1 /************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #ifndef LP_RAST_PRIV_H 29 #define LP_RAST_PRIV_H 30 31 #include "os/os_thread.h" 32 #include "util/u_format.h" 33 #include "gallivm/lp_bld_debug.h" 34 #include "lp_memory.h" 35 #include "lp_rast.h" 36 #include "lp_scene.h" 37 #include "lp_state.h" 38 #include "lp_texture.h" 39 #include "lp_tile_soa.h" 40 #include "lp_limits.h" 41 42 43 /* If we crash in a jitted function, we can examine jit_line and jit_state 44 * to get some info. This is not thread-safe, however. 45 */ 46 #ifdef DEBUG 47 48 struct lp_rasterizer_task; 49 extern int jit_line; 50 extern const struct lp_rast_state *jit_state; 51 extern const struct lp_rasterizer_task *jit_task; 52 53 #define BEGIN_JIT_CALL(state, task) \ 54 do { \ 55 jit_line = __LINE__; \ 56 jit_state = state; \ 57 jit_task = task; \ 58 } while (0) 59 60 #define END_JIT_CALL() \ 61 do { \ 62 jit_line = 0; \ 63 jit_state = NULL; \ 64 } while (0) 65 66 #else 67 68 #define BEGIN_JIT_CALL(X, Y) 69 #define END_JIT_CALL() 70 71 #endif 72 73 74 struct lp_rasterizer; 75 struct cmd_bin; 76 77 /** 78 * Per-thread rasterization state 79 */ 80 struct lp_rasterizer_task 81 { 82 const struct cmd_bin *bin; 83 const struct lp_rast_state *state; 84 85 struct lp_scene *scene; 86 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 87 88 uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS]; 89 uint8_t *depth_tile; 90 91 /** "back" pointer */ 92 struct lp_rasterizer *rast; 93 94 /** "my" index */ 95 unsigned thread_index; 96 97 /* occlude counter for visiable pixels */ 98 uint32_t vis_counter; 99 struct llvmpipe_query *query; 100 101 pipe_semaphore work_ready; 102 pipe_semaphore work_done; 103 }; 104 105 106 /** 107 * This is the state required while rasterizing tiles. 108 * Note that this contains per-thread information too. 109 * The tile size is TILE_SIZE x TILE_SIZE pixels. 110 */ 111 struct lp_rasterizer 112 { 113 boolean exit_flag; 114 boolean no_rast; /**< For debugging/profiling */ 115 116 /** The incoming queue of scenes ready to rasterize */ 117 struct lp_scene_queue *full_scenes; 118 119 /** The scene currently being rasterized by the threads */ 120 struct lp_scene *curr_scene; 121 122 /** A task object for each rasterization thread */ 123 struct lp_rasterizer_task tasks[LP_MAX_THREADS]; 124 125 unsigned num_threads; 126 pipe_thread threads[LP_MAX_THREADS]; 127 128 /** For synchronizing the rasterization threads */ 129 pipe_barrier barrier; 130 }; 131 132 133 void 134 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, 135 const struct lp_rast_shader_inputs *inputs, 136 unsigned x, unsigned y, 137 unsigned mask); 138 139 140 141 /** 142 * Get the pointer to a 4x4 depth/stencil block. 143 * We'll map the z/stencil buffer on demand here. 144 * Note that this may be called even when there's no z/stencil buffer - return 145 * NULL in that case. 146 * \param x, y location of 4x4 block in window coords 147 */ 148 static INLINE void * 149 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task, 150 unsigned x, unsigned y) 151 { 152 const struct lp_scene *scene = task->scene; 153 void *depth; 154 155 assert(x < scene->tiles_x * TILE_SIZE); 156 assert(y < scene->tiles_y * TILE_SIZE); 157 assert((x % TILE_VECTOR_WIDTH) == 0); 158 assert((y % TILE_VECTOR_HEIGHT) == 0); 159 160 if (!scene->zsbuf.map) { 161 /* Either out of memory or no zsbuf. Can't tell without access 162 * to the state. Just use dummy tile memory, but don't print 163 * the oom warning as this most likely because there is no 164 * zsbuf. 