create a new polygon stipple drawing stage object */ 615 static struct pstip_stage * 616 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe) 617 { 618 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage); 619 if (pstip == NULL) 620 goto fail; 621 622 pstip->pipe = pipe; 623 624 pstip->stage.draw = draw; 625 pstip->stage.name = "pstip"; 626 pstip->stage.next = NULL; 627 pstip->stage.point = draw_pipe_passthrough_point; 628 pstip->stage.line = draw_pipe_passthrough_line; 629 pstip->stage.tri = pstip_first_tri; 630 pstip->stage.flush = pstip_flush; 631 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter; 632 pstip->stage.destroy = pstip_destroy; 633 634 if (!draw_alloc_temp_verts( &pstip->stage, 8 )) 635 goto fail; 636 637 return pstip; 638 639 fail: 640 if (pstip) 641 pstip->stage.destroy( &pstip->stage ); 642 643 return NULL; 644 } 645 646 647 static struct pstip_stage * 648 pstip_stage_from_pipe(struct pipe_context *pipe) 649 { 650 struct draw_context *draw = (struct draw_context *) pipe->draw; 651 return pstip_stage(draw->pipeline.pstipple); 652 } 653 654 655 /** 656 * This function overrides the driver's create_fs_state() function and 657 * will typically be called by the state tracker. 658 */ 659 static void * 660 pstip_create_fs_state(struct pipe_context *pipe, 661 const struct pipe_shader_state *fs) 662 { 663 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); 664 struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader); 665 666 if (pstipfs) { 667 pstipfs->state = *fs; 668 669 /* pass-through */ 670 pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs); 671 } 672 673 return pstipfs; 674 } 675 676 677 static void 678 pstip_bind_fs_state(struct pipe_context *pipe, void *fs) 679 { 680 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); 681 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs; 682 /* save current */ 683 pstip->fs = pstipfs; 684 /* pass-through */ 685 pstip->driver_bind_fs_state(pstip->pipe, 686 (pstipfs ? pstipfs->driver_fs : NULL)); 687 } 688 689 690 static void 691 pstip_delete_fs_state(struct pipe_context *pipe, void *fs) 692 { 693 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); 694 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs; 695 /* pass-through */ 696 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs); 697 698 if (pstipfs->pstip_fs) 699 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs); 700 701 FREE(pstipfs); 702 } 703 704 705 static void 706 pstip_bind_sampler_states(struct pipe_context *pipe, 707 unsigned num, void **sampler) 708 { 709 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); 710 uint i; 711 712 /* save current */ 713 memcpy(pstip->state.samplers, sampler, num * sizeof(void *)); 714 for (i = num; i < PIPE_MAX_SAMPLERS; i++) { 715 pstip->state.samplers[i] = NULL; 716 } 717 718 pstip->num_samplers = num; 719 /* pass-through */ 720 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler); 721 } 722 723 724 static void 725 pstip_set_sampler_views(struct pipe_context *pipe, 726 unsigned num, 727 struct pipe_sampler_view **views) 728 { 729 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); 730 uint i; 731 732 /* save current */ 733 for (i = 0; i < num; i++) { 734 pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]); 735 } 736 for (; i < PIPE_MAX_SAMPLERS; i++) { 737 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL); 738 } 739 740 pstip->num_sampler_views = num; 741 742 /* pass-through */ 743 pstip->driver_set_sampler_views(pstip->pipe, num, views); 744 } 745 746 747 static void 748 pstip_set_polygon_stipple(struct pipe_context *pipe, 749 const struct pipe_poly_stipple *stipple) 750 { 751 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe); 752 753 /* save current */ 754 pstip->state.stipple = stipple; 755 756 /* pass-through */ 757 pstip->driver_set_polygon_stipple(pstip->pipe, stipple); 758 759 pstip_update_texture(pstip); 760 } 761 762 763 /** 764 * Called by drivers that want to install this polygon stipple stage 765 * into the draw module's pipeline. This will not be used if the 766 * hardware has native support for polygon stipple. 767 */ 768 boolean 769 draw_install_pstipple_stage(struct draw_context *draw, 770 struct pipe_context *pipe) 771 { 772 struct pstip_stage *pstip; 773 774 pipe->draw = (void *) draw; 775 776 /* 777 * Create / install pgon stipple drawing / prim stage 778 */ 779 pstip = draw_pstip_stage( draw, pipe ); 780 if (pstip == NULL) 781 goto fail; 782 783 draw->pipeline.pstipple = &pstip->stage; 784 785 /* create special texture, sampler state */ 786 if (!pstip_create_texture(pstip)) 787 goto fail; 788 789 if (!pstip_create_sampler(pstip)) 790 goto fail; 791 792 /* save original driver functions */ 793 pstip->driver_create_fs_state = pipe->create_fs_state; 794 pstip->driver_bind_fs_state = pipe->bind_fs_state; 795 pstip->driver_delete_fs_state = pipe->delete_fs_state; 796 797 pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states; 798 pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views; 799 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple; 800 801 /* override the driver's functions */ 802 pipe->create_fs_state = pstip_create_fs_state; 803 pipe->bind_fs_state = pstip_bind_fs_state; 804 pipe->delete_fs_state = pstip_delete_fs_state; 805 806 pipe->bind_fragment_sampler_states = pstip_bind_sampler_states; 807 pipe->set_fragment_sampler_views = pstip_set_sampler_views; 808 pipe->set_polygon_stipple = pstip_set_polygon_stipple; 809 810 return TRUE; 811 812 fail: 813 if (pstip) 814 pstip->stage.destroy( &pstip->stage ); 815 816 return FALSE; 817 } 818