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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * Interface between 'draw' module's output and the softpipe rasterizer/setup
     30  * code.  When the 'draw' module has finished filling a vertex buffer, the
     31  * draw_arrays() functions below will be called.  Loop over the vertices and
     32  * call the point/line/tri setup functions.
     33  *
     34  * Authors
     35  *  Brian Paul
     36  */
     37 
     38 
     39 #include "sp_context.h"
     40 #include "sp_setup.h"
     41 #include "sp_state.h"
     42 #include "sp_prim_vbuf.h"
     43 #include "draw/draw_context.h"
     44 #include "draw/draw_vbuf.h"
     45 #include "util/u_memory.h"
     46 #include "util/u_prim.h"
     47 
     48 
     49 #define SP_MAX_VBUF_INDEXES 1024
     50 #define SP_MAX_VBUF_SIZE    4096
     51 
     52 typedef const float (*cptrf4)[4];
     53 
     54 /**
     55  * Subclass of vbuf_render.
     56  */
     57 struct softpipe_vbuf_render
     58 {
     59    struct vbuf_render base;
     60    struct softpipe_context *softpipe;
     61    struct setup_context *setup;
     62 
     63    uint prim;
     64    uint vertex_size;
     65    uint nr_vertices;
     66    uint vertex_buffer_size;
     67    void *vertex_buffer;
     68 };
     69 
     70 
     71 /** cast wrapper */
     72 static struct softpipe_vbuf_render *
     73 softpipe_vbuf_render(struct vbuf_render *vbr)
     74 {
     75    return (struct softpipe_vbuf_render *) vbr;
     76 }
     77 
     78 
     79 /** This tells the draw module about our desired vertex layout */
     80 static const struct vertex_info *
     81 sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
     82 {
     83    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
     84    return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
     85 }
     86 
     87 
     88 static boolean
     89 sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
     90                           ushort vertex_size, ushort nr_vertices)
     91 {
     92    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
     93    unsigned size = vertex_size * nr_vertices;
     94 
     95    if (cvbr->vertex_buffer_size < size) {
     96       align_free(cvbr->vertex_buffer);
     97       cvbr->vertex_buffer = align_malloc(size, 16);
     98       cvbr->vertex_buffer_size = size;
     99    }
    100 
    101    cvbr->vertex_size = vertex_size;
    102    cvbr->nr_vertices = nr_vertices;
    103 
    104    return cvbr->vertex_buffer != NULL;
    105 }
    106 
    107 
    108 static void
    109 sp_vbuf_release_vertices(struct vbuf_render *vbr)
    110 {
    111    /* keep the old allocation for next time */
    112 }
    113 
    114 
    115 static void *
    116 sp_vbuf_map_vertices(struct vbuf_render *vbr)
    117 {
    118    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    119    return cvbr->vertex_buffer;
    120 }
    121 
    122 
    123 static void
    124 sp_vbuf_unmap_vertices(struct vbuf_render *vbr,
    125                        ushort min_index,
    126                        ushort max_index )
    127 {
    128    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    129    assert( cvbr->vertex_buffer_size >= (max_index+1) * cvbr->vertex_size );
    130    (void) cvbr;
    131    /* do nothing */
    132 }
    133 
    134 
    135 static void
    136 sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
    137 {
    138    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    139    struct setup_context *setup_ctx = cvbr->setup;
    140 
    141    sp_setup_prepare( setup_ctx );
    142 
    143    cvbr->softpipe->reduced_prim = u_reduced_prim(prim);
    144    cvbr->prim = prim;
    145 }
    146 
    147 
    148 static INLINE cptrf4 get_vert( const void *vertex_buffer,
    149                                int index,
    150                                int stride )
    151 {
    152    return (cptrf4)((char *)vertex_buffer + index * stride);
    153 }
    154 
    155 
    156 /**
    157  * draw elements / indexed primitives
    158  */
    159 static void
    160 sp_vbuf_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
    161 {
    162    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    163    struct softpipe_context *softpipe = cvbr->softpipe;
    164    const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