165 */ 166 return lp_dummy_tile; 167 } 168 169 depth = (scene->zsbuf.map + 170 scene->zsbuf.stride * y + 171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); 172 173 assert(lp_check_alignment(depth, 16)); 174 return depth; 175 } 176 177 178 /** 179 * Get pointer to the swizzled color tile 180 */ 181 static INLINE uint8_t * 182 lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task, 183 unsigned buf, enum lp_texture_usage usage) 184 { 185 const struct lp_scene *scene = task->scene; 186 187 assert(task->x < scene->tiles_x * TILE_SIZE); 188 assert(task->y < scene->tiles_y * TILE_SIZE); 189 assert(task->x % TILE_SIZE == 0); 190 assert(task->y % TILE_SIZE == 0); 191 assert(buf < scene->fb.nr_cbufs); 192 193 if (!task->color_tiles[buf]) { 194 struct pipe_surface *cbuf = scene->fb.cbufs[buf]; 195 struct llvmpipe_resource *lpt; 196 assert(cbuf); 197 lpt = llvmpipe_resource(cbuf->texture); 198 task->color_tiles[buf] = lp_swizzled_cbuf[task->thread_index][buf]; 199 200 if (usage != LP_TEX_USAGE_WRITE_ALL) { 201 llvmpipe_swizzle_cbuf_tile(lpt, 202 cbuf->u.tex.first_layer, 203 cbuf->u.tex.level, 204 task->x, task->y, 205 task->color_tiles[buf]); 206 } 207 } 208 209 return task->color_tiles[buf]; 210 } 211 212 213 /** 214 * Get the pointer to a 4x4 color block (within a 64x64 tile). 215 * We'll map the color buffer on demand here. 216 * Note that this may be called even when there's no color buffers - return 217 * NULL in that case. 218 * \param x, y location of 4x4 block in window coords 219 */ 220 static INLINE uint8_t * 221 lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task, 222 unsigned buf, unsigned x, unsigned y) 223 { 224 unsigned px, py, pixel_offset; 225 uint8_t *color; 226 227 assert(x < task->scene->tiles_x * TILE_SIZE); 228 assert(y < task->scene->tiles_y * TILE_SIZE); 229 assert((x % TILE_VECTOR_WIDTH) == 0); 230 assert((y % TILE_VECTOR_HEIGHT) == 0); 231 232 color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE); 233 assert(color); 234 235 px = x % TILE_SIZE; 236 py = y % TILE_SIZE; 237 pixel_offset = tile_pixel_offset(px, py, 0); 238 239 color = color + pixel_offset; 240 241 assert(lp_check_alignment(color, 16)); 242 return color; 243 } 244 245 246 247 /** 248 * Shade all pixels in a 4x4 block. The fragment code omits the 249 * triangle in/out tests. 250 * \param x, y location of 4x4 block in window coords 251 */ 252 static INLINE void 253 lp_rast_shade_quads_all( struct lp_rasterizer_task *task, 254 const struct lp_rast_shader_inputs *inputs, 255 unsigned x, unsigned y ) 256 { 257 const struct lp_scene *scene = task->scene; 258 const struct lp_rast_state *state = task->state; 259 struct lp_fragment_shader_variant *variant = state->variant; 260 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 261 void *depth; 262 unsigned i; 263 264 /* color buffer */ 265 for (i = 0; i < scene->fb.nr_cbufs; i++) 266 color[i] = lp_rast_get_color_block_pointer(task, i, x, y); 267 268 depth = lp_rast_get_depth_block_pointer(task, x, y); 269 270 /* run shader on 4x4 block */ 271 BEGIN_JIT_CALL(state, task); 272 variant->jit_function[RAST_WHOLE]( &state->jit_context, 273 x, y, 274 inputs->frontfacing, 275 GET_A0(inputs), 276 GET_DADX(inputs), 277 GET_DADY(inputs), 278 color, 279 depth, 280 0xffff, 281 &task->vis_counter ); 282 END_JIT_CALL(); 283 } 284 285 void lp_rast_triangle_1( struct lp_rasterizer_task *, 286 const union lp_rast_cmd_arg ); 287 void lp_rast_triangle_2( struct lp_rasterizer_task *, 288 const union lp_rast_cmd_arg ); 289 void lp_rast_triangle_3( struct lp_rasterizer_task *, 290 const union lp_rast_cmd_arg ); 291 void lp_rast_triangle_4( struct lp_rasterizer_task *, 292 const union lp_rast_cmd_arg ); 293 void lp_rast_triangle_5( struct lp_rasterizer_task *, 294 const union lp_rast_cmd_arg ); 295 void lp_rast_triangle_6( struct lp_rasterizer_task *, 296 const union lp_rast_cmd_arg ); 297 void lp_rast_triangle_7( struct lp_rasterizer_task *, 298 const union lp_rast_cmd_arg ); 299 void lp_rast_triangle_8( struct lp_rasterizer_task *, 300 const union lp_rast_cmd_arg ); 301 302 void lp_rast_triangle_3_4(struct lp_rasterizer_task *, 303 const union lp_rast_cmd_arg ); 304 305 void lp_rast_triangle_3_16( struct lp_rasterizer_task *, 306 const union lp_rast_cmd_arg ); 307 308 void lp_rast_triangle_4_16( struct lp_rasterizer_task *, 309 const union lp_rast_cmd_arg ); 310 311 void 312 lp_rast_set_state(struct lp_rasterizer_task *task, 313 const union lp_rast_cmd_arg arg); 314 315 void 316 lp_debug_bin( const struct cmd_bin *bin ); 317 318 #endif 319