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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "util/u_memory.h"
     29 #include "draw/draw_context.h"
     30 #include "draw/draw_private.h"
     31 #include "draw/draw_vbuf.h"
     32 #include "draw/draw_vertex.h"
     33 #include "draw/draw_pt.h"
     34 #include "translate/translate.h"
     35 #include "translate/translate_cache.h"
     36 
     37 struct pt_emit {
     38    struct draw_context *draw;
     39 
     40    struct translate *translate;
     41 
     42    struct translate_cache *cache;
     43    unsigned prim;
     44 
     45    const struct vertex_info *vinfo;
     46 };
     47 
     48 
     49 void
     50 draw_pt_emit_prepare(struct pt_emit *emit,
     51                      unsigned prim,
     52                      unsigned *max_vertices)
     53 {
     54    struct draw_context *draw = emit->draw;
     55    const struct vertex_info *vinfo;
     56    unsigned dst_offset;
     57    struct translate_key hw_key;
     58    unsigned i;
     59 
     60    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
     61     */
     62    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
     63 
     64    /* XXX: may need to defensively reset this later on as clipping can
     65     * clobber this state in the render backend.
     66     */
     67    emit->prim = prim;
     68 
     69    draw->render->set_primitive(draw->render, emit->prim);
     70 
     71    /* Must do this after set_primitive() above:
     72     */
     73    emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
     74 
     75    /* Translate from pipeline vertices to hw vertices.
     76     */
     77    dst_offset = 0;
     78    for (i = 0; i < vinfo->num_attribs; i++) {
     79       unsigned emit_sz = 0;
     80       unsigned src_buffer = 0;
     81       unsigned output_format;
     82       unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
     83 
     84       output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
     85       emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
     86 
     87       /* doesn't handle EMIT_OMIT */
     88       assert(emit_sz != 0);
     89 
     90       if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
     91 	 src_buffer = 1;
     92 	 src_offset = 0;
     93       }
     94 
     95       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
     96       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     97       hw_key.element[i].input_buffer = src_buffer;
     98       hw_key.element[i].input_offset = src_offset;
     99       hw_key.element[i].instance_divisor = 0;
    100       hw_key.element[i].output_format = output_format;
    101       hw_key.element[i].output_offset = dst_offset;
    102 
    103       dst_offset += emit_sz;
    104    }
    105 
    106    hw_key.nr_elements = vinfo->num_attribs;
    107    hw_key.output_stride = vinfo->size * 4;
    108 
    109    if (!emit->translate ||
    110        translate_key_compare(&emit->translate->key, &hw_key) != 0) {
    111       translate_key_sanitize(&hw_key);
    112       emit->translate = translate_cache_find(emit->cache, &hw_key);
    113    }
    114 
    115    *max_vertices = (draw->render->max_vertex_buffer_bytes /
    116                     (vinfo->size * 4));
    117 }
    118 
    119 
    120 void
    121 draw_pt_emit(struct pt_emit *emit,
    122              const struct draw_vertex_info *vert_info,
    123              const struct draw_prim_info *prim_info)
    124 {
    125    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
    126    unsigned vertex_count = vert_info->count;
    127    unsigned stride = vert_info->stride;
    128    const ushort *elts = prim_info->elts;
    129    struct draw_context *draw = emit->draw;
    130    struct translate *translate = emit->translate;
    131    struct vbuf_render *render = draw->render;
    132    unsigned start, i;
    133    void *hw_verts;
    134 
    135    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
    136     */
    137    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
    138 
    139    if (vertex_count == 0)
    140       return;
    141 
    142    /* XXX: and work out some way to coordinate the render primitive
    143     * between vbuf.c and here...