    165    const void *vertex_buffer = cvbr->vertex_buffer;
    166    struct setup_context *setup = cvbr->setup;
    167    const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
    168    unsigned i;
    169 
    170    switch (cvbr->prim) {
    171    case PIPE_PRIM_POINTS:
    172       for (i = 0; i < nr; i++) {
    173          sp_setup_point( setup,
    174                          get_vert(vertex_buffer, indices[i-0], stride) );
    175       }
    176       break;
    177 
    178    case PIPE_PRIM_LINES:
    179       for (i = 1; i < nr; i += 2) {
    180          sp_setup_line( setup,
    181                         get_vert(vertex_buffer, indices[i-1], stride),
    182                         get_vert(vertex_buffer, indices[i-0], stride) );
    183       }
    184       break;
    185 
    186    case PIPE_PRIM_LINE_STRIP:
    187       for (i = 1; i < nr; i ++) {
    188          sp_setup_line( setup,
    189                         get_vert(vertex_buffer, indices[i-1], stride),
    190                         get_vert(vertex_buffer, indices[i-0], stride) );
    191       }
    192       break;
    193 
    194    case PIPE_PRIM_LINE_LOOP:
    195       for (i = 1; i < nr; i ++) {
    196          sp_setup_line( setup,
    197                         get_vert(vertex_buffer, indices[i-1], stride),
    198                         get_vert(vertex_buffer, indices[i-0], stride) );
    199       }
    200       if (nr) {
    201          sp_setup_line( setup,
    202                         get_vert(vertex_buffer, indices[nr-1], stride),
    203                         get_vert(vertex_buffer, indices[0], stride) );
    204       }
    205       break;
    206 
    207    case PIPE_PRIM_TRIANGLES:
    208       for (i = 2; i < nr; i += 3) {
    209          sp_setup_tri( setup,
    210                        get_vert(vertex_buffer, indices[i-2], stride),
    211                        get_vert(vertex_buffer, indices[i-1], stride),
    212                        get_vert(vertex_buffer, indices[i-0], stride) );
    213       }
    214       break;
    215 
    216    case PIPE_PRIM_TRIANGLE_STRIP:
    217       if (flatshade_first) {
    218          for (i = 2; i < nr; i += 1) {
    219             /* emit first triangle vertex as first triangle vertex */
    220             sp_setup_tri( setup,
    221                           get_vert(vertex_buffer, indices[i-2], stride),
    222                           get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
    223                           get_vert(vertex_buffer, indices[i-(i&1)], stride) );
    224 
    225          }
    226       }
    227       else {
    228          for (i = 2; i < nr; i += 1) {
    229             /* emit last triangle vertex as last triangle vertex */
    230             sp_setup_tri( setup,
    231                           get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
    232                           get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
    233                           get_vert(vertex_buffer, indices[i-0], stride) );
    234          }
    235       }
    236       break;
    237 
    238    case PIPE_PRIM_TRIANGLE_FAN:
    239       if (flatshade_first) {
    240          for (i = 2; i < nr; i += 1) {
    241             /* emit first non-spoke vertex as first vertex */
    242             sp_setup_tri( setup,
    243                           get_vert(vertex_buffer, indices[i-1], stride),
    244                           get_vert(vertex_buffer, indices[i-0], stride),
    245                           get_vert(vertex_buffer, indices[0], stride) );
    246          }
    247       }
    248       else {
    249          for (i = 2; i < nr; i += 1) {
    250             /* emit last non-spoke vertex as last vertex */
    251             sp_setup_tri( setup,
    252                           get_vert(vertex_buffer, indices[0], stride),
    253                           get_vert(vertex_buffer, indices[i-1], stride),
    254                           get_vert(vertex_buffer, indices[i-0], stride) );
    255          }
    256       }
    257       break;
    258 
    259    case PIPE_PRIM_QUADS:
    260       /* GL quads don't follow provoking vertex convention */
    261       if (flatshade_first) {
    262          /* emit last quad vertex as first triangle vertex */
    263          for (i = 3; i < nr; i += 4) {
