1 /* 2 * Copyright 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 #include <assert.h> 25 #include <string.h> 26 #include <ctype.h> 27 #include "glcpp.h" 28 #include "main/core.h" /* for isblank() on MSVC */ 29 30 void 31 glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) 32 { 33 va_list ap; 34 35 parser->error = 1; 36 ralloc_asprintf_rewrite_tail(&parser->info_log, 37 &parser->info_log_length, 38 "%u:%u(%u): " 39 "preprocessor error: ", 40 locp->source, 41 locp->first_line, 42 locp->first_column); 43 va_start(ap, fmt); 44 ralloc_vasprintf_rewrite_tail(&parser->info_log, 45 &parser->info_log_length, 46 fmt, ap); 47 va_end(ap); 48 ralloc_asprintf_rewrite_tail(&parser->info_log, 49 &parser->info_log_length, "\n"); 50 } 51 52 void 53 glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) 54 { 55 va_list ap; 56 57 ralloc_asprintf_rewrite_tail(&parser->info_log, 58 &parser->info_log_length, 59 "%u:%u(%u): " 60 "preprocessor warning: ", 61 locp->source, 62 locp->first_line, 63 locp->first_column); 64 va_start(ap, fmt); 65 ralloc_vasprintf_rewrite_tail(&parser->info_log, 66 &parser->info_log_length, 67 fmt, ap); 68 va_end(ap); 69 ralloc_asprintf_rewrite_tail(&parser->info_log, 70 &parser->info_log_length, "\n"); 71 } 72 73 /* Searches backwards for '^ *#' from a given starting point. */ 74 static int 75 in_directive(const char *shader, const char *ptr) 76 { 77 assert(ptr >= shader); 78 79 /* Search backwards for '#'. If we find a \n first, it doesn't count */ 80 for (; ptr >= shader && *ptr != '#'; ptr--) { 81 if (*ptr == '\n') 82 return 0; 83 } 84 if (ptr >= shader) { 85 /* Found '#'...look for spaces preceded by a newline */ 86 for (ptr--; ptr >= shader && isblank(*ptr); ptr--); 87 // FIXME: I don't think the '\n' case can happen 88 if (ptr < shader || *ptr == '\n') 89 return 1; 90 } 91 return 0; 92 } 93 94 /* Remove any line continuation characters in preprocessing directives. 95 * However, ignore any in GLSL code, as "There is no line continuation 96 * character" (1.30 page 9) in GLSL. 97 */ 98 static char * 99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) 100 { 101 int in_continued_line = 0; 102 int extra_newlines = 0; 103 char *clean = ralloc_strdup(ctx, ""); 104 const char *search_start = shader; 105 const char *newline; 106 while ((newline = strchr(search_start, '\n')) != NULL) { 107 const char *backslash = NULL; 108 109 /* # of characters preceding the newline. */ 110 int n = newline - shader; 111 112 /* Find the preceding '\', if it exists */ 113 if (n >= 1 && newline[-1] == '\\') 114 backslash = newline - 1; 115 else if (n >= 2 && newline[-1] == '\r' && newline[-2] == '\\') 116 backslash = newline - 2; 117 118 /* Double backslashes don't count (the backslash is escaped) */ 119 if (backslash != NULL && backslash[-1] == '\\') { 120 backslash = NULL; 121 } 122 123 if (backslash != NULL) { 124 /* We found a line continuation, but do we care? */ 125 if (!in_continued_line) { 126 if (in_directive(shader, backslash)) { 127 in_continued_line = 1; 128 extra_newlines = 0; 129 } 130 } 131 if (in_continued_line) { 132 /* Copy everything before the \ */ 133 ralloc_strncat(&clean, shader, backslash - shader); 134 shader = newline + 1; 135 extra_newlines++; 136 } 137 } else if (in_continued_line) { 138 /* Copy everything up to and including the \n */ 139 ralloc_strncat(&clean, shader, newline - shader + 1); 140 shader = newline + 1; 141 /* Output extra newlines to make line numbers match */ 142 for (; extra_newlines > 0; extra_newlines--) 143 ralloc_strcat(&clean, "\n"); 144 in_continued_line = 0; 145 } 146 search_start = newline + 1; 147 } 148 ralloc_strcat(&clean, shader); 149 return clean; 150 } 151 152 int 153 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, 154 const struct gl_extensions *extensions, int api) 155 { 156 int errors; 157 glcpp_parser_t *parser = glcpp_parser_create (extensions, api); 158 *shader = remove_line_continuations(parser, *shader); 159 160 glcpp_lex_set_source_string (parser, *shader); 161 162 glcpp_parser_parse (parser); 163 164 if (parser->skip_stack) 165 glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n"); 166 167 ralloc_strcat(info_log, parser->info_log); 168 169 ralloc_steal(ralloc_ctx, parser->output); 170 *shader = parser->output; 171 172 errors = parser->error; 173 glcpp_parser_destroy (parser); 174 return errors; 175 } 176