    144     */
    145    draw->render->set_primitive(draw->render, emit->prim);
    146 
    147    render->allocate_vertices(render,
    148                              (ushort)translate->key.output_stride,
    149                              (ushort)vertex_count);
    150 
    151    hw_verts = render->map_vertices( render );
    152    if (!hw_verts) {
    153       debug_warn_once("map of vertex buffer failed (out of memory?)");
    154       return;
    155    }
    156 
    157    translate->set_buffer(translate,
    158 			 0,
    159 			 vertex_data,
    160 			 stride,
    161 			 ~0);
    162 
    163    translate->set_buffer(translate,
    164 			 1,
    165 			 &draw->rasterizer->point_size,
    166 			 0,
    167 			 ~0);
    168 
    169    /* fetch/translate vertex attribs to fill hw_verts[] */
    170    translate->run(translate,
    171 		  0,
    172 		  vertex_count,
    173                   draw->instance_id,
    174 		  hw_verts );
    175 
    176    render->unmap_vertices(render, 0, vertex_count - 1);
    177 
    178    for (start = i = 0;
    179         i < prim_info->primitive_count;
    180         start += prim_info->primitive_lengths[i], i++)
    181    {
    182       render->draw_elements(render,
    183                             elts + start,
    184                             prim_info->primitive_lengths[i]);
    185    }
    186 
    187    render->release_vertices(render);
    188 }
    189 
    190 
    191 void
    192 draw_pt_emit_linear(struct pt_emit *emit,
    193                     const struct draw_vertex_info *vert_info,
    194                     const struct draw_prim_info *prim_info)
    195 {
    196    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
    197    unsigned stride = vert_info->stride;
    198    unsigned count = vert_info->count;
    199    struct draw_context *draw = emit->draw;
    200    struct translate *translate = emit->translate;
    201    struct vbuf_render *render = draw->render;
    202    void *hw_verts;
    203    unsigned start, i;
    204 
    205 #if 0
    206    debug_printf("Linear emit\n");
    207 #endif
    208    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
    209     */
    210    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
    211 
    212    /* XXX: and work out some way to coordinate the render primitive
    213     * between vbuf.c and here...
    214     */
    215    draw->render->set_primitive(draw->render, emit->prim);
    216 
    217    if (!render->allocate_vertices(render,
    218                                   (ushort)translate->key.output_stride,
    219                                   (ushort)count))
    220       goto fail;
    221 
    222    hw_verts = render->map_vertices( render );
    223    if (!hw_verts)
    224       goto fail;
    225 
    226    translate->set_buffer(translate, 0,
    227 			 vertex_data, stride, count - 1);
    228 
    229    translate->set_buffer(translate, 1,
    230 			 &draw->rasterizer->point_size,
    231 			 0, ~0);
    232 
    233    translate->run(translate,
    234                   0,
    235                   count,
    236                   draw->instance_id,
    237                   hw_verts);
    238 
    239    if (0) {
    240       unsigned i;
    241       for (i = 0; i < count; i++) {
    242          debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
    243          draw_dump_emitted_vertex( emit->vinfo,
    244                                    (const uint8_t *)hw_verts +
    245                                    translate->key.output_stride * i );
    246       }
    247    }
    248 
    249    render->unmap_vertices( render, 0, count - 1 );
    250 
    251    for (start = i = 0;
    252         i < prim_info->primitive_count;
    253         start += prim_info->primitive_lengths[i], i++)
    254    {
    255       render->draw_arrays(render,
    256                           start,
    257                           prim_info->primitive_lengths[i]);
    258    }
    259 
    260    render->release_vertices(render);
    261 
    262    return;
    263 
    264 fail:
    265    debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
    266    return;
    267 }
    268 
    269 
    270 struct pt_emit *
    271 draw_pt_emit_create(struct draw_context *draw)
    272 {
    273    struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
    274    if (!emit)
    275       return NULL;
    276 
    277    emit->draw = draw;
    278    emit->cache = translate_cache_create();
    279    if (!emit->cache) {
    280       FREE(emit);
    281       return NULL;
    282    }
    283 
    284    return emit;
    285 }
    286 
    287 
    288 void
    289 draw_pt_emit_destroy(struct pt_emit *emit)
    290 {
    291    if (emit->cache)
    292       translate_cache_destroy(emit->cache);
    293 
    294    FREE(emit);
    295 }
    296