    264             sp_setup_tri( setup,
    265                           get_vert(vertex_buffer, indices[i-0], stride),
    266                           get_vert(vertex_buffer, indices[i-3], stride),
    267                           get_vert(vertex_buffer, indices[i-2], stride) );
    268 
    269             sp_setup_tri( setup,
    270                           get_vert(vertex_buffer, indices[i-0], stride),
    271                           get_vert(vertex_buffer, indices[i-2], stride),
    272                           get_vert(vertex_buffer, indices[i-1], stride) );
    273          }
    274       }
    275       else {
    276          /* emit last quad vertex as last triangle vertex */
    277          for (i = 3; i < nr; i += 4) {
    278             sp_setup_tri( setup,
    279                           get_vert(vertex_buffer, indices[i-3], stride),
    280                           get_vert(vertex_buffer, indices[i-2], stride),
    281                           get_vert(vertex_buffer, indices[i-0], stride) );
    282 
    283             sp_setup_tri( setup,
    284                           get_vert(vertex_buffer, indices[i-2], stride),
    285                           get_vert(vertex_buffer, indices[i-1], stride),
    286                           get_vert(vertex_buffer, indices[i-0], stride) );
    287          }
    288       }
    289       break;
    290 
    291    case PIPE_PRIM_QUAD_STRIP:
    292       /* GL quad strips don't follow provoking vertex convention */
    293       if (flatshade_first) {
    294          /* emit last quad vertex as first triangle vertex */
    295          for (i = 3; i < nr; i += 2) {
    296             sp_setup_tri( setup,
    297                           get_vert(vertex_buffer, indices[i-0], stride),
    298                           get_vert(vertex_buffer, indices[i-3], stride),
    299                           get_vert(vertex_buffer, indices[i-2], stride) );
    300             sp_setup_tri( setup,
    301                           get_vert(vertex_buffer, indices[i-0], stride),
    302                           get_vert(vertex_buffer, indices[i-1], stride),
    303                           get_vert(vertex_buffer, indices[i-3], stride) );
    304          }
    305       }
    306       else {
    307          /* emit last quad vertex as last triangle vertex */
    308          for (i = 3; i < nr; i += 2) {
    309             sp_setup_tri( setup,
    310                           get_vert(vertex_buffer, indices[i-3], stride),
    311                           get_vert(vertex_buffer, indices[i-2], stride),
    312                           get_vert(vertex_buffer, indices[i-0], stride) );
    313             sp_setup_tri( setup,
    314                           get_vert(vertex_buffer, indices[i-1], stride),
    315                           get_vert(vertex_buffer, indices[i-3], stride),
    316                           get_vert(vertex_buffer, indices[i-0], stride) );
    317          }
    318       }
    319       break;
    320 
    321    case PIPE_PRIM_POLYGON:
    322       /* Almost same as tri fan but the _first_ vertex specifies the flat
    323        * shading color.
    324        */
    325       if (flatshade_first) {
    326          /* emit first polygon  vertex as first triangle vertex */
    327          for (i = 2; i < nr; i += 1) {
    328             sp_setup_tri( setup,
    329                           get_vert(vertex_buffer, indices[0], stride),
    330                           get_vert(vertex_buffer, indices[i-1], stride),
    331                           get_vert(vertex_buffer, indices[i-0], stride) );
    332          }
    333       }
    334       else {
    335          /* emit first polygon  vertex as last triangle vertex */
    336          for (i = 2; i < nr; i += 1) {
    337             sp_setup_tri( setup,
    338                           get_vert(vertex_buffer, indices[i-1], stride),
    339                           get_vert(vertex_buffer, indices[i-0], stride),
    340                           get_vert(vertex_buffer, indices[0], stride) );
    341          }
    342       }
    343       break;
    344 
    345    default:
    346       assert(0);
    347    }
    348 }
    349 
    350 
    351 /**
    352  * This function is hit when the draw module is working in pass-through mode.
    353  * It's up to us to convert the vertex array into point/line/tri prims.
    354  */
    355 static void
    356 sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
    357 {
    358    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    359    struct softpipe_context *softpipe = cvbr->softpipe;
    360    struct setup_context *setup = cvbr->setup;
    361    const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
    362    const void *vertex_buffer =
    363       (void *) get_vert(cvbr->vertex_buffer, start, stride);
    364    const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
    365    unsigned i;
    366 
    367    switch (cvbr->prim) {
    368    case PIPE_PRIM_POINTS:
    369       for (i = 0; i < nr; i++) {
    370          sp_setup_point( setup,
    371                          get_vert(vertex_buffer, i-0, stride) );
    372       }
    373       break;
    374 
    375    case PIPE_PRIM_LINES:
    376       for (i = 1; i < nr; i += 2) {
    377          sp_setup_line( setup,
    378                         get_vert(vertex_buffer, i-1, stride),
    379                         get_vert(vertex_buffer, i-0, stride) );
    380       }
    381       break;
    382 
    383    case PIPE_PRIM_LINE_STRIP:
    384       for (i = 1; i < nr; i ++) {
    385          sp_setup_line( setup,
    386                      get_vert(vertex_buffer, i-1, stride),
    387                      get_vert(vertex_buffer, i-0, stride) );
    388       }
    389       break;
    390 
    391    case PIPE_PRIM_LINE_LOOP:
    392       for (i = 1; i < nr; i ++) {
    393          sp_setup_line( setup,
    394                         get_vert(vertex_buffer, i-1, stride),
    395                         get_vert(vertex_buffer, i-0, stride) );
    396       }
    397       if (nr) {
    398          sp_setup_line( setup,
    399                         get_vert(vertex_buffer, nr-1, stride),
    400                         get_vert(vertex_buffer, 0, stride) );
    401       }
    402       break;
    403 
    404    case PIPE_PRIM_TRIANGLES:
    405       for (i = 2; i < nr; i += 3) {
    406          sp_setup_tri( setup,
    407                        get_vert(vertex_buffer, i-2, stride),
    408                        get_vert(vertex_buffer, i-1, stride),
    409                        get_vert(vertex_buffer, i-0, stride) );
    410       }
    411       break;
    412 
    413    case PIPE_PRIM_TRIANGLE_STRIP:
    414       if (flatshade_first) {
    415          for (i = 2; i < nr; i++) {
    416             /* emit first triangle vertex as first triangle vertex */
    417             sp_setup_tri( setup,
    418                           get_vert(vertex_buffer, i-2, stride),
    419                           get_vert(vertex_buffer, i+(i&1)-1, stride),
    420                           get_vert(vertex_buffer, i-(i&1), stride) );
    421          }
    422       }
    423       else {
    424          for (i = 2; i < nr; i++) {
    425             /* emit last triangle vertex as last triangle vertex */
    426             sp_setup_tri( setup,
    427                           get_vert(vertex_buffer, i+(i&1)-2, stride),
    428                           get_vert(vertex_buffer, i-(i&1)-1, stride),
    429                           get_vert(vertex_buffer, i-0, stride) );
    430          }
    431       }
    432       break;
    433 
    434    case PIPE_PRIM_TRIANGLE_FAN:
    435       if (flatshade_first) {
    436          for (i = 2; i < nr; i += 1) {
    437             /* emit first non-spoke vertex as first vertex */
    438             sp_setup_tri( setup,
    439                           get_vert(vertex_buffer, i-1, stride),
    440                           get_vert(vertex_buffer, i-0, stride),
    441                           get_vert(vertex_buffer, 0, stride)  );
    442          }
    443       }
    444       else {
    445          for (i = 2; i < nr; i += 1) {
    446             /* emit last non-spoke vertex as last vertex */
    447             sp_setup_tri( setup,
    448                           get_vert(vertex_buffer, 0, stride),
    449                           get_vert(vertex_buffer, i-1, stride),
    450                           get_vert(vertex_buffer, i-0, stride) );
    451          }
    452       }
    453       break;
    454 
    455    case PIPE_PRIM_QUADS:
    456       /* GL quads don't follow provoking vertex convention */
    457       if (flatshade_first) {
    458          /* emit last quad vertex as first triangle vertex */
    459          for (i = 3; i < nr; i += 4) {
    460             sp_setup_tri( setup,
    461                           get_vert(vertex_buffer, i-0, stride),
    462                           get_vert(vertex_buffer, i-3, stride),
    463                           get_vert(vertex_buffer, i-2, stride) );
    464             sp_setup_tri( setup,
    465                           get_vert(vertex_buffer, i-0, stride),
    466                           get_vert(vertex_buffer, i-2, stride),
    467                           get_vert(vertex_buffer, i-1, stride) );
    468          }
    469       }
    470       else {
    471          /* emit last quad vertex as last triangle vertex */
    472          for (i = 3; i < nr; i += 4) {
    473             sp_setup_tri( setup,
    474                           get_vert(vertex_buffer, i-3, stride),
    475                           get_vert(vertex_buffer, i-2, stride),
    476                           get_vert(vertex_buffer, i-0, stride) );
    477             sp_setup_tri( setup,
    478                           get_vert(vertex_buffer, i-2, stride),
    479                           get_vert(vertex_buffer, i-1, stride),
    480                           get_vert(vertex_buffer, i-0, stride) );
    481          }
    482       }
    483       break;
    484 
    485    case PIPE_PRIM_QUAD_STRIP:
    486       /* GL quad strips don't follow provoking vertex convention */
    487       if (flatshade_first) {
    488          /* emit last quad vertex as first triangle vertex */
    489          for (i = 3; i < nr; i += 2) {
    490             sp_setup_tri( setup,
    491                           get_vert(vertex_buffer, i-0, stride),
    492                           get_vert(vertex_buffer, i-3, stride),
    493                           get_vert(vertex_buffer, i-2, stride) );
    494             sp_setup_tri( setup,
    495                           get_vert(vertex_buffer, i-0, stride),
    496                           get_vert(vertex_buffer, i-1, stride),
    497                           get_vert(vertex_buffer, i-3, stride) );
    498          }
    499       }
    500       else {
    501          /* emit last quad vertex as last triangle vertex */
    502          for (i = 3; i < nr; i += 2) {
    503             sp_setup_tri( setup,
    504                           get_vert(vertex_buffer, i-3, stride),
    505                           get_vert(vertex_buffer, i-2, stride),
    506                           get_vert(vertex_buffer, i-0, stride) );
    507             sp_setup_tri( setup,
    508                           get_vert(vertex_buffer, i-1, stride),
    509                           get_vert(vertex_buffer, i-3, stride),
    510                           get_vert(vertex_buffer, i-0, stride) );
    511          }
    512       }
    513       break;
    514 
    515    case PIPE_PRIM_POLYGON:
    516       /* Almost same as tri fan but the _first_ vertex specifies the flat
    517        * shading color.
    518        */
    519       if (flatshade_first) {
    520          /* emit first polygon  vertex as first triangle vertex */
    521          for (i = 2; i < nr; i += 1) {
    522             sp_setup_tri( setup,
    523                           get_vert(vertex_buffer, 0, stride),
    524                           get_vert(vertex_buffer, i-1, stride),
    525                           get_vert(vertex_buffer, i-0, stride) );
    526          }
    527       }
    528       else {
    529          /* emit first polygon  vertex as last triangle vertex */
    530          for (i = 2; i < nr; i += 1) {
    531             sp_setup_tri( setup,
    532                           get_vert(vertex_buffer, i-1, stride),
    533                           get_vert(vertex_buffer, i-0, stride),
    534                           get_vert(vertex_buffer, 0, stride) );
    535          }
    536       }
    537       break;
    538 
    539    default:
    540       assert(0);
    541    }
    542 }
    543 
    544 static void
    545 sp_vbuf_so_info(struct vbuf_render *vbr, uint primitives, uint vertices,
    546                 uint prim_generated)
    547 {
    548    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    549    struct softpipe_context *softpipe = cvbr->softpipe;
    550 
    551    softpipe->so_stats.num_primitives_written += primitives;
    552    softpipe->so_stats.primitives_storage_needed =
    553       vertices * 4 /*sizeof(float|int32)*/ * 4 /*x,y,z,w*/;
    554    softpipe->num_primitives_generated += prim_generated;
    555 }
    556 
    557 
    558 static void
    559 sp_vbuf_destroy(struct vbuf_render *vbr)
    560 {
    561    struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
    562    if (cvbr->vertex_buffer)
    563       align_free(cvbr->vertex_buffer);
    564    sp_setup_destroy_context(cvbr->setup);
    565    FREE(cvbr);
    566 }
    567 
    568 
    569 /**
    570  * Create the post-transform vertex handler for the given context.
    571  */
    572 struct vbuf_render *
    573 sp_create_vbuf_backend(struct softpipe_context *sp)
    574 {
    575    struct softpipe_vbuf_render *cvbr = CALLOC_STRUCT(softpipe_vbuf_render);
    576 
    577    assert(sp->draw);
    578 
    579    cvbr->base.max_indices = SP_MAX_VBUF_INDEXES;
    580    cvbr->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
    581 
    582    cvbr->base.get_vertex_info = sp_vbuf_get_vertex_info;
    583    cvbr->base.allocate_vertices = sp_vbuf_allocate_vertices;
    584    cvbr->base.map_vertices = sp_vbuf_map_vertices;
    585    cvbr->base.unmap_vertices = sp_vbuf_unmap_vertices;
    586    cvbr->base.set_primitive = sp_vbuf_set_primitive;
    587    cvbr->base.draw_elements = sp_vbuf_draw_elements;
    588    cvbr->base.draw_arrays = sp_vbuf_draw_arrays;
    589    cvbr->base.release_vertices = sp_vbuf_release_vertices;
    590    cvbr->base.set_stream_output_info = sp_vbuf_so_info;
    591    cvbr->base.destroy = sp_vbuf_destroy;
    592 
    593    cvbr->softpipe = sp;
    594 
    595    cvbr->setup = sp_setup_create_context(cvbr->softpipe);
    596 
    597    return &cvbr->base;
    598 }
    599